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2010-10-23
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2024-10-22
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HTTP/1.1 200 OKDate: Tue, 22 Oct 2024 01:43:25 GMTServer: ApacheUpgrade: h2Connection: UpgradeAccept-Ranges: bytesCache-Control: max-age600Expires: Tue, 22 Oct 2024 01:53:25 GMTVary: Accept-Encoding,User-AgentContent-Length: 54801Content-Type: text/html !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01//EN http://www.w3.org/TR/html4/strict.dtd>html> head> title> Legacy of Kain: The Lost Worlds /title> meta namedescription contentA catalogue of the things that might have been.> meta namekeywords contentgame, version, material, Soul, versions, deleted, Added, Reaver, Posted, video, build, article, content, games, discussed, information, builds, areas, additional, data> link relstylesheet typetext/css href/CSS/style.css> script typetext/javascript src/Javascript/TitleImages.js> /script> script typetext/javascript src/Javascript/Icons.js> /script> script typetext/javascript> globalIconTableIcon-CurrentPage /Images/Icon-Home-140.JPG; /script> script typetext/javascript src/Javascript/SharedFunctions.js> /script> /head> body onLoadjavascript: MainPageLoad()> div idMainPageTitle> img nameMainPageTitleImage src/Images/TLW-Logo.JPG width700 height200 alt Legacy of Kain: The Lost Worlds > /div> div idMainPageBodySection> p classBreadCrumbs> Home /p> p classQuoteText> Time fades even legend... /p> p classQuoteSource> - Kain, describing the Soul Reaver /p> div classspacer> /div> p classArticleContent> Every great story is pared down from a larger concept. The reasons vary, but the result is the same - a catalogue of the things that might have been. /p> p classArticleContent> This website is dedicated to preserving the deleted and altered material from the Legacy of Kain series of videogames. It is also a repository for the tools that are necessary to explore the remains of those Lost Worlds. /p> p classArticleContent> Because of the nature of the material discussed here, there are frequent plot spoilers for all of the games in the series. Even sections about earlier games in the series may give away the secrets of the later episodes. /p> table classUpdate> col width700> tr> td classTitle> span classTitleText> Soul Spiral Update /span> /td> /tr> tr> td classBody> p classUpdateContent> Ive had to delay other updates to this site for a variety of reasons, but last week a previously-unknown prototype of a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> from 1999-04-14 was revealed. Thank you to justz00t for finding and saving this piece of the deleted content puzzle! /p> p classUpdateContent> Ive released a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a> version 1.17, which handles that prototype, as well as the 2001-07-17 alpha build of a href/SR2/index.html onMouseOverjavascript: SwitchIcon(SR2,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver 2/a> that was discovered and made available by Project Deluge last year. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2022-03-14 @ 08:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> More maps, continued /span> /td> /tr> tr> td classBody> p classUpdateContent> Added high-quality maps for the 1999-06-10, 1999,06-18, 1999-06-28, 1999-07-02, and 1999-07-14 prototypes of i>a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>/i> to the a href/SR1/World_Map_Evolution.html onMouseOverjavascript: SwitchIcon(SR1,World_Map_Evolution) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>World Map Evolution/a> page, as well as a map of the PAL release build. /p> p classUpdateContent> Fixed the a href/Software/Soul_Reaver_PC_Texture_Utility.html onMouseOverjavascript: SwitchIcon(Software,Soul_Reaver_PC_Texture_Utility) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver PC Texture Utility/a> to include version 2.4 like it was supposed to back in May. /p> p classUpdateContent> Corrected the text of a few i>a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>/i> articles that slipped through the cracks in May. Began adding screenshots and video links to the same set of articles. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2020-08-09 @ 18:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> More maps, a few other fixes /span> /td> /tr> tr> td classBody> p classUpdateContent> Added brand-new, high-quality maps for the 1999-01-23, 1999-02-04, 1999-05-12, and 1999-06-01 prototypes of i>a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>/i> to the a href/SR1/World_Map_Evolution.html onMouseOverjavascript: SwitchIcon(SR1,World_Map_Evolution) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>World Map Evolution/a> page. Im in the process of creating those for every known build of the game. /p> p classUpdateContent> Fixed a few formatting problems, and added a prerequisite pack to the a href/Software/ModelEx.html onMouseOverjavascript: SwitchIcon(Software,ModelEx) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>ModelEx/a> and a href/Software/Soul_Reaver_to_Blender_Conversion_Toolchain.html onMouseOverjavascript: SwitchIcon(Software,Soul_Reaver_to_Blender_Conversion_Toolchain) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver to Blender Conversion Toolchain/a> pages that youll need to run those tools. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2020-05-12 @ 23:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> The most extensive revelation of deleted i>Soul Reaver/i> material ever /span> /td> /tr> tr> td classBody> p classUpdateContent> Six months ago, I promised that in 2020, wed be revealing more deleted i>a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>/i> content than had ever been uncovered in the past. Now, see what my friends and I have brought you. /p> p classUpdateContent> Ive just published these brand-new videos to YouTube. Youll be able to download them here in about a week. Ill be adding content here between now and then as well - there are lots of additional screenshots and other material to be posted, but Im out of time for now. /p> ul> li>a hrefhttps://youtu.be/5QSI8QhigRg>Alpha Build Reveal Trailer/a>/li> li>a hrefhttps://youtu.be/RLGL3daEoqg>Turels Clan Territory/a>/li> li>a hrefhttps://youtu.be/ImeLMJLrw9Y>The Priestess and the Undercity/a>/li> li>a hrefhttps://youtu.be/J-AFqRfTJoY>Deleted Forges, Reavers, and the Spirit Glyph/a>/li> li>a hrefhttps://youtu.be/6UZMdhTLXNM>World Map Evolution/a>/li> li>a hrefhttps://youtu.be/DcZfXxyYhKA>Kains Mountain Retreat/a>/li> li>a hrefhttps://youtu.be/kmDDT88chJM>Silenced Cathedral - Deleted Sections/a>/li> li>a hrefhttps://youtu.be/49OtSnbsOus>An Early Version of the Sanctuary of the Clans/a>/li> li>a hrefhttps://youtu.be/tg6O1TWwFHk>Possession/a>/li> /ul> p classUpdateContent> You can also download some nice, high-resolution images of several different versions of the world map on the a href/SR1/World_Map_Evolution.html onMouseOverjavascript: SwitchIcon(SR1,World_Map_Evolution) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>World Map Evolution/a> page. Im in the process of creating those for every known build of the game. /p> p classUpdateContent> Everyone involved in this effort has brought something different to the table today. /p> p classUpdateContent> a hrefhttps://www.youtube.com/channel/UCN62XWV4ULNXI9LrPiqcnJA>Raina Audron/a> and a hrefhttps://www.youtube.com/user/kevinchatmajo>Kevin Chatmajo/a> have extensive video coverage of different aspects of the prototypes than what youll find here, as well as recreations of deleted cinematics. /p> p classUpdateContent> From Kevin specifically, see a hrefhttps://www.youtube.com/watch?vwsx8TwmZgXI>Soul Reaver: The Lost World (Contenido Eliminado)/a>, a hrefhttps://youtu.be/08rF1ZRvaQg>Soul Reaver - Priestess Animations (Deleted Content)/a>, and a hrefhttps://youtu.be/FrhKJR8B1IY>Soul Reaver: Turel Animations (Deleted Content)/a>. /p> p classUpdateContent> a hrefhttps://legacyofkain.fandom.com/wiki/Legacy_of_Kain_Wiki>The Legacy of Kain Wiki/a> and a hrefhttps://github.com/TheSerioliOfNosgoth>The Serioli of Nosgoth/a> have historical and technical coverage. Weve also been given a new tool for building Crystal Dynamics bigfiles (a href/Software/Asunder_No_More.html onMouseOverjavascript: SwitchIcon(Software,Asunder_No_More) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Asunder No More/a>, a tool for converting files between versions of the game (a href/Software/Recombobulator.html onMouseOverjavascript: SwitchIcon(Software,Recombobulator) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Recombobulator/a>), and updated versions of a href/Software/Only_Skin_Deep.html onMouseOverjavascript: SwitchIcon(Software,Only_Skin_Deep) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Only Skin Deep/a> and the a href/Software/Soul_Reaver_PC_Texture_Utility.html onMouseOverjavascript: SwitchIcon(Software,Soul_Reaver_PC_Texture_Utility) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver PC Texture Utility/a>. /p> p classUpdateContent> It was a very long road getting here. Thank you to: /p> ul> li>Gh0stBlade/li> li>Kevin Chatmajo/li> li>Raina Audron/li> li>AesirHod/li> li>Aevum/li> li>Bazielim/li> li>Mama Robotnik/li> li>Eoghan Driver/li> li>Cut Into Fourteen Pieces/li> li>Amy Hennig/li> li>Daniel Cabuco/li> li>Seth Carus/li> li>Darklore / The Gaming Intelligence Agency/li> li>Andrew Vestal and Chris Johnston / GameSpot/li> li>Chris Slate / PSM/li> li>Peter Kwon/li> li>Everyone Who Helped Make Soul Reaver/li> /ul> p classUpdateContent> Some of those people made their contribution years or decades ago, but without any of them, theres a good chance this never would have happened. Thank you all. /p> p classUpdateContent> Much of the material Ive introduced was created with the help of a custom toolchain that converts i>Soul Reaver/i> object and terrain models for use in Blender. That toolchain is far from finished, but its now available at a href/Software/Soul_Reaver_to_Blender_Conversion_Toolchain.html onMouseOverjavascript: SwitchIcon(Software,Soul_Reaver_to_Blender_Conversion_Toolchain) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver to Blender Conversion Toolchain/a>. Youll need the newest release of a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a> as well, and may benefit from the hacked version of a href/Software/ModelEx.html onMouseOverjavascript: SwitchIcon(Software,ModelEx) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>ModelEx/a> that I made to go along with it. I also realized I never actually released the a href/Software/Crystal_Dynamics_Hash_Generator.html onMouseOverjavascript: SwitchIcon(Software,Crystal_Dynamics_Hash_Generator) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Crystal Dynamics Hash Generator/a>, so thats available now too. /p> p classUpdateContent> Finally, I added a few different 1080P wallpaper images to the a href/AboutTLW/The_History_of_The_Lost_Worlds.html onMouseOverjavascript: SwitchIcon(AboutTLW,The_History_of_The_Lost_Worlds) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The History of The Lost Worlds/a> article. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2020-05-11 @ 17:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> Preview of Soul Reaver deleted content, various other updates /span> /td> /tr> tr> td classBody> p classUpdateContent> In 2020, The Lost Worlds will be presenting the largest revelation of deleted a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> content in gaming history. If you havent already, a hrefhttps://www.youtube.com/watch?vaALarJayOWE>check out the preview trailer over on YouTube/a>. /p> p classUpdateContent> Im also announcing a href/Software/The_Great_Bigfile_Hunt.html onMouseOverjavascript: SwitchIcon(Software,The_Great_Bigfile_Hunt) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Great Bigfile Hunt/a>, which is a concerted effort to make sure all of the data files from games supported by a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a> are documented properly. Please dig out your old Crystal Dynamics discs and give the new version of a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a> a try with them. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2019-11-24 @ 20:30 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> This Dust Remembers What It Once Was, and Contact Page Woes /span> /td> /tr> tr> td classBody> p classUpdateContent> a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> turns 20 this month. Happy birthday to my favourite videogame :). /p> p classUpdateContent> Last night I released an alpha 2 version of a hrefhttps://www.beneaththewaves.net/Software/This_Dust_Remembers_What_It_Once_Was.html>This Dust Remembers What It Once Was (a reverse-engineering toolchain for PlayStation games) over at my personal website/a>. It was originally written just to support decompiling various prototype versions of a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> using a hrefhttps://www.ghidra-sre.org/>the NSAa amazing tool Ghidra/a>, but it should work to some extent with any PlayStation title, and if you have a build that includes the PsyQ .SYM file for the binary, youll typically get back a pretty amazing reconstruction of the source code from Ghidra. /p> p classUpdateContent> Ill be working on some new material based on the ability to decompile a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>, but its most likely going to take awhile. If you have reverse-engineering experience and would like to be involved, please get in touch. /p> p classUpdateContent> Speaking of which, I recently discovered that my hosting provider had basically broken the ability of my a href/Contact/index.html onMouseOverjavascript: SwitchIcon(Contact,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Contact/a> page to reliably send emails to me, and theyre not interested in fixing it. If youve tried to send me a message via that page in the last 6-12 months, theres a good chance I never saw it. As a workaround until I find a new provider, please use the social media contact information on the a href/Contact/index.html onMouseOverjavascript: SwitchIcon(Contact,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Contact/a> page and I can send you my personal email address that way if necessary. /p> p classUpdateContent> Weve still got more fun stuff in store from those prototypes as well. More on that later. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2019-08-14 @ 08:10 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> New Material, Part 3 /span> /td> /tr> tr> td classBody> p classUpdateContent> Here is another batch of content related to the ongoing series of updates covering material from prerelease versions of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> and a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>. /p> ul> li>Added a video of the a href/BO1/Deleted_Town_and_Encampment.html onMouseOverjavascript: SwitchIcon(BO1,Deleted_Town_and_Encampment) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Deleted Town and Encampment/a> in the 12 July, 1996 build of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a>./li> li>Added a fairly lengthy video of the a href/BO1/Original_Avernus_City.html onMouseOverjavascript: SwitchIcon(BO1,Original_Avernus_City) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Original Avernus City/a>, from the same build./li> li>Updated a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a> with hashes for the recently-discovered prerelease version of i>Gex 3/i> from 1998-12-30, as well as the ability to recognize several additional bigfiles./li> /ul> p classUpdateContent> There are fewer additions by number in this update, but only because Im trying to get them posted more frequently than once per month. I still have an enomrous amount of material to share. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2018-12-30 @ 21:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> New Material, Part 2 /span> /td> /tr> tr> td classBody> p classUpdateContent> Today, Im happy to present part 2 of the ongoing series of updates focusing on content recently recovered from the prerelease builds of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> and a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>. /p> ul> li>Added a video of the entire a href/BO1/Original_Repel_Dungeon.html onMouseOverjavascript: SwitchIcon(BO1,Original_Repel_Dungeon) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Original Repel Dungeon/a>, including use of the earlier version of that spell./li> li>Added an article for the a href/BO1/Deleted_Dungeon_M51_S00_and_S00.html onMouseOverjavascript: SwitchIcon(BO1,Deleted_Dungeon_M51_S00_and_S00) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Deleted Dungeon (M51, S00 and S00)/a>, including a video walkthrough./li> li>Added a page with the extremely limited information available regarding a a href/BO1/Deleted_Town_with_a_Well.html onMouseOverjavascript: SwitchIcon(BO1,Deleted_Town_with_a_Well) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Deleted Town with a Well/a>, including the video sent to me by a hrefhttp://kultcds.com/>Hallfiry/a> which disclosed its existence in an early version of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a>. li>Added a href/AboutTLW/Andrew_Fradley.html onMouseOverjavascript: SwitchIcon(AboutTLW,Andrew_Fradley) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Andrew Fradley/a>s image of the movie6 room to the a href/SR1/Movie_Rooms.html onMouseOverjavascript: SwitchIcon(SR1,Movie_Rooms) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Movie Rooms/a> article. Thank you, Andrew!/li> li>Added a link to a hrefhttps://verokster.blogspot.com/2018/05/legacy-of-kain-blood-omen-gl-wrapper.html>Veroks outstanding GL wrapper for i>Blood Omen/i>/a> to the a href/HowTo/Running_Blood_Omen_on_Newer_Versions_of_Windows.html onMouseOverjavascript: SwitchIcon(HowTo,Running_Blood_Omen_on_Newer_Versions_of_Windows) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Running Blood Omen on Newer Versions of Windows/a> article, which is a much better option than any of the other instructions I had previously./li> li>Added a link to a hrefhttps://japanese-cake.livejournal.com/15587.html>japanese_cakes debug menu patch for the Dreamcast version of i>Soul Reaver/i>/a> to a href/SR1/The_Debug_Menu.html onMouseOverjavascript: SwitchIcon(SR1,The_Debug_Menu) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Debug Menu/a> article for a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>./li> li>Added the source of the other pieces of music to a href/BO1/Placeholder_Cinematic_Music.html onMouseOverjavascript: SwitchIcon(BO1,Placeholder_Cinematic_Music) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Placeholder Cinematic Music/a> - Basil Poledouris score for i>Conan the Barbarian/i>. Thanks to Nicholas Mills, Kain Leonhart, Ardeth Silvereni, and Kevin McAleavy for catching this. Please let me know if I missed your name - a number of people sent me this information./li> li>Corrected build dates in the i>Blood Omen/i> a href/BO1/Alpha_and_Beta_Versions.html onMouseOverjavascript: SwitchIcon(BO1,Alpha_and_Beta_Versions) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alpha and Beta Versions/a> and i>Soul Reaver/i> a href/SR1/Alpha_and_Beta_Versions.html onMouseOverjavascript: SwitchIcon(SR1,Alpha_and_Beta_Versions) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alpha and Beta Versions/a> list. Thanks a hrefhttp://kultcds.com/>Hallfiry/a>!/li> li>Created a hrefhttps://www.youtube.com/channel/UC2anlnhJCRczxWGbmk9Udfg>a YouTube channel/a> so that fans can stream videos created for this site./a> /ul> p classUpdateContent> There is still much more to come :). At this point, Id estimate that perhaps 25% of the deleted material from the alpha and beta versions of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> has been covered, and I have some additional material for a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2018-12-23 @ 21:40 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> Extensive New Material /span> /td> /tr> tr> td classBody> p classUpdateContent> Im very happy to announce the addition of a huge amount of new information to the site, as well as several other key fan sites. /p> p classUpdateContent> This year, a small group of fans (including myself) were able to obtain multiple prerelease builds of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> and a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>, some with significant differences versus the released versions of those games. Many of these builds were acquired from a hrefhttps://www.youtube.com/user/Gh0stBlade/videos>Gh0stBlade/a>, who you may know from his posting of videos of alpha builds of a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> on YouTube some years ago. Others were obtained from multiple sources who would rather remain anonymous, but we are all extremely grateful to everyone involved. This was a truly worldwide effort, and hopefully its not over yet. If you are in possession of a prerelease build of a game in the series which you are interested in selling or donating, please get in touch with me using the a href/Contact/index.html onMouseOverjavascript: SwitchIcon(Contact,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Contact/a> form. In particular, we are still offering US$1000 each for the alpha builds of a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> from January and February 1999, or for alpha builds of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> from early June 1996 or prior. /p> p classUpdateContent> a hrefhttp://theancientsden.blogspot.com/>The Ancients Den/a> and a hrefhttp://legacyofkain.wikia.com/>The Legacy of Kain Wiki/a> have extensive additional coverage of this newly-uncovered material, so please check out those sites as well. /p> p classUpdateContent> a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> reached the 21st anniversary of its release last month. Appropriately enough, the prerelease versions of that game contain so much deleted material that it will be weeks or months before Ive fully detailed it. I was genuinely surprised to discover how significantly that game had changed even in the five months before it was released. /p> p classUpdateContent> For a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a>, the new coverage begins at a high level with a href/BO1/Alternate_World_Maps.html onMouseOverjavascript: SwitchIcon(BO1,Alternate_World_Maps) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alternate World Maps/a>, and a href/BO1/Alpha_and_Beta_Versions.html onMouseOverjavascript: SwitchIcon(BO1,Alpha_and_Beta_Versions) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alpha and Beta Versions/a>, including evidence of the original a href/BO1/Open-World_Design.html onMouseOverjavascript: SwitchIcon(BO1,Open-World_Design) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Open-World Design/a>. /p> p classUpdateContent> One of the most exciting initial discoveries was a playable version of a href/BO1/The_Chess_Match.html onMouseOverjavascript: SwitchIcon(BO1,The_Chess_Match) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Chess Match/a>, which is now documented in video form in that article. This is probably the most well-known example of material which was removed from the game before release. However, it is now also known that this was one of the smallest changes to the game. /p> ul> li>The total number of map sections in the game in early June, 1996 was 942. By the time the game was released, there were only 585 - over 1/3 fewer. While some of this reduction took place across the game as a whole, at least three five major areas were deleted. Three of these areas appear to each have been larger than any one area in the final version of the game, and the other two were roughly the size of major areas such as Maleks bastion and Voradors mansion. These broad changes are discussed in a href/BO1/Alternate_World_Maps.html onMouseOverjavascript: SwitchIcon(BO1,Alternate_World_Maps) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alternate World Maps/a>, and a href/BO1/Alpha_and_Beta_Versions.html onMouseOverjavascript: SwitchIcon(BO1,Alpha_and_Beta_Versions) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alpha and Beta Versions/a>./li> li>Extensive partial and complete deleted areas have been discovered, as well as early versions of known areas. I have documented these so far: ul> li>Three a href/BO1/Additional_Crypt_Dungeons.html onMouseOverjavascript: SwitchIcon(BO1,Additional_Crypt_Dungeons) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Additional Crypt Dungeons/a> early in the game./li> li>Multiple a href/BO1/Deleted_Outposts.html onMouseOverjavascript: SwitchIcon(BO1,Deleted_Outposts) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Deleted Outposts/a> present in the overworld./li> li>A a href/BO1/Deleted_Town_and_Encampment.html onMouseOverjavascript: SwitchIcon(BO1,Deleted_Town_and_Encampment) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Deleted Town and Encampment/a> near the middle of the world map./li> li>A much larger tunnel beneath Willendorf, as discussed in a href/BO1/Extended_Willendorf_Tunnel.html onMouseOverjavascript: SwitchIcon(BO1,Extended_Willendorf_Tunnel) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Extended Willendorf Tunnel/a>/li> li>The a href/BO1/Force_Shield_and_Magic_Absorb_Dungeon.html onMouseOverjavascript: SwitchIcon(BO1,Force_Shield_and_Magic_Absorb_Dungeon) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Force Shield and Magic Absorb Dungeon/a>, which was later repurposed into the version of the Repel spell dungeon included in the final version of the game./li> li>The a href/BO1/Original_Repel_Dungeon.html onMouseOverjavascript: SwitchIcon(BO1,Original_Repel_Dungeon) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Original Repel Dungeon/a>, which is entirely different than the reworked a href/BO1/Force_Shield_and_Magic_Absorb_Dungeon.html onMouseOverjavascript: SwitchIcon(BO1,Force_Shield_and_Magic_Absorb_Dungeon) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Force Shield and Magic Absorb Dungeon/a>./li> li>An early version of the city of Avernus, which is very different from its appearance in the final game. This is detailed in a href/BO1/Original_Avernus_City.html onMouseOverjavascript: SwitchIcon(BO1,Original_Avernus_City) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Original Avernus City/a>./li> li>Evidence of a a href/BO1/Frozen_Town_or_City.html onMouseOverjavascript: SwitchIcon(BO1,Frozen_Town_or_City) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Frozen Town or City/a>./li> /ul> /li> li>Two previously-unknown deleted spells (a href/BO1/Force_Shield.html onMouseOverjavascript: SwitchIcon(BO1,Force_Shield) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Force Shield/a> and a href/BO1/Magic_Absorb.html onMouseOverjavascript: SwitchIcon(BO1,Magic_Absorb) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Magic Absorb/a>) have been revealed./li> li>Earlier versions of the game featured a a href/BO1/Five-Tier_Magic_Meter.html onMouseOverjavascript: SwitchIcon(BO1,Five-Tier_Magic_Meter) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Five-Tier Magic Meter/a>./li> li>The dialogue originally discussed in a href/BO1/A_Traitor_in_The_Circle.html onMouseOverjavascript: SwitchIcon(BO1,A_Traitor_in_The_Circle) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>A Traitor in The Circle/a> has been recovered in its original form, and is now included in that article./li> li>An a href/BO1/Alternate_Malek_Boss_Battle.html onMouseOverjavascript: SwitchIcon(BO1,Alternate_Malek_Boss_Battle) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alternate Malek Boss Battle/a> has been documented in video form./li> li>Fourteen cinematics with temporary/placeholder music have been obtained, and are available in the a href/BO1/Placeholder_Cinematic_Music.html onMouseOverjavascript: SwitchIcon(BO1,Placeholder_Cinematic_Music) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Placeholder Cinematic Music/a> article. li>A surprising amount of evidence suggests that a href/BO1/William_the_Just_and_King_Ottmar.html onMouseOverjavascript: SwitchIcon(BO1,William_the_Just_and_King_Ottmar) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>William the Just and King Ottmar/a> may have originally been the same character, which would have significant implications as to the later parts of the game./li> li>A variety of less-conclusive information has been obtained: ul> li>a href/BO1/Lupo_the_Butcher.html onMouseOverjavascript: SwitchIcon(BO1,Lupo_the_Butcher) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Lupo the Butcher/a> appears to have been located in or near Nupraptors keep./li> li>Several homes in Stahlberg have dead Nemesis soldiers inside, as discussed in a href/BO1/The_Stahlberg_Resistance.html onMouseOverjavascript: SwitchIcon(BO1,The_Stahlberg_Resistance) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Stahlberg Resistance/a>./li> li>At least one additional cave had a demon statue over the entrance, similar to the Flay Spirit Forge in the final version of the game. This is discussed in a href/BO1/Mysterious_Statues.html onMouseOverjavascript: SwitchIcon(BO1,Mysterious_Statues) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Mysterious Statues/a>./li> /ul> /li> /ul> p classUpdateContent> Even though I dont have as much information about a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> to disclose today, Im at least as excited about presenting the following newly-discovered content as I am for the a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> material: /p> ul> li>Two of the a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> builds contained the areas which were used to create the Chronoplast vision videos, as discussed in a href/SR1/Movie_Rooms.html onMouseOverjavascript: SwitchIcon(SR1,Movie_Rooms) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Movie Rooms/a>. This has provided the first detailed views ever of the areas believed to represent parts of a href/SR1/The_Mountain_Retreat.html onMouseOverjavascript: SwitchIcon(SR1,The_Mountain_Retreat) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Mountain Retreat/a> and a href/SR1/The_Pinnacle_of_The_Silenced_Cathedral.html onMouseOverjavascript: SwitchIcon(SR1,The_Pinnacle_of_The_Silenced_Cathedral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Pinnacle of The Silenced Cathedral/a>, as well as the location of a href/SR1/The_Death_of_Ariel.html onMouseOverjavascript: SwitchIcon(SR1,The_Death_of_Ariel) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Death of Ariel/a>./li> li>Multiple early versions of the Chronoplast visions have been recovered. These are available in video form in a href/SR1/Early_Chronoplast_Videos.html onMouseOverjavascript: SwitchIcon(SR1,Early_Chronoplast_Videos) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Early Chronoplast Videos/a>./li> li>Known information about a href/SR1/Alpha_and_Beta_Versions.html onMouseOverjavascript: SwitchIcon(SR1,Alpha_and_Beta_Versions) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alpha and Beta Versions/a> has been documented./li> /ul> p classUpdateContent> Finally, Ive added artwork and screenshots for a href/SR2/index.html onMouseOverjavascript: SwitchIcon(SR2,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver 2/a> and a href/BO2/index.html onMouseOverjavascript: SwitchIcon(BO2,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen 2/a> from the a href/LoKSeries/Eidos_E3_2001_Digital_Press_Kit.html onMouseOverjavascript: SwitchIcon(LoKSeries,Eidos_E3_2001_Digital_Press_Kit) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Eidos E3 2001 Digital Press Kit/a>, which I obtained earlier this year. /p> p classUpdateContent> Again, please keep an eye on this space. Im already aware of numerous additional material from these versions of both games, and just need to document it properly. There is a lot more to come. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2018-12-01 @ 10:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> More Soul Spiral updates /span> /td> /tr> tr> td classBody> p classUpdateContent> One more update to a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a>. This one includes a large volume of filename-lookup data related to a href/SR2/index.html onMouseOverjavascript: SwitchIcon(SR2,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver 2/a>: /p> ul> li>I realized Id never added any data for the Japanese PlayStation 2 release of a href/SR2/index.html onMouseOverjavascript: SwitchIcon(SR2,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver 2/a>, or the PC demo of the same game. This has been corrected, with a nearly-complete set of filename-lookup data for both./li> li>In the process of figuring out those filenames, I was able to discover quite a few for the NTSC and PAL releases of that game which were previously unknown, and added those./li> li>I also corrected some bad data which had been introduced in version 1.8. This caused a lot of the dialogue files for that game to not be named correctly on export./li> li>I made some addition progress on the filename-lookup data for a href/Defiance/index.html onMouseOverjavascript: SwitchIcon(Defiance,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Defiance/a>./li> li>I added additional filename-lookup data for some less-common versions of several games./li> /ul> p classUpdateContent> This is probably going to be the last Soul Spiral update for at least a few weeks. My next big goal with it is to rewrite some of the low-level code which is making it difficult to support games based on engines other than Gex. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2018-10-08 @ 18:00 /span> /td> /tr> /table> div classspacer> /div> p classRelatedArticles> Archived Update Posts: a href/2002.html onMouseOverjavascript: SwitchIcon(Home,2002) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2002/a> | a href/2003.html onMouseOverjavascript: SwitchIcon(Home,2003) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2003/a> | a href/2004.html onMouseOverjavascript: SwitchIcon(Home,2004) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2004/a> | a href/2005.html onMouseOverjavascript: SwitchIcon(Home,2005) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2005/a> | a href/2006.html onMouseOverjavascript: SwitchIcon(Home,2006) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2006/a> | a href/2007.html onMouseOverjavascript: SwitchIcon(Home,2007) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2007/a> | a href/2008.html onMouseOverjavascript: SwitchIcon(Home,2008) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2008/a> | a href/2009.html onMouseOverjavascript: SwitchIcon(Home,2009) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2009/a> | a href/2010.html onMouseOverjavascript: SwitchIcon(Home,2010) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2010/a> | a href/2011.html onMouseOverjavascript: SwitchIcon(Home,2011) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2011/a> | a href/2012.html onMouseOverjavascript: SwitchIcon(Home,2012) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2012/a> | a href/2013.html onMouseOverjavascript: SwitchIcon(Home,2013) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2013/a> | a href/2014.html onMouseOverjavascript: SwitchIcon(Home,2014) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2014/a> | a href/2018.html onMouseOverjavascript: SwitchIcon(Home,2018) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2018/a> | a href/2019.html onMouseOverjavascript: SwitchIcon(Home,2019) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2019/a> | a href/2020.html onMouseOverjavascript: SwitchIcon(Home,2020) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2020/a> | a href/2022.html onMouseOverjavascript: SwitchIcon(Home,2022) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2022/a> /p> div classspacer> /div> p classFooter> Last updated: 29 September 2013 /p> p classFooter> span classAnswerText idanswer_JSDisabled> You have Javascript disabled in your browser. This website will look nicer if you turn it back on. /span> /p> p classFooter> The Legacy of Kain series and related material (including images and sound files) is the property of a hrefhttp://www.square-enix.com/>Square Enix/a> (formerly a hrefhttp://www.eidosinteractive.com/>Eidos Interactive Ltd/a>). The Lost Worlds is an independent, not-for-profit fan site. All content created for this site is Copyright 2002-2019 a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a> except where noted as being provided by another author. /p> p classFooter> a href/AboutTLW/Privacy_Policy.html onMouseOverjavascript: SwitchIcon(AboutTLW,Privacy_Policy) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Privacy Policy/a> - a href/AboutTLW/Download_Policy.html onMouseOverjavascript: SwitchIcon(AboutTLW,Download_Policy) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Download Policy/a> /p>/div>div idNavBlade> table classNavBlade> tr classNavBladeButton> td classNavBladeButton> img src/Images/NB-Top.jpg width198 height168 alt> a href/index.html onMouseOverjavascript: SwitchNBImage(Home,true) onMouseOutjavascript: SwitchNBImage(Home,false)> img nameNB-btn_Home src/Images/NB-Home-Off.jpg width198 height18 alt Home > /a> a href/BO1/index.html 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HTTP/1.1 200 OKDate: Tue, 22 Oct 2024 01:43:25 GMTServer: ApacheUpgrade: h2Connection: UpgradeAccept-Ranges: bytesCache-Control: max-age600Expires: Tue, 22 Oct 2024 01:53:25 GMTVary: Accept-Encoding,User-AgentContent-Length: 54801Content-Type: text/html !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01//EN http://www.w3.org/TR/html4/strict.dtd>html> head> title> Legacy of Kain: The Lost Worlds /title> meta namedescription contentA catalogue of the things that might have been.> meta namekeywords contentgame, version, material, Soul, versions, deleted, Added, Reaver, Posted, video, build, article, content, games, discussed, information, builds, areas, additional, data> link relstylesheet typetext/css href/CSS/style.css> script typetext/javascript src/Javascript/TitleImages.js> /script> script typetext/javascript src/Javascript/Icons.js> /script> script typetext/javascript> globalIconTableIcon-CurrentPage /Images/Icon-Home-140.JPG; /script> script typetext/javascript src/Javascript/SharedFunctions.js> /script> /head> body onLoadjavascript: MainPageLoad()> div idMainPageTitle> img nameMainPageTitleImage src/Images/TLW-Logo.JPG width700 height200 alt Legacy of Kain: The Lost Worlds > /div> div idMainPageBodySection> p classBreadCrumbs> Home /p> p classQuoteText> Time fades even legend... /p> p classQuoteSource> - Kain, describing the Soul Reaver /p> div classspacer> /div> p classArticleContent> Every great story is pared down from a larger concept. The reasons vary, but the result is the same - a catalogue of the things that might have been. /p> p classArticleContent> This website is dedicated to preserving the deleted and altered material from the Legacy of Kain series of videogames. It is also a repository for the tools that are necessary to explore the remains of those Lost Worlds. /p> p classArticleContent> Because of the nature of the material discussed here, there are frequent plot spoilers for all of the games in the series. Even sections about earlier games in the series may give away the secrets of the later episodes. /p> table classUpdate> col width700> tr> td classTitle> span classTitleText> Soul Spiral Update /span> /td> /tr> tr> td classBody> p classUpdateContent> Ive had to delay other updates to this site for a variety of reasons, but last week a previously-unknown prototype of a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> from 1999-04-14 was revealed. Thank you to justz00t for finding and saving this piece of the deleted content puzzle! /p> p classUpdateContent> Ive released a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a> version 1.17, which handles that prototype, as well as the 2001-07-17 alpha build of a href/SR2/index.html onMouseOverjavascript: SwitchIcon(SR2,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver 2/a> that was discovered and made available by Project Deluge last year. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2022-03-14 @ 08:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> More maps, continued /span> /td> /tr> tr> td classBody> p classUpdateContent> Added high-quality maps for the 1999-06-10, 1999,06-18, 1999-06-28, 1999-07-02, and 1999-07-14 prototypes of i>a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>/i> to the a href/SR1/World_Map_Evolution.html onMouseOverjavascript: SwitchIcon(SR1,World_Map_Evolution) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>World Map Evolution/a> page, as well as a map of the PAL release build. /p> p classUpdateContent> Fixed the a href/Software/Soul_Reaver_PC_Texture_Utility.html onMouseOverjavascript: SwitchIcon(Software,Soul_Reaver_PC_Texture_Utility) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver PC Texture Utility/a> to include version 2.4 like it was supposed to back in May. /p> p classUpdateContent> Corrected the text of a few i>a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>/i> articles that slipped through the cracks in May. Began adding screenshots and video links to the same set of articles. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2020-08-09 @ 18:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> More maps, a few other fixes /span> /td> /tr> tr> td classBody> p classUpdateContent> Added brand-new, high-quality maps for the 1999-01-23, 1999-02-04, 1999-05-12, and 1999-06-01 prototypes of i>a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>/i> to the a href/SR1/World_Map_Evolution.html onMouseOverjavascript: SwitchIcon(SR1,World_Map_Evolution) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>World Map Evolution/a> page. Im in the process of creating those for every known build of the game. /p> p classUpdateContent> Fixed a few formatting problems, and added a prerequisite pack to the a href/Software/ModelEx.html onMouseOverjavascript: SwitchIcon(Software,ModelEx) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>ModelEx/a> and a href/Software/Soul_Reaver_to_Blender_Conversion_Toolchain.html onMouseOverjavascript: SwitchIcon(Software,Soul_Reaver_to_Blender_Conversion_Toolchain) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver to Blender Conversion Toolchain/a> pages that youll need to run those tools. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2020-05-12 @ 23:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> The most extensive revelation of deleted i>Soul Reaver/i> material ever /span> /td> /tr> tr> td classBody> p classUpdateContent> Six months ago, I promised that in 2020, wed be revealing more deleted i>a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>/i> content than had ever been uncovered in the past. Now, see what my friends and I have brought you. /p> p classUpdateContent> Ive just published these brand-new videos to YouTube. Youll be able to download them here in about a week. Ill be adding content here between now and then as well - there are lots of additional screenshots and other material to be posted, but Im out of time for now. /p> ul> li>a hrefhttps://youtu.be/5QSI8QhigRg>Alpha Build Reveal Trailer/a>/li> li>a hrefhttps://youtu.be/RLGL3daEoqg>Turels Clan Territory/a>/li> li>a hrefhttps://youtu.be/ImeLMJLrw9Y>The Priestess and the Undercity/a>/li> li>a hrefhttps://youtu.be/J-AFqRfTJoY>Deleted Forges, Reavers, and the Spirit Glyph/a>/li> li>a hrefhttps://youtu.be/6UZMdhTLXNM>World Map Evolution/a>/li> li>a hrefhttps://youtu.be/DcZfXxyYhKA>Kains Mountain Retreat/a>/li> li>a hrefhttps://youtu.be/kmDDT88chJM>Silenced Cathedral - Deleted Sections/a>/li> li>a hrefhttps://youtu.be/49OtSnbsOus>An Early Version of the Sanctuary of the Clans/a>/li> li>a hrefhttps://youtu.be/tg6O1TWwFHk>Possession/a>/li> /ul> p classUpdateContent> You can also download some nice, high-resolution images of several different versions of the world map on the a href/SR1/World_Map_Evolution.html onMouseOverjavascript: SwitchIcon(SR1,World_Map_Evolution) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>World Map Evolution/a> page. Im in the process of creating those for every known build of the game. /p> p classUpdateContent> Everyone involved in this effort has brought something different to the table today. /p> p classUpdateContent> a hrefhttps://www.youtube.com/channel/UCN62XWV4ULNXI9LrPiqcnJA>Raina Audron/a> and a hrefhttps://www.youtube.com/user/kevinchatmajo>Kevin Chatmajo/a> have extensive video coverage of different aspects of the prototypes than what youll find here, as well as recreations of deleted cinematics. /p> p classUpdateContent> From Kevin specifically, see a hrefhttps://www.youtube.com/watch?vwsx8TwmZgXI>Soul Reaver: The Lost World (Contenido Eliminado)/a>, a hrefhttps://youtu.be/08rF1ZRvaQg>Soul Reaver - Priestess Animations (Deleted Content)/a>, and a hrefhttps://youtu.be/FrhKJR8B1IY>Soul Reaver: Turel Animations (Deleted Content)/a>. /p> p classUpdateContent> a hrefhttps://legacyofkain.fandom.com/wiki/Legacy_of_Kain_Wiki>The Legacy of Kain Wiki/a> and a hrefhttps://github.com/TheSerioliOfNosgoth>The Serioli of Nosgoth/a> have historical and technical coverage. Weve also been given a new tool for building Crystal Dynamics bigfiles (a href/Software/Asunder_No_More.html onMouseOverjavascript: SwitchIcon(Software,Asunder_No_More) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Asunder No More/a>, a tool for converting files between versions of the game (a href/Software/Recombobulator.html onMouseOverjavascript: SwitchIcon(Software,Recombobulator) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Recombobulator/a>), and updated versions of a href/Software/Only_Skin_Deep.html onMouseOverjavascript: SwitchIcon(Software,Only_Skin_Deep) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Only Skin Deep/a> and the a href/Software/Soul_Reaver_PC_Texture_Utility.html onMouseOverjavascript: SwitchIcon(Software,Soul_Reaver_PC_Texture_Utility) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver PC Texture Utility/a>. /p> p classUpdateContent> It was a very long road getting here. Thank you to: /p> ul> li>Gh0stBlade/li> li>Kevin Chatmajo/li> li>Raina Audron/li> li>AesirHod/li> li>Aevum/li> li>Bazielim/li> li>Mama Robotnik/li> li>Eoghan Driver/li> li>Cut Into Fourteen Pieces/li> li>Amy Hennig/li> li>Daniel Cabuco/li> li>Seth Carus/li> li>Darklore / The Gaming Intelligence Agency/li> li>Andrew Vestal and Chris Johnston / GameSpot/li> li>Chris Slate / PSM/li> li>Peter Kwon/li> li>Everyone Who Helped Make Soul Reaver/li> /ul> p classUpdateContent> Some of those people made their contribution years or decades ago, but without any of them, theres a good chance this never would have happened. Thank you all. /p> p classUpdateContent> Much of the material Ive introduced was created with the help of a custom toolchain that converts i>Soul Reaver/i> object and terrain models for use in Blender. That toolchain is far from finished, but its now available at a href/Software/Soul_Reaver_to_Blender_Conversion_Toolchain.html onMouseOverjavascript: SwitchIcon(Software,Soul_Reaver_to_Blender_Conversion_Toolchain) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver to Blender Conversion Toolchain/a>. Youll need the newest release of a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a> as well, and may benefit from the hacked version of a href/Software/ModelEx.html onMouseOverjavascript: SwitchIcon(Software,ModelEx) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>ModelEx/a> that I made to go along with it. I also realized I never actually released the a href/Software/Crystal_Dynamics_Hash_Generator.html onMouseOverjavascript: SwitchIcon(Software,Crystal_Dynamics_Hash_Generator) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Crystal Dynamics Hash Generator/a>, so thats available now too. /p> p classUpdateContent> Finally, I added a few different 1080P wallpaper images to the a href/AboutTLW/The_History_of_The_Lost_Worlds.html onMouseOverjavascript: SwitchIcon(AboutTLW,The_History_of_The_Lost_Worlds) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The History of The Lost Worlds/a> article. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2020-05-11 @ 17:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> Preview of Soul Reaver deleted content, various other updates /span> /td> /tr> tr> td classBody> p classUpdateContent> In 2020, The Lost Worlds will be presenting the largest revelation of deleted a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> content in gaming history. If you havent already, a hrefhttps://www.youtube.com/watch?vaALarJayOWE>check out the preview trailer over on YouTube/a>. /p> p classUpdateContent> Im also announcing a href/Software/The_Great_Bigfile_Hunt.html onMouseOverjavascript: SwitchIcon(Software,The_Great_Bigfile_Hunt) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Great Bigfile Hunt/a>, which is a concerted effort to make sure all of the data files from games supported by a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a> are documented properly. Please dig out your old Crystal Dynamics discs and give the new version of a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a> a try with them. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2019-11-24 @ 20:30 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> This Dust Remembers What It Once Was, and Contact Page Woes /span> /td> /tr> tr> td classBody> p classUpdateContent> a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> turns 20 this month. Happy birthday to my favourite videogame :). /p> p classUpdateContent> Last night I released an alpha 2 version of a hrefhttps://www.beneaththewaves.net/Software/This_Dust_Remembers_What_It_Once_Was.html>This Dust Remembers What It Once Was (a reverse-engineering toolchain for PlayStation games) over at my personal website/a>. It was originally written just to support decompiling various prototype versions of a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> using a hrefhttps://www.ghidra-sre.org/>the NSAa amazing tool Ghidra/a>, but it should work to some extent with any PlayStation title, and if you have a build that includes the PsyQ .SYM file for the binary, youll typically get back a pretty amazing reconstruction of the source code from Ghidra. /p> p classUpdateContent> Ill be working on some new material based on the ability to decompile a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>, but its most likely going to take awhile. If you have reverse-engineering experience and would like to be involved, please get in touch. /p> p classUpdateContent> Speaking of which, I recently discovered that my hosting provider had basically broken the ability of my a href/Contact/index.html onMouseOverjavascript: SwitchIcon(Contact,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Contact/a> page to reliably send emails to me, and theyre not interested in fixing it. If youve tried to send me a message via that page in the last 6-12 months, theres a good chance I never saw it. As a workaround until I find a new provider, please use the social media contact information on the a href/Contact/index.html onMouseOverjavascript: SwitchIcon(Contact,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Contact/a> page and I can send you my personal email address that way if necessary. /p> p classUpdateContent> Weve still got more fun stuff in store from those prototypes as well. More on that later. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2019-08-14 @ 08:10 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> New Material, Part 3 /span> /td> /tr> tr> td classBody> p classUpdateContent> Here is another batch of content related to the ongoing series of updates covering material from prerelease versions of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> and a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>. /p> ul> li>Added a video of the a href/BO1/Deleted_Town_and_Encampment.html onMouseOverjavascript: SwitchIcon(BO1,Deleted_Town_and_Encampment) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Deleted Town and Encampment/a> in the 12 July, 1996 build of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a>./li> li>Added a fairly lengthy video of the a href/BO1/Original_Avernus_City.html onMouseOverjavascript: SwitchIcon(BO1,Original_Avernus_City) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Original Avernus City/a>, from the same build./li> li>Updated a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a> with hashes for the recently-discovered prerelease version of i>Gex 3/i> from 1998-12-30, as well as the ability to recognize several additional bigfiles./li> /ul> p classUpdateContent> There are fewer additions by number in this update, but only because Im trying to get them posted more frequently than once per month. I still have an enomrous amount of material to share. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2018-12-30 @ 21:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> New Material, Part 2 /span> /td> /tr> tr> td classBody> p classUpdateContent> Today, Im happy to present part 2 of the ongoing series of updates focusing on content recently recovered from the prerelease builds of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> and a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>. /p> ul> li>Added a video of the entire a href/BO1/Original_Repel_Dungeon.html onMouseOverjavascript: SwitchIcon(BO1,Original_Repel_Dungeon) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Original Repel Dungeon/a>, including use of the earlier version of that spell./li> li>Added an article for the a href/BO1/Deleted_Dungeon_M51_S00_and_S00.html onMouseOverjavascript: SwitchIcon(BO1,Deleted_Dungeon_M51_S00_and_S00) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Deleted Dungeon (M51, S00 and S00)/a>, including a video walkthrough./li> li>Added a page with the extremely limited information available regarding a a href/BO1/Deleted_Town_with_a_Well.html onMouseOverjavascript: SwitchIcon(BO1,Deleted_Town_with_a_Well) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Deleted Town with a Well/a>, including the video sent to me by a hrefhttp://kultcds.com/>Hallfiry/a> which disclosed its existence in an early version of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a>. li>Added a href/AboutTLW/Andrew_Fradley.html onMouseOverjavascript: SwitchIcon(AboutTLW,Andrew_Fradley) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Andrew Fradley/a>s image of the movie6 room to the a href/SR1/Movie_Rooms.html onMouseOverjavascript: SwitchIcon(SR1,Movie_Rooms) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Movie Rooms/a> article. Thank you, Andrew!/li> li>Added a link to a hrefhttps://verokster.blogspot.com/2018/05/legacy-of-kain-blood-omen-gl-wrapper.html>Veroks outstanding GL wrapper for i>Blood Omen/i>/a> to the a href/HowTo/Running_Blood_Omen_on_Newer_Versions_of_Windows.html onMouseOverjavascript: SwitchIcon(HowTo,Running_Blood_Omen_on_Newer_Versions_of_Windows) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Running Blood Omen on Newer Versions of Windows/a> article, which is a much better option than any of the other instructions I had previously./li> li>Added a link to a hrefhttps://japanese-cake.livejournal.com/15587.html>japanese_cakes debug menu patch for the Dreamcast version of i>Soul Reaver/i>/a> to a href/SR1/The_Debug_Menu.html onMouseOverjavascript: SwitchIcon(SR1,The_Debug_Menu) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Debug Menu/a> article for a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>./li> li>Added the source of the other pieces of music to a href/BO1/Placeholder_Cinematic_Music.html onMouseOverjavascript: SwitchIcon(BO1,Placeholder_Cinematic_Music) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Placeholder Cinematic Music/a> - Basil Poledouris score for i>Conan the Barbarian/i>. Thanks to Nicholas Mills, Kain Leonhart, Ardeth Silvereni, and Kevin McAleavy for catching this. Please let me know if I missed your name - a number of people sent me this information./li> li>Corrected build dates in the i>Blood Omen/i> a href/BO1/Alpha_and_Beta_Versions.html onMouseOverjavascript: SwitchIcon(BO1,Alpha_and_Beta_Versions) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alpha and Beta Versions/a> and i>Soul Reaver/i> a href/SR1/Alpha_and_Beta_Versions.html onMouseOverjavascript: SwitchIcon(SR1,Alpha_and_Beta_Versions) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alpha and Beta Versions/a> list. Thanks a hrefhttp://kultcds.com/>Hallfiry/a>!/li> li>Created a hrefhttps://www.youtube.com/channel/UC2anlnhJCRczxWGbmk9Udfg>a YouTube channel/a> so that fans can stream videos created for this site./a> /ul> p classUpdateContent> There is still much more to come :). At this point, Id estimate that perhaps 25% of the deleted material from the alpha and beta versions of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> has been covered, and I have some additional material for a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2018-12-23 @ 21:40 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> Extensive New Material /span> /td> /tr> tr> td classBody> p classUpdateContent> Im very happy to announce the addition of a huge amount of new information to the site, as well as several other key fan sites. /p> p classUpdateContent> This year, a small group of fans (including myself) were able to obtain multiple prerelease builds of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> and a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a>, some with significant differences versus the released versions of those games. Many of these builds were acquired from a hrefhttps://www.youtube.com/user/Gh0stBlade/videos>Gh0stBlade/a>, who you may know from his posting of videos of alpha builds of a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> on YouTube some years ago. Others were obtained from multiple sources who would rather remain anonymous, but we are all extremely grateful to everyone involved. This was a truly worldwide effort, and hopefully its not over yet. If you are in possession of a prerelease build of a game in the series which you are interested in selling or donating, please get in touch with me using the a href/Contact/index.html onMouseOverjavascript: SwitchIcon(Contact,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Contact/a> form. In particular, we are still offering US$1000 each for the alpha builds of a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> from January and February 1999, or for alpha builds of a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> from early June 1996 or prior. /p> p classUpdateContent> a hrefhttp://theancientsden.blogspot.com/>The Ancients Den/a> and a hrefhttp://legacyofkain.wikia.com/>The Legacy of Kain Wiki/a> have extensive additional coverage of this newly-uncovered material, so please check out those sites as well. /p> p classUpdateContent> a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> reached the 21st anniversary of its release last month. Appropriately enough, the prerelease versions of that game contain so much deleted material that it will be weeks or months before Ive fully detailed it. I was genuinely surprised to discover how significantly that game had changed even in the five months before it was released. /p> p classUpdateContent> For a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a>, the new coverage begins at a high level with a href/BO1/Alternate_World_Maps.html onMouseOverjavascript: SwitchIcon(BO1,Alternate_World_Maps) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alternate World Maps/a>, and a href/BO1/Alpha_and_Beta_Versions.html onMouseOverjavascript: SwitchIcon(BO1,Alpha_and_Beta_Versions) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alpha and Beta Versions/a>, including evidence of the original a href/BO1/Open-World_Design.html onMouseOverjavascript: SwitchIcon(BO1,Open-World_Design) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Open-World Design/a>. /p> p classUpdateContent> One of the most exciting initial discoveries was a playable version of a href/BO1/The_Chess_Match.html onMouseOverjavascript: SwitchIcon(BO1,The_Chess_Match) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Chess Match/a>, which is now documented in video form in that article. This is probably the most well-known example of material which was removed from the game before release. However, it is now also known that this was one of the smallest changes to the game. /p> ul> li>The total number of map sections in the game in early June, 1996 was 942. By the time the game was released, there were only 585 - over 1/3 fewer. While some of this reduction took place across the game as a whole, at least three five major areas were deleted. Three of these areas appear to each have been larger than any one area in the final version of the game, and the other two were roughly the size of major areas such as Maleks bastion and Voradors mansion. These broad changes are discussed in a href/BO1/Alternate_World_Maps.html onMouseOverjavascript: SwitchIcon(BO1,Alternate_World_Maps) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alternate World Maps/a>, and a href/BO1/Alpha_and_Beta_Versions.html onMouseOverjavascript: SwitchIcon(BO1,Alpha_and_Beta_Versions) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alpha and Beta Versions/a>./li> li>Extensive partial and complete deleted areas have been discovered, as well as early versions of known areas. I have documented these so far: ul> li>Three a href/BO1/Additional_Crypt_Dungeons.html onMouseOverjavascript: SwitchIcon(BO1,Additional_Crypt_Dungeons) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Additional Crypt Dungeons/a> early in the game./li> li>Multiple a href/BO1/Deleted_Outposts.html onMouseOverjavascript: SwitchIcon(BO1,Deleted_Outposts) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Deleted Outposts/a> present in the overworld./li> li>A a href/BO1/Deleted_Town_and_Encampment.html onMouseOverjavascript: SwitchIcon(BO1,Deleted_Town_and_Encampment) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Deleted Town and Encampment/a> near the middle of the world map./li> li>A much larger tunnel beneath Willendorf, as discussed in a href/BO1/Extended_Willendorf_Tunnel.html onMouseOverjavascript: SwitchIcon(BO1,Extended_Willendorf_Tunnel) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Extended Willendorf Tunnel/a>/li> li>The a href/BO1/Force_Shield_and_Magic_Absorb_Dungeon.html onMouseOverjavascript: SwitchIcon(BO1,Force_Shield_and_Magic_Absorb_Dungeon) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Force Shield and Magic Absorb Dungeon/a>, which was later repurposed into the version of the Repel spell dungeon included in the final version of the game./li> li>The a href/BO1/Original_Repel_Dungeon.html onMouseOverjavascript: SwitchIcon(BO1,Original_Repel_Dungeon) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Original Repel Dungeon/a>, which is entirely different than the reworked a href/BO1/Force_Shield_and_Magic_Absorb_Dungeon.html onMouseOverjavascript: SwitchIcon(BO1,Force_Shield_and_Magic_Absorb_Dungeon) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Force Shield and Magic Absorb Dungeon/a>./li> li>An early version of the city of Avernus, which is very different from its appearance in the final game. This is detailed in a href/BO1/Original_Avernus_City.html onMouseOverjavascript: SwitchIcon(BO1,Original_Avernus_City) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Original Avernus City/a>./li> li>Evidence of a a href/BO1/Frozen_Town_or_City.html onMouseOverjavascript: SwitchIcon(BO1,Frozen_Town_or_City) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Frozen Town or City/a>./li> /ul> /li> li>Two previously-unknown deleted spells (a href/BO1/Force_Shield.html onMouseOverjavascript: SwitchIcon(BO1,Force_Shield) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Force Shield/a> and a href/BO1/Magic_Absorb.html onMouseOverjavascript: SwitchIcon(BO1,Magic_Absorb) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Magic Absorb/a>) have been revealed./li> li>Earlier versions of the game featured a a href/BO1/Five-Tier_Magic_Meter.html onMouseOverjavascript: SwitchIcon(BO1,Five-Tier_Magic_Meter) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Five-Tier Magic Meter/a>./li> li>The dialogue originally discussed in a href/BO1/A_Traitor_in_The_Circle.html onMouseOverjavascript: SwitchIcon(BO1,A_Traitor_in_The_Circle) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>A Traitor in The Circle/a> has been recovered in its original form, and is now included in that article./li> li>An a href/BO1/Alternate_Malek_Boss_Battle.html onMouseOverjavascript: SwitchIcon(BO1,Alternate_Malek_Boss_Battle) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alternate Malek Boss Battle/a> has been documented in video form./li> li>Fourteen cinematics with temporary/placeholder music have been obtained, and are available in the a href/BO1/Placeholder_Cinematic_Music.html onMouseOverjavascript: SwitchIcon(BO1,Placeholder_Cinematic_Music) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Placeholder Cinematic Music/a> article. li>A surprising amount of evidence suggests that a href/BO1/William_the_Just_and_King_Ottmar.html onMouseOverjavascript: SwitchIcon(BO1,William_the_Just_and_King_Ottmar) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>William the Just and King Ottmar/a> may have originally been the same character, which would have significant implications as to the later parts of the game./li> li>A variety of less-conclusive information has been obtained: ul> li>a href/BO1/Lupo_the_Butcher.html onMouseOverjavascript: SwitchIcon(BO1,Lupo_the_Butcher) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Lupo the Butcher/a> appears to have been located in or near Nupraptors keep./li> li>Several homes in Stahlberg have dead Nemesis soldiers inside, as discussed in a href/BO1/The_Stahlberg_Resistance.html onMouseOverjavascript: SwitchIcon(BO1,The_Stahlberg_Resistance) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Stahlberg Resistance/a>./li> li>At least one additional cave had a demon statue over the entrance, similar to the Flay Spirit Forge in the final version of the game. This is discussed in a href/BO1/Mysterious_Statues.html onMouseOverjavascript: SwitchIcon(BO1,Mysterious_Statues) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Mysterious Statues/a>./li> /ul> /li> /ul> p classUpdateContent> Even though I dont have as much information about a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> to disclose today, Im at least as excited about presenting the following newly-discovered content as I am for the a href/BO1/index.html onMouseOverjavascript: SwitchIcon(BO1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen/a> material: /p> ul> li>Two of the a href/SR1/index.html onMouseOverjavascript: SwitchIcon(SR1,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver/a> builds contained the areas which were used to create the Chronoplast vision videos, as discussed in a href/SR1/Movie_Rooms.html onMouseOverjavascript: SwitchIcon(SR1,Movie_Rooms) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Movie Rooms/a>. This has provided the first detailed views ever of the areas believed to represent parts of a href/SR1/The_Mountain_Retreat.html onMouseOverjavascript: SwitchIcon(SR1,The_Mountain_Retreat) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Mountain Retreat/a> and a href/SR1/The_Pinnacle_of_The_Silenced_Cathedral.html onMouseOverjavascript: SwitchIcon(SR1,The_Pinnacle_of_The_Silenced_Cathedral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Pinnacle of The Silenced Cathedral/a>, as well as the location of a href/SR1/The_Death_of_Ariel.html onMouseOverjavascript: SwitchIcon(SR1,The_Death_of_Ariel) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>The Death of Ariel/a>./li> li>Multiple early versions of the Chronoplast visions have been recovered. These are available in video form in a href/SR1/Early_Chronoplast_Videos.html onMouseOverjavascript: SwitchIcon(SR1,Early_Chronoplast_Videos) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Early Chronoplast Videos/a>./li> li>Known information about a href/SR1/Alpha_and_Beta_Versions.html onMouseOverjavascript: SwitchIcon(SR1,Alpha_and_Beta_Versions) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Alpha and Beta Versions/a> has been documented./li> /ul> p classUpdateContent> Finally, Ive added artwork and screenshots for a href/SR2/index.html onMouseOverjavascript: SwitchIcon(SR2,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver 2/a> and a href/BO2/index.html onMouseOverjavascript: SwitchIcon(BO2,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Blood Omen 2/a> from the a href/LoKSeries/Eidos_E3_2001_Digital_Press_Kit.html onMouseOverjavascript: SwitchIcon(LoKSeries,Eidos_E3_2001_Digital_Press_Kit) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Eidos E3 2001 Digital Press Kit/a>, which I obtained earlier this year. /p> p classUpdateContent> Again, please keep an eye on this space. Im already aware of numerous additional material from these versions of both games, and just need to document it properly. There is a lot more to come. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2018-12-01 @ 10:00 /span> /td> /tr> /table> div classspacer> /div> table classUpdate> col width700> tr> td classTitle> span classTitleText> More Soul Spiral updates /span> /td> /tr> tr> td classBody> p classUpdateContent> One more update to a href/Software/Soul_Spiral.html onMouseOverjavascript: SwitchIcon(Software,Soul_Spiral) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Spiral/a>. This one includes a large volume of filename-lookup data related to a href/SR2/index.html onMouseOverjavascript: SwitchIcon(SR2,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver 2/a>: /p> ul> li>I realized Id never added any data for the Japanese PlayStation 2 release of a href/SR2/index.html onMouseOverjavascript: SwitchIcon(SR2,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Soul Reaver 2/a>, or the PC demo of the same game. This has been corrected, with a nearly-complete set of filename-lookup data for both./li> li>In the process of figuring out those filenames, I was able to discover quite a few for the NTSC and PAL releases of that game which were previously unknown, and added those./li> li>I also corrected some bad data which had been introduced in version 1.8. This caused a lot of the dialogue files for that game to not be named correctly on export./li> li>I made some addition progress on the filename-lookup data for a href/Defiance/index.html onMouseOverjavascript: SwitchIcon(Defiance,) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Defiance/a>./li> li>I added additional filename-lookup data for some less-common versions of several games./li> /ul> p classUpdateContent> This is probably going to be the last Soul Spiral update for at least a few weeks. My next big goal with it is to rewrite some of the low-level code which is making it difficult to support games based on engines other than Gex. /p> /td> /tr> tr> td classPostInfo> span classPostInfoText> Posted by a href/AboutTLW/Ben_Lincoln.html onMouseOverjavascript: SwitchIcon(AboutTLW,Ben_Lincoln) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>Ben Lincoln/a>, 2018-10-08 @ 18:00 /span> /td> /tr> /table> div classspacer> /div> p classRelatedArticles> Archived Update Posts: a href/2002.html onMouseOverjavascript: SwitchIcon(Home,2002) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2002/a> | a href/2003.html onMouseOverjavascript: SwitchIcon(Home,2003) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2003/a> | a href/2004.html onMouseOverjavascript: SwitchIcon(Home,2004) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2004/a> | a href/2005.html onMouseOverjavascript: SwitchIcon(Home,2005) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2005/a> | a href/2006.html onMouseOverjavascript: SwitchIcon(Home,2006) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2006/a> | a href/2007.html onMouseOverjavascript: SwitchIcon(Home,2007) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2007/a> | a href/2008.html onMouseOverjavascript: SwitchIcon(Home,2008) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2008/a> | a href/2009.html onMouseOverjavascript: SwitchIcon(Home,2009) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2009/a> | a href/2010.html onMouseOverjavascript: SwitchIcon(Home,2010) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2010/a> | a href/2011.html onMouseOverjavascript: SwitchIcon(Home,2011) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2011/a> | a href/2012.html onMouseOverjavascript: SwitchIcon(Home,2012) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2012/a> | a href/2013.html onMouseOverjavascript: SwitchIcon(Home,2013) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2013/a> | a href/2014.html onMouseOverjavascript: SwitchIcon(Home,2014) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2014/a> | a href/2018.html onMouseOverjavascript: SwitchIcon(Home,2018) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2018/a> | a href/2019.html onMouseOverjavascript: SwitchIcon(Home,2019) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2019/a> | a href/2020.html onMouseOverjavascript: SwitchIcon(Home,2020) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2020/a> | a href/2022.html onMouseOverjavascript: SwitchIcon(Home,2022) onMouseOutjavascript: SwitchIconByName(Icon-CurrentPage)>2022/a> /p> div classspacer> /div> p classFooter> Last updated: 29 September 2013 /p> p classFooter> span classAnswerText idanswer_JSDisabled> You have Javascript disabled in your browser. This website will look nicer if you turn it back on. /span> /p> p classFooter> The Legacy of Kain series and related material (including images and sound files) is the property of a hrefhttp://www.square-enix.com/>Square Enix/a> (formerly a hrefhttp://www.eidosinteractive.com/>Eidos Interactive Ltd/a>). The Lost Worlds is an independent, not-for-profit fan site. 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