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hrefhttps://www.tactical-adventures.com/wp-json/oembed/1.0/embed?urlhttps%3A%2F%2Fwww.tactical-adventures.com%2F />link relalternate typetext/xml+oembed hrefhttps://www.tactical-adventures.com/wp-json/oembed/1.0/embed?urlhttps%3A%2F%2Fwww.tactical-adventures.com%2F&formatxml /> script srchttps://code.jquery.com/jquery-latest.min.js typetext/javascript>/script> script srchttps://getbootstrap.com/docs/4.0/assets/js/vendor/popper.min.js typetext/javascript>/script> script srchttps://getbootstrap.com/docs/4.0/dist/js/bootstrap.min.js typetext/javascript>/script> script srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/js/jquery.placeholder.js>/script>/head>body classhome page-template page-template-home page-template-home-php page page-id-12>div idmain-content classhfeed site >!-- general --> div idsite-header-wrapper> header idsite-header classsite-header> nav idmain-nav classnavbar navbar-expand-lg fixed-top> div classcontainer> div classsite-title> div classsite-logo> a hrefhttps://www.tactical-adventures.com relhome> span classlogo>img srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/images/tactical_adventures_nav_logo.png classdefault alt>/span> /a> /div> /div> !-- Navbar: Toggler --> button classnavbar-toggler collapsed typebutton data-togglecollapse data-target#navbarSupportedContent aria-controlsnavbarSupportedContent aria-expandedfalse aria-labelToggle navigation> i classfas fa-bars>/i> /button> !-- Navbar: Collapse --> div idnavbarSupportedContent classnavbar-collapse collapse> ul idprimary-menu classnavbar-nav navbar-items mr-auto> li classnav-item menu-OurFirstGame>a classnav-link hrefhttps://www.tactical-adventures.com/#OurFirstGame>First Game/a>/li> li classnav-item menu-LatestNews>a classnav-link hrefhttps://www.tactical-adventures.com/#LatestNews>News/a>/li> li classnav-item menu-OurTeam>a classnav-link hrefhttps://www.tactical-adventures.com/#OurTeam>Team/a>/li> li classnav-item menu-OurMission>a classnav-link hrefhttps://www.tactical-adventures.com/#OurMission>Mission/a>/li> li classnav-item menu-Jobs>a classnav-link hrefhttps://www.tactical-adventures.com/#Jobs>Jobs/a>/li> li classnav-item menu-Contact>a classnav-link hrefhttps://www.tactical-adventures.com/#Contact>Contact/a>/li> /ul> /div> !-- / .navbar-collapse --> /div> !-- / .container --> /nav> /header> /div> main idmain> section idOurFirstGame stylebackground-image:url(https://www.tactical-adventures.com/wp-content/themes/tactical_adventures/images/solasta_logo.png), url(https://www.tactical-adventures.com/wp-content/uploads/2019/07/homepage-header-nologo.jpg)> div classcontainer> h2>Our First Game/h2> a hrefhttps://www.solasta-game.com target_blank>img srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/images/btn-visit-the-website.png alt width150 height168>/a> /div> /section> section idLatestNews> div classcontainer> h2>Latest News/h2> div idlatestnews-slider> article classpost-item stylewidth: 100%; display: inline-block;> a hrefhttps://www.solasta-game.com/news/179-3rd-anniversary-solasta-revised-campaign-sourcebook-preorder-available-now tabindex0 target_blank> img srchttps://www.solasta-game.com/storage/447/conversions/qew-medium-thumb.jpg alt3rd Anniversary & Solasta Revised Campaign Sourcebook Preorder Available now! title3rd Anniversary & Solasta Revised Campaign Sourcebook Preorder Available now!> div classpost-item-content> h3 title3rd Anniversary & Solasta Revised Campaign Sourcebook Preorder Available now!>3rd Anniversary & Solasta Revised Campaign Sourcebook Preorder Available now!/h3> div classpost-content>p>em>Hey hey people!/em>/p>p>em>Its been forever and a half since our last News, hasnt it? Sorry for the radio silence, the Tactical Adventures crew has been toiling over the past year on our next game - which we still wont announce for quite some time. /em>/p>p>em>But thats not why were here today! No? No! Were here to celebrate the 3-year anniversary of Solastas 1.0 launch! And what better way to do that than bringing back the much-coveted Solasta Campaign Sourcebook. You heard that right, weve partnered with Modiphius Entertainment & Rookery Publications to publish a Revised Campaign Sourcebook including all the new subclasses released post-launch, totaling a number of 41 subclasses all adapted to Tabletop!/em>/p>p>i>Well talk about all that more in detail below, but before that... Its dangerous to go alone, take this./i>/p>p styletext-align:center>img alt classfr-fic fr-dib height317 srchttps://www.solasta-game.com/storage/cms/attachments/selected-photo-664f0cbaf2e85.jpg stylewidth: 600px; width900 />/p>p styletext-align: center;>em>Look at those ferocious little furballs. Thats at least 1d4-2 slashing damage per claw./em>/p>hr />p stylefont-size:22px;>strong>Pre-order your Sourcebook here!/strong>/p>p styletext-align:center>a hrefhttp://www.modiphius.net/pages/solasta>img alt height445 srchttps://www.solasta-game.com/storage/cms/attachments/mod-664f543c9b6ec.png width900 />/a>/p>p styletext-align: left;>Dont need me to tell you more about the book itself before you start throwing money at the screen? Head over a hrefhttp://www.modiphius.net/pages/solasta>Modiphius website/a> to pre-order yours! But before you do so, here are a few things to keep in mind./p>ul> li styletext-align: left;>If you already own a physical copy of the Solasta Sourcebook through Kickstarter, Modiphius kindly provided us with a strong>discount coupon/strong> that you should have received by mail, be sure to redeem it when you checkout. strong>Careful, this offer runs out on Sunday, June 16th!/strong>/li> li styletext-align: left;>Pre-ordering gets you the strong>PDF version of the Sourcebook immediately/strong>, for strong>no additional cost/strong>./li> li styletext-align: left;>Shipping is estimated to start strong>around September/strong>, to which you have to add a few weeks of transport depending on your country./li> li styletext-align: left;>Price: Approximately 35 GBP / 41 EUR / 45 USD/li> li styletext-align: left;>Link: b>a hrefhttp://www.modiphius.net/pages/solasta stylecolor:blue; text-decoration:underline>www.modiphius.net/pages/solasta/a>/b>/li>/ul>p styletext-align: left;>b>What if I want to just buy the PDF separately?/b>/p>ul> li styletext-align: left;>The PDF will be sold separately at a lower price when the Sourcebook is released around September, so if you only want the digital version (or pay a little less) you will just need to wait a little more./li>/ul>p styletext-align: left;>strong>What does UK/ROW & NA means in the preorder buttons?/strong>/p>ul> li styletext-align: left;>NA North America/li> li styletext-align: left;>UK / ROW UK & Rest of the World/li> li styletext-align: left;>Make sure you select the right region for you as this will lower the shipping fee!/li>/ul>p styletext-align: left;>With that out of the way, lets dive into the specifics of the book!/p>hr />p stylefont-size:22px;>strong>What is a Campaign Sourcebook?/strong>/p>p>Lets start with the basics because not everyone may know what a Campaign Sourcebook is! Solasta Revised Campaign Sourcebook is a collection of information and illustrations going over the lore of the world of Solasta, its timeline, its people as well as gameplay content such as subclasses and monsters that are specific to its setting. It even has a little art section at the end where you can see very early works from the team while we were doing research./p>p>Here is the table of content below so you can have a better idea of what it offers./p>p styletext-align:center>img alt height582 srchttps://www.solasta-game.com/storage/cms/attachments/solasta-campaign-rulebook-revised-20th-may-2024-page-003-664f13554040d.jpg width900 />/p>hr />p stylefont-size:22px;>strong>Whats new in the Revised Sourcebook?/strong>/p>p>With all the classes and subclasses released over the years after the 1.0 launch of Solasta, we decided that simply reprinting the original Sourcebook wouldnt feel very complete as it was written during Early Access and only featured the 6 original 1.0 classes: Cleric, Fighter, Paladin, Ranger, Rogue and Wizard. /p>p>Since then, we added the other 6: Barbarian, Bard, Druid, Monk, Sorcerer and Warlock - as well as an additional subclass for each with the Lost Valley DLC. So we went back to the drawing board, worked hard to adapt all of this new content to Tabletop with the precious help of some long time community members... and thus was the Revised edition born./p>p>From 17 to 41 subclasses, all rebalanced for Tabletop, increasing the size of the book from 180 to 196 pages! Thanks again to Stunfisk, IlliteratePig, Lathaon, M.S. and Stardust for helping us in that long and arduous task. The process of making Solasta has always involved our community, and that shall remain true for the tabletop book as well./p>p styletext-align:center>img alt height582 srchttps://www.solasta-game.com/storage/cms/attachments/solasta-campaign-rulebook-2-664f18a299578.jpg width900 />/p>hr />p stylefont-size:22px;>strong>Making a Sourcebook - Behind the Scene/strong>/p>p>For so long, weve had many of you asking us where you could buy the Sourcebook - and every time we had to shake our heads in muted sadness, shaking our fist to the heavens and burying our silent screams inside our inability to give you an answer. Okay that may have been a little overdramatic. Fact of the matter is, Tactical Adventures a video game studio first and foremost - and a fairly small one at that. Between working on DLCs, fixing bugs, adding content for the Dungeon Maker, porting the game on Xbox and PS5, starting to build on our next title... We have very little time on our hands left. /p>p>And so, side projects like the Sourcebook (although much beloved by the team) are not the priority, especially when they are of that size. Even if we have the source files, were talking about negotiating with printers, working out a deadline, finding a platform to sell the book, coordinating transport of goods to the warehouses, international shipping, dealing with customs, customer support when a package doesnt arrive.. And thats not our main line of work, so we are not experts on the matter. My work time be looking at me like, thats a lot of damage!/p>p>However, as the communication around Solasta slowed down with the release of our last DLC Palace of Ice, plus the fact that we havent announced our next title yet, your favorite (right? right?) Community Lead Myzzrym suddenly had some spare time to start making that wish into reality. We started adapting the subclasses, Rookery Publications joined to help with the files and modifications, and finally Modiphius came in clutch to handle all the rest - printer, shipping, organisation... All of this making it possible for the Sourcebook to finally be available again, purchasable both online and in local shops like we always dreamed of, and both in physical and digital format! /p>p>And that would not have been possible without your support. To you, our faithful players who love Solasta no less than we do, we thank you from the bottom of our heart once again./p>p styletext-align:center>a hrefhttp://www.modiphius.net/pages/solasta>img alt height860 srchttps://www.solasta-game.com/storage/cms/attachments/solasta-book-mockup-cut-out-664f3731d55e1.png width600 />/a>/p>p styletext-align: left;>strong>Drop by a hrefhttps://discord.com/invite/uu8utaF relnoopener noreferrer target_blank>our Discord Server/a> to discuss with other Solasta fans!/strong>/p>p styletext-align: center;>iframe frameborder0 height190 srchttps://store.steampowered.com/widget/1096530/ width646>/iframe>/p>p styletext-align: left;>em>Article by Tactical Myzzrym/em>/p>/div> span>27 May 2024/span> /div> /a> /article>article classpost-item stylewidth: 100%; display: inline-block;> a hrefhttps://www.solasta-game.com/news/177-solasta-is-now-live-on-ps5 tabindex0 target_blank> img srchttps://www.solasta-game.com/storage/441/conversions/LaunchPS5-medium-thumb.jpg altSolasta is now live on PS5! titleSolasta is now live on PS5!> div classpost-item-content> h3 titleSolasta is now live on PS5!>Solasta is now live on PS5!/h3> div classpost-content>p>i>Hey there adventurers!/i>/p>p>i>Ready to roll the dice? Solasta is now live on PS5, available strong>a hrefhttps://store.playstation.com/product/EP5789-PPSA17744_00-0141723598888133>here/a>/strong>. Its time to gather your party and head to the Badlands to slay monsters and grab loot!/i>/p>hr />p styletext-align:center>a hrefhttps://store.playstation.com/product/EP5789-PPSA17744_00-0141723598888133>img alt height450 srchttps://www.solasta-game.com/storage/cms/attachments/launchps5-65d4ae66a5856.png width900 />/a>/p>p stylefont-size:22px;>strong>How do I download & play Custom Campaigns?/strong>/p>ol> li>Launch Solasta on your PS5 and open the Dungeon Maker menu/li> li>Press the refresh button (△) and accept the Mod.IO terms of use/li> li>Browse campaigns and subscribe directly to the ones you want to play/li> li>em>(optional, if campaigns do not automatically load after a few seconds) /em>Press the refresh button again (△)/li> li>There you go!/li>/ol>hr />p>em>strong>Having issues, questions or simply want to hang out with other Solasta players?/strong> Make sure you head over to a hrefhttps://discord.com/invite/solasta-crown-of-the-magister-583281506739290125>our official Discord server/a>! Note that due to certain PSN requirements, Solasta multiplayer mode wont be cross-platform on PS5./em>/p>/div> span>5 March 2024/span> /div> /a> /article>article classpost-item stylewidth: 100%; display: inline-block;> a hrefhttps://www.solasta-game.com/news/176-solasta-is-coming-to-ps5 tabindex0 target_blank> img srchttps://www.solasta-game.com/storage/439/conversions/LightbringerPS5-medium-thumb.jpg altSolasta is coming to PS5! titleSolasta is coming to PS5!> div classpost-item-content> h3 titleSolasta is coming to PS5!>Solasta is coming to PS5!/h3> div classpost-content>p>em>Hey hey people,/em>/p>p>em>Get ready to welcome some new members to the Badlands, for Solasta is heading to PS5 strong>tomorrow/strong>! Its been a long time coming, but its finally here - so get ready to squash the Sorak menace in Crown of the Magister, to escape the clutches of the Dominion in Lost Valley and to defeat the Demon invasion in Palace of Ice! /em>/p>p>em>All of that and more, as a plethora of quality and creative custom Campaigns carefully crafted by our community are readily available on Mod.io for you to download as well./em>/p>hr />p stylefont-size:22px;>strong>Solasta coming up on PS5/strong>/p>p styletext-align:center>img alt height507 srchttps://www.solasta-game.com/storage/cms/attachments/lightbringerps5-65d4a99a4c3a2.png width900 />/p>p stylefont-size:18px;>strong>Additional Information:/strong>/p>ul> li>b>Resolution: /b>up to 3840 x 2160/li> li>strong>Framerate: /strong>up to 60 FPS/li> li>strong>Online-coop: /strong>Yes/li> li>strong>Dungeon Maker: /strong>Yes, download only/li> li>strong>Cross-play: /strong>No/li>/ul>hr />p styletext-align: left;>strong>Alright folks, thats it for today! /strong>strong>Thank you for reading, and dont hesitate to drop by a hrefhttps://discord.com/invite/solasta-crown-of-the-magister-583281506739290125 relnoopener noreferrer target_blank>our Discord Server/a> to discuss with other Solasta fans!/strong>/p>p styletext-align: left;>em>Article by Tactical Myzzrym/em>/p>/div> span>4 March 2024/span> /div> /a> /article>article classpost-item stylewidth: 100%; display: inline-block;> a hrefhttps://www.solasta-game.com/news/175-into-2024-solasta-sourcebook-reprint-survey tabindex0 target_blank> img srchttps://www.solasta-game.com/storage/435/conversions/2024card-medium-thumb.jpg altInto 2024 & Solasta Sourcebook Reprint Survey titleInto 2024 & Solasta Sourcebook Reprint Survey> div classpost-item-content> h3 titleInto 2024 & Solasta Sourcebook Reprint Survey>Into 2024 & Solasta Sourcebook Reprint Survey/h3> div classpost-content>p>Hey there folks! /p>p>Its been quite a while, hasnt it? Just letting you know that the Tactical Adventure Team is still alive and kicking - working hard on our next project that we hope you guys and gals will love!/p>p>We cant really reveal much for now, but well share a little concept art for now :)/p>p styletext-align:center>img alt height506 srchttps://www.solasta-game.com/storage/cms/attachments/2024card-65c0b6f436ed1.jpg width900 />/p>p>While you wait for more news, we also have some more stuff for your Solasta enthusiasts! You were many to ask for it... and we are now looking to do just that. strong>Would you be interested in a new print of the Solasta Sourcebook, with the addition of all the new classes and subclasses/strong>?📖/p>h2>strong>Let us know here: a hrefhttps://forms.gle/AC9CCC7aZbjQK9Le9>https://forms.gle/AC9CCC7aZbjQK9Le9/a>/strong>/h2>p styletext-align:center>img alt height506 srchttps://www.solasta-game.com/storage/cms/attachments/pxl-20211209-104317315-pinned-65c0b7255e6a5.jpg width900 />/p>p>Cheers,br />Myzzrym/p>/div> span>5 February 2024/span> /div> /a> /article>article classpost-item stylewidth: 100%; display: inline-block;> a hrefhttps://www.solasta-game.com/news/174-palace-of-ice-full-release-patch-notes tabindex0 target_blank> img srchttps://www.solasta-game.com/storage/434/conversions/SOLASTA_Palace-of-Ice-medium-thumb.jpg altPalace of Ice - Full Release Patch Notes titlePalace of Ice - Full Release Patch Notes> div classpost-item-content> h3 titlePalace of Ice - Full Release Patch Notes>Palace of Ice - Full Release Patch Notes/h3> div classpost-content>p styletext-align: center;>span classfr-video fr-deletable fr-fvc fr-dvb fr-draggable contenteditablefalse draggabletrue>iframe allowfullscreen classfr-draggable frameborder0 height675 srchttps://www.youtube.com/embed/0D729RM4Of4?&wmodeopaque width1200>/iframe>/span>br />i>Palace of Ice Full Release Trailer is now out!/i>/p>hr />h2>strong>Palace of Ice DLC Content:/strong>/h2>ul> li>strong>The Palace of Ice campaign is now available /strong>in single and multiplayer,strong> a level 10-16 adventure /strong>that will take 25h+ to finish!/li> li>Added strong>save file import/strong> for the Palace of Ice Campaign (characters need to be level 12 or below and have no custom items)./li> li>Added the strong>Gnome /strong>and strong>Tiefling /strong>to the Character Creator/li> li>Added strong>Snowy Forest, Dwarven Interior, Dwarven Outdoor/strong> and strong>Mountain Cave /strong>environments to the Dungeon Maker/li> li>Added strong>Palace of Ice monsters/strong> to the Dungeon Maker/li> li>Addedstrong> 3 new Palace of Ice musical tracks/strong> to the Dungeon Maker/li> li>Added strong>30 Achievements/strong> for Palace of Ice/li>/ul>p styletext-align:center>img alt height506 srchttps://www.solasta-game.com/storage/cms/attachments/0-lightbringers-edition-main-source-1920x1080-646cd53fa3a1c.png width900 />/p>hr />h2>strong>Solasta: Lightbringers Edition/strong>/h2>p>strong>New to the world of Solasta?/strong> Grab your torches and join us with the Lightbringers Edition! strong>Get the full experience of Solasta with all its DLCs in a single package/strong> - with all the ancestries, classes and subclasses unlocked. Be it alone or with friends with our Online Co-op, enjoy hundreds of hours of playtime through the three official campaigns: Crown of the Magister, Lost Valley and Palace of Ice. And if thats not enough, check out all the Custom Campaigns made by talented members of the community... or become a dungeon creator yourself with the Dungeon Maker tool! The Solasta Lightbringers Edition contains:/p>ul> li>strong>Crown of the Magister/strong>: The original level 1-12 campaign. From fledgling adventurers to saviours of Masgarth, this 40h+ campaign will take you through the Badlands in search of ancient artifacts to stand against a mysterious threat./li> li>strong>Palace of Ice:/strong> A level 10-16 campaign, it is the continuation of Crown of the Magister and Solastas last DLC. Venture north into the lands of the Snow Alliance to help your allies and end the Sorak menace once and for all! Also unlocks the Gnome and Tiefling ancestries./li> li>strong>Lost Valley:/strong> A stand-alone level 1-12 campaign. Trapped by accident in an isolated valley where Manacalons ancient traditions still rule, the party must find a way to escape by allying with various factions jumping at each others throat. Also unlocks an additional subclass for each class./li> li>strong>Primal Calling: /strong>Unlocks the Barbarian & Druid classes, as well as the Half-Orc ancestry./li> li>strong>Inner Strength: /strong>Unlocks the Warlock, Bard & Monk classes, as well as the Dragonborn ancestry./li> li>strong>Supporter Pack: /strong>Enjoy additional dice to choose from in the option menu, as well as a plethora of high-quality concept art from the development of the game!/li>/ul>hr />h2>strong>Free Content Update:/strong>/h2>p styletext-align: center;>span classfr-video fr-deletable fr-fvc fr-dvb fr-draggable contenteditablefalse draggabletrue>iframe allowfullscreen classfr-draggable frameborder0 height675 srchttps://www.youtube.com/embed/VsFkLZWksMs?&wmodeopaque width1200>/iframe>/span>br />i>While downloading the update, come and watch the Community Video for more details on the DLC content./i>/p>hr />h3>strong>General/strong>/h3>ul> li>Solasta is now strong>playable on Steam Deck/strong>! Hurray!/li> li>strong>AI should now make decisions faster/strong> during their turn./li> li>Made strong>more optimization changes/strong> in all locations which strong>impact the entire game/strong>, such as paladin aura or areas with a lot of vegetation./li> li>Loot that would drop in strong>unreachable areas/strong> (for instance when an enemy is shoved into a pit) will now spawn at one of the party member’s feet./li> li>strong>Level 13 to 16 are now available/strong> in Custom Campaigns. Note that Crown of the Magister and Lost Valley are still capped at level 12 due to balance reasons and to avoid making the save files incompatible with Palace of Ice./li> li>Humans, Elves, Dwarves, Halflings and Half-Elves are all receiving strong>6 new faces/strong> to choose from (3 Male / 3 Female)./li> li>strong>Incapacitated tooltip/strong> now correctly states that it prevents taking action, reaction and movement (unlike the Tabletop rules, incapacitated in Solasta has always been a “skip turn” condition)./li> li>strong>Frightened tooltip/strong> no longer states that target can’t get closer to the source of their fear (this feature had never been implemented so the tooltip was incorrect)./li> li>strong>The Attunement Menu/strong> now separates magic items in each character inventory (instead of showing all magic items) to make it easier to find the magic item you want to attune to./li> li>Added feedback when an strong>attuned item/strong> effect is not currently active because it is not equipped correctly./li> li>Changed the “Allow Attuning Unknown Items” optional setting into “strong>Auto Detect Magic & Identify Items/strong>”./li> li>strong>Concentration now properly breaks/strong> when Incapacitated, Stunned or Paralyzed./li> li>strong>Level 5 Spell Mind Twist now affects ALL targets in the AoE/strong> instead of enemies only. The spell was just too strong in its current iteration with its AoE CC & damage, overshadowing other spells of the same level and even higher level ones - it’s still as powerful as before but you will have to be more careful about positioning your party./li> li>strong>Druid’s Wildshape/strong> forms now display the different attacks in the combat UI./li> li>Added the strong>Subtle Spell Metamagic/strong> (Sorcerer), which prevents enemy from casting counterspell when used./li>/ul>p styletext-align:center>img alt height506 srchttps://www.solasta-game.com/storage/cms/attachments/microsoftteams-image-29-646cd56835a22.png width900 />/p>hr />h3>strong>Items:/strong>/h3>ul> li>strong>Armors now have a different icon/strong> depending on the character’s body type./li> li>strong>Maul of the Destroyer/strong> now stuns for 1 round instead of 1d3 rounds./li> li>Fixed one version of the strong>Souldrinker Dagger/strong> dealing +1d4 force damage instead of dealing +2d4 psychic damage./li> li>Fixed some magic weapons giving +1 ATK bonus without giving +1 DMG bonus./li> li>Fixed some magic weapons giving +1 / +2 DMG bonus multiple times (once per damage type)./li> li>Fixed some magic items not having the correct rarity./li> li>Fixed strong>passive magic properties/strong> not being active if the item isn’t identified and doesn’t require attunement (according to the TTRPG rules, as long as the item doesn’t require attunement, passive bonuses are active whether you are aware of them or not while active bonuses however need to be identified to be used)./li> li>strong>Rapier of Harmony/strong> can now also cast Haste once per day and its bonus psychic damage can no longer be halved by succeeding a WIS saving throw (considering it needs to be attuned and is limited to Bards, we wanted to give it a little more oompf)./li> li>strong>Removed class restriction/strong> for a few magic items, such as Cheater (dagger)./li> li>strong>Flaming, Corrosive & Flash /strong>Arrows / Bolt now deal +1d4 (instead of +1d6) but no longer allow for a DEX saving throw (I mean the arrow already hit the enemy, that’s what the AC is for)./li> li>strong>Levitating boots/strong> can now correctly be used at will (instead of once per hour)./li> li>strong>Removed Attunement Requirement on some more situational items/strong> (or that shouldn’t need attunement in the first place): Boots of Elvenkind, Boots of First Strike, Bracers of Sparkles, Chime of Opening, Pipe of Haunting, Ring of Darkvision, Ring of Feather Falling, Ring of All Words, Ring of the Ambassador, The Amendment./li> li>strong>Added Attunement Requirement/strong> on Belt of Regeneration and magic items that give damage resistance./li> li>strong>Ring of the Lightbringers/strong> can now cast both Shine and Light at will./li> li>Fixed strong>Staff of Metis/strong> giving +2 to Int Skill Check instead of just +2 INT./li> li>strong>Staff of Fire’s/strong> spells are now DC 17 instead of DC 13 (Staves in Solasta unfortunately can’t use the caster’s spellcasting DC)./li> li>strong>Dwarven Plate’s/strong> tooltip now properly states that it also grants advantage on Constitution Saving Throws./li> li>strong>Ring of Regeneration/strong> andstrong> Belt of Regeneration/strong> now properly state that they work only when the wearer is above 1 HP. Note that this is different from the level 7 Regenerate Spell that keeps working even if the target is reduced to 0 HP./li>/ul>hr />h3>strong>Poisons:/strong>/h3>p>em>Poisons are a neat little way to deal a little more damage, but it often felt like it was just not worth the effort. A single vial could take as much time to craft as a magic weapon, and it’s single use only. In combat, the low DC would mean monsters would often succeed their CON saving throw, completely negating the bonus damage. On top of which, many monsters are resistant if not straight up immune to poison damage! So, we decided to make a few changes to help our poison-loving friends a little./em>/p>ul> li>Fixed vial version of strong>Deep Pain/strong> rolling a Dex Save instead of a Con save./li> li>Fixed the vial version of strong>Ghoul’s Caress/strong>, strong>The Burden/strong> & strong>The Long Night /strong>saving throw triggering at the start instead of the end of the victim’s turn./li> li>Fixed the arrow/bolt version of Thestrong> Long Night/strong> not allowing for a saving throw at the end of each turn and not having the proper duration./li> li>Buffed all craftable poisons to strong>deal half-damage/strong> instead of no damage on a successful saving throw./li> li>Buffed all craftable poisons strong>CON DC /strong>from 10 - 15 to the following based on their rarity: ul> li>strong>Common (DC 11)/strong>: Basic Poison (+1d4)./li> li>strong>Uncommon (DC 13)/strong>: Arivad’s Kiss (+1d6), Arun’s Light (Blinded), Brimstone Fang (+2d4), Dark Stab (+1d8), Maraike’s Torpor (Poisoned)./li> li>strong>Rare (DC 15):/strong> The Burden (Restrained), Ghoul’s Caress (+1d8 / Paralyze), Deep Pain (+2d8), The Long Night (+1d4, +1d4 at the end of each turn)./li> li>strong>Very Rare (DC 17)/strong>: Tiger Fang (+3d6)./li> li>strong>Legendary (DC 19)/strong>: Queen Spider’s Blood (+3d8 / Poisoned)./li> /ul> /li> li>All poisons strong>crafting duration/strong> have been massively lowered (read Crafting section below, consumable)./li> li>Thestrong> Spider Queen/strong> will now also drop a Spider Queen Poison Gland required to craft the Queen Spider’s Blood (was previously missing from the drop table)./li>/ul>hr />h3>strong>Shops:/strong>/h3>p>em> As time went by, we’ve come to realize that some powerful items in Solasta simply do not have the correct price. While there isn’t any issue shelling a couple hundreds of gold coins to get a small boost such as boots that gives you +3 to your initiative rolls, being able to set your Strength to 19 for a mere 1,500 gold by purchasing a Gauntlet of Ogre Power is a little too much./em> em>Originally, we wanted to have players find most of their magic items through combat and exploration, with shops (and crafting) being here to compensate for poor RNG. As such, we have decided to make some adjustments to the prices of more powerful magic items. Please let us know after playing some more how you feel about it, as it’s possible further adjustments will be needed./em>/p>ul> li>strong>Adjusted the price of most magic items depending on their properties and rarity./strong>/li>/ul>hr />h3>strong>Crafting:/strong>/h3>p>em>I’m sure those of you who’ve tried crafting magic items noticed, crafting can sometimes take a long time... a... very... long... time. While the long travel distance between locations often offsets that issue in Crown of the Magister, those who’ve experienced Lost Valley probably felt that quite keenly - with many just deciding to chain multiple long rests in order to finish crafting their magic item. Another problem was that the existing system had some inconsistencies, with some uncommon items requiring up to 48h of crafting while some rare ones only needing 24h. This is why we also decided to make some tweaks to the numbers. Once again, if after playing for a while you feel like some things don’t work out quite as you’d like, please make sure to let us know./em>/p>ul> li>strong>Base Duration/strong> for crafting has been massively decreased to 10h / 12h / 14h / 16h / 18h (Common > Uncommon > Rare > Very Rare > Legendary), while strong>Crafting DC/strong> has been increased to DC 10 / 14 / 18 / 22 / 25./li> li>strong>Consumables /strong>(like poisons and potions) take even shorter to encourage crafting & using them more during your adventure instead of hoarding them, with a base crafting duration of 2h / 3h / 4h / 5h / 6h (same DCs)./li>/ul>p>em>This should result in lower rarity items to be much faster to craft, while rarer items actually require a party member to be highly proficient in Arcana (not just anyone can craft very rare items without problems). Don’t be misled by the lower base crafting duration, a higher DC means you will fail crafting rolls more often - so very rare and above items are still a large time investment./em>/p>ul> li>Standardized the price of strong>enchantment crafting recipe/strong> to 10% of the cost of the final item./li> li>Standardized the price of all strong>primed items/strong> to cost 100 gp more than the base item./li> li>Without taking the primed items into account, the price of the combined ingredients in a enchantment recipe should cost around strong>50% of the price of the final item/strong>./li> li>Standardized the names of +1 (Acuteness / Smashing / Accuracy), +2 (Sharpness / Shattering / Sharpshooter) crafted weapons, and +1 (Sturdiness) and +2 (Robustness) crafted armors. Note: Hide Armor of Wilderness is an exception (replaces Sturdiness)./li> li>strong>Added missing +1 / +2 weapons / armors crafting recipe/strong>: Studded Leather +1/+2, Hide +2, Chain Shirt +1/+2, Breastplate +2, Shield +1/+2, Mace +2, Morningstar +1/+2, Rapier +2, Quarterstaff +1/+2, Spear +2, Warhammer +2, Greataxe +1, Greatsword +2, Maul +2, Handaxe +1/+2, Javelin +1/+2, Light Crossbow +2, Longbow +2, Heavy Crossbow +2./li> li>Renamed existing strong>Mace of Smashing/strong> (+1d6 bludgeoning damage) to strong>Crushing Mace/strong> to avoid confusion./li> li>strong>Crafting Manuals/strong> now have a slightly strong>different icon/strong> between consumables, wondrous items, armors and weapons./li> li>Tweaked a few strong>recipes to now use all the existing ingredients/strong> (some ingredients prior to this update were never used in any recipe)./li> li>strong>Removed some faulty crafting recipe and items/strong> from the Dungeon Maker, such as the scroll of Warding Bond or the duplicate crafting recipe for Potion of Healing./li> li>Added Crafting Manuals for strong>level 5, 6, 7 & 8 Spell Scrolls./strong>/li>/ul>hr />h3>strong>Crown of the Magister:/strong>/h3>ul> li>strong>Heavily rebalanced the four faction shops/strong> so that they all start offering more interesting items on par with the Antiquarians./li> li>strong>The Antiquarians will still be offering Wondrous Items/strong> (including additional ones that they were not selling before)./li> li>strong>The Arcaneum will now sell rare Crafting Components and rare Crafting Manuals/strong> for Weapon & Armor on top of the Primed Gear necessary to create them. Also lowered the Faction requirement for Primed Gear to avoid locking the crafting system behind a single faction./li> li>strong>The Circle of Danantar will still be selling all +1 / +2 weapons and armors/strong> - including missing ones that were added as well as the +1 & +2 Wands of the War Mage./li> li>strong>The Tower of Knowledge will now sell the Crafting Manuals for Wondrous Items, Magic Staves and Wands/strong> on top of selling the existing Poison Crafting Manuals./li> li>strong>Spell Scrolls and Crafting Manuals for Spell Scrolls have been redistributed/strong> between the Antiquarians, Arcaneum, Tower of Knowledge and the three priests of Caer Cyflen (Priest of Arun, Priest of Maraike, Priest of Pakri) - including the previously missing level 5 and 6 spells./li> li>strong>Dalon Lark now sells Potion Crafting Manuals, Bardic Instruments/strong> (all 8 of them!) and a few magic items./li> li>strong>Gorim’s crafting kits and tools are now sold by Hugo Requer instead/strong>. Also added missing Maul & Breastplate to her shop./li> li>strong>Added Wand of Identify and Wand of Detect Magic to Hugo Requer’s shop/strong>, as well as all previously missing magic focus. He also now sells all the different types of gems, including the valuable 300 Diamond required for Revivify; as well as Crafting Manuals for Basic Poison and Healing Remedy./li> li>strong>Circe Gerardoirin/strong> (the recipe vendor in the Manacalon Ruin) will now sell Crafting Manuals for +1 / +2 weapons and armors (Acuteness, Sharpness, Sturdiness, Robustness...). The Crafting Manuals for named weapons and armors are now mostly sold by the Arcaneum./li> li>strong>A few rare Crafting Manuals have been dispatched to some existing smaller vendors in the world/strong>. Make sure you check what they offer!/li> li>All items in shops except for Crafting Recipes and named magic items strong>will now be re-supplied /strong>after a certain amount of time (can be very long for rarer items!)./li> li>strong>Crafting Components that are neither sold by Arcaneum nor Hugo can now be found in Caer Lem/strong> once the Scavengers re-establish their base there./li> li>strong>Wilf Warmhearth and Atima Bladeburn in Coparann/strong> will now have more furnished inventories similar to those of Gorim and Hugo./li>/ul>p styletext-align:center>img alt height506 srchttps://www.solasta-game.com/storage/cms/attachments/slanted-house-646cd8dc593b4.png width900 />/p>hr />h3>strong>Supporter Pack/strong>/h3>ul> li>strong>Added 68 new Wallpapers of Concept Art/strong> from Crown of the Magister, Lost Valley and Palace of Ice on top of the 37 original ones strong>for a total of 105 Wallpapers./strong>/li> li>strong>Added 27 Concept Art of monsters /strong>from Solasta./li> li>This content can be found in your Steam Folder ...\steamapps\common\SOLASTA\SupporterArtPack/li>/ul>hr />h2>strong>Dungeon Maker:/strong>/h2>h3>strong>General:/strong>/h3>ul> li>strong>Added a World Map Feature to the Dungeon Maker/strong>. Add your different locations on your World Map with paths between them, and create biomes and random encounters to spice things up!/li> li>strong>Added the NPC Follower System/strong>. NPCs can now switch factions and join the party under your control! Note: Not all NPCs can properly fight, make sure you are using those tagged as Companions./li> li>strong>Added new Merchants Template/strong> to make it easier on new creators (Dalon Fall with all Ingredients & Primed item, Magic Smith with all +1 items, Scavenger Store merchant with all standard tools and items, Wandering Merchant with many cheap wondrous items)./li> li>strong>Added Tools & Languages/strong> to the Ability Checks & Dialog Roles./li> li>strong>Added NPC & PC portraits/strong> to the new dialog UI./li> li>strong>Added Basic Arrow & Crossbolt Recipe/strong> Books in the Dungeon Maker./li>/ul>hr />h3>strong>Items/strong>/h3>ul> li>strong>Removed DLC lock for all items outside Palace of Ice exclusive/strong> strong>ones /strong>(legendary items)./li> li>strong>Handy Haversack & Bag of Holding/strong> are now classified under Magic Devices instead of Adventuring Gear./li> li>strong>Healing Remedy/strong> is now also classified under Magic Devices like the rest of the potions./li> li>Added strong>Restorative Ointment/strong> (& crafting manual) to the DM./li> li>strong>All music instruments/strong> (Bongo, Conch, Drum, Dulcimer, Flute, Horn, Lute, Shawn) are now properly classified under Adventuring Gear./li> li>strong>Mutated Dire Wolf Pelt/strong> is now correctly tagged under Ingredients (instead of Adventuring Gear)./li> li>Added strong>Spider Queen Venom/strong> to the Dungeon Maker./li> li>strong>Arcane Shieldstaff/strong> is now tagged under weapon./li> li>Added strong>Commoner’s Clothing/strong> (Masgarth, Dominion, Northern) and strong>Noble Clothing/strong> (Masgarth, Dominion, Northern, Cherry, Green, Orange, Pink, Purple, Red, Blue) to the Dungeon Maker - those are just simple clothes, but sometimes the party may want to dress up as well!/li> li>strong>Added 10 GP & 1,000 GP “items”,/strong> completing the selection of gold piles (1 GP, 10 GP, 100 GP, 1,000 GP and 10,000 GP items are now available) to make it easier to give specific amount of gold./li> li>strong>Removed Periapt of the Master Enchanter/strong> and its Crafting Recipe from the Dungeon Maker and strong>replaced it with a DM specific version/strong> that grants proficiency with the strong>Abyssal Agitator Tool/strong>./li>/ul>hr />h3>strong>Conditions/strong>/h3>ul> li>strong>Added 26 new conditions /strong>from the official campaigns to the 20 already existing ones. Make your Custom Monsters even more dangerous!/li> li>strong>Distracting Gambit/strong>: Reduce AC by 1./li> li>strong>Constricted/strong>: Restrained & take 2d6 bludgeoning damage every turn./li> li>strong>Blinding Sickness/strong>: Disadvantage on WIS Checks, Saving Throws & Blinded./li> li>strong>Filth Fever/strong>: Disadvantage on STR Checks, Saving Throws & Attack Rolls using STR./li> li>strong>Mind Fire:/strong> Disadvantage on INT Checks, Saving Throws & Confused./li> li>strong>Seizure/strong>: Disadvantage on DEX Checks, Saving Throws & Attack Rolls using DEX./li> li>strong>Slimy Doom/strong>: Disadvantage on CON Checks, Saving Throws & Stunned for a turn when taking damage./li> li>strong>Cursed (Attack Rolls): /strong>Disadvantage on Attack Rolls against the creature that inflicted it./li> li>strong>Cursed (X): /strong>Disadvantage on X Checks & Saving Throws (STR/DEX/CON/INT/WIS/CHA)./li> li>strong>Dazzled/strong>: Reduce AC by 2 and unable to take reaction./li> li>strong>Reduced Armor Class/strong>: Reduce AC by 3./li> li>strong>Borrowed Luck/strong>: Disadvantage on next Saving Throw./li> li>strong>Distracted/strong>: Disadvantage on Concentration Saving Throws./li> li>strong>Frightened (Fear)/strong>: Run away from the creature that inflicted it./li> li>strong>Sickened/strong>: Disadvantage to Attack Rolls & Saving Throws./li> li>strong>Feeble Minded/strong>: INT, WIS, CHA set to 1 and can’t cast spell./li> li>strong>Hit By Dirty Fighting/strong>: Blinded & Incapacitated./li> li>strong>Incapacitated/strong>: Can’t take actions, reactions or move./li> li>strong>Insane/strong>: Can’t take action & Move erratically./li> li>strong>Silenced/strong>: Can’t cast spells with Verbal components./li> li>strong>Demonic Influence/strong>: Controlled by the enemy./li> li>strong>Removed Invisible/strong> (custom monsters can only inflict conditions on their target, not on themselves. Turning their target invisible doesn’t really help them)./li> li>strong>Removed a duplicate Restrained Condition/strong> (there were two instances of Restrained)./li> li>strong>Fixed Drained Condition/strong> not appearing in the Dungeon Maker./li>/ul>hr />h2>strong>Bugfix/strong>/h2>ul> li>Fixed Barbarian’s strong>Mindless Rage/strong> not working against Hypnotic Pattern./li> li>The strong>Unconscious tooltip/strong> now states that Short Resting will restore downed characters to 1 HP even without spending any Hit Dice./li> li>strong>Looting ammo/strong> will now replenish the ammo slots in priority before being stored in the backpack./li> li>Fixed strong>Kindred Spirits/strong> sometimes losing their HP & AC bonus when changing locations./li> li>Fixed strong>some Kindred/strong> Spirits not having the correct stats./li> li>Fixed being able to equip strong>shields /strong>by double clicking even without shield proficiency./li> li>Fixed some strong>spells AoE indicator/strong> not correctly highlighting enemies that are at the edge of the spell radius (but still within range)./li> li>Hopefully fixed once and for all the strong>long delay/strong> that could occur when a Minotaur uses their charge attack./li> li>Finally fixed a bug where inspecting a character sheet after cancelling Character Creation would show strong>every skill modifier at -5./strong> Thank you random person on Discord who helped us find the cause, I’m sorry I forgot your name!/li> li>strong>Fixed text issues/strong> on Studded Armor of Leadership, conjured weapons such as Flame Blade, Barbarian Rage, additional damage dealt with legendary weapons, some recipe in the crafting menu, Beacon of Hope, Primed Shield & Armors, Expeditious Retreat condition, Sash of Transmutation./li> li>strong>Fixed some primed items/strong> missing their Primed tags./li> li>Fixed some strong>monsters making less attacks per round/strong> than they should be able to. Hulk smash. Many times./li> li>Fixed strong>looting containers/strong> not properly showing the looted items in the combat log. You can now see what the rogue yoinked from the barrel while the rest of the party was fighting for their life./li> li>Fixed strong>True Strike/strong> not properly following RAW. It is now back to being completely useless, and the world is safe again!/li> li>Fixed enemies being able to do a melee attack even if they get pushed outside melee range before completing their attack (for instance running in melee into a ready action Repelling Blast Warlock)./li> li>Fixed strong>regular clothing mistakenly adding a penalty to Stealth/strong> calculation as if it were armor./li> li>Made the background of the action panels and spell labels slightly darker to strong>improve legibility/strong> in more luminous environments./li> li>Fixed strong>Leaf Scales/strong> (Greenmage Wizard) not working against ranged weapon attacks. Also updated its description to state that the damage reduction does not stack with successful spell saving throws (Leaf Scale will no longer trigger in that specific case)./li> li>Fixed strong>Chain Warlock “Bind Sprite”/strong> granting them Fire Resistance for no reason./li> li>Fixed strong>Prayer of Healing/strong> upcasting only working per 5 spell levels./li> li>Fixed strong>Primed Wand/strong> not being tagged as Spell Focus./li> li>Fixed strong>Blade Barrier/strong> not having the “Concentration” tag./li> li>Fixed strong>Produce Flame/strong> not correctly adding Spell Attack Bonus when used as a Ready Action./li> li>Fixed casting strong>Levitate /strong>with strong>Quickened Metamagic/strong> consuming the caster’s main action./li> li>Fixed strong>Blight /strong>not properly inflicting max damage on Plant Creatures./li> li>Fixed Half-Orcs under the effect of strong>Death Ward/strong> consuming both strong>Relentless Endurance/strong> and Death Ward when reduced to exactly 0 HP./li> li>strong>Arcane Recovery / Natural Recovery/strong> now only appear after a short rest if spell slots have been spent./li> li>Fixed strong>Eyebite /strong>not having the proper Saving Throw behaviour for Asleep & Sickened./li> li>Fixed strong>Stoneskin /strong>not properly granting resistance to Non-magical Piercing Damage./li> li>Fixed strong>Blindness /strong>condition sometimes preventing line of sight from updating even after being removed./li> li>strong>Fixed the icon /strong>for +2 Leather Armor, +1 & +2 Studded Leather Armor, Warhammer of Acuteness, Scroll of Hilarity, Scroll of Dreadful Omen, Scroll of Malediction./li> li>Fixed characters without proficiency in strong>Sleight of Hand/strong> always rolling it with disadvantage./li> li>Fixed strong>Scholar of the Elements/strong> (Elemental Cleric) not working as intended./li> li>Fixed strong>Swift Retaliation/strong> (Shadow Tamer Ranger), strong>Retaliation /strong>(Berserker Barbarian) and strong>Swirling Dance/strong> (Freedom Monk) not working if the equipped weapon has the Thrown tag./li> li>Fixed strong>Holy Retribution/strong> (Law Cleric) hurting the Cleric instead of the attacker under specific conditions (something with it sometimes triggering even if an enemy was outside range, the Cleric hurts itself in its confusion)./li> li>Fixed strong>Verbal Onslaught/strong> (Tradition Bard) not dealing the correct amount of damage./li> li>Fixed strong>Eldritch Blast/strong> having a lower range than Chill Touch./li> li>Fixed strong>Fast Aim/strong> (Marksman Ranger) potentially causing a freeze if a dead / dying creature is close to the Ranger./li> li>Fixed strong>Legendary Creatures/strong> sometimes skipping their turn after being CC’d even if the condition is removed./li> li>Fixed strong>Martial Art/strong> (Monk) not mentioning that it doesn’t work when wearing armor./li> li>Fixed strong>Gift of Life/strong> (Balance Druid) incorrectly stating that it heals at the start of the Druid’s turn instead of the target’s turn./li> li>Fixed strong>Greater Restoration/strong> not correctly removing Exhaustion./li> li>Fixed strong>Scale Mail of Robustness/strong> using the wrong crafting components./li> li>Fixed strong>Marked of Fate/strong> (Law Cleric) not allowing retargeting after death and fixed its saving throw occurring at the start instead of the end of turn./li> li>Fixed being unable to learn a ritual from a scroll for strong>Pact of Tome Warlocks/strong> in multiplayer./li> li>Fixed strong>invoked creatures/strong> turning hostile after being granted temporary HP and then having it removed (by taking damage from enemies for example)./li> li>Fixed AI sometimes being able to use strong>two reactions/strong> in the same chain of actions./li> li>Fixed characters attempting to interact multiple times with the same gadget if the player strong>spam clicks/strong> on it./li> li>Fixed strong>Fiendish Resistance/strong> selection being cut offscreen after a rest if the character is in position 4./li> li>Fixed strong>Sorcerer clothes/strong> clipping into the leg of more muscular humans and dragonborns. GAME IS FINALLY PLAYABLE!/li> li>Fixed a very rare bug where a character could strong>lose access to their spellcasting ability/strong> in multiplayer./li> li>Reduced the difficulty of some strong>lower level random encounters/strong>: 9 Bandits > 6 Bandits, 2 Hags + 2 Wolves + 1 Dryad > 1 Hag + 2 Wolves + 1 Dryad./li> li>Fixed magic items / primed items / poisons strong>random loot table/strong> to include some missing items added in later updates./li> li>Fixed Primed Scepter, Primed Ring and Primed Wand strong>requiring attunement/strong>./li> li>Fixed strong>Poison Bulb Traps/strong> being immune to Necrotic Damage./li> li>Fixed strong>Prone Characters/strong> making their “hurt” sound even if the attacked against them missed. STOP FAKING!/li> li>Fixed enemies not taking damage from strong>Spirit Guardian/strong> when entering the AoE via special moves (burrowing, jumping...)/li> li>Fixed strong>Winter Wolves /strong>healing when taking Cold Damage./li> li>Fixed enemies being able to use strong>Parry-type reactions/strong> even when incapacitated./li> li>Fixed the strong>Cloak and Dagger/strong> feat not showing any feedback in the combat log./li> li>Fixed a strange case where having 2 different spellcasters cast strong>Heat Metal/strong> on the same target would make subsequent uses of the spell damage the 1st spellcaster instead of the target. Personally I just think the 2nd spellcaster is trolling their friend, but hey./li> li>Fixed another strange bug where casting strong>Annoying Bee/strong> on target after casting strong>Heat Metal/strong> on a different one would make Heat Metal damage the bee’d target instead of the original target. This is the proof that bees have transitive properties and heat travels through bees better than through Heat Metal. Hey stop saying “Neeeeerd”!/li> li>Fixed a rare case where strong>Court Mage Spell Shield/strong> would no longer give any Temporary HP after reaching level 7./li> li>CotM strong>Tower of Magic/strong>: Fixed a blocker that could occur if you cast a spell far enough to aggro the Soraks in the Crown Room before the pre-fight cutscene starts playing./li> li>CotM Failed Optional Quests should no longer appear in the strong>Quest Board./strong>/li> li>CotM strong>Caer Lem/strong>: Fixed being able to get a character stuck inside a prison cell by drinking a potion of Spider Climb to get in and letting it run out. Did you get the prison cell ending? Oh, the prison cell ending is my favorite!/li> li>CotM strong>Dark Castle/strong>: Fixed a spot in “Find a Way out of the Maze” that could break the main quest when using Misty Step to skip the maze./li> li>CotM strong>Dark Castle/strong>: Fixed an issue that could cause half the party to end up on the wrong side of the door at the start of the fight against Aksha if the party has more than 4 characters (i.e. Kindred Druid pets). I mean you’ve got to admit, that’s a pretty smart move from the boss. What do you mean it’s unfair? GIT GUD SCRUB./li> li>CotM strong>Dark Castle/strong>: Fixed a scenario where you could get into combat immediately after teleporting out from Mardracht’s room if you did not fight Adam on your way to the castle./li> li>CotM strong>Spy Outpost/strong>: Fixed an infinite loading screen issue that could occur under some very specific conditions./li> li>CotM strong>Volcano/strong>: Fixed a potential blocker that could occur if a character opens the sarcophagus while the rest of the party is standing near the door./li> li>CotM strong>Lava Forest/strong>: Added some missing flying corridors./li> li>CotM strong>Lava Forest/strong>: Fixed the Dwarven Hammer quest item remaining in the inventory after finishing the Wartime Treasure quest./li> li>CotM strong>Mind of the Master/strong>: Fixed a small bug in the Arena where two chests could only be opened once./li> li>CotM strong>Caer Elis/strong>: Fixed a blocker that would occur later in Temple of the Lost God if the player managed to get around the campfire trigger with spells./li> li>CotM strong>Volcano/strong>: Fixed an issue which could make an auto-save corrupted after the fight with Arrok./li> li>LV Fixed strong>Garden Party Quest/strong> not properly appearing completed in the Quest Log if you start it with all the required items already in your inventory./li> li>LV Fixed a serious bug that would cause a black screen at thestrong> end of Lost Valley /strong>when siding with The People faction./li> li>LV strong>Complex/strong>: Fixed “The Sphere Prism Key” quest starting if you already managed to enter Dark Lab through another means. Because, y’know... you’re already in, it’s not like you need that key anymore./li> li>LV strong>Complex/strong>: Fixed the Main Key on the Captain’s body only opening one of the two main doors outside instead of both./li> li>LV strong>Complex/strong>: Fixed an instance where The Prisoner quest could get stuck because a certain NPC was missing./li> li>LV Fixed some strong>quest items /strong>not being properly removed after their quest is complete (Forge Amulet, Secret Report, etc...)./li> li>LV strong>Dinas Gessa/strong>: Fixed an infinite loading screen that could occur when trying to travel to the Primal Wood after obtaining the Primal Threat quest./li> li>LV strong>Caer Hyfrid/strong>: The quest Secret Report now correctly fails if the player angered Orenetis (since they get kicked from the Palace)./li> li>LV strong>Swamp/strong>: The quest The Lost Apprentice now properly fails if Lysantir is killed in his cell before opening the door. I mean you cast Fireball on him, what did you think would happen???/li> li>LV strong>Swamp/strong>: Jungle Escort will now properly fail if you kill Hasbrudal. I’m starting to sense a pattern here./li> li>LV strong>Caer Hyfrid/strong>: Made Hannik immortal to prevent a blocker in The Witch Hunt quest./li> li>DM Fixed the strong>Roll Activator/strong> gadget using passive Perception score instead of rolling for Perception./li> li>DM Fixed strong>Catacombs Brasero_B/strong> not properly giving gameplay light (and not just visual light)./li> li>DM Fixed strong>Town Paved_road_straight_1c / 2c / 3c and 4c/strong> flickering when put next to each other./li> li>DM Fixed strong>Town Doors/strong> not working properly with Activators./li> li>DM Fixed strong>Town Interior elevated room/strong> not working properly with props that can be placed on the walls./li> li>DM Added a warning to prevent user from having strong>two merchants using the same inventory/strong> in the same location./li> li>DM Fixed strong>User Campaign/strong> stored locally being flagged as a Steam Item after playing it in Multiplayer, preventing its Creator from editing it until they restarted the game./li> li>DM Fixed strong>Bed_B /strong>in Elven Palace, TownInterior, ValleyPalace being improperly rotated./li> li>DM Fixed the strong>DM Music Tracks/strong> showing 4x Wizard’s Tower./li>/ul>hr />h3>strong>Known Issues/strong>/h3>ul> li>strong>Scrolls of Identify are defective/strong> and don’t work no more. The Wizard who scribed those scrolls probably wrote a typo somewhere, we’re on our way to fix it./li> li>strong>Demonic Greases /strong>dont properly work when applied to weapons for now. Our best dwarven smiths are still trying to figure out how to apply them correctly, this isnt exact science. /li> li>strong>Rock Gnomes/strong> played a little prank by copying the Shadow Gnomes homework and currently have +1 Dex instead of +1 CON. Well be reverting that once they are out of detention./li> li>strong>DM/strong>: Mischievous Sprites have taken over the strong>NPC Multi-line dialog boxes/strong>, making using them a huge pain as each key stroke will take you out of the dialog box. Weve sent a squad of Fey-hating Rangers to take them down./li>/ul>hr />h3>strong>Upcoming Content & Adjustments (not in current patch)/strong>/h3>ul> li>strong>Barbarian Magebane/strong>: Spell Crusher changes to Bonus Action (vs Action), can be used Prof. Bonus per Long Rest (vs short rest)./li> li>strong>Bard Tradition:/strong> Manacalon Perfection changes to once per short rest (vs 1 per long rest)./li> li>strong>Spellblade Fighter: /strong>Arcane Escape changes to grant Dodge until the start of your next turn (vs giving you +3 cell movement)./li> li>strong>Court Mage: /strong>Spell Shield Temporary HP changes from 5x Level to 4x Level./li> li>strong>Heroism Bard:/strong> At Road’s End Heal changes to 4d12 + CHA HP (vs 1 HP)./li> li>Adding strong>new weapon icons/strong> for: Spear +1, Spear +2, Maul +1./li> li>Adding strong>missing magic weapons/strong>: Greatsword +2, Greatsword +3, Scimitar +3, Gauntlet +3, Javelin +2, Javelin +3, Handaxe +2, Handaxe +3./li>/ul>/div> span>25 May 2023/span> /div> /a> /article> /div> a classbtn btn-primary hrefhttps://www.solasta-game.com/solasta-crown-of-the-magister-news target_blank>See All News/a> /div> /section> section idOurTeam> div classcontainer> h2>Our Team/h2> div classrow1 row> div classcol-md-8>p>strong>T/strong>he founder, Mathieu Girard, was co-founder of Amplitude Studios. For Tactical Adventures, he has gathered a team of experienced industry veterans, all with experience from major publishers or indie studios./p>/div> /div> div classrow2 row> div classcol-md-4>/div> div classcol-md-4>p>strong>B/strong>rought together by our shared expertise and passionate about making games, we plan to remain a small studio of 15 to 20 people, efficient and focused on creating great games with powerful narratives./p>/div> div classcol-md-4>p>strong>W/strong>e are all big fans of board games and tabletop role playing games, and the objective of Tactical Adventures is to design a unique experience on computers and consoles. Supported by experienced partners, we are a united and ambitious team./p>/div> /div> /div> /section> section idOurMission> div classcontainer> h2>Our Mission/h2> div classrow1 row> div classcol-md-1>/div> div classcol-md-6>p>strong>O/strong>ur goal is to recreate the feel of a tabletop RPG onscreen, through the faithful adaptation of rules and universes./p>/div> /div> div classrow2 row> div classcol-md-2>/div> div classcol-md-8>p>strong>W/strong>hile computer RPGs have existed for almost 40 years, the technology has progressed, new forms of interaction have been invented, and Tactical Adventures has created some critical evolutions in computer RPG mechanics, which will bring the interactive experience as close to that of a tabletop RPG as possible./p>/div> /div> /div> /section> section idJobs> div classcontainer> h2>Want to join us ?/h2> div classrow justify-content-center> div classcol-md-6>p>strong>T/strong>here are no current openings, but if you are really talented at what you do and you would like to join us, feel free to contact us !/p> br>br> a hrefmailto:jobs@tactical-adventures.com class>img srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/images/ContactUs-100x112.png width100 height112>/a> /div> /div> /div> /section> section idContact> div classcontainer> h2>Contact/h2> div classrow justify-content-center> div classcol-md-6>p>strong>T/strong>o learn more, contact us:/p>/div> /div> div roleform classwpcf7 idwpcf7-f5-o1 langfr-FR dirltr>div classscreen-reader-response>/div>form action/#wpcf7-f5-o1 methodpost classwpcf7-form novalidatenovalidate>div styledisplay: none;>input typehidden name_wpcf7 value5 />input typehidden name_wpcf7_version value5.1.3 />input typehidden name_wpcf7_locale valuefr_FR />input typehidden name_wpcf7_unit_tag valuewpcf7-f5-o1 />input typehidden name_wpcf7_container_post value0 />input typehidden nameg-recaptcha-response value />/div>div classrow justify-content-md-center>div classcol-md-6> span 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px-md-0> a hrefhttps://www.tactical-adventures.com/ classmr-md-5 relnoopener> img srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/images/footer-logo-tactical.png classimg-fluid altTactical Adventures titleA Tactical Adventures game> /a> a hrefhttps://www.solasta-game.com/ target_blank classmt-4 mt-md-0> img srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/images/footer-logo-solasta.png classimg-fluid altSolasta: Crown of the Magister titleSolasta: Crown of the Magister> /a> p classfooter-legals>© 2020 Tactical Adventures. All Rights Reserved. All content is the property of Tactical Adventures protected under copyright or trademark laws. “Solasta”, “Solasta: Crown of the Magister” & “Tactical Adventures” are trademarks of Tactical Adventures. br> a hrefhttps://www.tactical-adventures.com/privacy-policy>Privacy Policy/a> /p> /div> /div>/footer>script typetext/javascript>/* !CDATA */var wpcf7 {apiSettings:{root:https:\/\/www.tactical-adventures.com\/wp-json\/contact-form-7\/v1,namespace:contact-form-7\/v1}};/* > *//script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-content/plugins/contact-form-7/includes/js/scripts.js?ver5.1.3>/script>script typetext/javascript srchttps://www.google.com/recaptcha/api.js?render6LfVD6wUAAAAACCwEtqexnUEsnWNxvxnQu19ui51&ver3.0>/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/js/jquery.touchSwipe.min.js?ver20140616>/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-includes/js/imagesloaded.min.js?ver3.2.0>/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/js/jquery-ui.min.js?ver20160826>/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/js/fancybox/jquery.fancybox.js?ver1562689593>/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/js/functions.js?ver1562754440>/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/js/jquery.stellar.min.js?ver1562689592>/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/js/slick.min.js?ver1562689592>/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-includes/js/dist/vendor/moment.js?ver2.22.2>/script>script typetext/javascript>moment.locale( fr_FR, {months:janvier,f\u00e9vrier,mars,avril,mai,juin,juillet,ao\u00fbt,septembre,octobre,novembre,d\u00e9cembre,monthsShort:Jan,F\u00e9v,Mar,Avr,Mai,Juin,Juil,Ao\u00fbt,Sep,Oct,Nov,D\u00e9c,weekdays:dimanche,lundi,mardi,mercredi,jeudi,vendredi,samedi,weekdaysShort:dim,lun,mar,mer,jeu,ven,sam,week:{dow:1},longDateFormat:{LT:G \\h i \\m\\i\\n,LTS:null,L:null,LL:j F Y,LLL:j F Y G\\hi,LLLL:null}} );/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/js/moment/moment-timezone-with-data.min.js?ver1562689592>/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/js/jquery.daterangepicker.js?ver1562689592>/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-content/themes/tactical_adventures/js/datepicker-fr.js?ver1562689591>/script>script typetext/javascript srchttps://www.tactical-adventures.com/wp-includes/js/wp-embed.js?ver5.2.21>/script>script typetext/javascript>$( document ).ready(function() { console.log( ready! );});document.addEventListener( DOMContentLoaded, function( event ) { ( function( grecaptcha, sitekey, actions ) { var wpcf7recaptcha { execute: function( action ) { grecaptcha.execute( sitekey, { action: action } ).then( function( token ) { var forms document.getElementsByTagName( form ); for ( var i 0; i forms.length; i++ ) { var fields forms i .getElementsByTagName( input ); for ( var j 0; j fields.length; j++ ) { var field fields j ; if ( g-recaptcha-response field.getAttribute( name ) ) { field.setAttribute( value, token ); break; } } } } ); }, executeOnHomepage: function() { wpcf7recaptcha.execute( actions homepage ); }, executeOnContactform: function() { wpcf7recaptcha.execute( actions contactform ); }, }; grecaptcha.ready( wpcf7recaptcha.executeOnHomepage ); document.addEventListener( change, wpcf7recaptcha.executeOnContactform, false ); document.addEventListener( wpcf7submit, wpcf7recaptcha.executeOnHomepage, false ); }) ( grecaptcha, 6LfVD6wUAAAAACCwEtqexnUEsnWNxvxnQu19ui51, {homepage:homepage,contactform:contactform} );} ) ;/script>/body>/html>
Subdomains
Date
Domain
IP
preprod.tactical-adventures.com
2024-09-20
51.91.24.134
www.tactical-adventures.com
2024-11-10
51.91.24.134
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