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Domain > www.5etv.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2024-12-29
211.149.187.123
(
ClassC
)
Port 80
HTTP/1.1 200 OKContent-Length: 9157Content-Type: text/htmlContent-Location: http://www.5etv.com/index.htmLast-Modified: Fri, 27 Aug 2021 06:35:44 GMTAccept-Ranges: bytesETag: 41f075c3d9bd71:2be5Server !DOCTYPE html>html langen >head> meta charsetUTF-8> title>云平台系统登陆/title> link relstylesheet hrefnormalize.min.css>link relstylesheet hrefstyle.css>script srcprefixfree.min.js>/script>/head>body>!-- partial:index.partial.html -->canvas idsakura>/canvas>div styledisplay:none classbtnbg>button typebutton onclicktoggleAnimation(this)>Stop/button>/div>!-- sakura shader -->script idsakura_point_vsh typex-shader/x_vertex>uniform mat4 uProjection;uniform mat4 uModelview;uniform vec3 uResolution;uniform vec3 uOffset;uniform vec3 uDOF; //x:focus distance, y:focus radius, z:max radiusuniform vec3 uFade; //x:start distance, y:half distance, z:near fade startattribute vec3 aPosition;attribute vec3 aEuler;attribute vec2 aMisc; //x:size, y:fadevarying vec3 pposition;varying float psize;varying float palpha;varying float pdist;//varying mat3 rotMat;varying vec3 normX;varying vec3 normY;varying vec3 normZ;varying vec3 normal;varying float diffuse;varying float specular;varying float rstop;varying float distancefade;void main(void) { // Projection is based on vertical angle vec4 pos uModelview * vec4(aPosition + uOffset, 1.0); gl_Position uProjection * pos; gl_PointSize aMisc.x * uProjection11 / -pos.z * uResolution.y * 0.5; pposition pos.xyz; psize aMisc.x; pdist length(pos.xyz); palpha smoothstep(0.0, 1.0, (pdist - 0.1) / uFade.z); vec3 elrsn sin(aEuler); vec3 elrcs cos(aEuler); mat3 rotx mat3( 1.0, 0.0, 0.0, 0.0, elrcs.x, elrsn.x, 0.0, -elrsn.x, elrcs.x ); mat3 roty mat3( elrcs.y, 0.0, -elrsn.y, 0.0, 1.0, 0.0, elrsn.y, 0.0, elrcs.y ); mat3 rotz mat3( elrcs.z, elrsn.z, 0.0, -elrsn.z, elrcs.z, 0.0, 0.0, 0.0, 1.0 ); mat3 rotmat rotx * roty * rotz; normal rotmat2; mat3 trrotm mat3( rotmat00, rotmat10, rotmat20, rotmat01, rotmat11, rotmat21, rotmat02, rotmat12, rotmat22 ); normX trrotm0; normY trrotm1; normZ trrotm2; const vec3
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