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Domain > webworks4art.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2011-07-29
216.170.112.3
(
ClassC
)
2025-01-22
208.180.77.175
(
ClassC
)
Port 80
HTTP/1.1 200 OKDate: Wed, 22 Jan 2025 22:30:48 GMTServer: ApacheLast-Modified: Mon, 28 Mar 2016 14:38:19 GMTAccept-Ranges: bytesContent-Length: 12492Content-Type: text/html !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN http://www.w3.org/TR/html4/loose.dtd>html>head>meta http-equivContent-Type contenttext/html; charsetiso-8859-1 />meta nameKeywords contentweb sites, web design, web designer, HTML, clean & simple>meta nameDescription contentWeb Design by Steven Barisof. Barisof Designs. Santa Cruz, California>meta nameAuthor contentSteven Barisof>meta nameCopyright content©2005 Steven Barisof>title>WebWorks4Art | Home Page | Website Design/title>meta NAMErating CONTENTGeneral> meta NAMErevisit-after CONTENT15 days> meta NAMEROBOTS CONTENTALL>link hrefbody.css relstylesheet typetext/css>script typetext/javascript LANGUAGEJavaScript>!--!--function MM_reloadPage(init) { //reloads the window if Nav4 resized if (inittrue) with (navigator) {if ((appNameNetscape)&&(parseInt(appVersion)4)) { document.MM_pgWinnerWidth; document.MM_pgHinnerHeight; onresizeMM_reloadPage; }} else if (innerWidth!document.MM_pgW || innerHeight!document.MM_pgH) location.reload();}MM_reloadPage(true);// -->function MM_timelinePlay(tmLnName, myID) { //v1.2 //Copyright 1998, 1999, 2000, 2001, 2002, 2003, 2004 Macromedia, Inc. All rights reserved. var i,j,tmLn,props,keyFrm,sprite,numKeyFr,firstKeyFr,propNum,theObj,firstTimefalse; if (document.MM_Time null) MM_initTimelines(); //if *very* 1st time tmLn document.MM_TimetmLnName; if (myID null) { myID ++tmLn.ID; firstTimetrue;}//if new call, incr ID if (myID tmLn.ID) { //if Im newest setTimeout(MM_timelinePlay(+tmLnName+,+myID+),tmLn.delay); fNew ++tmLn.curFrame; for (i0; itmLn.length; i++) { sprite tmLni; if (sprite.charAt(0) s) { if (sprite.obj) { numKeyFr sprite.keyFrames.length; firstKeyFr sprite.keyFrames0; if (fNew > firstKeyFr && fNew sprite.keyFramesnumKeyFr-1) {//in range keyFrm1; for (j0; jsprite.values.length; j++) { props sprite.valuesj; if (numKeyFr ! props.length) { if (props.prop2 null) sprite.objprops.prop
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