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Domain > olcan.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
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DNS Resolutions
Date
IP Address
2015-02-20
104.28.10.27
(
ClassC
)
2015-02-20
104.28.11.27
(
ClassC
)
2024-11-07
151.101.65.195
(
ClassC
)
2024-12-29
151.101.1.195
(
ClassC
)
Port 443
HTTP/1.1 200 OKConnection: keep-aliveContent-Length: 7458Cache-Control: privateContent-Type: text/htmlFunction-Execution-Id: n3c855b7ehugLink: /client/client.b1b8b3b0.js>;relmodulepreload;asscript, /c !DOCTYPE html> html langen> head> meta charsetutf-8> base href/> meta contentSecure private notebook for your mind. namedescription> meta contentwidthdevice-width,initial-scale1,maximum-scale1,user-scalable0 nameviewport> meta contentyes namemobile-web-app-capable> meta contentyes nameapple-mobile-web-app-capable> meta content#111 nametheme-color> link hrefhttps://fonts.gstatic.com relpreconnect> link hrefhttps://fonts.googleapis.com/css2?familyOpen+Sans:ital,wght@0,300;0,400;0,600;0,700;0,800;1,300;1,400;1,600;1,700;1,800&familyJetBrains+Mono:ital,wght@0,300;0,400;0,500;0,600;0,700;1,300;1,400;1,500;1,600;1,700&displayswap relstylesheet> link href/global.css relstylesheet> link hrefhttps://cdn.jsdelivr.net/npm/c3@0.7.20/c3.min.css relstylesheet> link hrefhttps://cdn.jsdelivr.net/gh/highlightjs/cdn-release@11.7.0/build/styles/sunburst.min.css relstylesheet> script idfragment-shader typeglsl> // from https://jameshfisher.com/2020/08/11/production-ready-green-screen-in-the-browser/ precision mediump float; uniform sampler2D tex; uniform float texWidth; uniform float texHeight; uniform vec3 keyColor; uniform float similarity; uniform float smoothness; uniform float spill; // from https://github.com/libretro/glsl-shaders/blob/master/nnedi3/shaders/rgb-to-yuv.glsl vec2 RGBtoUV(vec3 rgb) { return vec2( rgb.r * -0.169 + rgb.g * -0.331 + rgb.b * 0.5 + 0.5, rgb.r * 0.5 + rgb.g * -0.419 + rgb.b * -0.081 + 0.5 ); } vec4 processChromaKey(vec2 texCoord) { vec4 rgba texture2D(tex, texCoord); float chromaDist distance(RGBtoUV(texture2D(tex, texCoord).rgb), RGBtoUV(keyColor)); float baseMask chromaDist - similarity; float fullMask pow(clamp(baseMask / smoothness, 0., 1.), 1.5); rgba.a fullMask; float spillVal pow(clamp(baseMask / spill, 0., 1.), 1.5); float desat clamp(rgba.r * 0.2126 + rgba.g * 0.7152 + rgba.b * 0.0722, 0., 1.); rgba.rgb mix(vec3(desat, desat, desat)
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