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Domain > valcotech.co.za
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2019-01-14
41.185.13.53
(
ClassC
)
2025-01-14
102.133.231.118
(
ClassC
)
Port 80
HTTP/1.1 200 OKContent-Type: text/htmlLast-Modified: Mon, 27 Nov 2023 09:36:21 GMTAccept-Ranges: bytesETag: a26c282e1521da1:0Server: Microsoft-IIS/10.0X-Powered-By: ASP.NETDate: Fri, 18 Oct 2024 19:56 !DOCTYPE html>html langen> head> meta charsetUTF-8> meta nameviewport contentwidthdevice-width, initial-scale1.0> meta http-equivX-UA-Compatible contentieedge> link relstylesheet hrefstyle.css> /head> style> body { font-family: Tahoma, sans-serif; } canvas { background: #FFF; position: fixed; } /style> body> canvas idcanvas stylez-index: -1;> /canvas> div styletext-align: center; padding-top: 15%> img srclogo_small.png altLogo/> /div> div styletext-align: center;> h1>This website is currently under construction/h1> /div> div styletext-align: center; margin-top : -15px> h3>We will be back shortly! Thank you for your patience/h3> /div> div styletext-align: center;> h3>Should you require any assistance, kindly contact us at: info@valcotech.co.za/h3> /div> /body> script> var canvas document.getElementById(canvas), ctx canvas.getContext(2d); canvas.width window.innerWidth; canvas.height window.innerHeight; var stars , // Array that contains the stars FPS 60, // Frames per second x 100, // Number of stars mouse { x: 0, y: 0 }; // mouse location // Push stars to array for (var i 0; i x; i++) { stars.push({ x: Math.random() * canvas.width, y: Math.random() * canvas.height, radius: Math.random() * 1 + 1, vx: Math.floor(Math.random() * 50) - 25, vy: Math.floor(Math.random() * 50) - 25 }); } // Draw the scene function draw() { ctx.clearRect(0,0,canvas.width,canvas.height); ctx.globalCompositeOperation lighter; for (var i 0, x stars.length; i x; i++) { var s starsi; ctx.fillStyle #green; ctx.beginPath(); ctx.arc(s.x, s.y, s.radius, 0, 2 * Math.PI); ctx.fill(); ctx.fillStyle green; ctx.stroke(); } ctx.beginPath(); for (var i 0, x stars.length; i x; i++) { var starI starsi; ctx.moveTo(starI.x,starI.y); if(distance(mouse, starI) 150) ctx.lineTo(mouse.x, mouse.y); for (var j 0, x stars.length; j x; j++) { var starII starsj; if(distance(starI, sta
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