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Domain > foreverspacegame.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2021-11-01
143.204.154.95
(
ClassC
)
2024-07-10
13.35.116.61
(
ClassC
)
2024-10-30
99.84.66.6
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: CloudFrontDate: Wed, 11 Sep 2024 02:13:43 GMTContent-Type: text/htmlContent-Length: 167Connection: keep-aliveLocation: https://foreverspacegame.com/X-Cache: Redir html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>CloudFront/center>/body>/html>
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 4231Connection: keep-aliveDate: Wed, 11 Sep 2024 02:13:44 GMTLast-Modified: Tue, 05 Oct 2021 15:49:11 GMTETag: d43feb0dbaf3e2d83215dcf3c9f653afAcc !DOCTYPE html>html langen>head> meta charsetutf-8> title>Forever: The Space Game/title> style> /* Reset */ html { box-sizing: border-box; font-size: 16px; color: #4c6; } *, *:before, *:after { box-sizing: inherit; } body, h1, h2, h3, h4, h5, h6, p, ol, ul { margin: 0; padding: 0; font-weight: normal; } ol, ul { list-style: none; } img { max-width: 100%; height: auto; } /* Style */ /* TODO: any styling at all */ body { background-color: #222; background-image: url(background.svg); background-repeat: no-repeat; background-size: contain; background-position: center; background-blend-mode: lighten; } /style>/head>body>div> div> h1>Forever: The Space Game/h1> !-- TODO fill this in with more content --> span>You will learn how to fill the universes endless expanse with a civilization born directly of your mind./span> /div> div> !-- TODO make this three buttons -->!-- a hrefdownloads/forever-linux.tar.gz>Download for Linux/a>--> a>Download for Linux: Coming Soon!/a> a>Download for Windows: Coming Soon!/a> a>Download for Mac: Coming Soon!/a> /div> div> h1>Blog/h1> h2>2021-10-05/h2> p>I want to talk a little bit about the vision of Forever. As a kid, I was always looking for a cool coding game, and there were several. But they always catered towards the very simplest problems, with a very low skill ceiling, so to speak. There just wasnt enough hard stuff to do to make it fun for more than a few hours./p> p>I envisioned an open world spaceship-type game, where ships could be built modularly out of parts and every part had a clear API. So while you might start by manually controlling ships you built, eventually youd need to start automating to grow beyond a certain size./p> p>When I started this project (forever ago, hence the name), I didnt know enough to know I didnt know enough to build it. I believe now that a decade in software engineering has
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