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Domain > osrs.badgumby.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2019-12-03
208.113.213.144
(
ClassC
)
2025-01-10
67.205.28.193
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyDate: Fri, 10 Jan 2025 13:44:32 GMTServer: ApacheLocation: https://osrs.badgumby.com/Content-Length: 234Content-Type: text/html; charsetiso-8859-1 !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN>html>head>title>301 Moved Permanently/title>/head>body>h1>Moved Permanently/h1>p>The document has moved a hrefhttps://osrs.badgumby.com/>here/a>./p>/body>/html>
Port 443
HTTP/1.1 200 OKDate: Fri, 10 Jan 2025 13:44:33 GMTServer: ApacheUpgrade: h2Connection: UpgradeCache-Control: max-age600Expires: Fri, 10 Jan 2025 13:54:33 GMTVary: Accept-Encoding,User-AgentContent-Length: 8645Content-Type: text/html; charsetUTF-8 html> head> title>OSRS Player Lookup/title> link rel stylesheet type text/css href resources/style.css> link rel stylesheet type text/css href resources/cssmenu.css> link relshortcut icon typeimage/x-icon hreffavicon.ico> link hrefhttps://fonts.googleapis.com/css?familyRoboto|Francois+One|Play relstylesheet> script srchttps://ajax.googleapis.com/ajax/libs/jquery/3.6.4/jquery.min.js>/script> script srcresources/sweetalert.min.js>/script> script> $(document).ready(function() { $(.open-popup).click(function() { $(.popup).fadeIn(); }); $(.close-btn).click(function() { $(.popup).fadeOut(); }); }); /script> /head> body> script typetext/javascript> var url /resources/levels.json; var lvlTableJSON ; $.ajax({ type: GET, url: url, dataType: json, success: function(data) { lvlTableJSON data;}, async: false }); function calculateXPtoLevel(){ var currentLvl parseInt(document.getElementById(currentLvl).value); var desiredLvl document.getElementById(desiredLvl).value; var resultXP document.getElementById(resultXP); if (currentLvl > desiredLvl) { resultXP.value Current level cant be higher than desired level.; } else if (desiredLvl > 99) { resultXP.value Skill levels dont go that high...; } else if (currentLvl 1) { resultXP.value Current level cant be less than 1.; } else { var math lvlTableJSONdesiredLvl - lvlTableJSONcurrentLvl; resultXP.value math; } } // Enter keypress listener for xpToLevel field var xpToLevel document.getElementById(xpToLevel); xpToLevel.addEventListener(keyup, function(event) { event.preventDefault(); if (event.keyCode 13) { calculate(manual); } }); // Enter keypress listener for eventXP field var eventXP document.getElementById(eventXP); eventXP.addEventListener(keyup, function(event) { event.preventDefault(); if (event.keyCode 13) { calculate(manual); } }); // Enter keypress listener for currentLvl field var currentLvl document.getElementById(currentLvl); currentLvl.addEventListener(keyup, function(event) { event.preventDefault(); if (event.keyCode 13) { calculateXPtoLevel(); } }); // Enter keypress listener for desiredLvl field var desiredLvl document.getElementById(desiredLvl); desiredLvl.addEventListener(keyup, function(event) { event.preventDefault(); if (event.keyCode 13) { calculateXPtoLevel(); } }); function calculate(id){ if (id manual) { var eventXP parseInt(document.getElementById(eventXP).value); var skill document.getElementById(xpToLevel).value; var math skill / eventXP; var result document.getElementById(result); result.value math; } else { var eventXP parseInt(document.getElementById(eventXP).value); var xptolevel document.getElementById(xpToLevel); var skill document.getElementById(id).innerHTML; var math skill / eventXP; var result document.getElementById(result); xptolevel.value skill; result.value math; } } function hiddenDiv() { var x document.getElementById(hiddenDiv); var y document.getElementById(hiddenStatus); if (x.style.display none) { x.style.display block; y.innerHTML (hide); } else { x.style.display none; y.innerHTML (show); } } function copyLink() { /* Get the text field */ var copyText document.getElementById(playerLink); /* Select the text field */ copyText.select(); /* Copy the text inside the text field */ document.execCommand(copy); /* Alert the copied text */ swal(Link Copied,You can now paste this link into your bookmarks! \n\n + copyText.value); /*alert(Copied the direct link: \n + copyText.value); */ } /script> div classnavbar> br> h2>img srcresources/images/favicon.png height30px width30px> OSRS Player Lookup/h2> div classnavbar-2> form action index.php methodpost> table> tr> td>label foraccountSearch>Player name/label>/td> td>label forplayerType>Player type/label>/td> td>/td> /tr> tr> td>input typetext requiredrequired classinput idaccountSearch nameaccountSearch>/td> td>select nameplayerType idplayerType requiredrequired> option valuenormal selected>Normal/option> option valueironman>Ironman/option> option valuehardcore>Hardcore Ironman/option> option valueultimate>Ultimate/option> option valuedeadman>DeadMan/option> option valueseasonal>Seasonal/option> /select>/td> td>input typesubmit namesearch valueSearch />/td> td>input typebutton classopen-popup valueGrand Exchange Lookup >/td> td>div idcssmenu> ul> li classactive has-sub>a href#>span>Recent Searches/span>/a> ul> li>a hrefhttps://osrs.badgumby.com/?playeraslandaron&playerTypenormal>span>aslandaron/span>/a>/li> li>a hrefhttps://osrs.badgumby.com/?playerKilln%20u%203&playerTypenormal>span>Killn u 3/span>/a>/li> li classlast>a hrefhttps://osrs.badgumby.com/?playerkilln%20u%203&playerTypenormal>span>killn u 3/span>/a>/li> /ul> /li> /ul>/div>/td> /tr> /table> /form> /div> /div>div classpopup> div classpopup-content> span classclose-btn>×/span> iframe src./grandExchange.php>/iframe> /div>/div>div classmain> div classsubDiv> table> tr> td>h4>Calculators/h4>/td> td idhiddenStatus onclickhiddenDiv() stylefont-size:12px;>(show)/td> /tr> /table> div idhiddenDiv classhiddenDiv styledisplay:none;>Events to Level Calculatortable classruneCalc> tr> th width25%>XP per Event/th> th width25%>XP to Level/th> th width25%>Number Required/th> td width25%>div classtooltip>How to use calculator span classtooltiptext>b>Option 1:/b>br>Enter the XP per Event (example: 50 for mining coal), then click on the cell of the XP to Level column on the row you wish to calculate. br> It will then provide you with the number of skill events (in this case, pieces of coal to mine) to reach your next level. br>br>b>Option 2:/b>br>You can manually enter XP per Event and XP to Level to calculate the Number Required to level up./span> /div>/td> /tr> tr> td width25%>input typetext ideventXP value50 onkeypresscalculate(manual);>/td> td width25%>input typetext idxpToLevel value1000 onkeypresscalculate(manual);>/td> td width25%>input typetext idresult READONLY>/td> td width25%>input typebutton onclickcalculate(manual) valueCalculate>/td> /tr>/table>br>XP Between Levels Calculatortable classruneCalc> tr> th width25%>Current Level/th> th width25%>Desired Level/th> th width25%>XP to Reach Level/th> td width25%>/td> /tr> tr> td width25%>input typetext idcurrentLvl value1 onkeypresscalculateXPtoLevel();>/td> td width25%>input typetext iddesiredLvl value99 onkeypresscalculateXPtoLevel();>/td> td width25%>input typetext idresultXP READONLY>/td> td width25%>input typebutton onclickcalculateXPtoLevel() valueCalculate>/td> /tr>/table>/div> /div> br>br>label>Created by BAD Gumby for personal use./label>/div>/body>/html>
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