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Domain > jimmypeery.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2021-04-12
52.217.163.221
(
ClassC
)
2021-05-22
52.217.131.141
(
ClassC
)
2022-12-13
52.216.215.45
(
ClassC
)
2024-06-28
204.246.191.79
(
ClassC
)
2024-08-08
204.246.191.111
(
ClassC
)
2024-09-30
18.172.170.39
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: CloudFrontDate: Fri, 28 Jun 2024 13:24:39 GMTContent-Type: text/htmlContent-Length: 167Connection: keep-aliveLocation: https://jimmypeery.com/X-Cache: Redirect fr html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>CloudFront/center>/body>/html>
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 8384Connection: keep-aliveDate: Thu, 27 Jun 2024 23:59:23 GMTLast-Modified: Sun, 19 Nov 2023 00:56:49 GMTETag: 99564d90035c1e404467554fec390afcSer !DOCTYPE html>html langen>head> meta charsetUTF-8> meta nameviewport contentwidthdevice-width, initial-scale1.0> title>Space Invaders/title> style> body { margin: 0; overflow: hidden; } canvas { display: block; } #pauseScreen { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); background-color: rgba(0, 0, 0, 0.7); padding: 20px; color: white; font-size: 24px; display: none; } /style>/head>body> canvas idgameCanvas width800 height600>/canvas> div idpauseScreen> p>Game Paused/p> p>Press P to resume/p> /div> script> const canvas document.getElementById(gameCanvas); const ctx canvas.getContext(2d); // Player ship const player { x: canvas.width / 2, y: canvas.height - 30, width: 50, height: 50, color: blue, speed: 5, health: 3 }; // Bullets const bullets ; // Enemy const enemy { x: 50, y: 50, width: 30, height: 30, color: red, speed: 2, fireRate: 3000, // 1 bullet per 3 seconds lastFireTime: 0 }; // Enemy Bullets const enemyBullets ; // Score let score 0; // Wave properties let waveSpawnRateIncrease 0.1; // 10% increase per wave let waveFireRateIncrease 0.1; // 10% increase per wave let waveScoreThreshold 10; // Score threshold to trigger a new wave let currentWave 1; // Game state let isPaused false; // Handle keyboard input const keys {}; window.addEventListener(keydown, (e) > keyse.code true); window.addEventListener(keyup, (e) > keyse.code false); function togglePause() { isPaused !isPaused; document.
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