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Domain > gcp-game-server.lootmogul.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2024-11-13
34.8.155.228
(
ClassC
)
Port 443
HTTP/1.1 200 OKserver: nginx/1.18.0 (Ubuntu)date: Wed, 13 Nov 2024 13:25:13 GMTcontent-type: text/htmlContent-Length: 3386last-modified: Thu, 19 Jan 2023 15:47:25 GMTetag: 63c9660d-d3ax-frame-options: !DOCTYPE html>html langen-us> head> meta charsetutf-8> meta http-equivContent-Type contenttext/html; charsetutf-8> title>LootMogul Basketball/title> link relshortcut icon hrefTemplateData/favicon.ico> link relstylesheet hrefTemplateData/style.css> /head> body> div idunity-container classunity-desktop> canvas idunity-canvas width960 height600>/canvas> div idunity-loading-bar> div idunity-logo>/div> div idunity-progress-bar-empty> div idunity-progress-bar-full>/div> /div> /div> div idunity-mobile-warning> WebGL builds are not supported on mobile devices. /div> div idunity-footer> div idunity-webgl-logo>/div> div idunity-fullscreen-button>/div> div idunity-build-title>LootMogul Basketball/div> /div> /div> script> var buildUrl Build; var loaderUrl buildUrl + /BasketBall.loader.js; var config { dataUrl: buildUrl + /BasketBall.data, frameworkUrl: buildUrl + /BasketBall.framework.js, codeUrl: buildUrl + /BasketBall.wasm, streamingAssetsUrl: StreamingAssets, companyName: DefaultCompany, productName: Basketball, productVersion: 0.1, }; var container document.querySelector(#unity-container); var canvas document.querySelector(#unity-canvas); var loadingBar document.querySelector(#unity-loading-bar); var progressBarFull document.querySelector(#unity-progress-bar-full); var fullscreenButton document.querySelector(#unity-fullscreen-button); var mobileWarning document.querySelector(#unity-mobile-warning); // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanva
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