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Domain > game.sibimpact.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2023-08-26
52.186.161.168
(
ClassC
)
2024-12-27
44.200.238.100
(
ClassC
)
Port 80
HTTP/1.1 404 Not FoundDate: Sat, 26 Aug 2023 01:38:42 GMTContent-Type: text/htmlContent-Length: 146Connection: keep-aliveAccess-Control-Allow-Origin: *Access-Control-Allow-Credentials: trueAccess-Cont html>head>title>404 Not Found/title>/head>body>center>h1>404 Not Found/h1>/center>hr>center>nginx/center>/body>/html>
Port 443
HTTP/1.1 200 OKDate: Sat, 26 Aug 2023 01:38:42 GMTContent-Type: text/htmlContent-Length: 3394Connection: keep-aliveContent-MD5: 21PxX8VIbE/OO7I+VYQiUQLast-Modified: Fri, 04 Aug 2023 17:57:24 GMTAccept !DOCTYPE html>html langen-us> head> meta charsetutf-8> meta http-equivContent-Type contenttext/html; charsetutf-8> title>Unity WebGL Player | SIBGame/title> link relshortcut icon hrefTemplateData/favicon.ico> link relstylesheet hrefTemplateData/style.css> /head> body> div idunity-container classunity-desktop> canvas idunity-canvas width1280 height720>/canvas> div idunity-loading-bar> div idunity-logo>/div> div idunity-progress-bar-empty> div idunity-progress-bar-full>/div> /div> /div> div idunity-mobile-warning> WebGL builds are not supported on mobile devices. /div> div idunity-footer> div idunity-webgl-logo>/div> div idunity-fullscreen-button>/div> div idunity-build-title>SIBGame/div> /div> /div> script> var buildUrl Build; var loaderUrl buildUrl + /SibProd.loader.js; var config { dataUrl: buildUrl + /SibProd.data.unityweb, frameworkUrl: buildUrl + /SibProd.framework.js.unityweb, codeUrl: buildUrl + /SibProd.wasm.unityweb, streamingAssetsUrl: StreamingAssets, companyName: SiBImpact, productName: SIBGame, productVersion: 1.0.05, }; var container document.querySelector(#unity-container); var canvas document.querySelector(#unity-canvas); var loadingBar document.querySelector(#unity-loading-bar); var progressBarFull document.querySelector(#unity-progress-bar-full); var fullscreenButton document.querySelector(#unity-fullscreen-button); var mobileWarning document.querySelector(#unity-mobile-warning); // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLT
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