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Domain > projectortechnology.gr
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2025-01-22
176.9.106.37
(
ClassC
)
Port 80
HTTP/1.1 200 OKServer: nginxDate: Sun, 09 Jun 2024 21:32:00 GMTContent-Type: text/html;charsetutf-8Content-Length: 176742Connection: keep-aliveExpires: Thu, 19 Nov 1981 08:52:00 GMTCache-Control: no-s !doctype html>html langen-US>head> meta charsetUTF-8> meta nameviewport contentwidthdevice-width, initial-scale1> link relprofile href//gmpg.org/xfn/11> title>projectortechnology.gr – Τα πάντα για τους projectors/title>link reldns-prefetch href//s.w.org />link relalternate typeapplication/rss+xml titleprojectortechnology.gr » Feed href//www.projectortechnology.gr/feed/ />link relalternate typeapplication/rss+xml titleprojectortechnology.gr » Comments Feed href//www.projectortechnology.gr/comments/feed/ /> script typetext/javascript> window._wpemojiSettings {baseUrl:https://s.w.org/images/core/emoji/13.0.0/72x72/,ext:.png,svgUrl:https://s.w.org/images/core/emoji/13.0.0/svg/,svgExt:.svg,source:{wpemoji:https://www.projectortechnology.gr/wp-includes/js/wp-emoji.js?ver5.5.14,twemoji:https://www.projectortechnology.gr/wp-includes/js/twemoji.js?ver5.5.14}}; /** * @output wp-includes/js/wp-emoji-loader.js */( function( window, document, settings ) { var src, ready, ii, tests; // Create a canvas element for testing native browser support of emoji. var canvas document.createElement( canvas ); var context canvas.getContext && canvas.getContext( 2d ); /** * Checks if two sets of Emoji characters render the same visually. * * @since 4.9.0 * * @private * * @param {number} set1 Set of Emoji character codes. * @param {number} set2 Set of Emoji character codes. * * @return {boolean} True if the two sets render the same. */ function emojiSetsRenderIdentically( set1, set2 ) { var stringFromCharCode String.fromCharCode; // Cleanup from previous test. context.clearRect( 0, 0, canvas.width, canvas.height ); context.fillText( stringFromCharCode.apply( this, set1 ), 0, 0 ); var rendered1 canvas.toDataURL(); // Cleanup from previous test. context.clearRect( 0, 0, canvas.width, canvas.height ); context.fillText( stringFromCharCode.apply( this, set2 ), 0, 0 ); var rendered2 canvas.toDataURL(); return rendered1 rendered2; } /** * Detects if the browser supports rendering em
Port 443
HTTP/1.1 200 OKServer: nginxDate: Sun, 09 Jun 2024 21:32:02 GMTContent-Type: text/html;charsetutf-8Content-Length: 176742Connection: keep-aliveExpires: Thu, 19 Nov 1981 08:52:00 GMTCache-Control: no-s !doctype html>html langen-US>head> meta charsetUTF-8> meta nameviewport contentwidthdevice-width, initial-scale1> link relprofile href//gmpg.org/xfn/11> title>projectortechnology.gr – Τα πάντα για τους projectors/title>link reldns-prefetch href//s.w.org />link relalternate typeapplication/rss+xml titleprojectortechnology.gr » Feed href//www.projectortechnology.gr/feed/ />link relalternate typeapplication/rss+xml titleprojectortechnology.gr » Comments Feed href//www.projectortechnology.gr/comments/feed/ /> script typetext/javascript> window._wpemojiSettings {baseUrl:https://s.w.org/images/core/emoji/13.0.0/72x72/,ext:.png,svgUrl:https://s.w.org/images/core/emoji/13.0.0/svg/,svgExt:.svg,source:{wpemoji:https://www.projectortechnology.gr/wp-includes/js/wp-emoji.js?ver5.5.14,twemoji:https://www.projectortechnology.gr/wp-includes/js/twemoji.js?ver5.5.14}}; /** * @output wp-includes/js/wp-emoji-loader.js */( function( window, document, settings ) { var src, ready, ii, tests; // Create a canvas element for testing native browser support of emoji. var canvas document.createElement( canvas ); var context canvas.getContext && canvas.getContext( 2d ); /** * Checks if two sets of Emoji characters render the same visually. * * @since 4.9.0 * * @private * * @param {number} set1 Set of Emoji character codes. * @param {number} set2 Set of Emoji character codes. * * @return {boolean} True if the two sets render the same. */ function emojiSetsRenderIdentically( set1, set2 ) { var stringFromCharCode String.fromCharCode; // Cleanup from previous test. context.clearRect( 0, 0, canvas.width, canvas.height ); context.fillText( stringFromCharCode.apply( this, set1 ), 0, 0 ); var rendered1 canvas.toDataURL(); // Cleanup from previous test. context.clearRect( 0, 0, canvas.width, canvas.height ); context.fillText( stringFromCharCode.apply( this, set2 ), 0, 0 ); var rendered2 canvas.toDataURL(); return rendered1 rendered2; } /** * Detects if the browser supports rendering em
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