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idmenu-item-20 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-20>a hrefhttp://www.buildtheuniverse.com/origins/>Origins/a>/li>li idmenu-item-21 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-21>a hrefhttp://www.buildtheuniverse.com/the-crucible/>The Crucible/a>/li>li idmenu-item-19 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-19>a hrefhttp://www.buildtheuniverse.com/cold-stars/>Cold Stars/a>/li>/ul>/div> !-- .site-menu -->/nav> div classsite-search> div classsearch-toggle>i classfa fa-search>/i>/div> div classsearch-expand> div classsearch-expand-inner> form rolesearch methodget classsearch-form actionhttp://www.buildtheuniverse.com/> div classform-group> input typesearch classform-control placeholderSearch … value names titleSearch for:> /div> div classform-submit> button typesubmit classsearch-submit>i classfa fa-search>/i>/button> /div>/form> /div> /div> !-- .site-search -->/div> /div> !-- .site-top -->/div> header classsite-header rolebanner> div classclearfix container stylebackground-image: url(/wp-content/uploads/2014/08/BTU-bits.jpg); background-size: cover; background-position: center bottom; > div classsite-branding> h1 classsite-title>a hrefhttp://www.buildtheuniverse.com/ relhome>Build the Universe/a>/h1> div classsite-description>Bit by Bit/div> /div> /div> !-- .site-header -->/header> div classsite-main> div classclearfix container> div classrow> div classcol-md-8 content-area rolemain> article idpost-234 classclearfix post-234 post type-post status-publish format-standard hentry category-devlog category-game-a-week tag-calm tag-game-a-week tag-getting-better tag-post-mortem tag-week-5> header classentry-header> h2 classentry-title>a hrefhttp://www.buildtheuniverse.com/week-5-calm-post-mortem/ relbookmark>Week 5 – Calm – Game Design Post-Mortem/a>/h2> div classentry-meta> span classbyline>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttp://www.buildtheuniverse.com/author/glaxor/>Glaxor/a>/span>/span>span classposted-on>i classfa fa-calendar>/i>a hrefhttp://www.buildtheuniverse.com/week-5-calm-post-mortem/ relbookmark>time classentry-date published datetime2015-09-27T23:28:43-07:00>2015/09/27/time>/a>/span> span classcomments-link> i classfa fa-comments>/i> a hrefhttp://www.buildtheuniverse.com/week-5-calm-post-mortem/#respond>0 Comments/a> /span> !-- .entry-meta -->/div> !-- .entry-header -->/header> div classclearfix entry-content> p>a hrefhttp://buildtheuniverse.com/wp-content/games/week5/week5.html>Play Here/a>/p>h3>What went well? Is the theme well represented?/h3>p>I actually built something this week. I feel that the theme of “calm” is fairly well represented. I worked some very rudimentary enemy AI into the game, which was a first for these projects. I used assets from one of the first Phaser tutorials to build this game./p>h3>What went wrong? Could the game better represent the theme?/h3>p>I built this game within the course of about 3 hours. I originally pulled the theme “The Ones Who Walk Away from Omelas,” which is a theme I’m still excited to build a game for, but I don’t think I’m ready for it yet. I spent most of the week kind of freaking out about what to do and eventually got to the point where I just needed to choose a different theme if I was going to get anything done for this week. The last thing I wanted to do was go another week without actually building anything playable./p>h3>What did you learn?/h3>p>Some themes are harder to scope down than others, but that may be because I already have a pre-conception of what I’d like to build for those themes. It may also be that some of the themes are more complicated than others./p>p>I also learned that a vaguely ‘smart’ AI can be pulled off with some fairly simple code. I hope to explore more complicated versions of NPC AI in the coming weeks. Game design is difficult, limiting myself to week long projects makes it much more so. I’m hoping I can continue to find little things to try out within the course of a week./p>p> /p> !-- .entry-content -->/div> footer classentry-meta entry-footer> span classcat-links> i classfa fa-folder-open>/i> a hrefhttp://www.buildtheuniverse.com/category/devlog/ relcategory tag>DevLog/a>, a hrefhttp://www.buildtheuniverse.com/category/game-a-week/ relcategory tag>Game a Week/a> /span> span classtags-links> i classfa fa-tags>/i> a hrefhttp://www.buildtheuniverse.com/tag/calm/ reltag>calm/a>, a hrefhttp://www.buildtheuniverse.com/tag/game-a-week/ reltag>game a week/a>, a hrefhttp://www.buildtheuniverse.com/tag/getting-better/ reltag>getting better/a>, a hrefhttp://www.buildtheuniverse.com/tag/post-mortem/ reltag>post-mortem/a>, a hrefhttp://www.buildtheuniverse.com/tag/week-5/ reltag>week 5/a> /span> !-- .entry-footer -->/footer>!-- #post-234 -->/article> article idpost-231 classclearfix post-231 post type-post status-publish format-standard hentry category-devlog category-game-a-week tag-failure tag-game-a-week tag-getting-better tag-grief tag-post-mortem tag-week-4> header classentry-header> h2 classentry-title>a hrefhttp://www.buildtheuniverse.com/week-4-grief-post-mortem/ relbookmark>Week 4 – Grief – Post Mortem/a>/h2> div classentry-meta> span classbyline>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttp://www.buildtheuniverse.com/author/glaxor/>Glaxor/a>/span>/span>span classposted-on>i classfa fa-calendar>/i>a hrefhttp://www.buildtheuniverse.com/week-4-grief-post-mortem/ relbookmark>time classentry-date published datetime2015-09-23T23:50:42-07:00>2015/09/23/time>/a>/span> span classcomments-link> i classfa fa-comments>/i> a hrefhttp://www.buildtheuniverse.com/week-4-grief-post-mortem/#respond>0 Comments/a> /span> !-- .entry-meta -->/div> !-- .entry-header -->/header> div classclearfix entry-content> p>I failed to produce an interactive piece for week 4. The theme was emotionally taxing for me to work with and I avoided it for a good part of the week. When I finally sketched out a design in my notebook I clamped up and stopped working on it, avoiding the whole thing until the deadline had passed./p>h3>a hrefhttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246.jpg>img fetchpriorityhigh decodingasync classwp-image-232 alignleft srchttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246.jpg altVideo Game Design sketch - Grief - Game a week 4 width402 height402 srcsethttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246.jpg 2448w, http://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246-150x150.jpg 150w, http://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246-300x300.jpg 300w, http://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246-1024x1024.jpg 1024w sizes(max-width: 402px) 100vw, 402px />/a>What went well? Is the theme well represented?/h3>p>Almost nothing went well. I think if I were to actually make the game I sketched that it could be a good representation of the theme, but that didn’t happen. I have an interesting idea that I might be able to do something with in the future, but maybe not./p>h3>What went wrong?/h3>p>To design for a theme I think it is important to reflect on that theme. Sometimes self-reflection can be paralyzing. I spent a lot of time reflecting, then deflecting, then avoiding./p>p>I also think that the scope of the project I finally came up with was too large for the time I had left to execute within. But then I didn’t really try, so I can’t be sure. I do think that I need more practice in reducing the scope of the games I’m making to fit within the time frame I’ve allotted for these projects./p>h3>What did you learn?/h3>p>Painting can be cerebral, especially the act of designing a painting. Video game design is always cerebral. I can paint when I’m feeling strong emotions, when I can’t necessarily think straight. I can also write in that state, though the style would be something more like a stream of consciousness than prose. The product would feel more primal. But when building video games, if I can’t think, if I can’t reason, I can’t get much to happen on the screen./p>p> /p> !-- .entry-content -->/div> footer classentry-meta entry-footer> span classcat-links> i classfa fa-folder-open>/i> a hrefhttp://www.buildtheuniverse.com/category/devlog/ relcategory tag>DevLog/a>, a hrefhttp://www.buildtheuniverse.com/category/game-a-week/ relcategory tag>Game a Week/a> /span> span classtags-links> i classfa fa-tags>/i> a hrefhttp://www.buildtheuniverse.com/tag/failure/ reltag>failure/a>, a hrefhttp://www.buildtheuniverse.com/tag/game-a-week/ reltag>game a week/a>, a hrefhttp://www.buildtheuniverse.com/tag/getting-better/ reltag>getting better/a>, a hrefhttp://www.buildtheuniverse.com/tag/grief/ reltag>grief/a>, a hrefhttp://www.buildtheuniverse.com/tag/post-mortem/ reltag>post-mortem/a>, a hrefhttp://www.buildtheuniverse.com/tag/week-4/ reltag>week 4/a> /span> !-- .entry-footer -->/footer>!-- #post-231 -->/article> article idpost-224 classclearfix post-224 post type-post status-publish format-standard hentry category-devlog category-game-a-week tag-first-pass tag-game-a-week tag-getting-better tag-grief tag-week-4> header classentry-header> h2 classentry-title>a hrefhttp://www.buildtheuniverse.com/week-4-grief/ relbookmark>Week 4 – Grief/a>/h2> div classentry-meta> span classbyline>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttp://www.buildtheuniverse.com/author/glaxor/>Glaxor/a>/span>/span>span classposted-on>i classfa fa-calendar>/i>a hrefhttp://www.buildtheuniverse.com/week-4-grief/ relbookmark>time classentry-date published datetime2015-09-14T20:29:39-07:00>2015/09/14/time>/a>/span> span classcomments-link> i classfa fa-comments>/i> a hrefhttp://www.buildtheuniverse.com/week-4-grief/#respond>0 Comments/a> /span> !-- .entry-meta -->/div> !-- .entry-header -->/header> div classclearfix entry-content> h3>a hrefhttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/Plutchik-wheel-grief.png>img decodingasync classwp-image-223 alignleft srchttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/Plutchik-wheel-grief.png altPlutchik wheel grief, sadness, pensiveness width364 height370 srcsethttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/Plutchik-wheel-grief.png 715w, http://www.buildtheuniverse.com/wp-content/uploads/2015/09/Plutchik-wheel-grief-296x300.png 296w sizes(max-width: 364px) 100vw, 364px />/a>What is the first thing you thought of after reading the prompt for this week?/h3>p>Grief is an emotion I haven’t really tried to think about, or that I’ve tried not to think about. It’s difficult to articulate and a very personal thing. I certainly have experienced grief in my life, but I don’t talk to others of my experiences with grief. So I suppose the first thing I thought was that this theme is going to be trouble./p>h3>Can you think of a situation that you’ve been in that made you feel grief?/h3>p>Yes./p>h3>Can you think of any art, movies, literature or music that illustrate the theme?/h3>p>em>About Schmidt/em> and em>The Salton Sea/em> are two films that I feel illustrate a feeling of grief. I Hung My Head by Johnny Cash is a song that I think illustrates grief./p>h3>How will you try to illustrate this theme in a video game?/h3>p>I don’t know. I think I’ll avoid using color, I’ll stick to grayscale. I don’t know if an abstract mechanic will work at all. I think there may need to be more precise representation of objects than I’ve been using in the previous games./p> !-- .entry-content -->/div> footer classentry-meta entry-footer> span classcat-links> i classfa fa-folder-open>/i> a hrefhttp://www.buildtheuniverse.com/category/devlog/ relcategory tag>DevLog/a>, a hrefhttp://www.buildtheuniverse.com/category/game-a-week/ relcategory tag>Game a Week/a> /span> span classtags-links> i classfa fa-tags>/i> a hrefhttp://www.buildtheuniverse.com/tag/first-pass/ reltag>first-pass/a>, a hrefhttp://www.buildtheuniverse.com/tag/game-a-week/ reltag>game a week/a>, a hrefhttp://www.buildtheuniverse.com/tag/getting-better/ reltag>getting better/a>, a hrefhttp://www.buildtheuniverse.com/tag/grief/ reltag>grief/a>, a hrefhttp://www.buildtheuniverse.com/tag/week-4/ reltag>week 4/a> /span> !-- .entry-footer -->/footer>!-- #post-224 -->/article> article idpost-221 classclearfix post-221 post type-post status-publish format-standard hentry category-devlog category-game-a-week tag-courage tag-game-a-week tag-getting-better tag-post-mortem tag-week-3> header classentry-header> h2 classentry-title>a hrefhttp://www.buildtheuniverse.com/week-3-courage-post-mortem/ relbookmark>Week 3 – Courage – Post-mortem/a>/h2> div classentry-meta> span classbyline>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttp://www.buildtheuniverse.com/author/glaxor/>Glaxor/a>/span>/span>span classposted-on>i classfa fa-calendar>/i>a hrefhttp://www.buildtheuniverse.com/week-3-courage-post-mortem/ relbookmark>time classentry-date published datetime2015-09-13T23:13:03-07:00>2015/09/13/time>/a>/span> span classcomments-link> i classfa fa-comments>/i> a hrefhttp://www.buildtheuniverse.com/week-3-courage-post-mortem/#respond>0 Comments/a> /span> !-- .entry-meta -->/div> !-- .entry-header -->/header> div classclearfix entry-content> p>a hrefhttp://buildtheuniverse.com/wp-content/games/week3/week3.html>PLAY HERE/a>/p>h3>What went well? Is the theme well represented?/h3>p>I essentially got all of the elements I had thought of in the initial design into the game. This past week had been a pretty busy week, especially the weekend when I usually have time for this project. The fact that I actually built the game and was able to post it before midnight Sunday one thing that went well here./p>h3>What went wrong? Could the game better represent the theme?/h3>p>Courage is a tough theme, I think. I had trouble with it pretty much from the start. I’m not sure the game I made this week represents courage very well at all, but I’m also not sure what else I might have done that would be a better representation of the theme./p>p>I didn’t have time for play testing with my family this week, so the version I’ve posted is pretty much the first iteration on the design I came up with toward the beginning of the week. The game is not fun, it’s just a score collector. You can get precisely the score needed to win by taking no risk, or you could get a slightly better score (or possibly lose) if you take risks. But there’s no real incentive to try to do better than the bare minimum. I can see a lot of problems with the design, but improvements are eluding me./p>h3>What did you learn?/h3>p>This week’s project had me think a lot about what I think courage is and I learned that it is complicated. I think to really do the theme justice would require a more complicated game than what I’ve built here. I think there needs to be more of a set up, something for the player to get attached to and be willing to take risks to protect./p> !-- .entry-content -->/div> footer classentry-meta entry-footer> span classcat-links> i classfa fa-folder-open>/i> a hrefhttp://www.buildtheuniverse.com/category/devlog/ relcategory tag>DevLog/a>, a hrefhttp://www.buildtheuniverse.com/category/game-a-week/ relcategory tag>Game a Week/a> /span> span classtags-links> i classfa fa-tags>/i> a hrefhttp://www.buildtheuniverse.com/tag/courage/ reltag>courage/a>, a hrefhttp://www.buildtheuniverse.com/tag/game-a-week/ reltag>game a week/a>, a hrefhttp://www.buildtheuniverse.com/tag/getting-better/ reltag>getting better/a>, a hrefhttp://www.buildtheuniverse.com/tag/post-mortem/ reltag>post-mortem/a>, a hrefhttp://www.buildtheuniverse.com/tag/week-3/ reltag>week 3/a> /span> !-- .entry-footer -->/footer>!-- #post-221 -->/article> article idpost-206 classclearfix post-206 post type-post status-publish format-standard hentry category-devlog category-game-a-week tag-courage tag-first-pass tag-game-a-week tag-getting-better tag-week-3> header classentry-header> h2 classentry-title>a hrefhttp://www.buildtheuniverse.com/week-3-courage/ relbookmark>Week 3 – Courage/a>/h2> div classentry-meta> span classbyline>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttp://www.buildtheuniverse.com/author/glaxor/>Glaxor/a>/span>/span>span classposted-on>i classfa fa-calendar>/i>a hrefhttp://www.buildtheuniverse.com/week-3-courage/ relbookmark>time classentry-date published datetime2015-09-07T09:44:56-07:00>2015/09/07/time>/a>/span> span classcomments-link> i classfa fa-comments>/i> a hrefhttp://www.buildtheuniverse.com/week-3-courage/#respond>0 Comments/a> /span> !-- .entry-meta -->/div> !-- .entry-header -->/header> div classclearfix entry-content> div idattachment_210 stylewidth: 329px classwp-caption alignleft>a hrefhttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/Medal001.jpg>img decodingasync aria-describedbycaption-attachment-210 classsize-full wp-image-210 srchttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/Medal001.jpg altCowardly Lions Courage Medal from the 1939 film, The Wizard of Oz. width319 height340 srcsethttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/Medal001.jpg 319w, http://www.buildtheuniverse.com/wp-content/uploads/2015/09/Medal001-281x300.jpg 281w sizes(max-width: 319px) 100vw, 319px />/a>p idcaption-attachment-210 classwp-caption-text>Photo attribution: The MagicImage Collection of Hollywood Memorabilia/p>/div>p>What is courage? Is there a difference between courageous acts and acts undertaken because of our basic need to survive? It seems to me that an act which could potentially sacrifice the actor’s security (in person, status, or property) but could potentially produce a benefit to themselves or others is a courageous act. The final ratio of the sacrifice to the possible benefit would determine whether their actions are courage or folly. Though an outcome ultimately beneficial to the actor is not necessary for the act to be courageous./p>h3>What is the first thing you thought of after reading the prompt for this week?/h3>p>“Oh shit.”/p>p>Seriously, this seems like a tougher theme than the previous two. The first two themes were emotions. With a hrefhttp://www.buildtheuniverse.com/week-1-fear-final/>fear/a> and a hrefhttp://www.buildtheuniverse.com/week-2-vigilance-post-mortem/>vigilance/a> I tried to set up situations which would encourage those feelings in the player, but how do you promote a feeling of courage? Courage is a behavior, specifically a behavior that is counter to what we would expect when someone is experiencing fear. So my first thought when I pulled this week’s theme out of the old lunch box was, “How am I going to pull this off?”/p>h3>Can you think of a situation that you’ve been in that made you feel courageous?/h3>p>Not really, no. I don’t always take the path of least resistance, but I don’t think of myself as courageous. I think that if there were any times in my life when I did something courageous, It wasn’t accompanied by a feeling of courage, it was accompanied by a feeling of fear and whatever courageous act I committed simply helped to abate that fear./p>h3>Can you think of any art, movies, literature or music that illustrate the theme?/h3>p>Well, there are plenty of examples in history of courage and the art, films, literature and music that depict or celebrate courageous historical figures. Aside from that I would say that most movies play on courage at least a little bit as most narratives require it from their characters at some point./p>div idattachment_213 stylewidth: 360px classwp-caption alignright>a hrefhttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938.jpg>img loadinglazy decodingasync aria-describedbycaption-attachment-213 class wp-image-213 srchttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938.jpg altWeek 3 - Courage - Design Sketch width350 height350 srcsethttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938.jpg 2448w, http://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938-150x150.jpg 150w, http://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938-300x300.jpg 300w, http://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938-1024x1024.jpg 1024w sizes(max-width: 350px) 100vw, 350px />/a>p idcaption-attachment-213 classwp-caption-text>Added Tuesday, 10:46pm/p>/div>h3>How will you try to illustrate this theme in a video game?/h3>p>I’m still not sure. It’s Tuesday after 9pm as I finish this post and I’ve been thinking of a system where the player has the option of taking a safe path where they are guaranteed points and safety, but they have the option to put themselves in harm’s way to collect tokens of an unknown value. I think I’ll doodle in my notebook for a while and see what I come up with./p>p>a hrefhttp://www.buildtheuniverse.com/week-3-courage-post-mortem/>Read the post-mortem for this courage game and play it here./a>/p> !-- .entry-content -->/div> footer classentry-meta entry-footer> span classcat-links> i classfa fa-folder-open>/i> a hrefhttp://www.buildtheuniverse.com/category/devlog/ relcategory tag>DevLog/a>, a hrefhttp://www.buildtheuniverse.com/category/game-a-week/ relcategory tag>Game a Week/a> /span> span classtags-links> i classfa fa-tags>/i> a hrefhttp://www.buildtheuniverse.com/tag/courage/ reltag>courage/a>, a hrefhttp://www.buildtheuniverse.com/tag/first-pass/ reltag>first-pass/a>, a hrefhttp://www.buildtheuniverse.com/tag/game-a-week/ reltag>game a week/a>, a hrefhttp://www.buildtheuniverse.com/tag/getting-better/ reltag>getting better/a>, a hrefhttp://www.buildtheuniverse.com/tag/week-3/ reltag>week 3/a> /span> !-- .entry-footer -->/footer>!-- #post-206 -->/article> nav idnav-below classclearfix paging-navigation rolenavigation> div classnav-previous>a hrefhttp://www.buildtheuniverse.com/page/2/ >span classmeta-nav>i classfa fa-chevron-left>/i>/span> Previous Articles/a>/div> /nav>!-- #nav-below --> !-- .content-area -->/div> div classcol-md-4 site-sidebar rolecomplementary> aside idtext-3 classwidget widget_text>h3 classwidget-title>Currently Reading/h3> div classtextwidget>a onclick ga(send, event, AmazonLink, Book, Aarseth-Cybertext); hrefhttp://www.amazon.com/gp/product/0801855799/refas_li_qf_sp_asin_il_tl?ieUTF8&camp1789&creative9325&creativeASIN0801855799&linkCodeas2&tagbuiltheuniv-20&linkIdOAVX3YXZBUBQZY43 titleView on Amazon>img stylefloat:left; margin: 5px; srchttps://images-na.ssl-images-amazon.com/images/I/41u-eH03TaL._SL75_.jpg altCybertext: Perspectives on Ergodic Literature/>Cybertext: Perspectives on Ergodic Literaturebr />span stylefont-style: italic;>Espen J. 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hrefhttp://www.amazon.com/gp/product/0262524872/refas_li_qf_sp_asin_il_tl?ieUTF8&camp1789&creative9325&creativeASIN0262524872&linkCodeas2&tagbuiltheuniv-20&linkId2YIQQPJZ5WJBUV2K titleView on Amazon>img stylefloat:left; margin: 5px;width: 56px; srchttps://images-na.ssl-images-amazon.com/images/I/41FBWMEiUML._SL75_.jpg altUnit Operations/>Unit Operations: An Approach to Videogame Criticismbr />span stylefont-style: italic;>Ian Bogost/span>/a>div classclearfix>/div>hr>/hr>a onclickga(send, event, AmazonLink, Book, Bogost-Persuasive); hrefhttp://www.amazon.com/gp/product/0262514885/refas_li_qf_sp_asin_il_tl?ieUTF8&camp1789&creative9325&creativeASIN0262514885&linkCodeas2&tagbuiltheuniv-20&linkIdCYIXARJMM2EB6BOO titleView on Amazon>img stylefloat:left; margin: 5px; srchttps://images-na.ssl-images-amazon.com/images/I/41ylfd53nbL._SL75_.jpg altPersuasive Games: The Expressive Power of Videogames/>Persuasive Games: The Expressive Power of Videogamesbr />span stylefont-style: italic;>Ian Bogost/span>/a>div classclearfix>/div>hr>/hr>a onclickga(send, event, AmazonLink, Book, Huizinga-Homo); hrefhttp://www.amazon.com/gp/product/0807046817/refas_li_qf_sp_asin_il_tl?ieUTF8&camp1789&creative9325&creativeASIN0807046817&linkCodeas2&tagbuiltheuniv-20&linkIdKDIJEYTSRZFAVEAO titleView on Amazon>img stylefloat:left; margin: 5px; srchttps://images-na.ssl-images-amazon.com/images/I/61LnfYlcmiL._SL75_.jpg altHomo Ludens: A Study of the Play-Element in Culture/>Homo Ludens: A Study of the Play-Element in Culturebr />span stylefont-style: italic;>Johan Huizinga/span>/a>div classclearfix>/div>hr>/hr>a onclickga(send, event, AmazonLink, Book, Anthropy-Clark-Vocabulary); hrefhttp://www.amazon.com/gp/product/0321886925/refas_li_qf_sp_asin_il_tl?ieUTF8&camp1789&creative9325&creativeASIN0321886925&linkCodeas2&tagbuiltheuniv-20&linkIdG6NWCX6MZF3N5SXQ titleView on Amazon>img stylefloat:left; margin: 5px; srchttps://images-na.ssl-images-amazon.com/images/I/41-Heu4VfaL._SL75_.jpg altA Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design/>A Game Design Vocabularybr />span stylefont-style: italic;>Anna Anthropy and Naomi Clark/span>/a>div classclearfix>/div>hr>/hr>a onclickga(send, event, AmazonLink, Book, Csikszentmihalyi-Flow); hrefhttp://www.amazon.com/gp/product/0061339202/refas_li_qf_sp_asin_il_tl?ieUTF8&camp1789&creative9325&creativeASIN0061339202&linkCodeas2&tagbuiltheuniv-20&linkIdIGMC3A2JR6BA3BRX titleView on Amazon>img stylefloat:left; margin: 5px; srchttps://images-na.ssl-images-amazon.com/images/I/516WJ7Ru8KL._SL75_.jpg altFlow: The Psychology of Optimal Experience/>Flow: The Psychology of Optimal Experiencebr />span stylefont-style: italic;>Mihaly Csikszentmihalyi/span>/a>div classclearfix>/div>hr>/hr>a onclickga(send, event, AmazonLink, Book, Fullerton-Workshop); hrefhttp://www.amazon.com/gp/product/0240809742/refas_li_qf_sp_asin_il_tl?ieUTF8&camp1789&creative9325&creativeASIN0240809742&linkCodeas2&tagbuiltheuniv-20&linkId5G5JZW6ZFUSDEEXY titleView on Amazon>img stylefloat:left; margin: 5px; srchttps://images-na.ssl-images-amazon.com/images/I/41U-nAffmeL._SL75_.jpg altGame Design Workshop: A Playcentric Approach to Creating Innovative Games/>Game Design Workshopbr />span stylefont-style: italic;>Tracy Fullerton/span>/a>div classclearfix>/div>hr>/hr>a onclickga(send, event, AmazonLink, Book, Swink-Game-Feel); hrefhttp://www.amazon.com/gp/product/0123743281/refas_li_qf_sp_asin_il_tl?ieUTF8&camp1789&creative9325&creativeASIN0123743281&linkCodeas2&tagbuiltheuniv-20&linkId7G7IZ6Q4GO3XBHBT titleView on Amazon>img stylefloat:left; margin: 5px; srchttps://images-na.ssl-images-amazon.com/images/I/41Hw0ZKFcsL._SL75_.jpg altGame Feel: A Game Designers Guide to Virtual Sensation/>Game Feel: A Game Designers Guide to Virtual Sensationbr />span stylefont-style: italic;>Steve Swink/span>/a>div classclearfix>/div>hr>/hr>a onclickga(send, event, AmazonLink, Book, Flanagan-Critical); hrefhttp://www.amazon.com/gp/product/0262518651/refas_li_qf_sp_asin_il_tl?ieUTF8&camp1789&creative9325&creativeASIN0262518651&linkCodeas2&tagbuiltheuniv-20&linkIdWS2NFQZVYC7YZFZY titleView on Amazon>img stylefloat:left; margin: 5px; srchttps://images-na.ssl-images-amazon.com/images/I/41zXdzRHhZL._SL75_.jpg altCritical Play: radical Game Design/>Critical Play: radical Game Designbr />span stylefont-style: italic;>Mary Flanagan/span>/a>div classclearfix>/div>hr>/hr>a onclickga(send, event, AmazonLink, Book, Murray-Hamlet); 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-->/div> header classsite-header rolebanner> div classclearfix container stylebackground-image: url(/wp-content/uploads/2014/08/BTU-bits.jpg); background-size: cover; background-position: center bottom; > div classsite-branding> h1 classsite-title>a hrefhttps://www.buildtheuniverse.com/ relhome>Build the Universe/a>/h1> div classsite-description>Bit by Bit/div> /div> /div> !-- .site-header -->/header> div classsite-main> div classclearfix container> div classrow> div classcol-md-8 content-area rolemain> article idpost-234 classclearfix post-234 post type-post status-publish format-standard hentry category-devlog category-game-a-week tag-calm tag-game-a-week tag-getting-better tag-post-mortem tag-week-5> header classentry-header> h2 classentry-title>a hrefhttps://www.buildtheuniverse.com/week-5-calm-post-mortem/ relbookmark>Week 5 – Calm – Game Design Post-Mortem/a>/h2> div classentry-meta> span classbyline>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://www.buildtheuniverse.com/author/glaxor/>Glaxor/a>/span>/span>span classposted-on>i classfa fa-calendar>/i>a hrefhttps://www.buildtheuniverse.com/week-5-calm-post-mortem/ relbookmark>time classentry-date published datetime2015-09-27T23:28:43-07:00>2015/09/27/time>/a>/span> span classcomments-link> i classfa fa-comments>/i> a hrefhttps://www.buildtheuniverse.com/week-5-calm-post-mortem/#respond>0 Comments/a> /span> !-- .entry-meta -->/div> !-- .entry-header -->/header> div classclearfix entry-content> p>a hrefhttp://buildtheuniverse.com/wp-content/games/week5/week5.html>Play Here/a>/p>h3>What went well? Is the theme well represented?/h3>p>I actually built something this week. I feel that the theme of “calm” is fairly well represented. I worked some very rudimentary enemy AI into the game, which was a first for these projects. I used assets from one of the first Phaser tutorials to build this game./p>h3>What went wrong? Could the game better represent the theme?/h3>p>I built this game within the course of about 3 hours. I originally pulled the theme “The Ones Who Walk Away from Omelas,” which is a theme I’m still excited to build a game for, but I don’t think I’m ready for it yet. I spent most of the week kind of freaking out about what to do and eventually got to the point where I just needed to choose a different theme if I was going to get anything done for this week. The last thing I wanted to do was go another week without actually building anything playable./p>h3>What did you learn?/h3>p>Some themes are harder to scope down than others, but that may be because I already have a pre-conception of what I’d like to build for those themes. It may also be that some of the themes are more complicated than others./p>p>I also learned that a vaguely ‘smart’ AI can be pulled off with some fairly simple code. I hope to explore more complicated versions of NPC AI in the coming weeks. Game design is difficult, limiting myself to week long projects makes it much more so. I’m hoping I can continue to find little things to try out within the course of a week./p>p> /p> !-- .entry-content -->/div> footer classentry-meta entry-footer> span classcat-links> i classfa fa-folder-open>/i> a hrefhttps://www.buildtheuniverse.com/category/devlog/ relcategory tag>DevLog/a>, a hrefhttps://www.buildtheuniverse.com/category/game-a-week/ relcategory tag>Game a Week/a> /span> span classtags-links> i classfa fa-tags>/i> a hrefhttps://www.buildtheuniverse.com/tag/calm/ reltag>calm/a>, a hrefhttps://www.buildtheuniverse.com/tag/game-a-week/ reltag>game a week/a>, a hrefhttps://www.buildtheuniverse.com/tag/getting-better/ reltag>getting better/a>, a hrefhttps://www.buildtheuniverse.com/tag/post-mortem/ reltag>post-mortem/a>, a hrefhttps://www.buildtheuniverse.com/tag/week-5/ reltag>week 5/a> /span> !-- .entry-footer -->/footer>!-- #post-234 -->/article> article idpost-231 classclearfix post-231 post type-post status-publish format-standard hentry category-devlog category-game-a-week tag-failure tag-game-a-week tag-getting-better tag-grief tag-post-mortem tag-week-4> header classentry-header> h2 classentry-title>a hrefhttps://www.buildtheuniverse.com/week-4-grief-post-mortem/ relbookmark>Week 4 – Grief – Post Mortem/a>/h2> div classentry-meta> span classbyline>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://www.buildtheuniverse.com/author/glaxor/>Glaxor/a>/span>/span>span classposted-on>i classfa fa-calendar>/i>a hrefhttps://www.buildtheuniverse.com/week-4-grief-post-mortem/ relbookmark>time classentry-date published datetime2015-09-23T23:50:42-07:00>2015/09/23/time>/a>/span> span classcomments-link> i classfa fa-comments>/i> a hrefhttps://www.buildtheuniverse.com/week-4-grief-post-mortem/#respond>0 Comments/a> /span> !-- .entry-meta -->/div> !-- .entry-header -->/header> div classclearfix entry-content> p>I failed to produce an interactive piece for week 4. The theme was emotionally taxing for me to work with and I avoided it for a good part of the week. When I finally sketched out a design in my notebook I clamped up and stopped working on it, avoiding the whole thing until the deadline had passed./p>h3>a hrefhttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246.jpg>img fetchpriorityhigh decodingasync classwp-image-232 alignleft srchttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246.jpg altVideo Game Design sketch - Grief - Game a week 4 width402 height402 srcsethttps://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246.jpg 2448w, https://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246-150x150.jpg 150w, https://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246-300x300.jpg 300w, https://www.buildtheuniverse.com/wp-content/uploads/2015/09/grief-game-design-sketch-e1443076594246-1024x1024.jpg 1024w sizes(max-width: 402px) 100vw, 402px />/a>What went well? Is the theme well represented?/h3>p>Almost nothing went well. I think if I were to actually make the game I sketched that it could be a good representation of the theme, but that didn’t happen. I have an interesting idea that I might be able to do something with in the future, but maybe not./p>h3>What went wrong?/h3>p>To design for a theme I think it is important to reflect on that theme. Sometimes self-reflection can be paralyzing. I spent a lot of time reflecting, then deflecting, then avoiding./p>p>I also think that the scope of the project I finally came up with was too large for the time I had left to execute within. But then I didn’t really try, so I can’t be sure. I do think that I need more practice in reducing the scope of the games I’m making to fit within the time frame I’ve allotted for these projects./p>h3>What did you learn?/h3>p>Painting can be cerebral, especially the act of designing a painting. Video game design is always cerebral. I can paint when I’m feeling strong emotions, when I can’t necessarily think straight. I can also write in that state, though the style would be something more like a stream of consciousness than prose. The product would feel more primal. But when building video games, if I can’t think, if I can’t reason, I can’t get much to happen on the screen./p>p> /p> !-- .entry-content -->/div> footer classentry-meta entry-footer> span classcat-links> i classfa fa-folder-open>/i> a hrefhttps://www.buildtheuniverse.com/category/devlog/ relcategory tag>DevLog/a>, a hrefhttps://www.buildtheuniverse.com/category/game-a-week/ relcategory tag>Game a Week/a> /span> span classtags-links> i classfa fa-tags>/i> a hrefhttps://www.buildtheuniverse.com/tag/failure/ reltag>failure/a>, a hrefhttps://www.buildtheuniverse.com/tag/game-a-week/ reltag>game a week/a>, a hrefhttps://www.buildtheuniverse.com/tag/getting-better/ reltag>getting better/a>, a hrefhttps://www.buildtheuniverse.com/tag/grief/ reltag>grief/a>, a hrefhttps://www.buildtheuniverse.com/tag/post-mortem/ reltag>post-mortem/a>, a hrefhttps://www.buildtheuniverse.com/tag/week-4/ reltag>week 4/a> /span> !-- .entry-footer -->/footer>!-- #post-231 -->/article> article idpost-224 classclearfix post-224 post type-post status-publish format-standard hentry category-devlog category-game-a-week tag-first-pass tag-game-a-week tag-getting-better tag-grief tag-week-4> header classentry-header> h2 classentry-title>a hrefhttps://www.buildtheuniverse.com/week-4-grief/ relbookmark>Week 4 – Grief/a>/h2> div classentry-meta> span classbyline>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://www.buildtheuniverse.com/author/glaxor/>Glaxor/a>/span>/span>span classposted-on>i classfa fa-calendar>/i>a hrefhttps://www.buildtheuniverse.com/week-4-grief/ relbookmark>time classentry-date published datetime2015-09-14T20:29:39-07:00>2015/09/14/time>/a>/span> span classcomments-link> i classfa fa-comments>/i> a hrefhttps://www.buildtheuniverse.com/week-4-grief/#respond>0 Comments/a> /span> !-- .entry-meta -->/div> !-- .entry-header -->/header> div classclearfix entry-content> h3>a hrefhttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/Plutchik-wheel-grief.png>img decodingasync classwp-image-223 alignleft srchttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/Plutchik-wheel-grief.png altPlutchik wheel grief, sadness, pensiveness width364 height370 srcsethttps://www.buildtheuniverse.com/wp-content/uploads/2015/09/Plutchik-wheel-grief.png 715w, https://www.buildtheuniverse.com/wp-content/uploads/2015/09/Plutchik-wheel-grief-296x300.png 296w sizes(max-width: 364px) 100vw, 364px />/a>What is the first thing you thought of after reading the prompt for this week?/h3>p>Grief is an emotion I haven’t really tried to think about, or that I’ve tried not to think about. It’s difficult to articulate and a very personal thing. I certainly have experienced grief in my life, but I don’t talk to others of my experiences with grief. So I suppose the first thing I thought was that this theme is going to be trouble./p>h3>Can you think of a situation that you’ve been in that made you feel grief?/h3>p>Yes./p>h3>Can you think of any art, movies, literature or music that illustrate the theme?/h3>p>em>About Schmidt/em> and em>The Salton Sea/em> are two films that I feel illustrate a feeling of grief. I Hung My Head by Johnny Cash is a song that I think illustrates grief./p>h3>How will you try to illustrate this theme in a video game?/h3>p>I don’t know. I think I’ll avoid using color, I’ll stick to grayscale. I don’t know if an abstract mechanic will work at all. I think there may need to be more precise representation of objects than I’ve been using in the previous games./p> !-- .entry-content -->/div> footer classentry-meta entry-footer> span classcat-links> i classfa fa-folder-open>/i> a hrefhttps://www.buildtheuniverse.com/category/devlog/ relcategory tag>DevLog/a>, a hrefhttps://www.buildtheuniverse.com/category/game-a-week/ relcategory tag>Game a Week/a> /span> span classtags-links> i classfa fa-tags>/i> a hrefhttps://www.buildtheuniverse.com/tag/first-pass/ reltag>first-pass/a>, a hrefhttps://www.buildtheuniverse.com/tag/game-a-week/ reltag>game a week/a>, a hrefhttps://www.buildtheuniverse.com/tag/getting-better/ reltag>getting better/a>, a hrefhttps://www.buildtheuniverse.com/tag/grief/ reltag>grief/a>, a hrefhttps://www.buildtheuniverse.com/tag/week-4/ reltag>week 4/a> /span> !-- .entry-footer -->/footer>!-- #post-224 -->/article> article idpost-221 classclearfix post-221 post type-post status-publish format-standard hentry category-devlog category-game-a-week tag-courage tag-game-a-week tag-getting-better tag-post-mortem tag-week-3> header classentry-header> h2 classentry-title>a hrefhttps://www.buildtheuniverse.com/week-3-courage-post-mortem/ relbookmark>Week 3 – Courage – Post-mortem/a>/h2> div classentry-meta> span classbyline>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://www.buildtheuniverse.com/author/glaxor/>Glaxor/a>/span>/span>span classposted-on>i classfa fa-calendar>/i>a hrefhttps://www.buildtheuniverse.com/week-3-courage-post-mortem/ relbookmark>time classentry-date published datetime2015-09-13T23:13:03-07:00>2015/09/13/time>/a>/span> span classcomments-link> i classfa fa-comments>/i> a hrefhttps://www.buildtheuniverse.com/week-3-courage-post-mortem/#respond>0 Comments/a> /span> !-- .entry-meta -->/div> !-- .entry-header -->/header> div classclearfix entry-content> p>a hrefhttp://buildtheuniverse.com/wp-content/games/week3/week3.html>PLAY HERE/a>/p>h3>What went well? Is the theme well represented?/h3>p>I essentially got all of the elements I had thought of in the initial design into the game. This past week had been a pretty busy week, especially the weekend when I usually have time for this project. The fact that I actually built the game and was able to post it before midnight Sunday one thing that went well here./p>h3>What went wrong? Could the game better represent the theme?/h3>p>Courage is a tough theme, I think. I had trouble with it pretty much from the start. I’m not sure the game I made this week represents courage very well at all, but I’m also not sure what else I might have done that would be a better representation of the theme./p>p>I didn’t have time for play testing with my family this week, so the version I’ve posted is pretty much the first iteration on the design I came up with toward the beginning of the week. The game is not fun, it’s just a score collector. You can get precisely the score needed to win by taking no risk, or you could get a slightly better score (or possibly lose) if you take risks. But there’s no real incentive to try to do better than the bare minimum. I can see a lot of problems with the design, but improvements are eluding me./p>h3>What did you learn?/h3>p>This week’s project had me think a lot about what I think courage is and I learned that it is complicated. I think to really do the theme justice would require a more complicated game than what I’ve built here. I think there needs to be more of a set up, something for the player to get attached to and be willing to take risks to protect./p> !-- .entry-content -->/div> footer classentry-meta entry-footer> span classcat-links> i classfa fa-folder-open>/i> a hrefhttps://www.buildtheuniverse.com/category/devlog/ relcategory tag>DevLog/a>, a hrefhttps://www.buildtheuniverse.com/category/game-a-week/ relcategory tag>Game a Week/a> /span> span classtags-links> i classfa fa-tags>/i> a hrefhttps://www.buildtheuniverse.com/tag/courage/ reltag>courage/a>, a hrefhttps://www.buildtheuniverse.com/tag/game-a-week/ reltag>game a week/a>, a hrefhttps://www.buildtheuniverse.com/tag/getting-better/ reltag>getting better/a>, a hrefhttps://www.buildtheuniverse.com/tag/post-mortem/ reltag>post-mortem/a>, a hrefhttps://www.buildtheuniverse.com/tag/week-3/ reltag>week 3/a> /span> !-- .entry-footer -->/footer>!-- #post-221 -->/article> article idpost-206 classclearfix post-206 post type-post status-publish format-standard hentry category-devlog category-game-a-week tag-courage tag-first-pass tag-game-a-week tag-getting-better tag-week-3> header classentry-header> h2 classentry-title>a hrefhttps://www.buildtheuniverse.com/week-3-courage/ relbookmark>Week 3 – Courage/a>/h2> div classentry-meta> span classbyline>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://www.buildtheuniverse.com/author/glaxor/>Glaxor/a>/span>/span>span classposted-on>i classfa fa-calendar>/i>a hrefhttps://www.buildtheuniverse.com/week-3-courage/ relbookmark>time classentry-date published datetime2015-09-07T09:44:56-07:00>2015/09/07/time>/a>/span> span classcomments-link> i classfa fa-comments>/i> a hrefhttps://www.buildtheuniverse.com/week-3-courage/#respond>0 Comments/a> /span> !-- .entry-meta -->/div> !-- .entry-header -->/header> div classclearfix entry-content> div idattachment_210 stylewidth: 329px classwp-caption alignleft>a hrefhttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/Medal001.jpg>img decodingasync aria-describedbycaption-attachment-210 classsize-full wp-image-210 srchttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/Medal001.jpg altCowardly Lions Courage Medal from the 1939 film, The Wizard of Oz. width319 height340 srcsethttps://www.buildtheuniverse.com/wp-content/uploads/2015/09/Medal001.jpg 319w, https://www.buildtheuniverse.com/wp-content/uploads/2015/09/Medal001-281x300.jpg 281w sizes(max-width: 319px) 100vw, 319px />/a>p idcaption-attachment-210 classwp-caption-text>Photo attribution: The MagicImage Collection of Hollywood Memorabilia/p>/div>p>What is courage? Is there a difference between courageous acts and acts undertaken because of our basic need to survive? It seems to me that an act which could potentially sacrifice the actor’s security (in person, status, or property) but could potentially produce a benefit to themselves or others is a courageous act. The final ratio of the sacrifice to the possible benefit would determine whether their actions are courage or folly. Though an outcome ultimately beneficial to the actor is not necessary for the act to be courageous./p>h3>What is the first thing you thought of after reading the prompt for this week?/h3>p>“Oh shit.”/p>p>Seriously, this seems like a tougher theme than the previous two. The first two themes were emotions. With a hrefhttp://www.buildtheuniverse.com/week-1-fear-final/>fear/a> and a hrefhttp://www.buildtheuniverse.com/week-2-vigilance-post-mortem/>vigilance/a> I tried to set up situations which would encourage those feelings in the player, but how do you promote a feeling of courage? Courage is a behavior, specifically a behavior that is counter to what we would expect when someone is experiencing fear. So my first thought when I pulled this week’s theme out of the old lunch box was, “How am I going to pull this off?”/p>h3>Can you think of a situation that you’ve been in that made you feel courageous?/h3>p>Not really, no. I don’t always take the path of least resistance, but I don’t think of myself as courageous. I think that if there were any times in my life when I did something courageous, It wasn’t accompanied by a feeling of courage, it was accompanied by a feeling of fear and whatever courageous act I committed simply helped to abate that fear./p>h3>Can you think of any art, movies, literature or music that illustrate the theme?/h3>p>Well, there are plenty of examples in history of courage and the art, films, literature and music that depict or celebrate courageous historical figures. Aside from that I would say that most movies play on courage at least a little bit as most narratives require it from their characters at some point./p>div idattachment_213 stylewidth: 360px classwp-caption alignright>a hrefhttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938.jpg>img loadinglazy decodingasync aria-describedbycaption-attachment-213 class wp-image-213 srchttp://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938.jpg altWeek 3 - Courage - Design Sketch width350 height350 srcsethttps://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938.jpg 2448w, https://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938-150x150.jpg 150w, https://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938-300x300.jpg 300w, https://www.buildtheuniverse.com/wp-content/uploads/2015/09/courage-design-sketch-e1441777470938-1024x1024.jpg 1024w sizes(max-width: 350px) 100vw, 350px />/a>p idcaption-attachment-213 classwp-caption-text>Added Tuesday, 10:46pm/p>/div>h3>How will you try to illustrate this theme in a video game?/h3>p>I’m still not sure. It’s Tuesday after 9pm as I finish this post and I’ve been thinking of a system where the player has the option of taking a safe path where they are guaranteed points and safety, but they have the option to put themselves in harm’s way to collect tokens of an unknown value. I think I’ll doodle in my notebook for a while and see what I come up with./p>p>a hrefhttp://www.buildtheuniverse.com/week-3-courage-post-mortem/>Read the post-mortem for this courage game and play it here./a>/p> !-- .entry-content -->/div> footer classentry-meta entry-footer> span classcat-links> i classfa fa-folder-open>/i> a hrefhttps://www.buildtheuniverse.com/category/devlog/ relcategory tag>DevLog/a>, a hrefhttps://www.buildtheuniverse.com/category/game-a-week/ relcategory tag>Game a Week/a> /span> span classtags-links> i classfa fa-tags>/i> a hrefhttps://www.buildtheuniverse.com/tag/courage/ reltag>courage/a>, a hrefhttps://www.buildtheuniverse.com/tag/first-pass/ reltag>first-pass/a>, a hrefhttps://www.buildtheuniverse.com/tag/game-a-week/ reltag>game a week/a>, a hrefhttps://www.buildtheuniverse.com/tag/getting-better/ reltag>getting better/a>, a hrefhttps://www.buildtheuniverse.com/tag/week-3/ reltag>week 3/a> /span> !-- .entry-footer -->/footer>!-- #post-206 -->/article> nav idnav-below classclearfix paging-navigation rolenavigation> div classnav-previous>a hrefhttps://www.buildtheuniverse.com/page/2/ >span classmeta-nav>i classfa fa-chevron-left>/i>/span> Previous Articles/a>/div> /nav>!-- #nav-below --> !-- .content-area -->/div> div classcol-md-4 site-sidebar rolecomplementary> aside idtext-3 classwidget widget_text>h3 classwidget-title>Currently Reading/h3> div classtextwidget>a onclick ga(send, event, AmazonLink, Book, Aarseth-Cybertext); hrefhttp://www.amazon.com/gp/product/0801855799/refas_li_qf_sp_asin_il_tl?ieUTF8&camp1789&creative9325&creativeASIN0801855799&linkCodeas2&tagbuiltheuniv-20&linkIdOAVX3YXZBUBQZY43 titleView on Amazon>img stylefloat:left; margin: 5px; srchttps://images-na.ssl-images-amazon.com/images/I/41u-eH03TaL._SL75_.jpg altCybertext: Perspectives on Ergodic Literature/>Cybertext: Perspectives on Ergodic Literaturebr />span stylefont-style: italic;>Espen J. 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