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Domain > hovergul.ch
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2022-04-18
13.32.66.109
(
ClassC
)
2022-04-18
13.32.66.26
(
ClassC
)
2022-04-21
13.32.66.90
(
ClassC
)
2023-09-06
18.66.255.32
(
ClassC
)
2025-08-20
18.161.6.29
(
ClassC
)
2026-01-09
18.161.6.85
(
ClassC
)
Port 80
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 46379Connection: keep-aliveDate: Tue, 19 Aug 2025 19:12:50 GMTLast-Modified: Thu, 13 Jan 2022 04:03:08 GMTETag: 7f26fb1cc4fa2ed322abb76c1eb583f1x- html>head>title>PICO-8 Cartridge/title>meta nameviewport contentwidthdevice-width, user-scalableno>script typetext/javascript> // Default shell for PICO-8 0.2.2 (includes @weebles gamepad mod 1.0) // This file is available under a CC0 license https://creativecommons.org/share-your-work/public-domain/cc0/ // (note: this file does not include any cartridge or cartridge artwork injected into a derivative html file when using the PICO-8 html exporter) // options // fullscreen, sound, close button at top when playing on touchscreen var p8_allow_mobile_menu true; // p8_autoplay true to boot the cartridge automatically after page load when possible // if the browser can not create an audio context outside of a user gesture (e.g. on iOS), p8_autoplay has no effect var p8_autoplay false; // When pico8_state is defined, PICO-8 will set .is_paused, .sound_volume and .frame_number each frame // (used for determining button icons) var pico8_state ; // When pico8_buttons is defined, PICO-8 reads each int as a bitfield holding that players button states // 0x1 left, 0x2 right, 0x4 up, 0x8 right, 0x10 O, 0x20 X, 0x40 menu // (used by p8_update_gamepads) var pico8_buttons 0, 0, 0, 0, 0, 0, 0, 0; // max 8 players // When pico8_mouse is defined, PICO-8 reads the 3 integers as X, Y and a bitfield for buttons: 0x1 LMB, 0x2 RMB var pico8_mouse ; // used to display number of detected joysticks var pico8_gamepads {}; pico8_gamepads.count 0; // When pico8_gpio is defined, reading and writing to gpio pins will read and write to these values var pico8_gpio new Array(128); // When pico8_audio_context context is defined, the html shell (this file) is responsible for creating and managing it. // This makes satisfying browser requirements easier -- e.g. initialising audio from a short script in response to a user action. // Otherwise PICO-8 will try to create and use its own context. var pico8_audio_context; // menu button and controller graphics p8_gfx_dat{ p8b_pause1: data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAA
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 46379Connection: keep-aliveDate: Tue, 19 Aug 2025 19:12:50 GMTLast-Modified: Thu, 13 Jan 2022 04:03:08 GMTETag: 7f26fb1cc4fa2ed322abb76c1eb583f1x- html>head>title>PICO-8 Cartridge/title>meta nameviewport contentwidthdevice-width, user-scalableno>script typetext/javascript> // Default shell for PICO-8 0.2.2 (includes @weebles gamepad mod 1.0) // This file is available under a CC0 license https://creativecommons.org/share-your-work/public-domain/cc0/ // (note: this file does not include any cartridge or cartridge artwork injected into a derivative html file when using the PICO-8 html exporter) // options // fullscreen, sound, close button at top when playing on touchscreen var p8_allow_mobile_menu true; // p8_autoplay true to boot the cartridge automatically after page load when possible // if the browser can not create an audio context outside of a user gesture (e.g. on iOS), p8_autoplay has no effect var p8_autoplay false; // When pico8_state is defined, PICO-8 will set .is_paused, .sound_volume and .frame_number each frame // (used for determining button icons) var pico8_state ; // When pico8_buttons is defined, PICO-8 reads each int as a bitfield holding that players button states // 0x1 left, 0x2 right, 0x4 up, 0x8 right, 0x10 O, 0x20 X, 0x40 menu // (used by p8_update_gamepads) var pico8_buttons 0, 0, 0, 0, 0, 0, 0, 0; // max 8 players // When pico8_mouse is defined, PICO-8 reads the 3 integers as X, Y and a bitfield for buttons: 0x1 LMB, 0x2 RMB var pico8_mouse ; // used to display number of detected joysticks var pico8_gamepads {}; pico8_gamepads.count 0; // When pico8_gpio is defined, reading and writing to gpio pins will read and write to these values var pico8_gpio new Array(128); // When pico8_audio_context context is defined, the html shell (this file) is responsible for creating and managing it. // This makes satisfying browser requirements easier -- e.g. initialising audio from a short script in response to a user action. // Otherwise PICO-8 will try to create and use its own context. var pico8_audio_context; // menu button and controller graphics p8_gfx_dat{ p8b_pause1: data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAA
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