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Domain > www.bugsalad.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2025-01-12
172.104.131.233
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyDate: Mon, 25 Nov 2024 20:48:31 GMTServer: Apache/2.4.41 (Ubuntu)Location: https://www.bugsalad.com/Content-Length: 315Content-Type: text/html; charsetiso-8859-1 !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN>html>head>title>301 Moved Permanently/title>/head>body>h1>Moved Permanently/h1>p>The document has moved a hrefhttps://www.bugsalad.com/>here/a>./p>hr>address>Apache/2.4.41 (Ubuntu) Server at www.bugsalad.com Port 80/address>/body>/html>
Port 443
HTTP/1.1 200 OKDate: Mon, 25 Nov 2024 20:48:32 GMTServer: Apache/2.4.41 (Ubuntu)Last-Modified: Tue, 22 Mar 2022 07:04:18 GMTETag: e27-5dac938b69fbaAccept-Ranges: bytesContent-Length: 3623Vary: Accept- !DOCTYPE html>html>head>link relcanonical hrefhttp://bugsalad.com//>link relicon hreffavicon.ico typeimage/ico/>link relstylesheet hrefcss/style.css typetext/css/>!--if lt IE 8>link relstylesheet hrefcss/patch_ie567.css typetext/css/>!endif-->!--if IE 8>link relstylesheet hrefcss/patch_ie8.css typetext/css/>!endif-->script srccss/sidekick.js typetext/javascript>/script>title>Bug Salad/title>script> (function(i,s,o,g,r,a,m){iGoogleAnalyticsObjectr;irir||function(){ (ir.qir.q||).push(arguments)},ir.l1*new Date();as.createElement(o), ms.getElementsByTagName(o)0;a.async1;a.srcg;m.parentNode.insertBefore(a,m) })(window,document,script,https://www.google-analytics.com/analytics.js,ga); ga(create, UA-24217445-1, auto); ga(send, pageview);/script>script typetext/javascript srcwip/third-party/gl-matrix-min.js> // mat4 // vec3 // toRadians/script>script typetext/javascript srcwip/js/chunkArray.js> // loadChunks // getChunk/script>script idvertexShader_0 typex-shader/x-vertex> precision mediump float; attribute vec3 vertexPosition; attribute vec3 vertexNormal; attribute vec2 vertexTxCoord; uniform mat4 pMatrix; uniform mat4 mvMatrix; uniform mat3 nMatrix; uniform float lightIntensity; uniform vec3 lightDirection; uniform vec4 objectColor; uniform vec3 ambientColor; varying float vLight; varying vec4 vObjColor; varying vec3 vAmbColor; varying vec2 vTxCoord; void main(void) { gl_Position pMatrix * mvMatrix * vec4(vertexPosition, 1.0); vLight lightIntensity * max(0.0, dot(nMatrix * vertexNormal, lightDirection)); vObjColor objectColor; vAmbColor ambientColor; vTxCoord vertexTxCoord; }/script>script idfragmentShader_0 typex-shader/x-fragment> precision mediump float; uniform sampler2D texSampler; varying float vLight; varying vec4 vObjColor; varying vec3 vAmbColor; varying vec2 vTxCoord; void main(void) { vec3 texColor texture2D(texSampler, vTxCoord).rgb; gl_FragColor vec4(vAmbColor + texColor * vObjColor.rgb * vLight, vObjColor.a); }/script>scri
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