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Domain > sscovil.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2014-03-11
74.208.175.172
(
ClassC
)
2025-01-22
74.208.236.250
(
ClassC
)
Port 80
HTTP/1.1 200 OKContent-Type: text/html; charsetUTF-8Transfer-Encoding: chunkedConnection: keep-aliveKeep-Alive: timeout15Date: Tue, 19 Mar 2024 11:18:38 GMTServer: Apache head>title>Stephen Scovil/title>link relstylesheet typetext/css href/main.css>script typetext/javascript src/matrix3d.js>/script>script typetext/javascript src/sprite.js>/script>script>//model shader (color only)var modelvshadercode precision highp float; attribute vec3 aVertexPosition; attribute vec4 aColour; uniform mat4 uRotation; uniform float uLinesize;varying vec4 vColour; \void main(void) { gl_Position uRotation*vec4(aVertexPosition,1.0); gl_Position.x - 0.7 - (gl_Position.x+1.0) / (-gl_Position.z/1.0); gl_Position.y gl_Position.y / (-gl_Position.z/4.0); gl_Position.z gl_Position.z/1000.0; vColour aColour;};var modelfshadercode precision highp float;varying vec4 vColour;\void main(void) { gl_FragColor vColour; };//VERTEX SHADERvar vshadercode precision highp float; attribute vec3 aVertexPosition; attribute vec2 aTextureCoord; varying vec2 vTextureCoord; \void main(void) { gl_Position vec4(aVertexPosition,1.0); vTextureCoord aTextureCoord;};//FRAGMENT SHADER//gl_FragCoord.x/*void main(void) { r sqrt(vTextureCoord.y*vTextureCoord.y + vTextureCoord.x*vTextureCoord.x); ang atan(vTextureCoord.y/vTextureCoord.x); if(vTextureCoord.x0.0){ if(vTextureCoord.y0.0){ ang ang - PI; }else{ ang ang + PI; } } y scale*r/(2.0*PI)+offset; x ang/(2.0*PI) + sin(offset*10.0+vTextureCoord.y)/10.0; gl_FragColor texture2D(sampler, vec2(-x,-y)); gl_FragColor.a 1.0;};*/var fshadercode precision highp float;varying vec2 vTextureCoord; uniform sampler2D sampler;uniform float offset;\void main(void) { gl_FragColor texture2D(sampler, vec2((vTextureCoord.x*2.0)+sin((vTextureCoord.y+offset*3.0)*5.0)/5.0,(vTextureCoord.y*2.0)+sin((vTextureCoord.x+offset*5.0)*10.0)/10.0)); gl_FragColor.a 1.0;};var overlayfshadercode precision highp float;varying vec2 vTextureCoord; uniform sampler2D sampler;uniform float offset;\void main(void) { gl_FragColor texture2D(sampler, vec2((vTextureCoord.x*3.0)+sin((vTextureCoord.y+offse
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