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Domain > heartline.github.io
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2014-05-01
199.27.73.133
(
ClassC
)
2024-07-07
185.199.111.153
(
ClassC
)
Port 80
HTTP/1.1 200 OKConnection: keep-aliveContent-Length: 2622Server: GitHub.comContent-Type: text/html; charsetutf-8permissions-policy: interest-cohort()Last-Modified: Thu, 25 Apr 2013 18:03:13 GMTAccess-Control-Allow-Origin: *ETag: 51796fe1-a3eexpires: Sun, 07 Jul 2024 21:09:36 GMTCache-Control: max-age600x-proxy-cache: MISSX-GitHub-Request-Id: 2ED7:91FC2:A30239:A93680:668B01B8Accept-Ranges: bytesAge: 0Date: Sun, 07 Jul 2024 20:59:36 GMTVia: 1.1 varnishX-Served-By: cache-bfi-kbfi7400117-BFIX-Cache: MISSX-Cache-Hits: 0X-Timer: S1720385977.852819,VS0,VE88Vary: Accept-EncodingX-Fastly-Request-ID: 18c1c0445176b5ddd39a9d185847dea6810c2507 html> head> link hrefstyle/main.css relstylesheet typetext/css> /head> body> div idwrapper width800 height600> HEARTLINEbr/> canvas idgamecanvas width800 height512>/canvas>br/> a idclick href#>Full Screen/a> a idcontrolsLink href#>Controls/a> /div> div idcontrols>pre>Press ESC to reconfigure your bindings.Plug in your USB Gamepad if you have one!Default Controls:Player 1:W,A,S,D - MovementV - ShootB - JumpN - ThrowPlayer 2:Arrow Keys - MovementNumpad1 - ShootNumpad2 - JumpNumpad3 - Throw/pre> /div> script srcjs/jquery.min.js>/script> script srcjs/room.js>/script> script srcjs/entitymanager.js>/script> script srcjs/entity.js>/script> script srcjs/player.js>/script> script srcjs/goo.js>/script> script srcjs/door.js>/script> script srcjs/heart.js>/script> script srcjs/fire.js>/script> script srcjs/smoke.js>/script> script srcjs/grate.js>/script> script srcjs/fan.js>/script> script srcjs/breakable.js>/script> script srcjs/goal.js>/script> script srcjs/controller.js>/script> script srcjs/assetmanager.js>/script> script srcjs/game.js>/script> script srcjs/images.js>/script> script srcjs/sounds.js>/script> script srcjs/levels.js>/script> script> $(#controls).hide(); $(#controlsLink).click(function() { $(#controls).toggle(); }); var div document.getElementById(wrapper); var link document.getElementById(click); function fs() { if (document.webkitIsFullScreen) document.webkitExitFullscreen() else div.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT); } link.onclick fs; var canvas document.getElementById(gamecanvas); var defaultHeight canvas.height; var defaultWidth canvas.width; var ctx canvas.getContext(2d); window.onresize function() { var newHeight window.innerHeight - 150; var newWidth window.innerWidth - 10; if (1.0 * defaultWidth / defaultHeight > 1.0 * newWidth / newHeight) newHeight 1.0 * newWidth / defaultWidth * defaultHeight else newWidth 1.0 * newHeight / defaultHeight * defaultWidth; canvas.height newHeight; canvas.width newWidth; ctx.scale(1.0 * newWidth/defaultWidth, 1.0 * newHeight/defaultHeight) } window.onresize(); //div.mozRequestFullScreen(); /script> /body>/html>
Port 443
HTTP/1.1 200 OKConnection: keep-aliveContent-Length: 2622Server: GitHub.comContent-Type: text/html; charsetutf-8permissions-policy: interest-cohort()Last-Modified: Thu, 25 Apr 2013 18:03:13 GMTAccess-Control-Allow-Origin: *ETag: 51796fe1-a3eexpires: Sun, 07 Jul 2024 21:09:37 GMTCache-Control: max-age600x-proxy-cache: MISSX-GitHub-Request-Id: 5C19:2071D6:10A96E6:115AFDE:668B01B8Accept-Ranges: bytesAge: 0Date: Sun, 07 Jul 2024 20:59:37 GMTVia: 1.1 varnishX-Served-By: cache-bfi-krnt7300020-BFIX-Cache: MISSX-Cache-Hits: 0X-Timer: S1720385977.983315,VS0,VE79Vary: Accept-EncodingX-Fastly-Request-ID: fbc8c2281d37c3eb29e7a3cde7b28177145336f0 html> head> link hrefstyle/main.css relstylesheet typetext/css> /head> body> div idwrapper width800 height600> HEARTLINEbr/> canvas idgamecanvas width800 height512>/canvas>br/> a idclick href#>Full Screen/a> a idcontrolsLink href#>Controls/a> /div> div idcontrols>pre>Press ESC to reconfigure your bindings.Plug in your USB Gamepad if you have one!Default Controls:Player 1:W,A,S,D - MovementV - ShootB - JumpN - ThrowPlayer 2:Arrow Keys - MovementNumpad1 - ShootNumpad2 - JumpNumpad3 - Throw/pre> /div> script srcjs/jquery.min.js>/script> script srcjs/room.js>/script> script srcjs/entitymanager.js>/script> script srcjs/entity.js>/script> script srcjs/player.js>/script> script srcjs/goo.js>/script> script srcjs/door.js>/script> script srcjs/heart.js>/script> script srcjs/fire.js>/script> script srcjs/smoke.js>/script> script srcjs/grate.js>/script> script srcjs/fan.js>/script> script srcjs/breakable.js>/script> script srcjs/goal.js>/script> script srcjs/controller.js>/script> script srcjs/assetmanager.js>/script> script srcjs/game.js>/script> script srcjs/images.js>/script> script srcjs/sounds.js>/script> script srcjs/levels.js>/script> script> $(#controls).hide(); $(#controlsLink).click(function() { $(#controls).toggle(); }); var div document.getElementById(wrapper); var link document.getElementById(click); function fs() { if (document.webkitIsFullScreen) document.webkitExitFullscreen() else div.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT); } link.onclick fs; var canvas document.getElementById(gamecanvas); var defaultHeight canvas.height; var defaultWidth canvas.width; var ctx canvas.getContext(2d); window.onresize function() { var newHeight window.innerHeight - 150; var newWidth window.innerWidth - 10; if (1.0 * defaultWidth / defaultHeight > 1.0 * newWidth / newHeight) newHeight 1.0 * newWidth / defaultWidth * defaultHeight else newWidth 1.0 * newHeight / defaultHeight * defaultWidth; canvas.height newHeight; canvas.width newWidth; ctx.scale(1.0 * newWidth/defaultWidth, 1.0 * newHeight/defaultHeight) } window.onresize(); //div.mozRequestFullScreen(); /script> /body>/html>
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