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Domain > wrenchlaboratories.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2024-07-07
3.161.4.15
(
ClassC
)
2026-02-26
3.175.34.49
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: CloudFrontDate: Thu, 26 Feb 2026 03:14:23 GMTContent-Type: text/htmlContent-Length: 167Connection: keep-aliveLocation: https://wrenchlaboratories.com/X-Cache: Redirect from cloudfrontVia: 1.1 71bf492f0f2662e8c099c2b20c7f4b4e.cloudfront.net (CloudFront)X-Amz-Cf-Pop: HIO52-P3X-Amz-Cf-Id: J3W0NhNLrpY51Jhk4kDOtSzs_MEhXYPRartWPNjHsebcWvp2F1i-AA html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>CloudFront/center>/body>/html>
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 6035Connection: keep-aliveDate: Thu, 26 Feb 2026 03:14:24 GMTLast-Modified: Mon, 07 Jul 2025 18:57:20 GMTx-amz-version-id: TcthIdPbRZvlpnjrWts3k3uzbf10rXKCETag: 6d90c8a2d4c1210470bb8f694ffe5ff6Server: AmazonS3X-Cache: Miss from cloudfrontVia: 1.1 188e4222daf42f54b9492a395b60fb00.cloudfront.net (CloudFront)X-Amz-Cf-Pop: HIO52-P3X-Amz-Cf-Id: 4aSjdrLDBlBsc9odGR8x2BzChjGKNU7-qiS9d5Ag7Ibwoq2shWnUGw html>head>title>Wrench Laboratories/title>link relicon typeimage/x-icon hrefwrench_favicon.png>link relstylesheet hrefhttps://fonts.googleapis.com/css2?familyOverpass Mono>link relstylesheet hrefhttps://fonts.googleapis.com/css2?familyCoda>style>font { color:#c6b7ae; font-family:Coda; font-size:15px; }.logo img { margin-bottom: 15px; }.menu { display:flex; flex-flow:row wrap; width:60%; max-height: 80px; justify-content:space-between; gap:20px; align-items:center; min-width:630px; }.menu a { color:#f9e1bd; font-family:Coda; text-decoration:none; font-size:22px; letter-spacing:0px; }.menu img { height:18px; }.ver { color:#bc8650; font-family:Overpass Mono; font-size:17px; letter-spacing:-2px; height:19px; }.news { width:60%; min-width:630px; }.news p { display:flex; flex-row:row; justify-content:justify; gap:12px; align-items:center; text-align:justify; }.foot { color:#c6b7ae; width:60%; text-align:justify; font-size:14px; font-style:italic; min-width:630px; opacity:0.65; }.foot a { color:#f9e1bd; font-family:Coda; text-decoration:none; letter-spacing:0px; }.toggle-div { display: none; }.show { display: block; color:#c6b7ae; font-family:Coda; font-size:14px; width:60%; min-width:630px; justify-content:justify; gap:12px; align-items:center; text-align:justify; }.show a { color:#f9e1bd; font-family:Coda; text-decoration:none; letter-spacing:0px; font-size:15px; }/style> script> function statementdiv() { var div document.getElementById(statementdiv); div.classList.toggle(show); // Toggle the show class on the div } /script>/head>body bgcolor#171510>center>div classlogo>img src wrenchlogo_2024_siteheader.png>/img>/div>font size3>div classmenu>a href>img srcstm.png>/img> Diode City/a>a href>img srcstm.png>/img> SeedScape/a>a href>img srcstm.png>/img> Blasted Fortress/a>a href>Merchandise/a>/div>div classnews>p>span classver>25.07.07A/span>Wrench Laboratories fully supports the pro-consumer Stop Killing Games initiative. Do not give up! Also, work continues on our projects./p>p>span classver>24.01.18A/span>Most browsers were trying to view the site using HTTPS, which failed. Weve identified the issue and solved it. Added a team contact e-mail to the page footer below. Happy new year!/p>p>span classver>23.08.14A/span>Very minor aesthetic alterations. Added an important statement to footer./p>p>span classver>22.10.26A/span>Menu internals modernized and improved to be adaptable. News section has been modernized as well./p>p>span classver>22.09.25A/span>Favicon added. Visuals updated for readability. Versioning introduced. Footer updated. Menu updated./p>p>span classver>22.09.01A/span>This is the official site for game development studio Wrench Laboratories. It is currently unfinished. In the future, our games can be found under our developer name on the Steam store./p>/div>div classfoot>p>This site is simple for efficiency. Updates are version-dated notes (year.month.day.iteration). No bloat, telemetry, or tracking added to site code. It almost certainly will not appear perfectly in certain configurations. Designed to be seen and experienced on a PC. Feel free to a hrefmailto:jasonb@wrenchlaboratories.com>contact the lead developer/a> at any time; I read every e-mail I receive./p>p>Wrench Laboratories is an independent auteur game development studio dealing in raw visions, experimentation, and adoption of better technology. We are oriented around a relationship between creator and consumer that is not compromised by outside interests. Doing things the right way in a time where bad behavior is rewarded is difficult, but not insurmountable. See a href# onclickstatementdiv(); return false;>our statement/a>./p>/div>div idstatementdiv classtoggle-div>p>Wrench Laboratories is a pro-consumer game development studio; we buy and play video games just as often as you do. The following list outlines many practices that we will b>not/b> participate in as we find them to be in poor taste and hostile./p>list>li>b>No draconian DRM/b>. No install limits or online-required single player. No kill switches that disable a game after its release. Any human vs. human multiplayer in any game we create will i>always/i> be developed with difficulty-adjustable bot support so that it can be enjoyed to its fullest extent offline. All online-enabled multiplayer games will support direct connections for easy LAN or internet play./li>li>b>No predatory monetization/b>. Under no circumstances will we ever develop a game in which it is possible for the player to spend an exorbitant amount of real-world money. All products are clearly defined and purchased once. All games are intended as b>feature-complete/b> on release, and additions will be full expansions for a reasonable price. Minor extras and cosmetics are i>unlockable/i> - for free - from inside the game itself via gameplay./li>li>b>No price gouging/b>. Dont be mislead; game development tools are getting i>cheaper/i>. Much of what youve heard about development getting more expensive is self-imposed to justify infinite corporate growth to serve stock markets, not to satisfy players. As far as were concerned, there is no excuse to charge $70 for a game. To keep it simple, we adhere to the a hrefhttps://fineleatherjackets.net/monkeyinflation target_blank>Monkey Island rule/a>./li>li>b>No paid exclusivity/b>. We will not accept payment, incentive, or deals to release a game exclusive to one storefront. We only choose to exclude stores if we cannot justify the time required to maintain a game on that storefront, it did not accept our submission, or we believe the store experience is subpar./li>/list>/div>/font>/center>/body>/html>
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