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Domain > meinstudium.org
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2018-12-02
82.100.220.58
(
ClassC
)
2024-10-29
212.90.148.9
(
ClassC
)
2025-01-18
212.90.148.11
(
ClassC
)
Port 80
HTTP/1.1 200 OKDate: Tue, 29 Oct 2024 13:12:58 GMTServer: ApacheUpgrade: h2,h2cConnection: UpgradeLast-Modified: Thu, 10 Nov 2011 18:38:23 GMTETag: cbf-4b165b59385c0Accept-Ranges: bytesContent-Length: !DOCTYPE HTML>html langen> head> title>Noctuae | Kajetan Arno Uhlig/title> meta charsetutf-8> meta namedescription contentNoctue | nominative plural of noctua lat. Owl. Are you one?> link relimage_src hrefhttp://noctuae.com/owl.jpg /> link relshortcut icon href/favicon.gif typeimage/x-icon /> style typetext/css> body { background:#fff; background-image: url(who.jpg); background-repeat:no-repeat; background-position:right center; padding:0; margin:0; font-weight: bold; overflow:hidden; } /style> /head> body> script typetext/javascript srcjs/Three.js>/script> script typetext/javascript srcjs/RequestAnimationFrame.js>/script> script typetext/javascript srcjs/Stats.js>/script> script typetext/javascript> var container, stats; var camera, scene, renderer; var geometry, group; var mouseX 0, mouseY 0; var windowHalfX window.innerWidth / 2; var windowHalfY window.innerHeight / 2; document.addEventListener( mousemove, onDocumentMouseMove, false ); init(); animate(); function init() { container document.createElement( div ); document.body.appendChild( container ); camera new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z 500; scene new THREE.Scene(); var geometry new THREE.CubeGeometry( 100, 100, 100 ); var material new THREE.MeshNormalMaterial(); group new THREE.Object3D(); for ( var i 0; i 200; i ++ ) { var mesh new THREE.Mesh( geometry, material ); mesh.overdraw true; mesh.position.x Math.random() * 2000 - 1000; mesh.position.y Math.random() * 2000 - 1000; mesh.position.z Math.random() * 2000 - 1000; mesh.rotation.x Math.random() * 360 * ( Math.PI / 180 ); mesh.rotation.y Math.random() * 360 * ( Math.PI / 180 ); mesh.matrixAutoUpdate false; mesh.updateMatrix(); group.addChild( mesh ); } scene.addObject( group ); renderer new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.s
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