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Domain > realm64.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
Whois
Property
Value
NameServer
NS2.POWWEB.COM
Created
2007-05-14 00:00:00
Changed
2016-04-29 00:00:00
Expires
2017-05-14 00:00:00
Registrar
TUCOWS DOMAINS INC.
DNS Resolutions
Date
IP Address
2014-10-03
65.254.250.114
(
ClassC
)
2024-09-12
65.254.227.240
(
ClassC
)
Port 80
HTTP/1.1 200 OKDate: Sat, 16 Dec 2023 21:05:22 GMTContent-Type: text/htmlContent-Length: 2103Connection: keep-aliveServer: Apache/2Last-Modified: Thu, 02 Mar 2017 03:12:29 GMTAccept-Ranges: bytesCache !DOCTYPE html>html >head> meta charsetUTF-8> title>Realm 64 /title> link relstylesheet prefetch hrefhttp://fonts.googleapis.com/css?familyYellowtail>link relstylesheet prefetch hrefhttp://fonts.googleapis.com/css?familyOrbitron:400,700,900> link relstylesheet hrefcss/style.css> /head>body> div classwrapper> h1>Realm /h1> h2>64/h2> svg height320 width400 classlogo-triangle> defs> linearGradient idgrad1 x10% y1100% x2100% y20%> stop offset0% stylestop-color:rgb(50,50,50);stop-opacity:1 /> stop offset100% stylestop-color:black;stop-opacity:1 /> /linearGradient> /defs> filter iddropshadow height130%> feGaussianBlur inSourceAlpha stdDeviation3 /> feOffset dx2 dy2 resultoffsetblur /> feMerge> feMergeNode/> feMergeNode inSourceGraphic /> /feMerge> /filter> polygon points0,0 400,0 200,300 stroke#36e2f8 stroke-width3 /> /svg> /div>script idvertexShader typex-shader/x-vertex>// Uniformsuniform float time;varying vec3 vNormal; void main(void) { vec3 v position; vNormal normal; v.z + sin(2.0 * position.x + (time)) * 925.5; gl_Position projectionMatrix * modelViewMatrix * vec4(v, 0.9);} /script> script idfragmentShader typex-shader/x-fragment>varying vec3 vNormal;uniform float time; void main(void) { vec3 light vec3(0.3, .9, .1); light normalize(light); float dProd max(0.2, dot(vNormal, light)); gl_FragColor vec4(0, // R 84, // G 25, // B 1.0); // A} /script> script srchttps://cdnjs.cloudflare.com/ajax/libs/three.js/r58/three.min.js>/script> script srcjs/index.js>/script>center>TEST TEST TEST/center>/body>/html>
Port 443
HTTP/1.1 200 OKDate: Sat, 16 Dec 2023 21:05:23 GMTContent-Type: text/htmlContent-Length: 2103Connection: keep-aliveServer: Apache/2Last-Modified: Thu, 02 Mar 2017 03:12:29 GMTAccept-Ranges: bytesCache !DOCTYPE html>html >head> meta charsetUTF-8> title>Realm 64 /title> link relstylesheet prefetch hrefhttp://fonts.googleapis.com/css?familyYellowtail>link relstylesheet prefetch hrefhttp://fonts.googleapis.com/css?familyOrbitron:400,700,900> link relstylesheet hrefcss/style.css> /head>body> div classwrapper> h1>Realm /h1> h2>64/h2> svg height320 width400 classlogo-triangle> defs> linearGradient idgrad1 x10% y1100% x2100% y20%> stop offset0% stylestop-color:rgb(50,50,50);stop-opacity:1 /> stop offset100% stylestop-color:black;stop-opacity:1 /> /linearGradient> /defs> filter iddropshadow height130%> feGaussianBlur inSourceAlpha stdDeviation3 /> feOffset dx2 dy2 resultoffsetblur /> feMerge> feMergeNode/> feMergeNode inSourceGraphic /> /feMerge> /filter> polygon points0,0 400,0 200,300 stroke#36e2f8 stroke-width3 /> /svg> /div>script idvertexShader typex-shader/x-vertex>// Uniformsuniform float time;varying vec3 vNormal; void main(void) { vec3 v position; vNormal normal; v.z + sin(2.0 * position.x + (time)) * 925.5; gl_Position projectionMatrix * modelViewMatrix * vec4(v, 0.9);} /script> script idfragmentShader typex-shader/x-fragment>varying vec3 vNormal;uniform float time; void main(void) { vec3 light vec3(0.3, .9, .1); light normalize(light); float dProd max(0.2, dot(vNormal, light)); gl_FragColor vec4(0, // R 84, // G 25, // B 1.0); // A} /script> script srchttps://cdnjs.cloudflare.com/ajax/libs/three.js/r58/three.min.js>/script> script srcjs/index.js>/script>center>TEST TEST TEST/center>/body>/html>
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