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Date
IP Address
2013-12-01
199.83.133.131
(
ClassC
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2014-07-07
199.83.129.131
(
ClassC
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2024-07-20
104.21.45.179
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ClassC
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Port 80
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Port 443
HTTP/1.1 200 OKDate: Sat, 20 Jul 2024 12:10:13 GMTContent-Type: text/html; charsetutf-8Transfer-Encoding: chunkedConnection: keep-aliveX-Powered-By: ExpressCache-Control: public, max-age0Vary: Accept-EncodingCF-Cache-Status: DYNAMICReport-To: {endpoints:{url:https:\/\/a.nel.cloudflare.com\/report\/v4?s65m1xJ1mqdu4brLMBLWLfias4QdYbORaQVMEbH1%2BbSWX91njppUhH1YBQhYDESO8yXusE71TR8297QGGdlgCFI8cTHLUFd4azzx%2FOcbVvSx5k4EgfpED%2FeztZqbdwTJlmz3gUw%3D%3D},group:cf-nel,max_age:604800}NEL: {success_fraction:0,report_to:cf-nel,max_age:604800}Server: cloudflareCF-RAY: 8a62d8c4cfd776b2-SEAalt-svc: h3:443; ma86400 !DOCTYPE html>html langen>head>meta charsetutf-8 />meta http-equivX-UA-Compatible contentIEedge />title>The GamesLabs Network - Minecraft games/title>meta nameHandheldFriendly contentTrue />meta nameviewport contentwidthdevice-width, initial-scale1.0 />link relstylesheet typetext/css href/assets/built/screen.css?v5640fde794 />meta namedescription contentPlay unique minecraft games and minigames.Minescape, Runescape in Minecraft ; COD Zombies ; Board games ; Party games ; Apocalypse ; Heroes and more! />link relshortcut icon href/favicon.png typeimage/png />link relcanonical hrefhttps://www.gameslabs.net/ />meta namereferrer contentno-referrer-when-downgrade />link relnext hrefhttps://www.gameslabs.net/page/2/ />meta propertyog:site_name contentThe GamesLabs Network />meta propertyog:type contentwebsite />meta propertyog:title contentThe GamesLabs Network />meta propertyog:description contentPlay unique minecraft games and minigames.Minescape, Runescape in Minecraft ; COD Zombies ; Board games ; Party games ; Apocalypse ; Heroes and more! />meta propertyog:url contenthttps://www.gameslabs.net/ />meta propertyog:image contenthttps://ghost.gameslabs.net/content/images/2019/10/gameslabs-join-icon-1.png />meta propertyarticle:publisher contenthttps://www.facebook.com/GamesLabs />meta nametwitter:card contentsummary_large_image />meta nametwitter:title contentThe 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https://www.gameslabs.net/ }, description: Play unique minecraft games and minigames.\nMinescape, Runescape in Minecraft ; COD Zombies ; Board games ; Party games ; Apocalypse ; Heroes and more!} /script>meta namegenerator contentGhost 3.16 />link relalternate typeapplication/rss+xml titleThe GamesLabs Network hrefhttps://www.gameslabs.net/rss/ />script srchttps://code.jquery.com/jquery-3.4.1.min.js integritysha256-CSXorXvZcTkaix6Yvo6HppcZGetbYMGWSFlBw8HfCJo crossoriginanonymous>/script>script typeapplication/ld+json>{ @context: http://schema.org/, @type: Organization, name: GamesLabs, url: https://www.gameslabs.net/, sponsor: { sameAs : https://www.facebook.com/gameslabs, https://www.twitter.com/gameslabs, https://www.wikidata.org/wiki/Q97976809 }}/script>/head>body classhome-template>div classsite-wrapper>style typetext/css>.responsive-header-img { background-image: url(/content/images/size/w2000/2019/10/background-1.jpg);}@media(max-width: 1000px) { .responsive-header-img { background-image: url(/content/images/size/w1000/2019/10/background-1.jpg); background-image: -webkit-image-set( url(/content/images/size/w1000/2019/10/background-1.jpg) 1x, url(/content/images/size/w2000/2019/10/background-1.jpg) 2x ); background-image: image-set( url(/content/images/size/w1000/2019/10/background-1.jpg) 1x, url(/content/images/size/w2000/2019/10/background-1.jpg) 2x ); }}@media(max-width: 600px) { .responsive-header-img { background-image: url(/content/images/size/w600/2019/10/background-1.jpg); background-image: -webkit-image-set( url(/content/images/size/w600/2019/10/background-1.jpg) 1x, url(/content/images/size/w1000/2019/10/background-1.jpg) 2x ); background-image: image-set( url(/content/images/size/w600/2019/10/background-1.jpg) 1x, url(/content/images/size/w1000/2019/10/background-1.jpg) 2x ); }}/style>header classsite-header outer responsive-header-img>div classinner>div classsite-header-content>h1 classsite-title>span styledisplay: none;>The GamesLabs Network/span>img loadinglazy classsite-logo src/content/images/size/w1000/2019/10/GamesLabs_PIC-1.png altThe GamesLabs Network />/h1>h2 idsite-description classsite-description>Join n players on play.gameslabs.net/h2>/div>nav classsite-nav>div classsite-nav-left>ul classnav rolemenu>li classnav-home nav-current rolemenuitem>a hrefhttps://www.gameslabs.net/>Home/a>/li>li classnav-store rolemenuitem>a hrefhttps://store.gameslabs.net>Store đź›’/a>/li>li classnav-discord rolemenuitem>a hrefhttps://discordapp.com/invite/dWMcJ7w>Discord/a>/li>li classnav-updates rolemenuitem>a hrefhttps://www.gameslabs.net/tag/updates/>Updates/a>/li>li classnav-minescape rolemenuitem>a hrefhttps://minescape.net/>Minescape/a>/li>li classnav-leaderboards rolemenuitem>a hrefhttps://www.gameslabs.net/leaderboards/>Leaderboards/a>/li>li classnav-how-to-join rolemenuitem>a hrefhttps://www.gameslabs.net/how-to-join-the-server/>How to join/a>/li>li classnav-rules rolemenuitem>a hrefhttps://www.gameslabs.net/rules/>Rules/a>/li>li classnav-become-staff rolemenuitem>a hrefhttps://www.gameslabs.net/apply/>Become staff/a>/li>li classnav-vote rolemenuitem>a hrefhttps://www.gameslabs.net/vote/>🍬 Vote 🍬/a>/li>li classnav-runtale-coming-soon rolemenuitem>a hrefhttps://runetale.co>Runtale (Coming soon)/a>/li>/ul>/div>div classsite-nav-right>div classsocial-links>a classsocial-link social-link-fb hrefhttps://www.facebook.com/GamesLabs titleFacebook target_blank relnoopener>svg xmlnshttp://www.w3.org/2000/svg viewBox0 0 32 32>path dM19 6h5V0h-5c-3.86 0-7 3.14-7 7v3H8v6h4v16h6V16h5l1-6h-6V7c0-.542.458-1 1-1z />/svg>/a>a classsocial-link social-link-tw hrefhttps://twitter.com/Gameslabs?ref_srctwsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor titleTwitter target_blank relnoopener>svg xmlnshttp://www.w3.org/2000/svg viewBox0 0 32 32>path dM30.063 7.313c-.813 1.125-1.75 2.125-2.875 2.938v.75c0 1.563-.188 3.125-.688 4.625a15.088 15.088 0 0 1-2.063 4.438c-.875 1.438-2 2.688-3.25 3.813a15.015 15.015 0 0 1-4.625 2.563c-1.813.688-3.75 1-5.75 1-3.25 0-6.188-.875-8.875-2.625.438.063.875.125 1.375.125 2.688 0 5.063-.875 7.188-2.5-1.25 0-2.375-.375-3.375-1.125s-1.688-1.688-2.063-2.875c.438.063.813.125 1.125.125.5 0 1-.063 1.5-.25-1.313-.25-2.438-.938-3.313-1.938a5.673 5.673 0 0 1-1.313-3.688v-.063c.813.438 1.688.688 2.625.688a5.228 5.228 0 0 1-1.875-2c-.5-.875-.688-1.813-.688-2.75 0-1.063.25-2.063.75-2.938 1.438 1.75 3.188 3.188 5.25 4.25s4.313 1.688 6.688 1.813a5.579 5.579 0 0 1 1.5-5.438c1.125-1.125 2.5-1.688 4.125-1.688s3.063.625 4.188 1.813a11.48 11.48 0 0 0 3.688-1.375c-.438 1.375-1.313 2.438-2.563 3.188 1.125-.125 2.188-.438 3.313-.875z />/svg>/a>/div>a classrss-button hrefhttps://feedly.com/i/subscription/feed/https://www.gameslabs.net/rss/ titleRSS target_blank relnoopener>svg xmlnshttp://www.w3.org/2000/svg viewBox0 0 24 24>circle cx6.18 cy17.82 r2.18 />path dM4 4.44v2.83c7.03 0 12.73 5.7 12.73 12.73h2.83c0-8.59-6.97-15.56-15.56-15.56zm0 5.66v2.83c3.9 0 7.07 3.17 7.07 7.07h2.83c0-5.47-4.43-9.9-9.9-9.9z />/svg>/a>/div>/nav>/div>/header>main idsite-main classsite-main outer>div classinner>div classpost-feed>article classpost-card post post-card-large>a classpost-card-image-link href/2022-a-lookback/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2023/01/title.png 300w, /content/images/size/w600/2023/01/title.png 600w, /content/images/size/w1000/2023/01/title.png 1000w, /content/images/size/w2000/2023/01/title.png 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2023/01/title.png alt2022 Lookback />/a>div classpost-card-content>a classpost-card-content-link href/2022-a-lookback/>header classpost-card-header>h2 classpost-card-title>2022 Lookback/h2>/header>section classpost-card-excerpt>p>Hello everyone and welcome to GamesLabs network year review! 2022 was a tough year for us, but in the end, we are glad to show off our achievements of 2022 and release some information about 2023! 20222022 has brought GamesLabs network a total of 16,896 new players!In 2022 GamesLabs network has released a total of 19 updates!In 2022 we have released 15 Minescape updates and 4 overall network updatesGamesLabs season 5 has ended with the release of/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>RockTheFlag/div>a href/author/rocktheflag/ classstatic-avatar author-profile-image>svg viewBox0 0 24 24 xmlnshttp://www.w3.org/2000/svg>g fillnone fill-ruleevenodd>path dM3.513 18.998C4.749 15.504 8.082 13 12 13s7.251 2.504 8.487 5.998C18.47 21.442 15.417 23 12 23s-6.47-1.558-8.487-4.002zM12 12c2.21 0 4-2.79 4-5s-1.79-4-4-4-4 1.79-4 4 1.79 5 4 5z fill#FFF />/g>/svg>/a>/li>/ul>span classreading-time>2 min read/span>/footer>/div>/article>article classpost-card post tag-updates >a classpost-card-image-link href/gameslabs-spooky-halloween-2022/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2022/10/thumbnail.png 300w, /content/images/size/w600/2022/10/thumbnail.png 600w, /content/images/size/w1000/2022/10/thumbnail.png 1000w, /content/images/size/w2000/2022/10/thumbnail.png 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2022/10/thumbnail.png altGamesLabs - Spooky Halloween />/a>div classpost-card-content>a classpost-card-content-link href/gameslabs-spooky-halloween-2022/>header classpost-card-header>span classpost-card-tags>Updates/span>h2 classpost-card-title>GamesLabs - Spooky Halloween/h2>/header>section classpost-card-excerpt>p>GamesLabs Halloween 2022GameLabs network lobby is starting to get invaded by citizens and Stellar buddies dressed in various costumes and that can only mean one thing: GamesLabs Spooky Halloween event is here! Although the Halloween spirits have invaded the lobby, the rest of the network remains safe... For now! New lobbyCitizens of the GamesLabs network have decided to leave the arcade city for now and move back to their nice small village. The village contains new Stellar Buddies, various cosmetic/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>RockTheFlag/div>a href/author/rocktheflag/ classstatic-avatar author-profile-image>svg viewBox0 0 24 24 xmlnshttp://www.w3.org/2000/svg>g fillnone fill-ruleevenodd>path dM3.513 18.998C4.749 15.504 8.082 13 12 13s7.251 2.504 8.487 5.998C18.47 21.442 15.417 23 12 23s-6.47-1.558-8.487-4.002zM12 12c2.21 0 4-2.79 4-5s-1.79-4-4-4-4 1.79-4 4 1.79 5 4 5z fill#FFF />/g>/svg>/a>/li>/ul>span classreading-time>3 min read/span>/footer>/div>/article>article classpost-card post tag-updates tag-weekly >a classpost-card-image-link href/slayer-simulator-season-7-update-1/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2022/10/2022-10-07_15.39.57.jpg 300w, /content/images/size/w600/2022/10/2022-10-07_15.39.57.jpg 600w, /content/images/size/w1000/2022/10/2022-10-07_15.39.57.jpg 1000w, /content/images/size/w2000/2022/10/2022-10-07_15.39.57.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2022/10/2022-10-07_15.39.57.jpg altSlayer - Candy store, Bosses and Abilities />/a>div classpost-card-content>a classpost-card-content-link href/slayer-simulator-season-7-update-1/>header classpost-card-header>span classpost-card-tags>Updates/span>h2 classpost-card-title>Slayer - Candy store, Bosses and Abilities/h2>/header>section classpost-card-excerpt>p>Hello everyone and welcome to the 1st official update of Slayer! GamesLabs OP SLAYER - Candy store, Bosses and AbilitiesAlthough the game had already had a lot of balancing & bug fixing updates, this is the first pure content update. BossesA new danger awaits brave players in Slayer Island! With this update, were releasing the first 2 bosses: Ender Dragon boss and Wither boss! Bosses are unique creatures to the island - they have special defensive abilities that allow them/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>RockTheFlag/div>a href/author/rocktheflag/ classstatic-avatar author-profile-image>svg viewBox0 0 24 24 xmlnshttp://www.w3.org/2000/svg>g fillnone fill-ruleevenodd>path dM3.513 18.998C4.749 15.504 8.082 13 12 13s7.251 2.504 8.487 5.998C18.47 21.442 15.417 23 12 23s-6.47-1.558-8.487-4.002zM12 12c2.21 0 4-2.79 4-5s-1.79-4-4-4-4 1.79-4 4 1.79 5 4 5z fill#FFF />/g>/svg>/a>/li>/ul>span classreading-time>4 min read/span>/footer>/div>/article>article classpost-card post tag-updates >a classpost-card-image-link href/bedrock-support-is-back/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2022/07/Screenshot_20220714-180932_Minecraft.jpg 300w, /content/images/size/w600/2022/07/Screenshot_20220714-180932_Minecraft.jpg 600w, /content/images/size/w1000/2022/07/Screenshot_20220714-180932_Minecraft.jpg 1000w, /content/images/size/w2000/2022/07/Screenshot_20220714-180932_Minecraft.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2022/07/Screenshot_20220714-180932_Minecraft.jpg altBedrock support is back! />/a>div classpost-card-content>a classpost-card-content-link href/bedrock-support-is-back/>header classpost-card-header>span classpost-card-tags>Updates/span>h2 classpost-card-title>Bedrock support is back!/h2>/header>section classpost-card-excerpt>p>After over a year(!) of background work weve finally found some time and energy to fully focus on bringing back the highly requested bedrock support. Although the work was hard, costed us a lot of time and energy - we were able to bring back bedrock to life! Bit-Trip, Zombies, Minescape and other GamesLabs network games and minigames are once again available on all Minecraft: bedrock edition devices. To join use bedrock.gameslabs.net as the IP and 19132 as/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>RockTheFlag/div>a href/author/rocktheflag/ classstatic-avatar author-profile-image>svg viewBox0 0 24 24 xmlnshttp://www.w3.org/2000/svg>g fillnone fill-ruleevenodd>path dM3.513 18.998C4.749 15.504 8.082 13 12 13s7.251 2.504 8.487 5.998C18.47 21.442 15.417 23 12 23s-6.47-1.558-8.487-4.002zM12 12c2.21 0 4-2.79 4-5s-1.79-4-4-4-4 1.79-4 4 1.79 5 4 5z fill#FFF />/g>/svg>/a>/li>/ul>span classreading-time>1 min read/span>/footer>/div>/article>article classpost-card post >a classpost-card-image-link href/dev-log-7/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2022/07/2022-07-06_21.08.51.png 300w, /content/images/size/w600/2022/07/2022-07-06_21.08.51.png 600w, /content/images/size/w1000/2022/07/2022-07-06_21.08.51.png 1000w, /content/images/size/w2000/2022/07/2022-07-06_21.08.51.png 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2022/07/2022-07-06_21.08.51.png altDev-Log #7 - Stellar buddies />/a>div classpost-card-content>a classpost-card-content-link href/dev-log-7/>header classpost-card-header>h2 classpost-card-title>Dev-Log #7 - Stellar buddies/h2>/header>section classpost-card-excerpt>p>Welcome to our seventh Dev-Log! Ever since the release of the network, most of us felt like theres something missing in all of our games & mini-games, but today - that changes. We are glad to introduce new immersive gamplay feature to the entire GamesLabs network - Stellar buddies! Stellar buddies are AI based in-game entities/players that are capable of playing your favourite games alongside you. The buddies are big complex data driven algorithms that try their best to/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>RockTheFlag/div>a href/author/rocktheflag/ classstatic-avatar author-profile-image>svg viewBox0 0 24 24 xmlnshttp://www.w3.org/2000/svg>g fillnone fill-ruleevenodd>path dM3.513 18.998C4.749 15.504 8.082 13 12 13s7.251 2.504 8.487 5.998C18.47 21.442 15.417 23 12 23s-6.47-1.558-8.487-4.002zM12 12c2.21 0 4-2.79 4-5s-1.79-4-4-4-4 1.79-4 4 1.79 5 4 5z fill#FFF />/g>/svg>/a>/li>/ul>span classreading-time>5 min read/span>/footer>/div>/article>article classpost-card post tag-updates >a classpost-card-image-link href/season-3-patch-1/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/09/2020-08-04_13.02.36.jpg 300w, /content/images/size/w600/2020/09/2020-08-04_13.02.36.jpg 600w, /content/images/size/w1000/2020/09/2020-08-04_13.02.36.jpg 1000w, /content/images/size/w2000/2020/09/2020-08-04_13.02.36.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/09/2020-08-04_13.02.36.jpg altSeason 3 - Patch 1 />/a>div classpost-card-content>a classpost-card-content-link href/season-3-patch-1/>header classpost-card-header>span classpost-card-tags>Updates/span>h2 classpost-card-title>Season 3 - Patch 1/h2>/header>section classpost-card-excerpt>p>Welcome everyone to the first Patch of Season 3. We had originally planned to release Minescape Leagues a week ago, but our plans have since changed. Minescape Leagues has been postponed, and well keep you updated on a new time-frame. This patch brings several bug fixes, skilling updates, monsters/boss and social elements. Skills Lets start with our skilling updates. Construction You can now show off your amazing basement skills on your own construction island. You may now destroy sand/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>9 min read/span>/footer>/div>/article>article classpost-card post tag-updates tag-weekly post-card-large>a classpost-card-image-link href/season-2-patch-10/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/05/5dqcXNt-1.jpg 300w, /content/images/size/w600/2020/05/5dqcXNt-1.jpg 600w, /content/images/size/w1000/2020/05/5dqcXNt-1.jpg 1000w, /content/images/size/w2000/2020/05/5dqcXNt-1.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/05/5dqcXNt-1.jpg altSeason 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more />/a>div classpost-card-content>a classpost-card-content-link href/season-2-patch-10/>header classpost-card-header>span classpost-card-tags>Updates/span>h2 classpost-card-title>Season 2 Patch 10 - Dragon Slayer, KBD, Remote Players, and much more/h2>/header>section classpost-card-excerpt>p>Welcome everyone to this new update. Its been about 10 days since our last update. We are still figuring out the best way to handle our constant flow of updates. This update includes quite a bit of new content and brings more light to our new questing and instance systems. Minescape As many of you guys know, we have been focusing on Minescape, one of the core games of the GamesLabs network. We released the first version of Minescape back/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>8 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-2-patch-9/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/04/2020-04-29_20.57.06.jpg 300w, /content/images/size/w600/2020/04/2020-04-29_20.57.06.jpg 600w, /content/images/size/w1000/2020/04/2020-04-29_20.57.06.jpg 1000w, /content/images/size/w2000/2020/04/2020-04-29_20.57.06.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/04/2020-04-29_20.57.06.jpg altSeason 2 Patch 9 - Our biggest update so far />/a>div classpost-card-content>a classpost-card-content-link href/season-2-patch-9/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 2 Patch 9 - Our biggest update so far/h2>/header>section classpost-card-excerpt>p>When is the new update coming?! Update WHEN?! Could you give us an ETA for the new update? You promised us weekly updates! Welcome to this new MAJOR update! Before diving deeply into the patch notes, let us explain why this update took so long! Changing our development cycle A month ago, we announced our change in our update cycles. Content update will no longer be on a weekly basis. We want to spend all the time it takes for/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>15 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-2-patch-8-5/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/04/2020-04-02_13.43.21.jpg 300w, /content/images/size/w600/2020/04/2020-04-02_13.43.21.jpg 600w, /content/images/size/w1000/2020/04/2020-04-02_13.43.21.jpg 1000w, /content/images/size/w2000/2020/04/2020-04-02_13.43.21.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/04/2020-04-02_13.43.21.jpg altSeason 2 Patch 8.5 - Bug fixes and QoL />/a>div classpost-card-content>a classpost-card-content-link href/season-2-patch-8-5/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 2 Patch 8.5 - Bug fixes and QoL/h2>/header>section classpost-card-excerpt>p>Welcome everyone to this Season’s Patch 8.5! Patch 8.5, whats that?! It means that this is a patch with no new gameplay element, focused on Quality Of Life and bug fixes. We will be revealing the content of our next 3 major updates on our Discord in a few days! Minescape Bug Fixes and Mechanical Tweaks Here is a list of the changes weve made: Spiders Crypt spiders and sick spiders were using the old Minecraft spider/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>4 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-2-week-8/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/03/2020-03-27_09.08.33.jpg 300w, /content/images/size/w600/2020/03/2020-03-27_09.08.33.jpg 600w, /content/images/size/w1000/2020/03/2020-03-27_09.08.33.jpg 1000w, /content/images/size/w2000/2020/03/2020-03-27_09.08.33.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/03/2020-03-27_09.08.33.jpg altSeason 2 Patch 8 - Warrior's Guild />/a>div classpost-card-content>a classpost-card-content-link href/season-2-week-8/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 2 Patch 8 - Warrior's Guild/h2>/header>section classpost-card-excerpt>p>Welcome everyone to this Season’s Patch 8! This update brings QoL features, bug fixes, and content to Minescape. Before we get started! Assets We have new 3D models! You may recognize some from "another project". Here is some information about the matter: Were the original Minescape project, dating back to 2012. Anywhere else you see our assets used is a third party illegal project. The 3D models you see featured on our server were made in-house by/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>li classauthor-list-item>div classauthor-name-tooltip>SamiQuick/div>a href/author/samiquick/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src/content/images/size/w100/2020/03/1024full-jesse-quick--jesse-chambers-.jpg altSamiQuick />/a>/li>/ul>span classreading-time>7 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-2-week-7/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/03/2020-03-15_14.28.42.jpg 300w, /content/images/size/w600/2020/03/2020-03-15_14.28.42.jpg 600w, /content/images/size/w1000/2020/03/2020-03-15_14.28.42.jpg 1000w, /content/images/size/w2000/2020/03/2020-03-15_14.28.42.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/03/2020-03-15_14.28.42.jpg altSeason 2 Week 7 - Barrows Brothers />/a>div classpost-card-content>a classpost-card-content-link href/season-2-week-7/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 2 Week 7 - Barrows Brothers/h2>/header>section classpost-card-excerpt>p>Welcome everyone to the highly anticipated week 7 patch! This update brings QoL features, bug fixes, and huge content to Minescape. Season Pass & Voting Season Pass Challenges Some challenges are hard enough, what do you mean I have to do it again? Weve fixed the issue causing challenges to not save correctly. In addition to that, we altered the Kill Players in Apocalypse challenges so they are easier to complete! Voting Links Thats a lot of links! Weve moved/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>li classauthor-list-item>div classauthor-name-tooltip>SamiQuick/div>a href/author/samiquick/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src/content/images/size/w100/2020/03/1024full-jesse-quick--jesse-chambers-.jpg altSamiQuick />/a>/li>/ul>span classreading-time>5 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-2-week-6/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/03/2020-03-04_17.02.51.jpg 300w, /content/images/size/w600/2020/03/2020-03-04_17.02.51.jpg 600w, /content/images/size/w1000/2020/03/2020-03-04_17.02.51.jpg 1000w, /content/images/size/w2000/2020/03/2020-03-04_17.02.51.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/03/2020-03-04_17.02.51.jpg altSeason 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions />/a>div classpost-card-content>a classpost-card-content-link href/season-2-week-6/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 2 Week 6 - Performance improvements, Bug fixes, QoL and new regions/h2>/header>section classpost-card-excerpt>p>Welcome everyone to our week 6 Patch! This update has been created to fix most of the known bugs, improve the networks overall performance and bring new content to Minescape. Zombies & Minigames Zombies and minigames were having issues due to a misconfiguration. You can now play these games with no lag! Minescape Bug fixes and mechanical tweaks Here is the list of the bugs weve fixed: Chests & Shulkers We’ve fixed an issue where players are able to/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>5 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates post-card-large>a classpost-card-image-link href/season-2-week-5/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/02/2020-02-25_16.20.43.png 300w, /content/images/size/w600/2020/02/2020-02-25_16.20.43.png 600w, /content/images/size/w1000/2020/02/2020-02-25_16.20.43.png 1000w, /content/images/size/w2000/2020/02/2020-02-25_16.20.43.png 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/02/2020-02-25_16.20.43.png altSeason 2 Week 5 Patch - Growth />/a>div classpost-card-content>a classpost-card-content-link href/season-2-week-5/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 2 Week 5 Patch - Growth/h2>/header>section classpost-card-excerpt>p>Welcome everyone to our week 5 Patch! This update has been created to address a multitude of issues brought by a recent surge of incoming players, and applies only to MineScape. Welcome, and thanks again FlippingOldschool for an amazing suprise video! Minescape Bug fixes and mechanical tweaks Here is the list of the bugs weve fixed: Async tasks Weve fixed an issue in our internal scheduler. Music should now play smoothly under all circumstances. We are still working on adjusting/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>8 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-2-week-4-minescape-content-update/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/02/2020-02-11_13.53.56.jpg 300w, /content/images/size/w600/2020/02/2020-02-11_13.53.56.jpg 600w, /content/images/size/w1000/2020/02/2020-02-11_13.53.56.jpg 1000w, /content/images/size/w2000/2020/02/2020-02-11_13.53.56.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/02/2020-02-11_13.53.56.jpg altSeason 2 Week 4 - Minescape content update />/a>div classpost-card-content>a classpost-card-content-link href/season-2-week-4-minescape-content-update/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 2 Week 4 - Minescape content update/h2>/header>section classpost-card-excerpt>p>Welcome everyone to the fourth week of our second season! This weekly update is mainly focused on and Minescape and contains some cross-game bug fixes. Cross-games Staff Applications We have opened helper, builder, and developer applications! Visit gameslabs.net/apply! Here is the list of cross-game bugs we have fixed: Fixed chunk issues Some players experienced chunks not properly unloading in older clients and causing FPS drops, this has been resolved! Block interaction issue Click interactions were sometimes causing issues/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>9 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-2-week-3-zombies-minescape-content/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/02/2020-02-04_16.07.48.jpg 300w, /content/images/size/w600/2020/02/2020-02-04_16.07.48.jpg 600w, /content/images/size/w1000/2020/02/2020-02-04_16.07.48.jpg 1000w, /content/images/size/w2000/2020/02/2020-02-04_16.07.48.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/02/2020-02-04_16.07.48.jpg altSeason 2 Week 3 - Zombies & Minescape content />/a>div classpost-card-content>a classpost-card-content-link href/season-2-week-3-zombies-minescape-content/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 2 Week 3 - Zombies & Minescape content/h2>/header>section classpost-card-excerpt>p>Welcome everyone to this new weekly post. This weekly update is mainly focused on Zombies and Minescape and contains some cross-game bug fixes. Cross-games Here is the list of cross-game bugs we have fixed: Titles Some ranked players couldnt access the custom rank color option. This issue has been resolved! Entities Some entities were going through blocks. We have partially fixed this issue and entities now stay ontop of blocks. Zombies Weve finished the Al-Kharid map. We had to rework/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>4 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-2-week-2-first-weekly-of-the-season/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/01/2020-01-28_18.15.58.jpg 300w, /content/images/size/w600/2020/01/2020-01-28_18.15.58.jpg 600w, /content/images/size/w1000/2020/01/2020-01-28_18.15.58.jpg 1000w, /content/images/size/w2000/2020/01/2020-01-28_18.15.58.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/01/2020-01-28_18.15.58.jpg altSeason 2 Week 2 - First weekly of the season />/a>div classpost-card-content>a classpost-card-content-link href/season-2-week-2-first-weekly-of-the-season/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 2 Week 2 - First weekly of the season/h2>/header>section classpost-card-excerpt>p>Welcome everyone to the week 2 of our second season! This weekly is mainly focused on Minescape and overall bug fixing. Global changes and fixes Here is the list of the new global features weve added: Music synthesizer Weve, once again, updated our music synthesizer. It now contains more than 30 instruments and allows us to play a more diverse music collection. Season pass A new tip? Weve added a new tip message concerning the season pass for the ones/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>5 min read/span>/footer>/div>/article>article classpost-card post tag-season-update tag-weekly tag-updates >a classpost-card-image-link href/season-2/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2020/01/dev-log-3.jpg 300w, /content/images/size/w600/2020/01/dev-log-3.jpg 600w, /content/images/size/w1000/2020/01/dev-log-3.jpg 1000w, /content/images/size/w2000/2020/01/dev-log-3.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2020/01/dev-log-3.jpg altSeason 2 />/a>div classpost-card-content>a classpost-card-content-link href/season-2/>header classpost-card-header>span classpost-card-tags>Season updates/span>h2 classpost-card-title>Season 2/h2>/header>section classpost-card-excerpt>p>Hello everyone! You have been waiting for this update for a few weeks now and the time has come. Put on your glasses, if you have some, and lets take a deep dive in the update log. Season related This new season comes with 100 new tiers, containing 116 cosmetics, all for a price of 1000 orbs. Check out the season pass in game to view all the possible unlocks! You may buy orbs directly on our online store. Global/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>11 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-1-week-13-patch-s1w13-a-last-patch-of-the-season/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2019/12/2019-12-30_18.08.12.jpg 300w, /content/images/size/w600/2019/12/2019-12-30_18.08.12.jpg 600w, /content/images/size/w1000/2019/12/2019-12-30_18.08.12.jpg 1000w, /content/images/size/w2000/2019/12/2019-12-30_18.08.12.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2019/12/2019-12-30_18.08.12.jpg altSeason 1 Week 13 - Patch s1w13-a, last patch of the season />/a>div classpost-card-content>a classpost-card-content-link href/season-1-week-13-patch-s1w13-a-last-patch-of-the-season/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 1 Week 13 - Patch s1w13-a, last patch of the season/h2>/header>section classpost-card-excerpt>p>Hello everyone. This is the last patch of our first, long-lasting, season. It contains a few QoL changes as well as bug fixes! Minescape Weve fixed an issue where xp lamps were not removing the proper amount of candies. It is now removing the amount of candies mentioned when you hover the item. Monsters have their armour equipped and their second skin layer active again! Power potions (extreme) combat and god potions have been changed to +30%, +40%, +50% to/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>2 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates post-card-large>a classpost-card-image-link href/season-1-week-13-zombies/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2019/12/thumbnail.jpg 300w, /content/images/size/w600/2019/12/thumbnail.jpg 600w, /content/images/size/w1000/2019/12/thumbnail.jpg 1000w, /content/images/size/w2000/2019/12/thumbnail.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2019/12/thumbnail.jpg altSeason 1 Week 13 - ZOMBIES />/a>div classpost-card-content>a classpost-card-content-link href/season-1-week-13-zombies/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 1 Week 13 - ZOMBIES/h2>/header>section classpost-card-excerpt>p>Hello everyone! First of, lets start with a small sorry! Weve been post-poning this weekly update for a few weeks now... We spent 2 weeks testing our new Zombie gamemode, which is double the time it took us to develop... But before we get into that, have you watched the trailer about this new game?! Check it out and make sure to drop a like if you enjoyed that small trailer! ZOMBIES We first released COD Zombies on Minecraft years/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>2 min read/span>/footer>/div>/article>article classpost-card post tag-trailer >a classpost-card-image-link href/minecraft-zombies/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2019/12/thumbnail.png 300w, /content/images/size/w600/2019/12/thumbnail.png 600w, /content/images/size/w1000/2019/12/thumbnail.png 1000w, /content/images/size/w2000/2019/12/thumbnail.png 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2019/12/thumbnail.png altMinecraft ZOMBIES />/a>div classpost-card-content>a classpost-card-content-link href/minecraft-zombies/>header classpost-card-header>span classpost-card-tags>trailer/span>h2 classpost-card-title>Minecraft ZOMBIES/h2>/header>section classpost-card-excerpt>p>Hello everyone! On January 23rd of December, we will be releasing a new game on the network. Down bellow is a trailer of Minecraft ZOMBIES, a game inspired by Call Of Duty(R) Zombies! Tell us what you think in the video comments and like the video if you enjoyed these 47 seconds! Dont forget to join our Discord!/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>1 min read/span>/footer>/div>/article>article classpost-card post tag-weekly >a classpost-card-image-link href/season-1-week-12-patch-s1w12-a/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2019/11/2019-11-27_16.53.57.jpg 300w, /content/images/size/w600/2019/11/2019-11-27_16.53.57.jpg 600w, /content/images/size/w1000/2019/11/2019-11-27_16.53.57.jpg 1000w, /content/images/size/w2000/2019/11/2019-11-27_16.53.57.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2019/11/2019-11-27_16.53.57.jpg altSeason 1 Week 12 - Patch s1w12-a />/a>div classpost-card-content>a classpost-card-content-link href/season-1-week-12-patch-s1w12-a/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 1 Week 12 - Patch s1w12-a/h2>/header>section classpost-card-excerpt>p>Welcome to this weekly patch. Weve fixed a few Minescape issues as well as added some new features. Bug fixes You can no longer bury an item whilst having a bone in your hand Dragons no longer walk to unreachable blocks /task no longer gives an empty message when you have no slayer task New features Weve added a 20 second timer for all monster drops. The killer of the monster now has 20 seconds to gather its loot Weve/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>1 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-1-week-12-taverley-dungeon-part-1/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2019/11/2019-11-17_16.16.45.jpg 300w, /content/images/size/w600/2019/11/2019-11-17_16.16.45.jpg 600w, /content/images/size/w1000/2019/11/2019-11-17_16.16.45.jpg 1000w, /content/images/size/w2000/2019/11/2019-11-17_16.16.45.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2019/11/2019-11-17_16.16.45.jpg altSeason 1 Week 12 - Taverley dungeon part 1 />/a>div classpost-card-content>a classpost-card-content-link href/season-1-week-12-taverley-dungeon-part-1/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 1 Week 12 - Taverley dungeon part 1/h2>/header>section classpost-card-excerpt>p>This weekly update is mainly focused on the new Taverley dungeon as well as bug fixes. Slayer Farewell Rulf... We removed our temporary slayer master, Rulf, and replaced it with Raff. Raff is Taverley dungeons slayer master. Each master now has a set of monsters that he chooses from to assign you a task of random length. This dungeon comes with 3 new monsters: Chaos dwarf, level 1 slayer Moss giant, level 47 slayer Green dragon, level 82 slayer Slayer/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>3 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-1-week-11-a-minescape-patch/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2019/10/rsp_diff.jpg 300w, /content/images/size/w600/2019/10/rsp_diff.jpg 600w, /content/images/size/w1000/2019/10/rsp_diff.jpg 1000w, /content/images/size/w2000/2019/10/rsp_diff.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2019/10/rsp_diff.jpg altSeason 1 Week 11.a - Minescape patch />/a>div classpost-card-content>a classpost-card-content-link href/season-1-week-11-a-minescape-patch/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 1 Week 11.a - Minescape patch/h2>/header>section classpost-card-excerpt>p>We just released a patch that includes several features and changes. Unlike a weekly updae, this patch contains no new weekly challenge./p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>3 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates >a classpost-card-image-link href/season-1-week-11-the-minescape-content-update/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2019/10/2019-10-27_11.35.00.jpg 300w, /content/images/size/w600/2019/10/2019-10-27_11.35.00.jpg 600w, /content/images/size/w1000/2019/10/2019-10-27_11.35.00.jpg 1000w, /content/images/size/w2000/2019/10/2019-10-27_11.35.00.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2019/10/2019-10-27_11.35.00.jpg altSeason 1 Week 11 - The Minescape content update />/a>div classpost-card-content>a classpost-card-content-link href/season-1-week-11-the-minescape-content-update/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 1 Week 11 - The Minescape content update/h2>/header>section classpost-card-excerpt>p>Welcome to this weeks patch notes. This weekly update is purely focused on Minescape and brings new content to 5 skills and changes to 5 other skills./p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>6 min read/span>/footer>/div>/article>article classpost-card post tag-weekly tag-updates post-card-large>a classpost-card-image-link href/season-1-week-10-slayer-shop-cursed-dragon-mobs-bug-fixes/>img Notloadinglazy classpost-card-image srcset/content/images/size/w300/2019/10/2019-10-21_18.10.58.jpg 300w, /content/images/size/w600/2019/10/2019-10-21_18.10.58.jpg 600w, /content/images/size/w1000/2019/10/2019-10-21_18.10.58.jpg 1000w, /content/images/size/w2000/2019/10/2019-10-21_18.10.58.jpg 2000w sizes(max-width: 1000px) 400px, 700px src/content/images/size/w600/2019/10/2019-10-21_18.10.58.jpg altSeason 1 Week 10 - Slayer shop, cursed dragon, mobs, bug fixes />/a>div classpost-card-content>a classpost-card-content-link href/season-1-week-10-slayer-shop-cursed-dragon-mobs-bug-fixes/>header classpost-card-header>span classpost-card-tags>Weekly updates/span>h2 classpost-card-title>Season 1 Week 10 - Slayer shop, cursed dragon, mobs, bug fixes/h2>/header>section classpost-card-excerpt>p>Its time for a new weekly update! This weekly update is mainly focused on bug fixing and the Minescape slayer skill. Bug fixes Lets start with the bug fixes. Last week was a big update for us technically as we upgraded to 1.14. This update came with a few bugs that are now fixed: MS: The smelting UI no longer shows iron bars instead of silver bars MS: Potion effects now stack correctly MS: Removed the confusion between cave/p>/section>/a>footer classpost-card-meta>ul classauthor-list>li classauthor-list-item>div classauthor-name-tooltip>scipio3000/div>a href/author/scipio3000/ classstatic-avatar>img Notloadinglazy classauthor-profile-image src//www.gravatar.com/avatar/bde0c35aebd7f10d4b0348771b9192c2?s=250&d=mm&r=x altscipio3000 />/a>/li>/ul>span classreading-time>3 min read/span>/footer>/div>/article>/div>/div>/main>footer classsite-footer outer>div classsite-footer-content inner>section classcopyright>a hrefhttps://www.gameslabs.net>GamesLabs SASU/a> © 2024/section>nav classsite-footer-nav>a hrefhttps://www.gameslabs.net>Latest Posts/a>a hrefhttps://twitter.com/Gameslabs?ref_srctwsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor target_blank relnoopener>Twitter/a>a hrefhttps://www.facebook.com/GamesLabs target_blank relnoopener>Facebook/a>/nav>/div>div classsite-footer-content inner>br>section classcopyright>NOT AN OFFICIAL MINECRAFT PRODUCT/SERVICE/EVENT/etc.. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.Minescape™ is a Minecraft server started in 2012 by GamesLabs. It is a MMORPG inspired by Runescape (tm). It contains unique minecraft mechanics inside a minecraft server such as a music synthesizer, custom modeled monsters, bosses, player sharding and of course dozens or skills and quests.The project is constantly evolving through various updates. The team tries to push one update per week or so.br>You can join this project through minecraft multiplayer by using the following ip: play.gameslabs.net or join our Discord br>/section> /div>/footer>/div>script> var images document.querySelectorAll(.kg-gallery-image img); images.forEach(function (image) { var container image.closest(.kg-gallery-image); var width image.attributes.width.value; var height image.attributes.height.value; var ratio width / height; container.style.flex ratio + 1 0%; }) /script>script srchttps://code.jquery.com/jquery-3.2.1.min.js integritysha256-hwg4gsxgFZhOsEEamdOYGBf13FyQuiTwlAQgxVSNgt4 crossoriginanonymous> /script>script typetext/javascript src/assets/built/jquery.fitvids.js?v5640fde794>/script>script src/assets/built/infinitescroll.js?v5640fde794>/script>script> let PLAYERS 0 function updatePlayers() { let request new XMLHttpRequest() request.open(GET, https://api.gameslabs.net/1.0.0/servers/gameslabs/count, true) request.onload function() { if (this.status > 200 && this.status 400) { // Success! let data JSON.parse(this.response) PLAYERS data.count document.getElementById(site-description).innerHTML Join + PLAYERS + player + (PLAYERS > 1 ? s : ) + on play.gameslabs.net } else { // We reached our target server, but it returned an error } }; request.send() } updatePlayers() setInterval(updatePlayers, 5000); /script>script async srchttps://www.googletagmanager.com/gtag/js?idUA-141310996-1>/script>script> window.dataLayer window.dataLayer || ; function gtag(){dataLayer.push(arguments);} gtag(js, new Date()); gtag(config, UA-141310996-1);/script>/body>/html>
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