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Domain > forkwerks.de
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2025-02-06
91.204.46.172
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: nginxDate: Tue, 02 Jul 2024 12:49:10 GMTContent-Type: text/htmlContent-Length: 162Connection: keep-aliveLocation: https://forkwerks.de/ html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>nginx/center>/body>/html>
Port 443
HTTP/1.1 200 OKServer: nginxDate: Tue, 02 Jul 2024 12:49:11 GMTContent-Type: text/htmlContent-Length: 3138Last-Modified: Sat, 24 Oct 2020 18:01:56 GMTConnection: keep-aliveVary: Accept-EncodingETag: 5 !DOCTYPE html>html> head> meta charsetutf-8 > style> body { background-color: #000; margin: 0; overflow: hidden; } canvas { position: fixed; top: 0; left: 0; background-color: #000; } /style> /head> body> script srcthree.min.js> /script> script srcjquery.min.js> /script> script> var camera, scene, renderer; var geometry, material, pointlight; var meshes ; init(); animate(); function init() { scene new THREE.Scene(); camera new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.z 500; renderer new THREE.WebGLRenderer({antialias: true}); renderer.setSize(window.innerWidth, window.innerHeight); geometry new THREE.BoxGeometry(10, 10, 10); material new THREE.MeshPhongMaterial({ color: 0xFFFFFF, wireframe: false, shading:THREE.SmoothShading}); var mesh new THREE.Mesh(geometry, material); scene.add(mesh); meshes.push(mesh); pointlight1 new THREE.PointLight(0xff0000); pointlight1.position.x -200; pointlight1.position.y -200; pointlight1.position.z 300; pointlight2 new THREE.PointLight(0xffff00); pointlight2.position.x 200; pointlight2.position.y 200; pointlight2.position.z 300; scene.add(pointlight1); scene.add(pointlight2); for ( var i 0; i5999; i++ ) { var box new THREE.Mesh(geometry.clone(), material.clone()); box.position.x Math.floor( Math.random() * window.innerWidth - window.innerWidth/2 ); box.position.y Math.floor( Math.random() * window.innerHeight - window.innerHeight/2 ); box.position.z
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