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Domain > phaserman.plenty-tools.de
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2018-10-05
85.114.132.38
(
ClassC
)
2019-10-15
5.104.107.232
(
ClassC
)
2025-01-31
202.61.233.57
(
ClassC
)
Port 80
HTTP/1.1 200 OKServer: nginxDate: Tue, 15 Oct 2019 05:17:13 GMTContent-Type: text/htmlContent-Length: 13743Last-Modified: Fri, 19 Jul 2019 23:17:02 GMTConnection: keep-aliveETag: 5d324f6e-35afX-Powere !DOCTYPE html>html>head> meta charsetUTF-8> title>Phaser test/title> meta nameviewport contentwidthdevice-width, initial-scale1.0, user-scalableno> !-- Manifest PWA --> link relmanifest hrefmanifest.json> !-- Add to home screen for Safari on iOS --> meta nameapple-mobile-web-app-capable contentyes> meta nameapple-mobile-web-app-status-bar-style contentblack> meta nameapple-mobile-web-app-title contentPhaserman> !--link relapple-touch-icon hrefimages/icons/icon-152x152.png>--> !-- Serviceworker --> script srcjs/service-worker.js>/script> script srcjs/phaser.js>/script> script srchttps://code.jquery.com/jquery-2.2.4.min.js>/script>/head>body stylemargin: 0>/body>script> var ratio 1 ; // window.devicePixelRatio || 1; var width window.innerWidth * ratio; var height window.innerHeight * ratio; var game new Phaser.Game(width, height, Phaser.CANVAS); var PhaserGame function () { this.player null; this.platforms null; this.platformsSpeed 100; this.facing left; this.jumpTimer 0; this.stachel null; this.boom null; this.score 0; this.scoreText null; this.level 1; this.levelText null; this.stars 0; this.cursors null; this.moveJump false; this.moveLeft false; this.moveRight false this.buttonLeft null; this.buttonRight null; this.buttonJump null; }; var gameoverState function () { this.newgame false; this.button null; }; gameoverState.prototype { preload: function () { }, create: function () { this.game.add.bitmapText(this.game.world.centerX - 250, this.game.world.centerY - 100, carrier_command,GAME OVER!,46); this.button this.game.add.button( this.game.world.centerX - 180, this.game.world.centerY -10, startbutton, null, this, 0, 1, 0, 1); this.button.inputEnabled true; this.button . fixedToCamera true; t
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