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Domain > www.davidsansome.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2017-08-10
74.125.132.128
(
ClassC
)
2025-05-15
172.67.171.23
(
ClassC
)
2025-10-22
104.21.71.175
(
ClassC
)
Port 80
HTTP/1.1 200 OKDate: Fri, 04 Apr 2025 14:49:18 GMTContent-Type: text/htmlTransfer-Encoding: chunkedConnection: keep-aliveX-GUploader-UploadID: AKDAyIudBmWTsNtP-TJ1JTkbe3TLk91rOvm0Mde7zzRsJN_5MtR6JGqsl html>head> title>David Sansome/title> link relstylesheet typetext/css href/css/main.css />/head>body>h1>David Sansome/h1>div classemail>a href/cdn-cgi/l/email-protection#731e16331712051a1700121d001c1e165d101c1e>span class__cf_email__ data-cfemail137e76537772657a7760727d607c7e763d707c7e>email protected/span>/a>/div>div classsection> h2>C++, Qt/h2> div classsubsection> div classthumb> a hrefimages/clementine.png>img srcimages/clementine_thumb.png />/a> /div> div classlinks> a hrefhttps://www.clementine-player.org>Homepage/a> | a hrefhttps://github.com/clementine-player/Clementine>Source/a> /div> h3>Clementine/h3> p>Clementine is a modern music player and library organiser for Linux, Windows and Mac OS X./p> div classclear>/div> /div> div classsubsection> div classthumb> a hrefimages/baarbarity.png>img srcimages/baarbarity_thumb.png />/a> /div> div classlinks> a hrefhttps://github.com/davidsansome/baarbarity>Source/a> /div> h3>Baarbarity/h3> p>A cross-platform strategy game demo written in C++ and OpenGL. Features Cg shaders for bloom and reflections, procedural terrain generation and scripting hooks for game events and AI./p> p>Baarbarity was my first OpenGL project. The game was originally written with hooks for QtScript (based on ECMAScript), but I later worked on a hrefhttps://ssl.davidsansome.com/svn/perlembed/>bindings for other languages/a> including Perl and Python./p> div classclear>/div> /div> div classsubsection> div classthumb> a hrefimages/terrorfish.png>img srcimages/terrorfish_thumb.png />/a> /div> div classlinks> a hrefhttps://github.com/davidsansome/comp3004/tree/master/cw3>Source/a> /div> h3>Titan terror fishtank/h3> p>A computer graphics coursework. The task was to create a scene based on a Ge
Port 443
HTTP/1.1 200 OKDate: Fri, 04 Apr 2025 14:49:18 GMTContent-Type: text/htmlTransfer-Encoding: chunkedConnection: keep-alivex-guploader-uploadid: AKDAyItR9yatgwgwU_IYnFR8atk6kQO9MKCGr8NeTG77FJozaNJ1tC-ez html>head> title>David Sansome/title> link relstylesheet typetext/css href/css/main.css />/head>body>h1>David Sansome/h1>div classemail>a href/cdn-cgi/l/email-protection#ee838bae8a8f98878a9d8f809d81838bc08d8183>span class__cf_email__ data-cfemailf9949cb99d988f909d8a98978a96949cd79a9694>email protected/span>/a>/div>div classsection> h2>C++, Qt/h2> div classsubsection> div classthumb> a hrefimages/clementine.png>img srcimages/clementine_thumb.png />/a> /div> div classlinks> a hrefhttps://www.clementine-player.org>Homepage/a> | a hrefhttps://github.com/clementine-player/Clementine>Source/a> /div> h3>Clementine/h3> p>Clementine is a modern music player and library organiser for Linux, Windows and Mac OS X./p> div classclear>/div> /div> div classsubsection> div classthumb> a hrefimages/baarbarity.png>img srcimages/baarbarity_thumb.png />/a> /div> div classlinks> a hrefhttps://github.com/davidsansome/baarbarity>Source/a> /div> h3>Baarbarity/h3> p>A cross-platform strategy game demo written in C++ and OpenGL. Features Cg shaders for bloom and reflections, procedural terrain generation and scripting hooks for game events and AI./p> p>Baarbarity was my first OpenGL project. The game was originally written with hooks for QtScript (based on ECMAScript), but I later worked on a hrefhttps://ssl.davidsansome.com/svn/perlembed/>bindings for other languages/a> including Perl and Python./p> div classclear>/div> /div> div classsubsection> div classthumb> a hrefimages/terrorfish.png>img srcimages/terrorfish_thumb.png />/a> /div> div classlinks> a hrefhttps://github.com/davidsansome/comp3004/tree/master/cw3>Source/a> /div> h3>Titan terror fishtank/h3> p>A computer graphics coursework. The task was to create a scene based on a Ge
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