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Domain > sungkukpark.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
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DNS Resolutions
Date
IP Address
2025-02-19
3.5.218.163
(
ClassC
)
2025-02-24
16.12.9.16
(
ClassC
)
2025-03-12
16.12.9.8
(
ClassC
)
2025-12-07
3.163.24.22
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: CloudFrontDate: Sun, 07 Dec 2025 15:20:31 GMTContent-Type: text/htmlContent-Length: 167Connection: keep-aliveLocation: https://sungkukpark.com/X-Cache: Redirect from cloudfrontVia: 1.1 7f51caabae8141bdcde4283a42be2a56.cloudfront.net (CloudFront)X-Amz-Cf-Pop: HIO52-P2X-Amz-Cf-Id: LZq7KKS_dXEmma-eHCB-tC-i7-DzLWfJwJirglXItgIVZGz82e2jPQ html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>CloudFront/center>/body>/html>
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 8164Connection: keep-aliveLast-Modified: Mon, 01 Sep 2025 20:34:48 GMTServer: AmazonS3Date: Sun, 07 Dec 2025 15:20:31 GMTETag: 60c8db36d1be1c5e07542145eb7afb11X-Cache: Hit from cloudfrontVia: 1.1 89b24af8db05335e68292856e0a53668.cloudfront.net (CloudFront)X-Amz-Cf-Pop: HIO52-P2X-Amz-Cf-Id: gT_s_tMfzV3Tq3ZcMTQdJGh9U3ySXkRdzQFvHMvqgNtIc5zE8SPs_QAge: 45564 !DOCTYPE html>html langen> head> meta charsetUTF-8 /> meta nameviewport contentwidthdevice-width, initial-scale1 /> title>Sungkuk Parks VFX Optics/title> !-- Favicon --> link relicon sizes32x32 hrefimg/favicon-32.png?v2 typeimage/png /> link relicon sizes192x192 hrefimg/favicon-192.png?v2 typeimage/png /> link relapple-touch-icon sizes180x180 hrefimg/apple-touch-icon.png?v2 /> !-- link relstylesheet hrefcss/destyle.css> --> !-- English fonts --> link relstylesheet hrefcss/fonts-en.css /> !-- Common style --> link relstylesheet hrefcss/style.css /> !-- Google tag (gtag.js) --> script async srchttps://www.googletagmanager.com/gtag/js?idG-KBBCPDSF0P >/script> script> window.dataLayer window.dataLayer || ; function gtag() { dataLayer.push(arguments); } gtag(js, new Date()); gtag(config, G-KBBCPDSF0P); /script> script> function cycleLang() { const currentLang en; const langCycle { en: index-ko.html, ko: index-jp.html, jp: index.html, }; window.location.href langCyclecurrentLang; } /script> /head> body> div classpage> header> !-- 버튼 컨테이너 --> div classbutton-container> !-- 블로그 포스트 버튼 --> div classblog-post-list-btn> a hrefblog-posts/index.html>Blog Posts/a> /div> !-- 언어 선택 버튼 --> div classlang-switch> a href# onclickcycleLang(); return false;>한국어/a> /div> /div> h1>About Me/h1> p> Hello, this is b>VFX Optics/b> by Sungkuk Park.br /> As of 2025, I am working as a Technical Artist at Wooga.br />br /> /p> div classprofile> a hrefhttps://www.linkedin.com/in/sungkukpark target_blank classprofile-link > img srcimg/profile.png altSungkuk Parks profile picture width256 /> div classlinkedin>LinkedIn profile/div> /a> /div> /header> main> article> h2>What is VFX Optics?/h2> div classlogo> img srcimg/vfx-optics-logo.png altVFX Optics logo /> /div> p> VFX Optics combines b>VFX (Visual Effects)/b> and b>Optics/b>.br /> It is a blog and channel dedicated to exploring game graphics and real-time VFX.br /> The focus is on how the latest rendering technologies and research can be applied to actual game production environments.br />br /> VFX Optics is divided into two main parts: /p> ol> li> Blog posts i>(this site)/i> — Summaries and analysis of the latest graphics/rendering research, with production case studies /li> li> a hrefhttps://www.youtube.com/@vfxoptics target_blank >YouTube tutorials/a > — Shader techniques, particle effects, optics-based effects, optimizations, and other real-time VFX workflows /li> /ol> p> It aims to provide practical insights for aspiring Technical Artists and Graphics Engineers. /p> h2>Released Games/h2> ul> li> a hrefhttps://www.netflix.com/games/81680595 target_blank >i>Ghost Detective/i>/a > (iOS, Android, Netflix) /li> li> a hrefhttps://www.youtube.com/watch?vOgpM4cUG_hE target_blank >i>Claires Chronicles/i>/a > (iOS, Android — sunset) /li> /ul> h2>Live Service Games/h2> ul> li> a hrefhttps://apps.apple.com/us/app/junes-journey-hidden-objects/id1200391796 target_blank >i>Junes Journey/i>/a > (iOS, Android) /li> /ul> section aria-labelledbyeducation-title> h2 ideducation-title>Education/h2> ul classeducation-list> li> h3>Hongik University/h3> p> Bachelor of Arts (BA), Art History and Theory (i>Kunstwissenschaft/i>) /p> time datetime2007-03>Mar 2007/time> ~ time datetime2011-02>Feb 2011/time> /li> /ul> /section> h2>Conference Presentations/h2> ul> li> PyCon 2022, i >a hrefhttps://youtu.be/9eMlzLo1m_A target_blank >Technical Art 101: Building a Blender Pipeline with Python/a >/i > /li> /ul> nav> h2>Unity Engine Lecture/h2> ul> li> Coloso, i >a hrefhttps://coloso.co.kr/products/technicalartist-parksungkuk target_blank >Unity Programming for Beginners: Learning Only the Essentials/a >/i > /li> /ul> h2>Unreal Engine Lectures/h2> div classprogram-banner> p> strong classcollab-heading >Developed in Partnership With/strong > This lecture series was developed in partnership with a hrefhttps://realtimelighting.net/ classcamp-link> strong>Unreal Lighting Camp/strong> /a> led by strong classcollab-name>Hoya Lee/strong>.br /> span classjob-title >Senior Lighting Artist · Currently at Obsidian Entertainment/span > /p> /div> ul> li> Unreal Lighting Camp, i >a hrefcourses/ue5-technical-lighting-artist-program/index.html#ep1 >Technical Lighting in Unreal 5.6: Essentials — 3 Point Setup & Light Fixtures/a > (coming soon)/i > /li> li> Unreal Lighting Camp, i >a hrefcourses/ue5-technical-lighting-artist-program/index.html#ep2 >Technical Lighting in Unreal 5.6: Environments — Sky Dome & Sequencer/a > (coming soon)/i > /li> li> Unreal Lighting Camp, i >a hrefcourses/ue5-technical-lighting-artist-program/index.html#ep3 >Technical Lighting in Unreal 5.6: Characters — Metahuman & Production Delivery/a > (coming soon)/i > /li> /ul> /nav> /article> /main> /div> footer classsite-footer> p>© 2025 Sungkuk Park · VFX Optics/p> /footer> /body>/html>
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