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Domain > insectoid.budwin.net
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More information on this domain is in
AlienVault OTX
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Yes
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DNS Resolutions
Date
IP Address
2015-04-22
74.208.84.174
(
ClassC
)
2025-01-16
74.208.236.149
(
ClassC
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Port 80
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 16658Connection: keep-aliveKeep-Alive: timeout15Date: Thu, 16 Jan 2025 15:24:20 GMTServer: ApacheLast-Modified: Thu, 04 Sep 2014 06:55:14 GMTETag: 4112-50237d59f5880Accept-Ranges: bytes !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01//EN http://www.w3.org/TR/html4/strict.dtd>html>head> meta http-equivContent-Language contenten-us> meta http-equivContent-Type contenttext/html; charsetwindows-1252> title>Insectoids Web Page at budwin.net/title> link relstylesheet typetext/css hrefcss/global.css mediaall> link relstylesheet typetext/css hrefcss/root.css mediaall> link relstylesheet typetext/css hrefcss/print.css mediaprint> script srcscripts/common.js typetext/javascript>/script> script srcscripts/getMirror.js typetext/javascript>/script> script srcscripts/sddm.js typetext/javascript>/script> script srcscripts/expand.js typetext/javascript>/script>/head>body idindex>div classfrtitle idtindex>img classpglogo srcImages/banners/index-budwin_title-r3.png usemap#index altInsectoids Web Page at budwin.net>map nameindex>area shaperect coords57,41,76,60 nohref titleOblivias star, a red dwarf. alt>area shaperect coords379,22,494,137 nohref titleThe planet Oblivia, a volatile world with a poison-green atmosphere; home to the Insectoids. Surrounding it is a massive extraplanetary space station, built by the Insectoids in the shape of a Möbius strip, which they dubbed Oblivion. alt>area shaperect coords710,116,867,142 hrefhttp://budwin.net/ titlebudwin.net alt>/map>/div>div classfricon idiindex>img classpgicon srcImages/logos/InsectoidXII_crop-lr.png titleInsectoid XII altInsectoid XII>/div>div classfrupdt iduindex>h3>img classbtntxt altUpdates srcImages/labels/updt-label.png>/h3>/div>div classfrlinks idlindex>ul idsddm> li>a classabttn hrefindex.html>img classbtntxt altHome srcImages/newbut/homebut.png>/a>/li> li>a classabttn hrefabout.html onmouseovermopen(m1) onmouseoutmclosetime()>img classbtntxt altAbout srcImages/newbut/aboutbut.png>/a> div idm1 onmouseovermcancelclosetime() onmouseoutmclosetime()> a classabttn hrefchanges.html>img classbtntxt altChange Log srcImages/newbut/changesbut.png>/a> a classabttn hreftodo.shtml>img classbtntxt altStatus/To Do srcImages/newbut/todobut.png>/a> a classabttn hrefvframes-js.shtml>img classbtntxt altTest Hive srcImages/newbut/vframesjsbut.png>/a> /div> /li> li>a classabttn hrefc64/c64.html>img classbtntxt altC64 srcImages/newbut/c64but.png>/a>/li> li>a classabttn hrefdos/dos.html onmouseovermopen(m2) onmouseoutmclosetime()>img classbtntxt altDOS srcImages/newbut/dosbut.png>/a> div idm2 onmouseovermcancelclosetime() onmouseoutmclosetime()> a classabttn hrefdos/descent/descent.html>img classbtntxt altDescent srcImages/newbut/descentbut.png>/a> a classabttn hrefdos/jazz/jazz.html>img classbtntxt altJazz Jackrabbit srcImages/newbut/jazzbut.png>/a> /div> /li> li>a classabttn hreflinks.html>img classbtntxt altLinks srcImages/newbut/linksbut.png>/a>/li> li>a classabttn hrefnintendo/nintendo.html>img classbtntxt altNintendo srcImages/newbut/nintendobut.png>/a>/li> li>a classabttn hrefxpilot/xpilot.html onmouseovermopen(m3) onmouseoutmclosetime()>img classbtntxt altXPilot srcImages/newbut/xpilotbut.png>/a> div idm3 onmouseovermcancelclosetime() onmouseoutmclosetime()> a classabttn hrefxpilot/xpnewbie.html>img classbtntxt altNewbie Guide srcImages/newbut/xpnewbiebut.png>/a> a classabttn hrefxpilot/xpimaps_1.html>img classbtntxt altInsects Maps srcImages/newbut/xpimapsbut.png>/a> a classabttn hrefxpilot/xpships.html>img classbtntxt altInsects Ships srcImages/newbut/xpshipsbut.png>/a> /div> /li>/ul>div styleclear:both>/div>/div>div classfrside idsindex>iframe classupdates srcupd-root.html allowtransparencytrue frameborder0 scrollingauto>Your browser does not support inline frames./iframe>/div>div classfrmain idmindex>p classfirst>Welcome to my web page! This site would update more often, but I dont work on it as often as Id like, so it can go many months before I mirror. I do have the capability to mirror it on a schedule, but there isnt much point to doing so unless I have something to show for it./p>p classmirr idmirror>–/p>p classnoind>img classconst srcImages/const.png altConstruction>The site is perpetually under construction, as I always seem to be changing the layout and graphics around; but since I only work on it as time allows, many parts of the site are still incomplete, lack CSS styling, or dont include JavaScript. I also havent tackled the To-Do list in forever, and its getting longer all the time.../p>p>Feel free to peruse the a hreftodo.shtml>Status/To Do/a> page, which lists every page on the site, and their relative completeness and modification date, as well as the forementioned To-Do list. You can also read the a hrefchanges.html>Change Log/a>, which has details about every site update since 2006-Jan, when the site went live. If youd like a behind-the-scenes preview of the code, graphics, and/or page layouts Im working on, you can have a look at the a hrefvframes-js.shtml>Test Hive/a> (the graphics and code test page)./p>p classnoind>img classemail srcImages/email.png altEmail>Questions or comments about the site or its contents may be directed to b>insectoid/b> i>(at)/i> b>budwin/b> i>(dot)/i> b>net/b>; please put b>IWP:/b> in the subject line. I do appreciate feedback, both good and bad. However, em>any spam mail will be subject to immediate deletion!/em>/p>hr classbev>div idindex>div classlabel onclickdSwap(indextoc)>p classidxlabel>img classtoclabel srcImages/labels/toc-label.png alt~ table of contents – click to view, or use the menus above ~>/p>/div>div classlist indextoc>ul classindex> li>a hrefxpilot/xpilot.html>XPilot/a> – For those of you who have never heard of XPilot, its a cool 2-D multiplayer network game originally for the X Window System, combining concepts from Ataris arcade games em>Asteroids/em> and em>Gravitar/em>, and the Commodore 64 game em>Thrust/em>. It was originally developed in 1991 on UNIX, but now works on not only UNIX and Linux distributions, but also has ports to Microsoft Windows, Mac OS X, and even Apple mobile devices./li> li>a hrefnintendo/nintendo.html>Nintendo Game Guides/a> – I decided to put the game guides up, even though not all of them are finished. This includes my three work-in-progress HTML guides and my many Word-format guides and checklists./li> li>a hrefdos/dos.html>DOS Games/a> – Pages dedicated to a few DOS games, including em>Captain Comic/em> and em>Invasion of the Mutant Space Bats of Doom/em>. On the drawing board for now. Featured games: ul> li>a hrefdos/descent/descent.html>Descent/a> – em>Descent/em> is a classic 360°, 3-D first-person shooter for DOS from Parallax Software and Interplay Productions, released in 1995, that also spawned two sequels, em>Descent II/em> in 1996 and em>Descentsup>3/sup>/em> in 1999. Completely redesigned, this section contains level, robot, and item guides for the first em>Descent/em> game, as well as release data and availability info for all three games. /li> li>a hrefdos/jazz/jazz.html>Jazz Jackrabbit/a> – em>Jazz Jackrabbit/em> is a classic action shooter from 1994 by a hrefhttp://www.epicgames.com/>Epic MegaGames/a> (better known nowadays as Epic Games, makers of em>Unreal Tournament/em>). Contains episode, weapon, item, and object guides./li> /ul> /li> li>a hrefc64/c64.html>Commodore 64 Page/a> – Also new on the drawing board. Its all about my experiences with the Commodore 64 personal computer—games, hardware, software, BASIC programs, and the like. But its mostly about my favorite C64 games. (Gosh, what a surprise!)/li>/ul>hr classbevsm>ul classindex> li>a hrefabout.html>About/a> – About the site, and a little bit about myself./li> li>a hreflinks.html>Links/a> – Incomplete, but will be expanded a great deal soon./li> li>a hreftodo.shtml>Site Status / To Do/a> – Details on the status of the site, and a not-so-brief To Do list./li>/ul>/div>/div>hr classbev>h3 classoblivia>img classoblivttl altoblivia wire srcImages/labels/oblivia-title.png>/h3>p classnoind blogdesc>img classoblivsub alt(a.k.a. six-legged ramblings) srcImages/labels/oblivia-subtitle.png>/p>h4 classblogtitle>"Time flies like an arrow..."/h4>p classnoind blogdate>Friday, August 15, 2014 2:42PM PST/p>p>One of the biggest reasons for the significant lack of work on the website after 2012-Aug-31 is because that was the day my dad retired, after 33 years at Hewlett-Packard. Ever since then, I have been under increasing pressure from my parents to seek employment myself; so far Ive been unsuccessful, despite my CompTIA A+ certification (earned earlier this year). So, basically, Ive had to "look busy" doing more important things during the day./p>p>Another significant loss of time came from the time I spent capturing, cropping, and converting graphics from various DOS games, which I intended to use in future pages here. Most of these efforts were only partially finished by the time 2013-Jan rolled around./p>p>2013 was a busy year, not least because I started using Facebook on a regular basis. The first four months or so of 2013 revolved around celebrating the completion of the late Robert Jordans epic fantasy series, The Wheel of Time. The 14sup>th/sup> and final novel, i>A Memory of Light/i>, was released in mid-January, and I attended the signing at our local bookstore. More importantly, though, was that I had arranged, with my parents help, for me to fly solo to Atlanta in April to attend the fifth annual a hrefhttp://www.jordancon.org>JordanCon/a>, which is a gathering where WoT fans can talk and discuss and reminisce about the series, meet many of the people responsible for its completion (such as author Brandon Sanderson), and connect and socialize with other fans. I met a large group of people Id talked to online but never met (hi, Loonies!), and many of those I now consider friends./p>p>I did spend time watching i>Doctor Who/i> on-and-off for four months in summer/fall 2013... so that accounts for i>that/i> missing time. Throughout 2013 I did acquire a great number more DOS games for our collection, by download and/or purchase, and I took screenshots of each; few if any will get their own page here, as I still need to finish what Ive started./p>p>2014 is when I tried to get the ball rolling again. In January I bought a VGA-to-RCA converter box, which lets you hook up TV equipment (such as VCRs, DVD players, and older video game consoles) to a computer monitor. Since I have both DVI and VGA inputs on my LCD monitor, this gave me the convenience I needed to hook up our Super Nintendo and complete my a hrefnintendo/smtrd-guide-1.1.txt>Super Metroid text guide/a>. (Despite having to take a break for my A+ exams, and having my computer go on the fritz almost the same week.)/p>p>I tried my hand at simple 3D modeling in March, designing a version of "Insectoid XII" in several 3D CAD programs, then importing it into Inkscape and adding all the little details I wanted, like texture. Lastly, I exported it as PNG and touched up the color a bit. The smaller versions (used for my avatar) dont show the detail of the original very well; click on the image below to see the full-resolution PNG (hover over parts of the image for details).br>br>img srcImages/InsectoidXII_v2r3_filt_160px-cgs-sh.png data-map#insect3d data-largerImages/InsectoidXII_v2r3_filt_big-cgs.jpg classexpimg altInsectoid XII, 3D version 2, revision 3 width160px height160px>br>br>map nameinsect3d>area shaperect coords308,244,362,298 nohref alt titlePort energy cannon. Notice that among the details I included are navigation lights, just like the ones on aircraft: red on port, green on starboard.>area shaperect coords893,191,941,239 nohref alt titleMain energy cannon (always enabled). The laser mode of the main cannon is not available without picking up a laser item.>area shaperect coords1126,517,1178,569 nohref alt titleStarboard energy cannon. (The side cannons arent usable unless you pick up a wideangle item.) The pale blue panel on the side is one of the starboard shield generators.>area shaperect coords30,425,190,613 nohref alt titlePort missile rack. Missiles, of course, must be picked up before you can use them.>area shaperect coords249,569,605,813 nohref alt titleThe "eyes" are two large, triangular, thick glass panels that are lit from an energy source somewhere in the central spire.>area shaperect coords760,689,1008,937 nohref alt titleIm really proud of how the "shield bubble" turned out. The laser impact effect took a long while to get just right.>area shaperect coords249,816,338,892 nohref alt titleThe honeycomb logo indicates the model of ship: Insectoid, Mk 12.>area shaperect coords4,894,418,1193 nohref alt titleThe engine exhaust is rendered much like the old avatars, but the engine vents are more detailed.>/map>Anyway, I may build a page here around the making of this image, to go with the "making-of" section for the older 2D avatars./p>p>In April I started and completed almost two-thirds of the a hrefnintendo/smtrd/smetroid.html>Super Metroid HTML guide/a>; it stood at about 63% complete when I took a break at the end of the month, but I never got back to work on it. The 3-4 months since then have been sort of a blur, with us attending baseball games, having one of our cats put down, then my birthday in June (with hometown hero Tony Gwynns passing 2 days earlier), then the a hrefhttp://budwin.net/sam/>July 4 festival/a> (I am deputy photographer for my dad, Poways current Uncle Sam). I forget now what prompted me last week to start working on this again, but Ive been wanting to for a while./p>p>So, I guess the point of all this is, "...fruit flies like a break." Right? img classbullet srcImages/diam/yeldiam.png alt>/p>hr classbev>div classvalid>p classupd>a hrefhttp://validator.w3.org/check?urireferer>img classvalid srcImages/valid/valid-html401-blue.png altValid HTML 4.01 Transitional>/a>a hrefhttp://jigsaw.w3.org/css-validator/check/referer>img classvalid srcImages/valid/valid-css2-blue.png altValid CSS Level 2>/a>/p>/diV>p iddate>–/p>p classauth>Hosted by del>an Apache server in Oblivion/del> a hrefhttp://budwin.net/>budwin.net/a>./p>/div>script srcscripts/widget.js typetext/javascript>/script>/body>/html>
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 16658Connection: keep-aliveKeep-Alive: timeout15Date: Thu, 16 Jan 2025 15:24:20 GMTServer: ApacheLast-Modified: Thu, 04 Sep 2014 06:55:14 GMTETag: 4112-50237d59f5880Accept-Ranges: bytes !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01//EN http://www.w3.org/TR/html4/strict.dtd>html>head> meta http-equivContent-Language contenten-us> meta http-equivContent-Type contenttext/html; charsetwindows-1252> title>Insectoids Web Page at budwin.net/title> link relstylesheet typetext/css hrefcss/global.css mediaall> link relstylesheet typetext/css hrefcss/root.css mediaall> link relstylesheet typetext/css hrefcss/print.css mediaprint> script srcscripts/common.js typetext/javascript>/script> script srcscripts/getMirror.js typetext/javascript>/script> script srcscripts/sddm.js typetext/javascript>/script> script srcscripts/expand.js typetext/javascript>/script>/head>body idindex>div classfrtitle idtindex>img classpglogo srcImages/banners/index-budwin_title-r3.png usemap#index altInsectoids Web Page at budwin.net>map nameindex>area shaperect coords57,41,76,60 nohref titleOblivias star, a red dwarf. alt>area shaperect coords379,22,494,137 nohref titleThe planet Oblivia, a volatile world with a poison-green atmosphere; home to the Insectoids. Surrounding it is a massive extraplanetary space station, built by the Insectoids in the shape of a Möbius strip, which they dubbed Oblivion. alt>area shaperect coords710,116,867,142 hrefhttp://budwin.net/ titlebudwin.net alt>/map>/div>div classfricon idiindex>img classpgicon srcImages/logos/InsectoidXII_crop-lr.png titleInsectoid XII altInsectoid XII>/div>div classfrupdt iduindex>h3>img classbtntxt altUpdates srcImages/labels/updt-label.png>/h3>/div>div classfrlinks idlindex>ul idsddm> li>a classabttn hrefindex.html>img classbtntxt altHome srcImages/newbut/homebut.png>/a>/li> li>a classabttn hrefabout.html onmouseovermopen(m1) onmouseoutmclosetime()>img classbtntxt altAbout srcImages/newbut/aboutbut.png>/a> div idm1 onmouseovermcancelclosetime() onmouseoutmclosetime()> a classabttn hrefchanges.html>img classbtntxt altChange Log srcImages/newbut/changesbut.png>/a> a classabttn hreftodo.shtml>img classbtntxt altStatus/To Do srcImages/newbut/todobut.png>/a> a classabttn hrefvframes-js.shtml>img classbtntxt altTest Hive srcImages/newbut/vframesjsbut.png>/a> /div> /li> li>a classabttn hrefc64/c64.html>img classbtntxt altC64 srcImages/newbut/c64but.png>/a>/li> li>a classabttn hrefdos/dos.html onmouseovermopen(m2) onmouseoutmclosetime()>img classbtntxt altDOS srcImages/newbut/dosbut.png>/a> div idm2 onmouseovermcancelclosetime() onmouseoutmclosetime()> a classabttn hrefdos/descent/descent.html>img classbtntxt altDescent srcImages/newbut/descentbut.png>/a> a classabttn hrefdos/jazz/jazz.html>img classbtntxt altJazz Jackrabbit srcImages/newbut/jazzbut.png>/a> /div> /li> li>a classabttn hreflinks.html>img classbtntxt altLinks srcImages/newbut/linksbut.png>/a>/li> li>a classabttn hrefnintendo/nintendo.html>img classbtntxt altNintendo srcImages/newbut/nintendobut.png>/a>/li> li>a classabttn hrefxpilot/xpilot.html onmouseovermopen(m3) onmouseoutmclosetime()>img classbtntxt altXPilot srcImages/newbut/xpilotbut.png>/a> div idm3 onmouseovermcancelclosetime() onmouseoutmclosetime()> a classabttn hrefxpilot/xpnewbie.html>img classbtntxt altNewbie Guide srcImages/newbut/xpnewbiebut.png>/a> a classabttn hrefxpilot/xpimaps_1.html>img classbtntxt altInsects Maps srcImages/newbut/xpimapsbut.png>/a> a classabttn hrefxpilot/xpships.html>img classbtntxt altInsects Ships srcImages/newbut/xpshipsbut.png>/a> /div> /li>/ul>div styleclear:both>/div>/div>div classfrside idsindex>iframe classupdates srcupd-root.html allowtransparencytrue frameborder0 scrollingauto>Your browser does not support inline frames./iframe>/div>div classfrmain idmindex>p classfirst>Welcome to my web page! This site would update more often, but I dont work on it as often as Id like, so it can go many months before I mirror. I do have the capability to mirror it on a schedule, but there isnt much point to doing so unless I have something to show for it./p>p classmirr idmirror>–/p>p classnoind>img classconst srcImages/const.png altConstruction>The site is perpetually under construction, as I always seem to be changing the layout and graphics around; but since I only work on it as time allows, many parts of the site are still incomplete, lack CSS styling, or dont include JavaScript. I also havent tackled the To-Do list in forever, and its getting longer all the time.../p>p>Feel free to peruse the a hreftodo.shtml>Status/To Do/a> page, which lists every page on the site, and their relative completeness and modification date, as well as the forementioned To-Do list. You can also read the a hrefchanges.html>Change Log/a>, which has details about every site update since 2006-Jan, when the site went live. If youd like a behind-the-scenes preview of the code, graphics, and/or page layouts Im working on, you can have a look at the a hrefvframes-js.shtml>Test Hive/a> (the graphics and code test page)./p>p classnoind>img classemail srcImages/email.png altEmail>Questions or comments about the site or its contents may be directed to b>insectoid/b> i>(at)/i> b>budwin/b> i>(dot)/i> b>net/b>; please put b>IWP:/b> in the subject line. I do appreciate feedback, both good and bad. However, em>any spam mail will be subject to immediate deletion!/em>/p>hr classbev>div idindex>div classlabel onclickdSwap(indextoc)>p classidxlabel>img classtoclabel srcImages/labels/toc-label.png alt~ table of contents – click to view, or use the menus above ~>/p>/div>div classlist indextoc>ul classindex> li>a hrefxpilot/xpilot.html>XPilot/a> – For those of you who have never heard of XPilot, its a cool 2-D multiplayer network game originally for the X Window System, combining concepts from Ataris arcade games em>Asteroids/em> and em>Gravitar/em>, and the Commodore 64 game em>Thrust/em>. It was originally developed in 1991 on UNIX, but now works on not only UNIX and Linux distributions, but also has ports to Microsoft Windows, Mac OS X, and even Apple mobile devices./li> li>a hrefnintendo/nintendo.html>Nintendo Game Guides/a> – I decided to put the game guides up, even though not all of them are finished. This includes my three work-in-progress HTML guides and my many Word-format guides and checklists./li> li>a hrefdos/dos.html>DOS Games/a> – Pages dedicated to a few DOS games, including em>Captain Comic/em> and em>Invasion of the Mutant Space Bats of Doom/em>. On the drawing board for now. Featured games: ul> li>a hrefdos/descent/descent.html>Descent/a> – em>Descent/em> is a classic 360°, 3-D first-person shooter for DOS from Parallax Software and Interplay Productions, released in 1995, that also spawned two sequels, em>Descent II/em> in 1996 and em>Descentsup>3/sup>/em> in 1999. Completely redesigned, this section contains level, robot, and item guides for the first em>Descent/em> game, as well as release data and availability info for all three games. /li> li>a hrefdos/jazz/jazz.html>Jazz Jackrabbit/a> – em>Jazz Jackrabbit/em> is a classic action shooter from 1994 by a hrefhttp://www.epicgames.com/>Epic MegaGames/a> (better known nowadays as Epic Games, makers of em>Unreal Tournament/em>). Contains episode, weapon, item, and object guides./li> /ul> /li> li>a hrefc64/c64.html>Commodore 64 Page/a> – Also new on the drawing board. Its all about my experiences with the Commodore 64 personal computer—games, hardware, software, BASIC programs, and the like. But its mostly about my favorite C64 games. (Gosh, what a surprise!)/li>/ul>hr classbevsm>ul classindex> li>a hrefabout.html>About/a> – About the site, and a little bit about myself./li> li>a hreflinks.html>Links/a> – Incomplete, but will be expanded a great deal soon./li> li>a hreftodo.shtml>Site Status / To Do/a> – Details on the status of the site, and a not-so-brief To Do list./li>/ul>/div>/div>hr classbev>h3 classoblivia>img classoblivttl altoblivia wire srcImages/labels/oblivia-title.png>/h3>p classnoind blogdesc>img classoblivsub alt(a.k.a. six-legged ramblings) srcImages/labels/oblivia-subtitle.png>/p>h4 classblogtitle>"Time flies like an arrow..."/h4>p classnoind blogdate>Friday, August 15, 2014 2:42PM PST/p>p>One of the biggest reasons for the significant lack of work on the website after 2012-Aug-31 is because that was the day my dad retired, after 33 years at Hewlett-Packard. Ever since then, I have been under increasing pressure from my parents to seek employment myself; so far Ive been unsuccessful, despite my CompTIA A+ certification (earned earlier this year). So, basically, Ive had to "look busy" doing more important things during the day./p>p>Another significant loss of time came from the time I spent capturing, cropping, and converting graphics from various DOS games, which I intended to use in future pages here. Most of these efforts were only partially finished by the time 2013-Jan rolled around./p>p>2013 was a busy year, not least because I started using Facebook on a regular basis. The first four months or so of 2013 revolved around celebrating the completion of the late Robert Jordans epic fantasy series, The Wheel of Time. The 14sup>th/sup> and final novel, i>A Memory of Light/i>, was released in mid-January, and I attended the signing at our local bookstore. More importantly, though, was that I had arranged, with my parents help, for me to fly solo to Atlanta in April to attend the fifth annual a hrefhttp://www.jordancon.org>JordanCon/a>, which is a gathering where WoT fans can talk and discuss and reminisce about the series, meet many of the people responsible for its completion (such as author Brandon Sanderson), and connect and socialize with other fans. I met a large group of people Id talked to online but never met (hi, Loonies!), and many of those I now consider friends./p>p>I did spend time watching i>Doctor Who/i> on-and-off for four months in summer/fall 2013... so that accounts for i>that/i> missing time. Throughout 2013 I did acquire a great number more DOS games for our collection, by download and/or purchase, and I took screenshots of each; few if any will get their own page here, as I still need to finish what Ive started./p>p>2014 is when I tried to get the ball rolling again. In January I bought a VGA-to-RCA converter box, which lets you hook up TV equipment (such as VCRs, DVD players, and older video game consoles) to a computer monitor. Since I have both DVI and VGA inputs on my LCD monitor, this gave me the convenience I needed to hook up our Super Nintendo and complete my a hrefnintendo/smtrd-guide-1.1.txt>Super Metroid text guide/a>. (Despite having to take a break for my A+ exams, and having my computer go on the fritz almost the same week.)/p>p>I tried my hand at simple 3D modeling in March, designing a version of "Insectoid XII" in several 3D CAD programs, then importing it into Inkscape and adding all the little details I wanted, like texture. Lastly, I exported it as PNG and touched up the color a bit. The smaller versions (used for my avatar) dont show the detail of the original very well; click on the image below to see the full-resolution PNG (hover over parts of the image for details).br>br>img srcImages/InsectoidXII_v2r3_filt_160px-cgs-sh.png data-map#insect3d data-largerImages/InsectoidXII_v2r3_filt_big-cgs.jpg classexpimg altInsectoid XII, 3D version 2, revision 3 width160px height160px>br>br>map nameinsect3d>area shaperect coords308,244,362,298 nohref alt titlePort energy cannon. Notice that among the details I included are navigation lights, just like the ones on aircraft: red on port, green on starboard.>area shaperect coords893,191,941,239 nohref alt titleMain energy cannon (always enabled). The laser mode of the main cannon is not available without picking up a laser item.>area shaperect coords1126,517,1178,569 nohref alt titleStarboard energy cannon. (The side cannons arent usable unless you pick up a wideangle item.) The pale blue panel on the side is one of the starboard shield generators.>area shaperect coords30,425,190,613 nohref alt titlePort missile rack. Missiles, of course, must be picked up before you can use them.>area shaperect coords249,569,605,813 nohref alt titleThe "eyes" are two large, triangular, thick glass panels that are lit from an energy source somewhere in the central spire.>area shaperect coords760,689,1008,937 nohref alt titleIm really proud of how the "shield bubble" turned out. The laser impact effect took a long while to get just right.>area shaperect coords249,816,338,892 nohref alt titleThe honeycomb logo indicates the model of ship: Insectoid, Mk 12.>area shaperect coords4,894,418,1193 nohref alt titleThe engine exhaust is rendered much like the old avatars, but the engine vents are more detailed.>/map>Anyway, I may build a page here around the making of this image, to go with the "making-of" section for the older 2D avatars./p>p>In April I started and completed almost two-thirds of the a hrefnintendo/smtrd/smetroid.html>Super Metroid HTML guide/a>; it stood at about 63% complete when I took a break at the end of the month, but I never got back to work on it. The 3-4 months since then have been sort of a blur, with us attending baseball games, having one of our cats put down, then my birthday in June (with hometown hero Tony Gwynns passing 2 days earlier), then the a hrefhttp://budwin.net/sam/>July 4 festival/a> (I am deputy photographer for my dad, Poways current Uncle Sam). I forget now what prompted me last week to start working on this again, but Ive been wanting to for a while./p>p>So, I guess the point of all this is, "...fruit flies like a break." Right? img classbullet srcImages/diam/yeldiam.png alt>/p>hr classbev>div classvalid>p classupd>a hrefhttp://validator.w3.org/check?urireferer>img classvalid srcImages/valid/valid-html401-blue.png altValid HTML 4.01 Transitional>/a>a hrefhttp://jigsaw.w3.org/css-validator/check/referer>img classvalid srcImages/valid/valid-css2-blue.png altValid CSS Level 2>/a>/p>/diV>p iddate>–/p>p classauth>Hosted by del>an Apache server in Oblivion/del> a hrefhttp://budwin.net/>budwin.net/a>./p>/div>script srcscripts/widget.js typetext/javascript>/script>/body>/html>
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