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Domain > kanji.noyu.me
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2025-01-30
165.22.201.201
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: nginx/1.18.0 (Ubuntu)Date: Mon, 25 Nov 2024 19:13:42 GMTContent-Type: text/htmlContent-Length: 178Connection: keep-aliveLocation: https://kanji.noyu.me/ html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>nginx/1.18.0 (Ubuntu)/center>/body>/html>
Port 443
HTTP/1.1 200 OKServer: nginx/1.18.0 (Ubuntu)Date: Mon, 25 Nov 2024 19:13:43 GMTContent-Type: text/htmlContent-Length: 8633Last-Modified: Mon, 25 May 2020 22:08:23 GMTConnection: keep-aliveETag: 5ecc41 !doctype html>meta charsetutf-8>title>漢字の夢〜dream of han characters/title>meta nameviewport contentwidthdevice-width, initial-scale1, maximum-scale1>noscript>JavaScriptが必要です〜JavaScript is required/noscript>nowebgl styledisplay:none;>WebGLが必要です〜WebGL is required/nowebgl>script>(function () { use strict; window.onload function () { var canvas document.createElement(canvas); canvas.width window.innerWidth; canvas.height window.innerHeight; canvas.style.position fixed; canvas.style.left canvas.style.top canvas.style.right canvas.style.bottom 0; canvas.style.zIndex -1; document.body.appendChild(canvas); try { // Edge requires the experimental- prefix apparently var gl canvas.getContext(webgl) || canvas.getContext(experimental-webgl); } catch (e) { } if (!gl) { document.getElementsByTagName(nowebgl)0.style.display block; return; } document.body.style.backgroundColor black; gl.enable(gl.BLEND); gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); var kanjiVertexShader gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(kanjiVertexShader, document.getElementById(kanji-vertex-shader).textContent); gl.compileShader(kanjiVertexShader); console.log(gl.getShaderInfoLog(kanjiVertexShader)); var kanjiFragmentShader gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(kanjiFragmentShader, document.getElementById(kanji-fragment-shader).textContent); gl.compileShader(kanjiFragmentShader); console.log(gl.getShaderInfoLog(kanjiFragmentShader)); var kanjiShaderProgram gl.createProgram(); gl.attachShader(kanjiShaderProgram, kanjiVertexShader); gl.attachShader(kanjiShaderProgram, kanjiFragmentShader); gl.linkProgram(kanjiShaderProgram); console.log(gl.getProgramInfoLog(kanjiShaderProgram)); var kanjiTimeUniform gl.getUniformLocation(kanjiSh
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