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Domain > qpsafer.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
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No
DNS Resolutions
Date
IP Address
2015-02-04
59.188.77.55
(
ClassC
)
2024-08-05
31.220.106.97
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyConnection: Keep-AliveKeep-Alive: timeout5, max100content-type: text/htmlcontent-length: 707date: Sun, 25 Feb 2024 21:01:33 GMTserver: LiteSpeedlocation: https://qpsafer. !DOCTYPE html>html styleheight:100%>head>meta nameviewport contentwidthdevice-width, initial-scale1, shrink-to-fitno />title> 301 Moved Permanently/title>/head>body stylecolor: #444; margin:0;font: normal 14px/20px Arial, Helvetica, sans-serif; height:100%; background-color: #fff;>div styleheight:auto; min-height:100%; > div styletext-align: center; width:800px; margin-left: -400px; position:absolute; top: 30%; left:50%;> h1 stylemargin:0; font-size:150px; line-height:150px; font-weight:bold;>301/h1>h2 stylemargin-top:20px;font-size: 30px;>Moved Permanently/h2>p>The document has been permanently moved./p>/div>/div>/body>/html>
Port 443
HTTP/1.1 200 OKConnection: Keep-AliveKeep-Alive: timeout5, max100x-powered-by: PHP/8.1.27content-type: text/html; charsetUTF-8content-length: 5339date: Sun, 25 Feb 2024 21:01:34 GMTserver: LiteSpeedpl !DOCTYPE html>html langen> head> title>three.js - kinect/title> meta charsetutf-8> meta nameviewport contentwidthdevice-width, user-scalableno, minimum-scale1.0, maximum-scale1.0> link typetext/css relstylesheet hrefmain.css> /head> body> video idvideo loop muted crossOriginanonymous playsinline styledisplay:none> source srctextures/kinect.webm> source srctextures/kinect.mp4> /video> script idvs typex-shader/x-vertex> uniform sampler2D map; uniform float width; uniform float height; uniform float nearClipping, farClipping; uniform float pointSize; uniform float zOffset; varying vec2 vUv; const float XtoZ 1.11146; // tan( 1.0144686 / 2.0 ) * 2.0; const float YtoZ 0.83359; // tan( 0.7898090 / 2.0 ) * 2.0; void main() { vUv vec2( position.x / width, position.y / height ); vec4 color texture2D( map, vUv ); float depth ( color.r + color.g + color.b ) / 3.0; // Projection code by @kcmic float z ( 1.0 - depth ) * (farClipping - nearClipping) + nearClipping; vec4 pos vec4( ( position.x / width - 0.5 ) * z * XtoZ, ( position.y / height - 0.5 ) * z * YtoZ, - z + zOffset, 1.0); gl_PointSize pointSize; gl_Position projectionMatrix * modelViewMatrix * pos; } /script> script idfs typex-shader/x-fragment> uniform sampler2D map; varying vec2 vUv; void main() { vec4 color texture2D( map, vUv ); gl_FragColor vec4( color.r, color.g, color.b, 0.2 ); } /script> script typeimportmap> { imports: { three: ../build/three.module.js, three/addons/: ./jsm/ } } /script> script typemodule> import * as THREE from three; import { GUI } from three/addons/libs/lil-gui.module.min.js; let scene, camera, renderer; let geometry, mesh, material; let mouse, center; init(); animate(); function init() { const container document.createElement( div ); document.body.appendChild( container ); const info document.createElement( div ); info.id info; info.innerHTML a hrefhttps://threejs.org target_blank rel
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