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Domain > www.h5sites.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2020-12-31
14.29.40.8
(
ClassC
)
2024-09-12
58.218.215.154
(
ClassC
)
2025-04-13
180.163.146.102
(
ClassC
)
2025-07-10
180.163.146.116
(
ClassC
)
2025-08-03
61.160.192.101
(
ClassC
)
Port 80
HTTP/1.1 200 OKServer: TengineContent-Type: text/htmlContent-Length: 7988Connection: keep-aliveDate: Thu, 12 Sep 2024 00:10:30 GMTLast-Modified: Tue, 19 Jul 2022 16:42:05 GMTVary: Accept-EncodingETag: !doctype html>html>head>meta charsetutf-8>title>群优派营销网站/title>style>body { overflow: hidden; margin: 0; z-index: 1;}/style>/head>body>script srcthree.min.js>/script>div style z-index: 2; position: absolute; width: 100%; text-align: center; height: 100%;>a hrefhttps://beian.miit.gov.cn/ stylefont-size: 24px; color: #ffffff;text-decoration: none;position: absolute;bottom: 20px;>沪ICP备14006811号-34/a>/div>div idcontainer>/div>script idvertex-shader typeno-js> void main() { gl_Position vec4( position, 1.0 ); }/script>script idfragment-shader typeno-js> uniform float iGlobalTime; uniform vec2 iResolution; const int NUM_STEPS 8; const float PI 3.1415; const float EPSILON 1e-3; float EPSILON_NRM 0.1 / iResolution.x; // sea variables const int ITER_GEOMETRY 3; const int ITER_FRAGMENT 5; const float SEA_HEIGHT 0.6; const float SEA_CHOPPY 1.0; const float SEA_SPEED 1.0; const float SEA_FREQ 0.16; const vec3 SEA_BASE vec3(0.1,0.19,0.22); const vec3 SEA_WATER_COLOR vec3(0.8,0.9,0.6); float SEA_TIME iGlobalTime * SEA_SPEED; mat2 octave_m mat2(1.6,1.2,-1.2,1.6); mat3 fromEuler(vec3 ang) { vec2 a1 vec2(sin(ang.x),cos(ang.x)); vec2 a2 vec2(sin(ang.y),cos(ang.y)); vec2 a3 vec2(sin(ang.z),cos(ang.z)); mat3 m; m0 vec3( a1.y*a3.y+a1.x*a2.x*a3.x, a1.y*a2.x*a3.x+a3.y*a1.x, -a2.y*a3.x ); m1 vec3(-a2.y*a1.x,a1.y*a2.y,a2.x); m2 vec3( a3.y*a1.x*a2.x+a1.y*a3.x, a1.x*a3.x-a1.y*a3.y*a2.x, a2.y*a3.y ); return m; } float hash( vec2 p ) { float h dot(p,vec2(127.1,311.7)); return fract(sin(h)*43758.5453123); } float noise( in vec2 p ) { vec2 i floor(p); vec2 f fract(p); vec2 u f * f * (3.0 - 2.0 * f); return -1.0 + 2.0 * mix( mix( hash(i + vec2(0.0,0.0) ), hash(i + vec2(1.0,0.0)), u.x), mix(hash(i + vec2(0.0,1.0) ), hash(i + vec2(1.0,1.0) ), u.x), u.y ); } float diffuse(vec3 n,vec3 l,float p) { return pow(dot(n,l) * 0.4 + 0.6,p); } floa
Port 443
HTTP/1.1 200 OKServer: TengineContent-Type: text/htmlContent-Length: 7988Connection: keep-aliveDate: Thu, 12 Sep 2024 00:10:30 GMTLast-Modified: Tue, 19 Jul 2022 16:42:05 GMTVary: Accept-EncodingETag: !doctype html>html>head>meta charsetutf-8>title>群优派营销网站/title>style>body { overflow: hidden; margin: 0; z-index: 1;}/style>/head>body>script srcthree.min.js>/script>div style z-index: 2; position: absolute; width: 100%; text-align: center; height: 100%;>a hrefhttps://beian.miit.gov.cn/ stylefont-size: 24px; color: #ffffff;text-decoration: none;position: absolute;bottom: 20px;>沪ICP备14006811号-34/a>/div>div idcontainer>/div>script idvertex-shader typeno-js> void main() { gl_Position vec4( position, 1.0 ); }/script>script idfragment-shader typeno-js> uniform float iGlobalTime; uniform vec2 iResolution; const int NUM_STEPS 8; const float PI 3.1415; const float EPSILON 1e-3; float EPSILON_NRM 0.1 / iResolution.x; // sea variables const int ITER_GEOMETRY 3; const int ITER_FRAGMENT 5; const float SEA_HEIGHT 0.6; const float SEA_CHOPPY 1.0; const float SEA_SPEED 1.0; const float SEA_FREQ 0.16; const vec3 SEA_BASE vec3(0.1,0.19,0.22); const vec3 SEA_WATER_COLOR vec3(0.8,0.9,0.6); float SEA_TIME iGlobalTime * SEA_SPEED; mat2 octave_m mat2(1.6,1.2,-1.2,1.6); mat3 fromEuler(vec3 ang) { vec2 a1 vec2(sin(ang.x),cos(ang.x)); vec2 a2 vec2(sin(ang.y),cos(ang.y)); vec2 a3 vec2(sin(ang.z),cos(ang.z)); mat3 m; m0 vec3( a1.y*a3.y+a1.x*a2.x*a3.x, a1.y*a2.x*a3.x+a3.y*a1.x, -a2.y*a3.x ); m1 vec3(-a2.y*a1.x,a1.y*a2.y,a2.x); m2 vec3( a3.y*a1.x*a2.x+a1.y*a3.x, a1.x*a3.x-a1.y*a3.y*a2.x, a2.y*a3.y ); return m; } float hash( vec2 p ) { float h dot(p,vec2(127.1,311.7)); return fract(sin(h)*43758.5453123); } float noise( in vec2 p ) { vec2 i floor(p); vec2 f fract(p); vec2 u f * f * (3.0 - 2.0 * f); return -1.0 + 2.0 * mix( mix( hash(i + vec2(0.0,0.0) ), hash(i + vec2(1.0,0.0)), u.x), mix(hash(i + vec2(0.0,1.0) ), hash(i + vec2(1.0,1.0) ), u.x), u.y ); } float diffuse(vec3 n,vec3 l,float p) { return pow(dot(n,l) * 0.4 + 0.6,p); } floa
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