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HTTP/1.1 200 OKDate: Thu, 24 Oct 2024 03:45:49 GMTContent-Type: text/html; charsetutf-8Transfer-Encoding: chunkedConnection: keep-aliveAccess-Control-Allow-Origin: *Cache-Control: public, max-age0, must-revalidatereferrer-policy: strict-origin-when-cross-originx-content-type-options: nosniffReport-To: {endpoints:{url:https:\/\/a.nel.cloudflare.com\/report\/v4?sRgr4MoeCQwueU4I1Eq4FABM2iKYwLnoZGJOLe9EamE5mhMox8utMXHkk6Gh3hMNWUxij2wzw2xmS2LGaNn6RByTOB%2Fz8PztuzhqWvXHg5UgHlrIUBzKMEgJse8v2V0g%3D},group:cf-nel,max_age:604800}NEL: {success_fraction:0,report_to:cf-nel,max_age:604800}Vary: Accept-EncodingCF-Cache-Status: DYNAMICServer: cloudflareCF-RAY: 8d76f9ecf854df23-SEAalt-svc: h3:443; ma86400server-timing: cfL4;desc?protoTCP&rtt11046&sent5&recv6&lost0&retrans0&sent_bytes2837&recv_bytes723&delivery_rate300228&cwnd33&unsent_bytes0&cid5cf0769d84301ff0&ts98&x0 !DOCTYPE html>html> head> title>GameTuts.org/title> meta namedescription contentMaster game development with our JavaScript tutorials. Learn popular frameworks and enhance your coding skills. Your journey to success in the gaming industry starts here!> link relcanonical hrefhttps://gametuts.org/> meta nameviewport contentwidthdevice-width, initial-scale1> !-- link relstylesheet href/static/mini-default.min.css/ --> link relstylesheet href/static/stylesheets/mincss.css/> link relstylesheet href/static/stylesheets/mincss-extra.css/> link relstylesheet href/static/stylesheets/style.css /> link relstylesheet hrefhttps://cdn.jsdelivr.net/npm/font-awesome@4.7.0/css/font-awesome.css /> style> .nav, .nav .current, .nav a:hover{ background-color: #5700af; } /style> /head> body> nav classnav tabindex-1 onclickthis.focus() styleheight:auto;> div classcontainer> a classpagename current href/>span stylepadding-right:40px;>GameTuts.org/span>/a> div>Game Development Tutorials/div> /div> /nav> button classbtn-close btn btn-sm>×/button> div classcontainer stylepadding-top:2em;> div classrow> div classcol c9> div classmd-right> div classrow item> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://static.gametuts.org/optimizing-png-files.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/ultimate-guide-to-optimizing-png-files/>The Ultimate Guide to Optimizing PNG Files for Web and Projects/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>startarcade/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2024-10-03T00:00:00+00:00>Oct 3, 2024/time> /div> /div> p>Learn the best practices for optimizing PNG files, including lossless and lossy compression techniques. This comprehensive guide covers top tools like OptiPNG, PNGcrush, and pngquant, alongside manual optimization techniques to help reduce file size without compromising image quality./p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/tools/ relcategory>Tools/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://static.gametuts.org/create-top-down-racing-game-in-construct-3/create-top-down-racing-game-in-construct-3-part1.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/create-top-down-car-racing-game-construct-3/>Create A Top-Down Car Racing Game in Construct 3/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>startarcade/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2024-03-04T00:00:00+00:00>Mar 4, 2024/time> /div> /div> p>In this Construct 3 tutorial, learn to create a Top-Down car racing game, focusing on setting up your game environment, designing tracks, and implementing responsive car controls. Discover how to add exciting game mechanics like power-ups and AI opponents to enrich gameplay. The guide also touches on enhancing your game with appealing graphics and sounds./p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/construct 3/ relcategory>Construct 3/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://static.gametuts.org/construct3-drawingcanvas-thumb.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/using-drawingcanvas-to-take-snapshot-of-canvas-construct-3/>Using DrawingCanvas to take a snapshot of a Canvas in Construct 3/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2024-02-12T00:00:00+00:00>Feb 12, 2024/time> /div> /div> p>In this Construct 3 tutorial you can learn how to take a specific screenshot from your game canvas, or a snapshot of a specific area and how to resize it or keep it in the same resolution and download it from the browser./p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/construct 3/ relcategory>Construct 3/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://static.gametuts.org/text-to-ascii-convertor.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/convert-ascii-characters-to-integer-keycodes-binary-decimal-hexadecimal/>How to convert ASCII characters to int keycodes(binary, decimal or hexadecimal)/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2024-01-09T09:52:41+00:00>Jan 9, 2024/time> /div> /div> p>An easy-going tutorial on making a cool ASCII converter that plays with text, ASCII characters symbols, and codes: Learn how to use JS to convert from text to ASCII codes, as decimal, binary, hex codes and from ASCII codes to text./p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/ascii/ reltag>ASCII/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/javascript/ relcategory>Javascript,/a> a href/category/tools/ relcategory>Tools/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% src/static/images/typing-game-tutorial.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/create-speed-typing-game-javascript/>Create a speed typing game in javascript/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2023-06-07T00:00:00+00:00>Jun 7, 2023/time> /div> /div> p>In this tutorial we are going to create a simple typing game that will measure our typing speed and skills. We are going to use only javascript and jQuery(it’s not really needed, but it will make our typing game less verbose so we can focus on the rest of the application./p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/typing/ relcategory>Typing,/a> a href/category/javascript/ relcategory>Javascript/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2014/09/Data-Storage-Overview.jpg> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/storing-data-in-unity-playerprefs/>Storing Data in Unity – PlayerPrefs/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>Wajahat Karim/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2022-04-26T23:10:32+00:00>Apr 27, 2022/time> /div> /div> p>Learn about the significance of data storage in Unity3D game development. Unity offers versatile data storage methods for different types, sizes, and persistence needs of data. This caters to varying game requirements, from player progress to scores and more. Get insights into these methods in our compact guide./p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/tutorials/ relcategory>Tutorials,/a> a href/category/unity/ relcategory>Unity/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2017/01/ecma5-createjs.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/port-convert-games-createjs-typescript/>Tips&Tricks to Port and Convert Your Games from ActionScript3 to CreateJs and Typescript/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2018-10-02T09:08:22+00:00>Oct 2, 2018/time> /div> /div> p>Explore how to transition from ActionScript 3 to CreateJS and TypeScript. TypeScript offers better code maintenance for complex projects, while CreateJS mimics the Flash class hierarchy, ensuring familiarity. Key differences include mandatory "this" usage in TypeScript and new event handling in CreateJS. Learn more in our guide for a smooth switch to HTML5 game development./p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/createjs/ reltag>CreateJS/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/createjs/ relcategory>CreateJS,/a> a href/category/javascript/ relcategory>Javascript,/a> a href/category/typescript/ relcategory>Typescript/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2018/05/roller-coaster-game.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/how-to-create-a-roller-coaster-game-in-html5/>How to Create a Roller Coaster Game in HTML5/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2018-05-22T09:44:41+00:00>May 22, 2018/time> /div> /div> p>You can learn here how you can develop your own roller coaster game in HTML5, writing it from scratch in typescript or javascript. This tutorial is structured in 3 sections: Drawing Rail Segments, Generate Roller Coaster Rail Using Bezier Curves and Implementing the Roller Coaster Physics./p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/bezier/ reltag>bezier,/a> a href/tag/javascript/ reltag>javascript,/a> a href/tag/physics/ reltag>physics,/a> a href/tag/roller coaster/ reltag>roller coaster,/a> a href/tag/typescript/ reltag>typescript/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/algorithms/ relcategory>Algorithms,/a> a href/category/games/ relcategory>Games,/a> a href/category/javascript/ relcategory>Javascript,/a> a href/category/createjs/ relcategory>CreateJS/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2018/03/createjs-class-hierarchy.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/createjs-class-hierarchy/>CreateJs Class Hierarchy/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2018-03-10T14:51:31+00:00>Mar 10, 2018/time> /div> /div> p>Discover the class structure of CreateJS library using a comprehensive UML diagram, to grasp the interrelation of classes swiftly, aiding your development process. Note that the experimental DOMElement class is excluded from this guide. /p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/javascript/ relcategory>Javascript,/a> a href/category/snippets/ relcategory>Snippets,/a> a href/category/tutorials/ relcategory>Tutorials,/a> a href/category/createjs/ relcategory>CreateJS/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2017/01/ecma5-createjs.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/extending-createjs-classes/>Extending CreateJS Classes/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2018-03-09T11:35:07+00:00>Mar 9, 2018/time> /div> /div> p>An in-depth exploration of the process involved in extending classes in the CreateJS library using ECMA5, focusing particularly on leveraging inheritance and overriding methods. Despite the absence of some classes in the CreateJS library, learn how to create an effective workaround using the SimpleButton class as an example. The guide will also touch on the CreateJS unique approach to calling superclass functions and utilizing utility functions./p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/inheritance/ reltag>Inheritance/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/javascript/ relcategory>Javascript,/a> a href/category/snippets/ relcategory>Snippets,/a> a href/category/tutorials/ relcategory>Tutorials,/a> a href/category/createjs/ relcategory>CreateJS/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2017/01/ecma5-createjs.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/how-to-create-classes-in-ecma5-in-createjs-style/>How To Create Classes in ECMA5 in CreateJS Style/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2017-01-01T11:20:50+00:00>Jan 1, 2017/time> /div> /div> p>Explore the fundamentals of creating classes in ECMA5 styled after CreateJS. Learn about the intricacies of ECMA5 prototype-based object-oriented language and the art of emulating class inheritance. Understand the role of namespaces, anonymous functions, and constructors, offering you an alternate way to define classes, which is particularly handy if you are still working with game frameworks that do not fully support ECMA6. A clear understanding of these concepts will significantly elevate your HTML5 game development process./p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/classes/ reltag>Classes,/a> a href/tag/ecma5/ reltag>Ecma5,/a> a href/tag/object oriented/ reltag>Object Oriented/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/javascript/ relcategory>Javascript/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2016/12/chess-table.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/generating-bitmap-images-on-the-fly-for-canvas-in-javascript/>Generating Bitmap Images On The Fly For Canvas in Javascript/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2016-12-31T19:20:44+00:00>Dec 31, 2016/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/bitmap/ reltag>Bitmap,/a> a href/tag/canvas/ reltag>Canvas,/a> a href/tag/imagedata/ reltag>ImageData/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/javascript/ relcategory>Javascript/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2014/09/Data-Storage-Overview.jpg> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/storing-data-in-unity-overview/>Storing Data in Unity – Overview/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>Wajahat Karim/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2014-09-23T12:58:13+00:00>Sep 23, 2014/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/storage/ reltag>Storage,/a> a href/tag/unity api/ reltag>Unity API/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/tutorials/ relcategory>Tutorials,/a> a href/category/unity/ relcategory>Unity/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2014/07/aeroplane-game-tutorial3.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/aeroplane-shooting-game-tutorial-adding-enemies/>Aeroplane Shooting Game Tutorial – Adding Enemies/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2014-07-26T20:57:48+00:00>Jul 26, 2014/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/aeroplane/ reltag>aeroplane,/a> a href/tag/scroller/ reltag>scroller,/a> a href/tag/shooting/ reltag>shooting,/a> a href/tag/vertical/ reltag>vertical/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/games/ relcategory>Games,/a> a href/category/tutorials/ relcategory>Tutorials/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2014/07/aeroplane-game-tutorial2.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/aeroplane-shooting-game-tutorial-shooting-bullets/>Aeroplane Shooting Game Tutorial – Shooting Bullets/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2014-07-08T15:17:53+00:00>Jul 8, 2014/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/aeroplane/ reltag>aeroplane,/a> a href/tag/shooting/ reltag>shooting,/a> a href/tag/vertical/ reltag>vertical/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/flash/ relcategory>Flash,/a> a href/category/games/ relcategory>Games,/a> a href/category/tutorials/ relcategory>Tutorials/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2014/05/aeroplane-game-tutorial1.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/aeroplane-shooting-game-tutorial-player-movement/>Aeroplane Shooting Game Tutorial – Player Movement/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2014-05-05T12:11:57+00:00>May 5, 2014/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/airplane/ reltag>airplane,/a> a href/tag/shooting/ reltag>shooting,/a> a href/tag/vertical/ reltag>vertical/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/flash/ relcategory>Flash,/a> a href/category/games/ relcategory>Games,/a> a href/category/tutorials/ relcategory>Tutorials/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div idthumb stylewidth: 100%; height: auto; aspect-ratio:4/3> div stylewidth:100%; height:100%; /*aspect-ratio:4/3;*/ background-color: #783cc6; position: relative;> img stylewidth:100%; height:100%; position: absolute; z-index: 1; src/static/stylesheets/backgrounds/bg5.webp> div stylewidth: 70%;position: relative;margin: 0 auto;/* padding-top: 40%; */height: 100%;> div classathumb-caption stylecolor:white;position: relative;top: 50%;/* left: 20%; */transform: translate(0%, -50%);z-index: 2;text-align: center;/* width: 70%; */ text-shadow: -1px -1px 0 #000, 1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000;> Action 3 Example Code and Snippets /div> /div> /div> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/actionscript-3-example-code-snippets/>Action 3 Example Code and Snippets/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2014-05-04T23:22:34+00:00>May 5, 2014/time> /div> /div> p>ActionScript 3, developed by Adobe for Flash, originates from ActionScript 2, a Javascript variant. It uniquely adopted the ECMA4 standard that Javascript skipped. AS3 introduced strongly typed types, now in Javascript via the "strict" operator. Its syntax similarity to TypeScript simplifies code porting from AS3 to Javascript or TypeScript./p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/arrays/ reltag>arrays/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/snippets/ relcategory>Snippets/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div idthumb stylewidth: 100%; height: auto; aspect-ratio:4/3> div stylewidth:100%; height:100%; /*aspect-ratio:4/3;*/ background-color: #783cc6; position: relative;> img stylewidth:100%; height:100%; position: absolute; z-index: 1; src/static/stylesheets/backgrounds/bg1.webp> div stylewidth: 70%;position: relative;margin: 0 auto;/* padding-top: 40%; */height: 100%;> div classathumb-caption stylecolor:white;position: relative;top: 50%;/* left: 20%; */transform: translate(0%, -50%);z-index: 2;text-align: center;/* width: 70%; */ text-shadow: -1px -1px 0 #000, 1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000;> Simple Starling Tutorial: Initialization and First Sprite /div> /div> /div> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/simple-starling-tutorial-initialization-and-first-sprite/>Simple Starling Tutorial: Initialization and First Sprite/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2012-11-06T14:15:56+00:00>Nov 6, 2012/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/starling/ relcategory>Starling,/a> a href/category/tutorials/ relcategory>Tutorials/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div idthumb stylewidth: 100%; height: auto; aspect-ratio:4/3> div stylewidth:100%; height:100%; /*aspect-ratio:4/3;*/ background-color: #783cc6; position: relative;> img stylewidth:100%; height:100%; position: absolute; z-index: 1; src/static/stylesheets/backgrounds/bg1.webp> div stylewidth: 70%;position: relative;margin: 0 auto;/* padding-top: 40%; */height: 100%;> div classathumb-caption stylecolor:white;position: relative;top: 50%;/* left: 20%; */transform: translate(0%, -50%);z-index: 2;text-align: center;/* width: 70%; */ text-shadow: -1px -1px 0 #000, 1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000;> KeyboardEvent keyCode list (Ascii Codes in AS3) /div> /div> /div> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/keyboardevent-keycode-list-ascii-codes-in-as3/>KeyboardEvent keyCode list (Ascii Codes in AS3)/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2012-01-20T13:37:44+00:00>Jan 20, 2012/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/ascii/ reltag>ASCII/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/tools/ relcategory>Tools/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div idthumb stylewidth: 100%; height: auto; aspect-ratio:4/3> div stylewidth:100%; height:100%; /*aspect-ratio:4/3;*/ background-color: #783cc6; position: relative;> img stylewidth:100%; height:100%; position: absolute; z-index: 1; src/static/stylesheets/backgrounds/bg10.webp> div stylewidth: 70%;position: relative;margin: 0 auto;/* padding-top: 40%; */height: 100%;> div classathumb-caption stylecolor:white;position: relative;top: 50%;/* left: 20%; */transform: translate(0%, -50%);z-index: 2;text-align: center;/* width: 70%; */ text-shadow: -1px -1px 0 #000, 1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000;> Bounding Box of a Rotated Rectangle /div> /div> /div> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/bounding-box-of-a-rotated-rectangle/>Bounding Box of a Rotated Rectangle/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2011-12-11T14:14:35+00:00>Dec 11, 2011/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/geometry/ reltag>Geometry,/a> a href/tag/math/ reltag>Math,/a> a href/tag/trigonometry/ reltag>Trigonometry/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/algorithms/ relcategory>Algorithms,/a> a href/category/snippets/ relcategory>Snippets/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div idthumb stylewidth: 100%; height: auto; aspect-ratio:4/3> div stylewidth:100%; height:100%; /*aspect-ratio:4/3;*/ background-color: #783cc6; position: relative;> img stylewidth:100%; height:100%; position: absolute; z-index: 1; src/static/stylesheets/backgrounds/bg4.webp> div stylewidth: 70%;position: relative;margin: 0 auto;/* padding-top: 40%; */height: 100%;> div classathumb-caption stylecolor:white;position: relative;top: 50%;/* left: 20%; */transform: translate(0%, -50%);z-index: 2;text-align: center;/* width: 70%; */ text-shadow: -1px -1px 0 #000, 1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000;> How to Clone Objects in AS3 /div> /div> /div> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/how-to-clone-objects-in-as3/>How to Clone Objects in AS3/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2011-06-30T11:54:52+00:00>Jun 30, 2011/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/cloning/ reltag>Cloning,/a> a href/tag/deep/ reltag>Deep,/a> a href/tag/patterns/ reltag>Patterns,/a> a href/tag/shallow/ reltag>Shallow/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/patterns/ relcategory>Patterns,/a> a href/category/snippets/ relcategory>Snippets/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div stylewidth:100%; height:auto> img stylewidth:100% srchttps://gametuts.org/wp-content/uploads/2011/04/DisplayObject-Sprite-MovieClip-class-hierarchy.png> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/displayobject-sprite-movieclip-class-hierarchy/>DisplayObject Sprite MovieClip Class Hierarchy/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2011-04-28T15:20:17+00:00>Apr 28, 2011/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/as3/ reltag>AS3,/a> a href/tag/cheatsheets/ reltag>Cheatsheets,/a> a href/tag/classes/ reltag>Classes,/a> a href/tag/diagrams/ reltag>Diagrams/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/diagrams/ relcategory>Diagrams/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div idthumb stylewidth: 100%; height: auto; aspect-ratio:4/3> div stylewidth:100%; height:100%; /*aspect-ratio:4/3;*/ background-color: #783cc6; position: relative;> img stylewidth:100%; height:100%; position: absolute; z-index: 1; src/static/stylesheets/backgrounds/bg9.webp> div stylewidth: 70%;position: relative;margin: 0 auto;/* padding-top: 40%; */height: 100%;> div classathumb-caption stylecolor:white;position: relative;top: 50%;/* left: 20%; */transform: translate(0%, -50%);z-index: 2;text-align: center;/* width: 70%; */ text-shadow: -1px -1px 0 #000, 1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000;> How to Use net.hires.debug.Stats to Test the Performance /div> /div> /div> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/how-to-use-net-hires-debug-stats-to-test-the-performance/>How to Use net.hires.debug.Stats to Test the Performance/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2011-01-28T20:55:54+00:00>Jan 28, 2011/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> a href/tag/performance/ reltag>performance,/a> a href/tag/stats/ reltag>stats/a> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/snippets/ relcategory>Snippets/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> div classrow item> div classcol c3> div idthumb stylewidth: 100%; height: auto; aspect-ratio:4/3> div stylewidth:100%; height:100%; /*aspect-ratio:4/3;*/ background-color: #783cc6; position: relative;> img stylewidth:100%; height:100%; position: absolute; z-index: 1; src/static/stylesheets/backgrounds/bg6.webp> div stylewidth: 70%;position: relative;margin: 0 auto;/* padding-top: 40%; */height: 100%;> div classathumb-caption stylecolor:white;position: relative;top: 50%;/* left: 20%; */transform: translate(0%, -50%);z-index: 2;text-align: center;/* width: 70%; */ text-shadow: -1px -1px 0 #000, 1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000;> How to Send Custom Events /div> /div> /div> /div> /div> div classcol c9> div stylepadding-left:1em;margin-bottom:1em;> h2>a href/how-to-send-custom-events/>How to Send Custom Events/a>/h2> div classsub-title> div classautor-fecha> i classfa fa-user>/i> span classauthor vcard>admin/span> i classfa fa-calendar-o>/i> time classentry-date published datetime2011-01-14T18:29:20+00:00>Jan 14, 2011/time> /div> /div> p>/p> div classmeta-term> span classterm-icon>i classfa fa-folder-open>/i>/span> span classterm-icon>i classfa fa-tags>/i>/span> a href/category/javascript/ relcategory>Javascript,/a> a href/category/snippets/ relcategory>Snippets/a> /div> /div> /div> hr styleborder:0;margin:0;width:100%;height:1px;background:#e3e3e3;/> /div> nav class styledisplay:flex aria-labelPagination> span stylemargin-inline-end:auto;width:10rem;>/span> div> span aria-currentpage classpage-numbers current>1/span> /div> span stylemargin-inline-end:auto;width:10rem;>/span> /nav> /div> /div> div classcol c3> div classsidebar> h3>Tags/h3> div> a href/tag/ascii/>span stylefont-size:1.69em>ASCII/span>/a> a href/tag/createjs/>span stylefont-size:1em>CreateJS/span>/a> a href/tag/bezier/>span stylefont-size:1em>bezier/span>/a> a href/tag/javascript/>span stylefont-size:1em>javascript/span>/a> a href/tag/physics/>span stylefont-size:1em>physics/span>/a> a href/tag/roller coaster/>span stylefont-size:1em>roller coaster/span>/a> a href/tag/typescript/>span stylefont-size:1em>typescript/span>/a> a href/tag/inheritance/>span stylefont-size:1em>Inheritance/span>/a> a href/tag/classes/>span stylefont-size:1.69em>Classes/span>/a> a href/tag/ecma5/>span stylefont-size:1em>Ecma5/span>/a> a href/tag/object oriented/>span stylefont-size:1em>Object Oriented/span>/a> a href/tag/bitmap/>span stylefont-size:1em>Bitmap/span>/a> a href/tag/canvas/>span stylefont-size:1em>Canvas/span>/a> a href/tag/imagedata/>span stylefont-size:1em>ImageData/span>/a> a href/tag/storage/>span stylefont-size:1em>Storage/span>/a> a href/tag/unity api/>span stylefont-size:1em>Unity API/span>/a> a href/tag/aeroplane/>span stylefont-size:1.69em>aeroplane/span>/a> a href/tag/scroller/>span stylefont-size:1em>scroller/span>/a> a href/tag/shooting/>span stylefont-size:2.09em>shooting/span>/a> a href/tag/vertical/>span stylefont-size:2.09em>vertical/span>/a> a href/tag/airplane/>span stylefont-size:1em>airplane/span>/a> a href/tag/arrays/>span stylefont-size:1em>arrays/span>/a> a href/tag/geometry/>span stylefont-size:1em>Geometry/span>/a> a href/tag/math/>span stylefont-size:1em>Math/span>/a> a href/tag/trigonometry/>span stylefont-size:1em>Trigonometry/span>/a> a href/tag/cloning/>span stylefont-size:1em>Cloning/span>/a> a href/tag/deep/>span stylefont-size:1em>Deep/span>/a> a href/tag/patterns/>span stylefont-size:1em>Patterns/span>/a> a href/tag/shallow/>span stylefont-size:1em>Shallow/span>/a> a href/tag/as3/>span stylefont-size:1em>AS3/span>/a> a href/tag/cheatsheets/>span stylefont-size:1em>Cheatsheets/span>/a> a href/tag/diagrams/>span stylefont-size:1em>Diagrams/span>/a> a href/tag/performance/>span stylefont-size:1em>performance/span>/a> a href/tag/stats/>span stylefont-size:1em>stats/span>/a> /div> h3>Categories/h3> ul classlinks> li>a href/category/tools/>Tools/a>/li>li>a href/category/construct 3/>Construct 3/a>/li>li>a href/category/javascript/>Javascript/a>/li>li>a href/category/typing/>Typing/a>/li>li>a href/category/tutorials/>Tutorials/a>/li>li>a href/category/unity/>Unity/a>/li>li>a href/category/createjs/>CreateJS/a>/li>li>a href/category/typescript/>Typescript/a>/li>li>a href/category/algorithms/>Algorithms/a>/li>li>a href/category/games/>Games/a>/li>li>a href/category/snippets/>Snippets/a>/li>li>a href/category/flash/>Flash/a>/li>li>a href/category/starling/>Starling/a>/li>li>a href/category/patterns/>Patterns/a>/li>li>a href/category/diagrams/>Diagrams/a>/li> /ul> /div> /div> /div> /div> div classfooter> div classcontainer> div> div stylepadding:15px;>a hrefhttps://gametuts.org>Game Tuts/a> - Copyright 2015-2023. /div> /div> /div> /div> /body>/html>
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