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Domain > www.subimago.com
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Date
IP Address
2015-12-09
84.200.2.92
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ClassC
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2024-12-27
185.194.237.3
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ClassC
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Port 80
HTTP/1.1 200 OKDate: Fri, 27 Dec 2024 23:00:22 GMTServer: ApacheX-Powered-By: PHP/5.6.40-58+0~20220614.65+debian9~1.gbpc40f11Upgrade: h2,h2cConnection: UpgradeVary: Accept-EncodingTransfer-Encoding: chunkedContent-Type: text/html; charsetUTF-8 !DOCTYPE html>html langen> head> meta http-equivContent-Type contenttext/html; charsetutf-8 /> title>Subimago.com/title> link href/styles/subimago/images/favicon.ico relicon typeimage/x-icon /> link relstylesheet typetext/css hrefstyles/subimago/style.css /> link relstylesheet typetext/css hrefstyles/ext/shCoreDefault.css /> script typetext/javascript srcscripts/ext/jquery-2.0.3.min.js>/script> script typetext/javascript srcscripts/ext/jquery.sharrre.min.js>/script> script typetext/javascript srcscripts/ext/Tween.js >/script> script typetext/javascript srcscripts/ext/shCore.js>/script> script typetext/javascript srcscripts/ext/shBrushJScript.js>/script> script typetext/javascript srcscripts/subimago/Layout.js>/script> script typetext/javascript srcscripts/subimago/Tools.js>/script> script typetext/javascript>SyntaxHighlighter.all();/script> script typetext/javascript srcscripts/subimago/Tracking.js>/script> /head> body> div class loadingScreen>/div> div classheader> div classheaderContentContainer> div classtitleContainer> div classsubTitle>Deniz Kayar presents/div> div classmainTitle>Subimago/div> /div> div classbuttonContainer> !-- div classcontactButton nameContact>/div> --> div classaboutButton nameAbout>/div> div classexperimentsButton nameExperiments>/div> div classgitHubButton nameGithub>/div> div classtwitterButton nameTwitter>/div> div classinstaButton nameInstagram>/div> /div> /div> div classbuttonLabel>/div> /div> div idpatternBackground>/div> div idgradientBackground>/div> div classoverlay>/div> div idmain> div class article> input typehidden idarticleId value75/> div classarticleCommentButtonContainer> div classarticleCommentButton> p class articleCommentButtonText>0/p> /div> div class articleCommentButtonSubimage>/div> /div> div classarticleHeader>Let it rain/div> a href.?actionviewArticle&articleId75> img classarticleThumbnail src/images/thumbnails/1687443058-drops_and_impacts.PNG altIMAGE> /a> p classsummary> Cylinders (drops) colliding with a plane and initiating scaling rings (ripples) with Three.js.For the animated rings I first thought It would be a good idea to regenerate the geometry with different innerRadii/outerRadii. But that lead to decreasing frame rates over time. Instead I am now modifying the existing geometry by transforming the individual vertices. /p> div classarticleDate> 2 Jun 2019 /div> div classshareme data-urlhttp://www.subimago.com/?actionviewArticle&articleId75>/div> /div> div class article> input typehidden idarticleId value72/> div classarticleCommentButtonContainer> div classarticleCommentButton> p class articleCommentButtonText>0/p> /div> div class articleCommentButtonSubimage>/div> /div> div classarticleHeader>Image Exploder/div> a href.?actionviewArticle&articleId72> img classarticleThumbnail src/images/thumbnails/1687443646-imageexploder.PNG altIMAGE> /a> p classsummary> Drag and Drop an image file to transform it into particles. The bigger the image, the longer it takes to be computed. Inspired by an artwork called a hrefhttp://culturenlifestyle.com/post/122481051487/eye-sculpture-made-from-1252-balls-plays-on-an>Perceptual Shift/a> that has been made by a hrefhttp://mmike.com/2015.html>Micheal Murphy/a>. /p> div classarticleDate> 1 Apr 2016 /div> div classshareme data-urlhttp://www.subimago.com/?actionviewArticle&articleId72>/div> /div> div class article> input typehidden idarticleId value69/> div classarticleCommentButtonContainer> div classarticleCommentButton> p class articleCommentButtonText>0/p> /div> div class articleCommentButtonSubimage>/div> /div> div classarticleHeader>Broken Circles Spinning/div> a href.?actionviewArticle&articleId69> img classarticleThumbnail src/images/thumbnails/1687443429-brokencircles.PNG altIMAGE> /a> p classsummary> Just some broken circles on a canvas. Inspired by an a hrefhttps://twitter.com/archillect/status/649151716697444352/photo/1>@archillect/a> posting. /p> div classarticleDate> 30 Sep 2015 /div> div classshareme data-urlhttp://www.subimago.com/?actionviewArticle&articleId69>/div> /div> div class article> input typehidden idarticleId value68/> div classarticleCommentButtonContainer> div classarticleCommentButton> p class articleCommentButtonText>0/p> /div> div class articleCommentButtonSubimage>/div> /div> div classarticleHeader>This Grid Is Trippy/div> a href.?actionviewArticle&articleId68> img classarticleThumbnail src/images/thumbnails/1687443468-trippygrid.png altIMAGE> /a> p classsummary> This experiment is inspired by a post on reddit, where someone asked for a VR implementation of a gif. It think it was worth the effort. Pretty nice effect. /p> div classarticleDate> 27 Mar 2015 /div> div classshareme data-urlhttp://www.subimago.com/?actionviewArticle&articleId68>/div> /div> div class article> input typehidden idarticleId value67/> div classarticleCommentButtonContainer> div classarticleCommentButton> p class articleCommentButtonText>0/p> /div> div class articleCommentButtonSubimage>/div> /div> div classarticleHeader>Trail Game in Space/div> a href.?actionviewArticle&articleId67> img classarticleThumbnail src/images/thumbnails/1687443542-trailgame.PNG altIMAGE> /a> p classsummary> p>This a reinterpretation of the videogame classic Snake, which has been popularized by early Nokia mobile phones. Work in Progress./p> /p> div classarticleDate> 18 Mar 2015 /div> div classshareme data-urlhttp://www.subimago.com/?actionviewArticle&articleId67>/div> /div> div class article> input typehidden idarticleId value64/> div classarticleCommentButtonContainer> div classarticleCommentButton> p class articleCommentButtonText>0/p> /div> div class articleCommentButtonSubimage>/div> /div> div classarticleHeader>This Tree Will Grow/div> a href.?actionviewArticle&articleId64> img classarticleThumbnail src/images/thumbnails/1687443481-growingtree.jpg altIMAGE> /a> p classsummary> p>A recursively generated tree inspired by a a hrefhttps://vine.co/v/OidBQ6FFJ22>vine/a> from a hrefhttps://twitter.com/LorenSchmidt>Loren Schmidt/a>.The single branches are made up of polygons drawn on a html canvas. Still needs some tweaks and fixes on the branch joints but i think this experiment is round enough to get public./p>p> Youll never get the same tree because the branches will grow in random directions. Use the controls to manipulate the tree generation parameters. Start over with a new tree by clicking on regrowTree.Be careful with the treeDepth parameter because it controls the number of recursions and therefore the computation time. /p> /p> div classarticleDate> 1 Dec 2014 /div> div classshareme data-urlhttp://www.subimago.com/?actionviewArticle&articleId64>/div> /div> div class article> input typehidden idarticleId value39/> div classarticleCommentButtonContainer> div classarticleCommentButton> p class articleCommentButtonText>1/p> /div> div class articleCommentButtonSubimage>/div> /div> div classarticleHeader>Trails with html5 canvas/div> a href.?actionviewArticle&articleId39> img classarticleThumbnail src/images/thumbnails/1687443568-seek.jpg altIMAGE> /a> p classsummary> p>Here you can see little entities with trails which follow the mousepointer. Press the left mouse button to spawn additional entities. Start and stop the animation by pressing Enter. To delete all entities press Delete. Press Space to start over with a new set of entities. Inspired by a hrefhttp://www.red3d.com/cwr/papers/1999/gdc99steer.pdf>Steering Behaviors For Autonomous Characters/a> by Craig W. Reynolds./p>p>I use the html 5 canvas element for 2D rendering.To compute a trail I buffer the positions of a moving entity over time and draw a polygon on top of those positions. The polygon becomes gradually thinner so that it gets the desired trail look. To draw a polygon i use the canvas procedures beginPath() and lineTo()./p>p>Hit Space to generate new random entities and hit Enter to stop the animation./p> /p> div classarticleDate> 7 Jan 2014 /div> div classshareme data-urlhttp://www.subimago.com/?actionviewArticle&articleId39>/div> /div> div class article> input typehidden idarticleId value57/> div classarticleCommentButtonContainer> div classarticleCommentButton> p class articleCommentButtonText>0/p> /div> div class articleCommentButtonSubimage>/div> /div> div classarticleHeader>Shifting Colors with GLSL/div> a href.?actionviewArticle&articleId57> img classarticleThumbnail src/images/thumbnails/1687443603-purewebgl.jpg altIMAGE> /a> p classsummary> This experiment has been made with plain WebGL and GLSL. The colors are slowly shifting. /p> div classarticleDate> 2 Jan 2014 /div> div classshareme data-urlhttp://www.subimago.com/?actionviewArticle&articleId57>/div> /div> div class article> input typehidden idarticleId value45/> div classarticleCommentButtonContainer> div classarticleCommentButton> p class articleCommentButtonText>1/p> /div> div class articleCommentButtonSubimage>/div> /div> div classarticleHeader>Frame Buffer Objects with Three.js/div> a href.?actionviewArticle&articleId45> img classarticleThumbnail src/images/thumbnails/1687443494-experimentwithfbointhreejs.jpg altIMAGE> /a> p classsummary> Experimenting with Frame Buffer Objects in Three.js. This one is based on one of a hrefhttp://www.mrdoob.com/lab/javascript/webgl/particles/particles_zz85.html>Mr. Doobs FBO examples/a>. /p> div classarticleDate> 20 Oct 2013 /div> div classshareme data-urlhttp://www.subimago.com/?actionviewArticle&articleId45>/div> /div> div class article> input typehidden idarticleId value3/> div classarticleCommentButtonContainer> div classarticleCommentButton> p class articleCommentButtonText>2/p> /div> div class articleCommentButtonSubimage>/div> /div> div classarticleHeader>First WebGL steps with Three.js/div> a href.?actionviewArticle&articleId3> img classarticleThumbnail src/images/thumbnails/1687443515-threetest.jpg altIMAGE> /a> p classsummary> This is a a hrefhttp://www.threejs.org>Three.js/a> test with rotating objects modeled with blender. Drag with left mouse button to orbit, right mouse button to pan and middle mouse button to zoom. The ground plane has a a hrefhttp://en.wikipedia.org/wiki/Normal_mapping>normal map/a> material. I used the tool a hrefhttp://charles.hollemeersch.net/njob>njob/a> for the normal map generation. /p> div classarticleDate> 8 Feb 2013 /div> div classshareme data-urlhttp://www.subimago.com/?actionviewArticle&articleId3>/div> /div> /div> div class footer> div class logoDiv> p> © Subimago.com 2012 - script languageJavaScript typetext/javascript> now new Date theYearnow.getYear() if (theYear 1900) theYeartheYear+1900 document.write(theYear+ ) /script> powered by: /p> !-- p>Views: 1476293/p> --> a hrefhttp://www.w3.org/html/logo/> img classhtml5logo srchttp://www.w3.org/html/logo/badge/html5-badge-h-connectivity-css3-graphics-multimedia.png width229 height64 altHTML5 Powered with Connectivity / Realtime, CSS3 / Styling, Graphics, 3D & Effects, and Multimedia titleHTML5 Powered with Connectivity / Realtime, CSS3 / Styling, Graphics, 3D & Effects, and Multimedia> /a> /div> /div> /body>/html>
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