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Domain > www.webcare.at
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2024-09-17
89.110.140.82
(
ClassC
)
Port 80
HTTP/1.1 200 OKServer: nginxDate: Mon, 28 Aug 2023 19:12:19 GMTContent-Type: text/htmlContent-Length: 2368Last-Modified: Thu, 22 Nov 2018 17:10:28 GMTConnection: keep-aliveETag: 5bf6e304-940X-Powered- !DOCTYPE html>html langen class> head> !-- PAGE TITLE --> title>WEBCARE - coming soon - www.webcare.at/title> !-- META/CSS/JS --> meta charsetutf-8> meta nameviewport contentwidthdevice-width, initial-scale1.0, maximum-scale1> meta namekeywords contentWebcare, CMS, coming soon> meta namedescription contentWe are online soon> script srchttp://code.jquery.com/jquery-1.11.0.min.js>/script> script typetext/javascript srcjs/modernizr.webgl.js>/script> !-- // script typetext/javascript srcjs/jquery.transit.js>/script> --> script typetext/javascript srcjs/min/site.min.js>/script> script typetext/javascript srcjs/three.min.js>/script> !-- // script typetext/javascript srcjs/min/Detector.min.js>/script> --> script typetext/javascript srcjs/min/clouds.min.js>/script> script typetext/javascript srcjs/min/fallback.min.js>/script> link relstylesheet hrefcss/reset.css> link relstylesheet hrefcss/style.css> link relstylesheet hrefcss/icons.css> link relstylesheet hrefcss/fallback.css> /head> body class> div classlogo>/div> div classno-webgl-only message>Your browser dont support 3d animations on this page. a hrefhttp://browsehappy.com/ target_blank>Check modern browsers/a>/div> div classfallback-clouds>/div> div classpreview transit> div classnext>i classfa fa-angle-double-right>/i>/div> div classprev>i classfa fa-angle-double-left>/i>/div> /div> script idvs typex-shader/x-vertex> varying vec2 vUv; void main() { vUv uv; gl_Position projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } /script> script idfs typex-shader/x-fragment> uniform sampler2D map; uniform vec3 fogColor; uniform float fogNear; uniform float fogFar; varying vec2 vUv; void main() { float depth gl_FragCoord.z / gl_FragCoord.w; float fogFactor smoothstep( fogNear, fogFar, depth ); gl_FragColor texture2D( map, vUv ); gl_FragColor.w * pow( gl_FragCoord.z, 20.0 ); gl_FragColor mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogF
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