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Domain > hotmail.vn
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DNS Resolutions
Date
IP Address
2025-01-21
103.75.185.18
(
ClassC
)
Port 80
HTTP/1.1 200 OKConnection: Keep-AliveContent-Type: text/htmlLast-Modified: Tue, 19 Jun 2018 07:52:26 GMTAccept-Ranges: bytesContent-Length: 10256Date: Sun, 24 Sep 2023 12:56:58 GMTServer: LiteSpeed html>head>meta http-equivContent-Type contenttext/html; charsetutf-8>title>HOTMAIL.VN/title>/head>body topmargin0 leftmargin0 rightmargin0 bottommargin0 marginwidth0 marginheight0>table border0 width100% height100% cellspacing0 cellpadding0> tr> td> div aligncenter> table border0 cellspacing0 cellpadding0> tr> td> img border0 srchotmail.png width550 height358>/td> /tr> /table> /div> /td> /tr>/table>canvas idcanvas>Không hô trô trình duyêt này./canvas>style>body { background: #10111C; height:100%; text-align: center; background: url(bg.jpg);background-size:cover ;}canvas { display: block; position: fixed; with:100%; height:100%; top: 0; left: 0;}/style>script>// when animating on canvas, it is best to use requestAnimationFrame instead of setTimeout or setInterval// not supported in all browsers though and sometimes needs a prefix, so we need a shimwindow.requestAnimFrame ( function() { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function( callback ) { window.setTimeout( callback, 1000 / 60 ); };})();// now we will setup our basic variables for the demovar canvas document.getElementById( canvas ), ctx canvas.getContext( 2d ), // full screen dimensions cw window.innerWidth, ch window.innerHeight, // firework collection fireworks , // particle collection particles , // starting hue hue 120, // when launching fireworks with a click, too many get launched at once without a limiter, one launch per 5 loop ticks limiterTotal 10, limiterTick 0, // this will time the auto launches of fireworks, one launch per 80 loop ticks timerTotal 50, timerTick 0, mousedown false, // mouse x coordinate, mx, // mouse y coordinate my; // set canvas dimensionscanvas.width cw;canvas.height ch;// now we are going to setup our function placeholders for the entire demo// get a random number within a rangefunction random( min, max ) { return Math.random() * ( max - min ) + min;}
Port 443
HTTP/1.1 200 OKConnection: Keep-AliveContent-Type: text/htmlLast-Modified: Tue, 19 Jun 2018 07:52:26 GMTAccept-Ranges: bytesContent-Length: 10256Date: Sun, 24 Sep 2023 12:56:59 GMTServer: LiteSpeed html>head>meta http-equivContent-Type contenttext/html; charsetutf-8>title>HOTMAIL.VN/title>/head>body topmargin0 leftmargin0 rightmargin0 bottommargin0 marginwidth0 marginheight0>table border0 width100% height100% cellspacing0 cellpadding0> tr> td> div aligncenter> table border0 cellspacing0 cellpadding0> tr> td> img border0 srchotmail.png width550 height358>/td> /tr> /table> /div> /td> /tr>/table>canvas idcanvas>Không hô trô trình duyêt này./canvas>style>body { background: #10111C; height:100%; text-align: center; background: url(bg.jpg);background-size:cover ;}canvas { display: block; position: fixed; with:100%; height:100%; top: 0; left: 0;}/style>script>// when animating on canvas, it is best to use requestAnimationFrame instead of setTimeout or setInterval// not supported in all browsers though and sometimes needs a prefix, so we need a shimwindow.requestAnimFrame ( function() { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function( callback ) { window.setTimeout( callback, 1000 / 60 ); };})();// now we will setup our basic variables for the demovar canvas document.getElementById( canvas ), ctx canvas.getContext( 2d ), // full screen dimensions cw window.innerWidth, ch window.innerHeight, // firework collection fireworks , // particle collection particles , // starting hue hue 120, // when launching fireworks with a click, too many get launched at once without a limiter, one launch per 5 loop ticks limiterTotal 10, limiterTick 0, // this will time the auto launches of fireworks, one launch per 80 loop ticks timerTotal 50, timerTick 0, mousedown false, // mouse x coordinate, mx, // mouse y coordinate my; // set canvas dimensionscanvas.width cw;canvas.height ch;// now we are going to setup our function placeholders for the entire demo// get a random number within a rangefunction random( min, max ) { return Math.random() * ( max - min ) + min;}
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