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Domain > unitedvrar.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2020-08-18
13.225.214.29
(
ClassC
)
2020-08-18
13.225.214.73
(
ClassC
)
2020-12-07
13.32.192.105
(
ClassC
)
2023-12-11
108.138.246.2
(
ClassC
)
2024-07-06
18.161.6.20
(
ClassC
)
2025-04-05
18.161.6.22
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: CloudFrontDate: Mon, 11 Dec 2023 17:41:26 GMTContent-Type: text/htmlContent-Length: 167Connection: keep-aliveLocation: https://unitedvrar.com/X-Cache: Redirect fr html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>CloudFront/center>/body>/html>
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 3779Connection: keep-aliveDate: Mon, 11 Dec 2023 17:41:27 GMTLast-Modified: Wed, 04 Dec 2019 19:13:07 GMTETag: 4bba437693bc0eb7d551cf3545a5b1b8Ser !DOCTYPE html>html> script srcScripts/aframe.min.js>/script> script srcScripts/aframe-ar.js>/script> script srcScripts/aframe-extras.loaders.min.js>/script> script srcScripts/component-PauseOnTrackingLoss.js>/script> body stylemargin : 0px; overflow: hidden;> !-- For the scene, the options specified in renderer helped to address z-fighting issues in the scene shadow autoUpdate was set to false so that it could be manually triggered at a slower rate to save on processing power, but as shadows were removed this is no longer an issue. Leaving it off should have no effect. arjs is required for the ar aspect of the project to work, the options specified remove debugging ui that is on by default and trackingMethod hopefully helps improve tracking fidelity. vr-mode-ui by default displays a button on the screen to enter Aframes vr mode, not necessary for this ar project. --> a-scene rendererlogarithmicDepthBuffer: true; colorManagement: true; sortObjects: true; embedded shadowautoUpdate: false; arjssourceType: webcam; debugUIEnabled:false; trackingMethod: best; vr-mode-uienabled: false > !-- a-assets preloads models for dispaly later, the id is required to map the asset to the entity that presents it in the scene --> a-assets idassetsList> a-asset-item idtargetBaseScene srcModels/scn_HolidayAR_Animation.gltf> /a-asset-item> a-asset-item idtargetSnow srcModels/scn_HolidayAR_Animation_Snowflakes.gltf> /a-asset-item> /a-assets> !-- The marker determines what pattern or barcode is used to display the contents the pause-on-tracking-lost attribute adds the behavior defined in component-PauseOnTrackingLoss. This is what updates the time scale on each child entity when tracking is lost and found, ensuring the user does not miss any of the animation. One thing to note is the url that points to the tracking .patt file. When trouble shooting many guides stated that in order to use a cust
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