Help
RSS
API
Feed
Maltego
Contact
Domain > eva251.ppmsite.com
×
Welcome!
Right click nodes and scroll the mouse to navigate the graph.
×
More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2019-09-17
46.165.192.213
(
ClassC
)
2024-09-09
37.58.54.112
(
ClassC
)
Port 80
HTTP/1.1 200 OKDate: Mon, 09 Sep 2024 09:40:20 GMTServer: Apache/2Upgrade: h2,h2cConnection: UpgradeVary: Accept-Encoding,User-AgentAccess-Control-Allow-Credentials: trueAccess-Control-Allow-Methods: GET,POST,OPTIONS,DELETE,PUTTransfer-Encoding: chunkedContent-Type: text/html; charsetUTF-8 !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN>html>head>link relshortcut icon href/favicon.ico typeimage/x-icon />title>New Star Strike :: Latest news/title>meta http-equivContent-Type contenttext/html; charsetiso-8859-1>link hrefstyles.css relstylesheet typetext/css>/head>center>SPAN aligncenter stylealign:center; HEIGHT: 190px; WIDTH: 760px; idimgObj>IMG aligncenter idoImg srcimages/header.jpg>/SPAN>/center>table width950 border0 aligncenter cellpadding0 cellspacing0 summary>tr>td width200 valigntop>!--navigation box--> table classcontent_box width100%> tr classbox_row> td classbox_heading> Navigation/td> /tr> tr> td classbox_body>div alignleft>a classnav hrefindex.php>UNDER CONSTRUCTION/a>br>a classnav href?pagedownload>Downloads/a>br>a classnav href?pagestarstrike>New Star Strike/a>br>/div> /td> /tr> /table>/td>td valigntop>!--begin of main content box--> table classcontent_box width100%> tr classbox_row> td classbox_heading> Latest news/td> /tr> tr> td classbox_body>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-32199// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on February 19, 2012 05:27 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>span stylemargin-right: auto; margin-left: auto; display:block; text-align: center>img srchttp://www.eva251.ppmsite.com/Screenshots/StarStrike_Logo_Preview.png alt title>br />span stylefont-size: 18px; line-height: normal>span stylefont-weight: bold> is 7 Years Old!/span>/span>/span>br />br />As is tradition, the obligatory birthday update of Star Strike is here! Breaking with tradition however, I dont have anything new to show you guys.br />br />Due to university studies, a nasty addiction to World of Tanks, and the moving of Red Alert 1.5 to Yuris Revenge, Star Strike has not been a priority since over a year ago.br />br />If you want to help Star Strike get back into the grand scheme of things, then let me say this- span stylefont-weight: bold>what both mods need are good testers and an AI coder/span>. I can do balance tweaks and make cameos and voxels. But when I am the only one to actually balance test the mod, it becomes extremely time-consuming and I can only focus on a single mod at a time.br />br />But I am not leaving you folks with nothing though:br />span stylefont-size: 14px; line-height: normal>span stylefont-weight: bold>Public Voxel Release/span>/span>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32198 target_blank relnofollow classpostlink>img srchttp://www.ppmsite.com/forum/files/ssia_gundrone_redone_946.png alt title>/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32198 target_blank relnofollow classpostlink>img srchttp://www.ppmsite.com/forum/files/ssia_artillery_redone_131.png alt title>/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32198 target_blank relnofollow classpostlink>img srchttp://www.ppmsite.com/forum/files/ssia_lighttank_redone_175.png alt title>/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32198 target_blank relnofollow classpostlink>img srchttp://www.ppmsite.com/forum/files/invader_protontank_redone_104.png alt title>/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32198 target_blank relnofollow classpostlink>img srchttp://www.ppmsite.com/forum/files/invader_neutrontank_redone_355.png alt title>/a>br />Click any of these images to go to the thread where you can download them.br />br />span stylefont-size: 14px; line-height: normal>span stylefont-weight: bold>Web Site News/span>/span>br />span stylefont-weight: bold>Update/span>: Banshee has resolved the issue. The PHP sections of the site are now navigable.br />br />span stylefont-size: 14px; line-height: normal>span stylefont-weight: bold>Closing/span>/span>br />Thats all for now! Hopefully next time will sooner than a year and will feature more than just public content releases!.../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-32056// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on January 28, 2012 00:50 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>The Mammoth Tank, Command and Conquers classic super-tank.br />Defining characteristics:br />ul>li>2 guns of 120, 122 or 125mm caliberbr />li>2 multi-purpose missile podsbr />li>Ridiculously thick all-around armorbr />li>Underpowered enginebr />li>4 sets of tracksbr />li>High production costs/ul>All in all, a formidable vehicle. The Mammoth poses a grand question to all who face and work with it- how to kill it?br />br />(ps: The following images have links.)br />br />For the Allies, the answer implied going beyond conventional anti-tank weapons. It led to the "span stylefont-weight: bold>Laser Tank/span>", which with its L-10 Semi-Conductor Pulse Laser is capable of melting through the Mammoth Tanks armor quite easily. In true Allied fashion, there is nothing exceptional or remarkable about the design other than the technology under the hood.br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32055 target_blank relnofollow classpostlink>img srchttp://eva251.ppmsite.com/RA1.5/Media/Units/ALLIES_LaserTankIGRA2.png alt title>/a>br />br />For the Soviets, the answer wasnt exactly to kill it, but rather "replace it". A group of talented engineers created the "span stylefont-weight: bold>Stalin-7/span>", building off the experience they had accumulated designing the earlier failed Stalin 1-6 projects. As fast as an Allied Medium Tank, exceptionally well armed at the cost of armor (relatively speaking to the Mammoth), the Stalin-7 is what some in the Soviet Union hope is the future of tank design.br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32054 target_blank relnofollow classpostlink>img srchttp://eva251.ppmsite.com/RA1.5/Media/Units/SOVIETS_Stalin7IG.png alt title>/a>br />br />For the Americans, isolated from the conflict in Europe, the idea of killing super-heavy tanks was an after-thought, until Chinese-built Mammoth Tanks (of the older variety) began showing up in the Sino-American War. The need for a tank capable of engaging Mammoth class tanks led to the creation of the span stylefont-weight: bold>M43 "Stonewall" Breakthrough Tank/span>.br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32053 target_blank relnofollow classpostlink>img srchttp://eva251.ppmsite.com/RA1.5/Media/Units/USA_StonewallIGRA2.png alt title>/a>br />br />Whether these answers will prove correct for the question of killing the Mammoth is a matter of time, but given the material investments compared to the Mammoth, its unlikely..../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-31891// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on January 04, 2012 19:26 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>Hello all!br />br />span stylefont-weight: bold>How did the mod come about?/span>br />Red Alert 1.5 was a small pet project of Volgins that started really as implementing some RA2 units into TS using Renegade 2 voxels. I offered to help and over the course of months, the mod became gradually more sophisticated, adding tesla units, super-weapons and other things that made it more than just a pet project.br />br />A new vision for the mod was developed, that of a Red Alert sequel that aimed to keep the theme and spirit of the original Red Alert while taking a more realistic view of the warfare and geopolitics that underlie the universe.br />br />This vision was not compatible with the TS engines limitations, thus requiring a move to Ares-powered Yuris Revenge.br />br />span stylefont-weight: bold>Whats the story?/span>br />That said, Red Alert 1.5s expanded universe starts at the end of the RA1 Allied campaign. The Allies take Moscow, and Stalin dies. However, this isnt the end of the war: taking a page from history, the Allied advance begins to stall out as its supply lines overextend.br />br />The Soviets, with plenty of ground to give, move their industry east as they did in our World War II. Rebuilding their forces, they counter-attack the exhausted Allies and within months, are poised to once again push into antebellum Allied territory. Allied attempts to stop this momentum shift with the Chronosphere fall flat; a chrono vortex ends up destroying an entire armored division meant to flank the Soviet advance.br />br />The Soviets do not take advantage of this advance however: once reaching pre-war borders, they offer peace to the Allies, and an uneasy armistice is struck.br />br />1.5s events transpire in 1968, 10 years after this armistice. Diplomatic failings, training exercises turned into near skirmishes and brinksmanship seem to be pushing both sides closer to war, a notion that is supported by Soviet armored divisions massing at the border.br />br />span stylefont-weight: bold>Yeah, and where is it at?/span>br />Currently, RA1.5 is in a pre-alpha stage by PPM standards, but a test build has already been made.br />br />A large number of voxels and cameos are done; there is a great deal of concept art for Allied and Soviet buildings and most units and buildings are present ingame with placeholders.br />br />span stylefont-weight: bold>What can I do to help?/span>br />RA1.5 is not in a beta test stage- tester selection is a little more picky right now. More details can be found in span stylefont-weight: bold>a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31890 target_blank relnofollow classpostlink>this thread/a>/span>, but for a short breakdown:br />br />2d Artistsbr />3d Artistsbr />Alpha Testers are most neededbr />br />span stylefont-weight: bold>Are you going to keep boring me with text? My short attention span demands pretty pictures!/span>br />Yes. But will you forgive me if this text takes the form of links to pages with some pictures?br />br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31889 target_blank relnofollow classpostlink>German Lynx Phase Tank/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31888 target_blank relnofollow classpostlink>Soviet Mammoth Tank T-57/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31887 target_blank relnofollow classpostlink>American Anti-Aircraft Tank M42F/a>br />br />span stylefont-weight: bold>Sorry, Ill get back to the text!/span>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31886 target_blank relnofollow classpostlink>Allied Faction Info/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31885 target_blank relnofollow classpostlink>Soviet Faction Info/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31884 target_blank relnofollow classpostlink>American Faction Info/a>.../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-31403// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on October 11, 2011 17:13 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>On Monday, my laptop froze up while at a local restaurant, and the hard-drive stopped being recognized.br />br />Some semi-successful reboots, scandsks, SMART tests, memory diagnostics, crash dump checks and event viewer reviews later, I had come upon a number of conclusions:br />-The hard-drive was still perfectly healthybr />-Memory is finebr />-Other devices in the computer were possibly causing the issuebr />-My external hard-drive is dyingbr />-span stylefont-weight: bold>The connection of the drive to the mobo might be loose/span>br />br />On Wednesday, I unscrewed the backplate and found that the drive was loose by 10-12mm and well, after resolving that it seems to be working again.br />br />br />To this end, a lesson for those who are somehow stupider than me (not possible):br />Regardless of how confident you are of your grip, dont walk up/down stairs with an open laptop. The shaking from going up each step is probably what loosened my drive to the point of being non-functional. And you might just drop it. And that would suck.br />br />br />Also, for those wondering when this section will get a post relevant to Star Strike or any of my mods:br />Not sure really. Star Strike is currently playing second-fiddle to another project I will probably announce within the next month..../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-30798// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on July 16, 2011 04:08 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>Last year about this time, my laptops motherboard died.br />br />About an hour ago, my laptop froze and when turned back on, would not get past the OEM splash screen. All indications are that my hard-drive is dead.br />br />This will be an enormous setback to RA1.5 (which has moved to YR) and Star Strike, which had a vast amount of WIP content that has most certainly been lost now. I will give more information as it becomes available.br />br />span stylefont-weight: bold>Update 16 July 1807 GMT-5/span>: Hopefully I will be back on my laptop within 3 weeks, with a new cooling pad and hard-drive ready to go!br />br />And if I am lucky, this new hard-drive will have data recovered from the dead one, assuming the freezing trick actually works..../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-29879// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on February 18, 2011 20:19 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>span stylemargin-right: auto; margin-left: auto; display:block; text-align: center>img srchttp://www.eva251.ppmsite.com/Screenshots/StarStrike_Logo_Preview.png alt title>br />span stylefont-size: 18px; line-height: normal>span stylefont-weight: bold> is 6 Years Old!/span>/span>/span>br />br />As is tradition, the obligatory birthday update of Star Strike is here! A lot of things have been going on with Star Strike in the last year- while far from the most productive year, this one perhaps will have the most to show for, as youll span stylefont-weight: bold>see/span> shortly. Yeah, imagine that, pictures instead of uh...well, WALLS OF span stylefont-weight: bold>ZTYPING/span> TEXT.br />br />Without further ado...br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>Enhanced Voxels/span>/span>br />I finally sat down and learned some of the complexities of manual normals painting in the past month or so. These are some of the byproducts- I didnt aim to repaint them entirely, but to get rid of the things AutoNormals failed at- IE stair-step effect.br />br />Click the images to see what they looked like beforehand.br />span stylefont-weight: bold>Invader Proton Tank/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/InvaderProtonTankIG.png target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/InvaderProtonTankIG2.png alt title>/a>br />br />span stylefont-weight: bold>EDF Humvee/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFHumveeIGNew.png target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/EDFHumveeIG2.png alt title>/a>br />br />span stylefont-weight: bold>Invader Bomb Drone/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/InvaderBombDroneIG.png target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/InvaderBombDroneIG2.png alt title>/a>br />br />span stylefont-weight: bold>EDF Gun Turret/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/EDFTurretIG.png alt title>br />br />span stylefont-weight: bold>SSIA Mobile Rocket Artillery/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSMRAIG.PNG target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/SSIAMRAIG.png alt title>/a>br />br />br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>New and Old Faces/span>/span>br />Many unit have seen more extension revision though! Do note that many of the unit profiles use OUT OF DATE imagery.br />span stylefont-style: italic>Hint: Many of these images are also links, showing span stylefont-weight: bold>older versions/span>, span stylefont-weight: bold>model/ingame shots/span>/span>br />br />img srchttp://www.eva251.ppmsite.com/starstrike/images/SSIA_Logo_Text_250x60.png alt title>br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>a hrefhttp://ppmsite.com/forum/viewtopic.php?p203232 target_blank relnofollow classpostlink>Sentry Drone/a>/span>/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSSentryIG.PNG target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/SSSentryIG2.png alt title>/a>br />One thing always bothered me about the sentry drone; at its size, the a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSSentry.PNG target_blank relnofollow classpostlink>concept/a> that I had never really panned out, and it just ended up looking too tall. Now hes a little shorter.br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>a hrefhttp://ppmsite.com/forum/viewtopic.php?t22790 target_blank relnofollow classpostlink>Juggernaut Tank/a>/span>/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSIAJuggernautIG.png target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/SSIAJuggernautIG2.png alt title>/a>br />One of Star Strikes oldest voxels, its story has been one of constant, constant improvement. The original is available on YRArg, as for some ungodly reason, I actually released it in 05-06.br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>Omega Laser Turret/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/SSIAOmegaTurretIG.png alt title>br />Nearly as old as the Juggernaut with only an eighth the number of revisions, this thing only recently got a major touchup to make it look better. Note it still needs a new base.br />br />br />img srchttp://www.eva251.ppmsite.com/starstrike/images/EDF_Logo_Text_250x60.png alt title>br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>B-90 Bomber/span>/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFB90IG.png target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/EDFB90.gif alt title>/a>br />Replaces the Delta Forces B-52 Bomber. Big and mean, but elegant at the same time. Sorry guys, no fancy name for it- though when I refer to it, I like to call it "that big mean thing that blows up your base img srchttps://ppmforums.com/images/smiles/icon_sad.gif altSad />"br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>a hrefhttp://ppmsite.com/forum/viewtopic.php?t22794 target_blank relnofollow classpostlink>Warrior Transport/a>/span>/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFWarrior.gif target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/EDFWarriorIG2.png alt title>/a>br />Replaces the recolored Chinook. This absolute MONSTER mounts a 30mm vulcan cannon in its chin turret and can spew death in a countless number of flavors owing to its firing ports. Note the size of it compared to the "mighty" Gunship.br />br />br />img srchttp://www.eva251.ppmsite.com/starstrike/images/Invader_Logo_Text_400x60.png alt title>br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>a hrefhttp://ppmsite.com/forum/viewtopic.php?t22736 target_blank relnofollow classpostlink>Doomsday/a>/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/InvaderDoomsday.gif alt title>br />This fabulous voxel by Damned Machine/Tony looked pretty good, but was missing something: color. Now it kicks your (enemys) ass while looking (more) awesome at the same time. No ingames sadly.br />br />br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>Other Graphics Updates/span>/span>br />Tired of the same old nukes? Thanks to AreaSz, you wont be anymore. Comes in 3 flavors:br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>Tsar Bomba/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/NewNuke_Huge.png alt title>br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>Castle Bravo/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/NewNuke_Large.png alt title>br />Note the new disintegration death animation.br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>Fatman/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/NewNuke_Small.png alt title>br />span stylecolor: red>span stylefont-weight: bold>Note:/span>/span> Tsar Bomb, Castle Bravo appear pixelated (and are), but this effect is nowhere near as prevalent or noticeable ingame.br />br />br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>In Progress/span>/span>br />Development of some new toys for each side is underway, as well. Here are some previews.br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>???/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/ItsaMystery.png alt title>br />Mysterious, isnt it? This vehicle is both very special and rare; its also "very" in a huge number of other categories too. Expect a complete list when the unit profile/unit itself are done.br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>Invader Plague Tank/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/InvaderPlagueTankWIP.png alt title>br />When the Invaders manage to sneak a span stylefont-weight: bold>Spy Drone/span> into an span stylefont-weight: bold>EDF Advanced Tech Center/span>, they get this. Right now, its only a chassis, but when finished, its going to be something rather deadly...like the plague.br />br />br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>Conclusion/span>/span>br />Hey that was pretty fun. Should do this more often. Please leave comments and feedback, Im always willing to read what you have to say about the work being done!br />br />Also, Im looking for beta-testers. Just send me a PM if youre interested. Try to include:br />ul>li>Modding experience (INI, SHP, Voxel, etc)br />li>Testing experiencebr />li>Timezonebr />li>How often are you online-battle capablebr />li>Willing to do tests related to Ares logic (see below)br />li>Why/ul>br />br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>Ares/span>/span>br />span stylefont-weight: bold>Ares is in need of your assistance. See a hrefhttp://ppmsite.com/forum/viewtopic.php?t29866 target_blank relnofollow classpostlink>this thread/a> for ways on how you can help the best hope for YRs modding future today!/span>.../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-29464// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on December 24, 2010 21:52 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>Happy Holidays everyone! Its been awhile since the last major SS update- so lets get going.br />br />span stylefont-weight: bold>span stylefont-size: 16px; line-height: normal>Reboot/span>/span>br />Star Strikes rulesmd.ini has been redone. Part of the reason was for organization reasons- but the other was to reimplement the balance system. While overall, it is recognizable to 0.6X Build 2, the damage system is on a proper scale (close to RA2) and is also easier to manage, meaning future balance tweaks will be less time consuming and over-arcing.br />Some major changes:br />ul>li>Artillery less expensive, more specializedbr />li>Base defenses no longer gain veterancybr />li>Garrison range nerfed to 9 cells, from 11 cells; or in other words, advanced infantry and vehicles can outrange garrisons with proper micro.br />li>Helicopters may only target helicopters- not missiles or fixed wings. Exclusion is the Fightercraft.br />li>HP/damage values reduced by roughly 50%br />li>SSIA Tech Tree changed: br />--Chronosphere removed, replaced with a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSIANanoFieldStart.png target_blank relnofollow classpostlink>Nanobot Field/a> (a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSIANanoFieldMid.png target_blank relnofollow classpostlink>repairs everything/a> a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSIANanoFieldEnd.png target_blank relnofollow classpostlink>in wide radius/a>)br />--Assault Carrier removedbr />--Sensor Corvette and Guardian Missile Frigate addedbr />li>EDF Tech Tree changed: br />--Power Plant replaced with (Mini) Nuclear Reactorbr />--Radar Tower now provides Radar and Satellite Sweep abilitybr />--Tech Center (not advanced) removedbr />--Nuclear Reactor removedbr />--Nuclear Silo and Iron Curtain replaced with Strategic Command (a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFArcLightStrikeStart.png target_blank relnofollow classpostlink>Arc/a> a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFArcLightStrikeMid.png target_blank relnofollow classpostlink>Light/a> a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFArcLightStrikeEnd.png target_blank relnofollow classpostlink>Strike/a>) and Chronosphere br />--New resource building: Dropzone (calls in Cargo drops)br />--Battleship and Carrier are now both build-limit to 5; will be mutually exclusivebr />li>Invader Tech Tree changed: br />--Lite APC (the WF variant) removedbr />--Sensor Probing (Psychic Reveal) removed/ul>br />br />span stylefont-weight: bold>span stylefont-size: 16px; line-height: normal>Flags and Stuff!/span>/span>br />By CCHyper:br />img srchttp://www.eva251.ppmsite.com/Screenshots/StarStrike_Logo_Preview.png alt title>br />This is a slightly older version, with the letters being a different color. Hyper is welcome to post the new version, if he wishes. img srchttps://ppmforums.com/images/smiles/icon_tongue.gif alt#Tongue />br />br />By myself:br />img srchttp://www.eva251.ppmsite.com/Screenshots/SSIA_Logo_Preview.png alt title>br />SSIAs faction logo.br />img srchttp://www.eva251.ppmsite.com/Screenshots/EDF_Logo_Preview.png alt title>br />EDFs faction logo.br />img srchttp://www.eva251.ppmsite.com/Screenshots/Invader_Logo_Preview.png alt title>br />Invaders faction logo.br />br />Id say these 3 are WIP, but thats a crappy defense against criticism, so fire away!br />br />span stylefont-weight: bold>span stylefont-size: 16px; line-height: normal>Ye Olde Unit Previewes/span>/span>br />span stylefont-weight: bold>Assault Transport/span>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t29461 target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/InvaderAssaultTransportIG.png alt title>/a>br />The Invader capital ship, the Assault Transport is a massive amphibious assault vehicle designed to do battle with the largest of enemy vehicles, but also to transport infantry and vehicles around the battlefield. The ship itself has special interfaces that allow infantry and some vehicles to fire out of it, adding to its already amazing firepower.br />br />span stylefont-weight: bold>Sentinel/span>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t29460 target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/SSIASentinelIG.png alt title>/a>br />The SSIAs stolen tech unit when infiltrating an Invader Advanced Tech Center, the Sentinel is a sleek, low profile tank. What distinguishes it from other designs is that it uses a scaled up version of the Eliminator Commandos laser-gatling gun; once this massive weapon spins up to full speed, little on the battlefield will survive for more than a few seconds.br />br />span stylefont-weight: bold>Stallion/span>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t29462 target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/EDFStallionIG.png alt title>/a>br />The EDFs Stallion Transport is the workhorse of the air force. Replacing Nighthawks and Chinooks in all roles, the huge but speedy Stallion can transport large amounts of men and material to anywhere on the field. Do note that it is unarmed and that much of its durability comes from the redundancy inherent to such a large vehicle- not any sort of resistant armor.br />br />span stylefont-weight: bold>span stylefont-size: 16px; line-height: normal>Support Abilities/span>/span>br />Thanks to Ares and unlimited superweapons, Star Strike now has support abilities that give players the ability to call in limited tactical firepower at important moments.br />span stylefont-weight: bold>SSIA a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSIAEMPStrike.png target_blank relnofollow classpostlink>EMP Strike/a>/span>br />An SSIA Tactical Fighter makes a run at the target, firing a flurry of EMP Missiles that will shut down all vehicles and disable the functions of many buildings in a small radius for an extended period of time.br />br />span stylefont-weight: bold>EDF a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFBEagleStrike.png target_blank relnofollow classpostlink>Black Eagle/a> a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFBEagleStrikeEnd.png target_blank relnofollow classpostlink>Strike/a>/span>br />2 Black Eagles attack the target location with fuel air-bombs, which absolutely devastate most vehicular and infantry targets.br />br />span stylefont-weight: bold>Invader a hrefhttp://www.eva251.ppmsite.com/Screenshots/InvaderShredderInsertion.png target_blank relnofollow classpostlink>Shredder Insertion/a>/span>br />Teleports a Shredder Defense Turret to the location specified. These special Shredders do not consume power and cannot be sold. This ability costs 600 credits to use.br />br />span stylefont-weight: bold>span stylefont-size: 16px; line-height: normal>Tech Branches/span>/span>br />In an effort to add a little diversity to SSs gameplay, tech branches are being added, forcing players to make decisions on what they want to use. Some examples are:br />span stylefont-weight: bold>SSIA Heavy Armor Technology/span>br />Unlocks the Juggernaut Tank and the Main Battle Tank.br />span stylefont-weight: bold>SSIA Advanced Technology/span>br />Unlocks the Stealth Tank and Hover Tank.br />br />span stylefont-weight: bold>EDF Battleship Battlegroup/span>br />Unlocks the Battleship.br />span stylefont-weight: bold>EDF Carrier Battlegroup/span>br />Unlocks the Aircraft Carrier.br />br />span stylefont-weight: bold>Invader Fusion Technology/span>br />Unlocks the Fusion Tank and Advanced Ore Drone.br />span stylefont-weight: bold>Invader Proton Technology/span>br />Unlocks the Proton Tank and Bomb Drone.br />br />These are of course, WIPs and subject to change/non-existence. Currently, the test build does not have these- but one thing is a definite- Battleships and Carriers will not be available simultaneously.br />br />Thats all for now! Have a Happy Holidays/New Years, see you in 2011!.../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-27997// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on July 14, 2010 17:56 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>My new laptop arrived on Monday, and since it arrived, I have been setting up my modding/university/gaming programs so I am ready for the coming months and years.br />br />SS/Z-Mod work has resumed- and fortunately on a great system with Windows 7..../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-27948// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on July 09, 2010 21:24 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>span stylefont-weight: bold>UPDATE! SEE BELOW/span>br />Long long ago, I started an...initiative of a sort to provide usable public cameo assets (catch: provided I didnt use them for a mod before that) called the Cameo Research Project.br />A product of the project was 10 cameo packs released on my site- however, the quality was low, using rather poor image choices and lacking the means to make a proper button effect to match RA2s.br />br />Fast forward to July 5th/6th- somebody on my rarely updated site notes that the Chinook Transport icon link doesnt work- dead link. Instead of just going into the HTML and fixing this and letting it all rot some more, I decided to be productive- and redid every pack but the Comanches.br />br />Enjoy these previews- click any to be taken to the cameos section of the site!br />a hrefhttp://www.eva251.ppmsite.com/?pagedownloadshpscameo target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Downloads/SHPAssets/Cameos/AbramsCameos_Prev.PNG alt title>/a>a hrefhttp://www.eva251.ppmsite.com/?pagedownloadshpscameo target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Downloads/SHPAssets/Cameos/HarrierCameos_Prev.PNG alt title>/a>a hrefhttp://www.eva251.ppmsite.com/?pagedownloadshpscameo target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Downloads/SHPAssets/Cameos/S37Cameos_Prev.PNG alt title>/a>br />br />span stylefont-weight: bold>In Other News/span>br />I should be back online within the next week or so, provided everything goes according to plan. (expect a news post about how a delivery truck explodes in a ball of flames as it reaches my house)br />br />span stylefont-weight: bold>NEWS AT 11 (seriously it is 11 AM right now)/span>br />H:\Laptop Backup\Westwood\APBBeta\Usersbr />br />I dont know how its possible..../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-27785// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on June 26, 2010 04:01 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>Life decided to throw a wrench into my modding plans yesterday; while playing some games, my laptop decided to just stop responding. Permanently. It shut down and wouldnt come back on. No idea why- but motherboard failure is assumed to be cause.br />br />On the bright side, the hard-drive was salvageable, and most of my modding related assets are safe, bar two things:br />ul>li>The Site/ directory in my Users folder, which had a hugely updated version of the Star Strike page and all its sub-pages for the next public release.br />li>The Star Strike Media/ directory in my Pictures folder, which had every single piece of media I made for the mod, including cameos, unit sketches, voxel profile previews and ingame shots, as well as what was a steadily growing amassing of screenshots for the mod./ul>br />br />Until I have a laptop, Star Strike, as well as any other projects I am working on, IE Zombie Mod, are on complete hold. It may be a month before I have a new laptop and more than a week after that until I am back in action completely.br />br />On the bright side, atleast Ill have a Win7 machine..../td> /table>br> /td> /tr> /table>/td>/tr>/table>/body>/html>
Port 443
HTTP/1.1 200 OKDate: Mon, 09 Sep 2024 09:40:21 GMTServer: Apache/2Upgrade: h2,h2cConnection: UpgradeVary: Accept-Encoding,User-AgentAccess-Control-Allow-Credentials: trueAccess-Control-Allow-Methods: GET,POST,OPTIONS,DELETE,PUTTransfer-Encoding: chunkedContent-Type: text/html; charsetUTF-8 !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN>html>head>link relshortcut icon href/favicon.ico typeimage/x-icon />title>New Star Strike :: Latest news/title>meta http-equivContent-Type contenttext/html; charsetiso-8859-1>link hrefstyles.css relstylesheet typetext/css>/head>center>SPAN aligncenter stylealign:center; HEIGHT: 190px; WIDTH: 760px; idimgObj>IMG aligncenter idoImg srcimages/header.jpg>/SPAN>/center>table width950 border0 aligncenter cellpadding0 cellspacing0 summary>tr>td width200 valigntop>!--navigation box--> table classcontent_box width100%> tr classbox_row> td classbox_heading> Navigation/td> /tr> tr> td classbox_body>div alignleft>a classnav hrefindex.php>UNDER CONSTRUCTION/a>br>a classnav href?pagedownload>Downloads/a>br>a classnav href?pagestarstrike>New Star Strike/a>br>/div> /td> /tr> /table>/td>td valigntop>!--begin of main content box--> table classcontent_box width100%> tr classbox_row> td classbox_heading> Latest news/td> /tr> tr> td classbox_body>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-32199// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on February 19, 2012 05:27 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>span stylemargin-right: auto; margin-left: auto; display:block; text-align: center>img srchttp://www.eva251.ppmsite.com/Screenshots/StarStrike_Logo_Preview.png alt title>br />span stylefont-size: 18px; line-height: normal>span stylefont-weight: bold> is 7 Years Old!/span>/span>/span>br />br />As is tradition, the obligatory birthday update of Star Strike is here! Breaking with tradition however, I dont have anything new to show you guys.br />br />Due to university studies, a nasty addiction to World of Tanks, and the moving of Red Alert 1.5 to Yuris Revenge, Star Strike has not been a priority since over a year ago.br />br />If you want to help Star Strike get back into the grand scheme of things, then let me say this- span stylefont-weight: bold>what both mods need are good testers and an AI coder/span>. I can do balance tweaks and make cameos and voxels. But when I am the only one to actually balance test the mod, it becomes extremely time-consuming and I can only focus on a single mod at a time.br />br />But I am not leaving you folks with nothing though:br />span stylefont-size: 14px; line-height: normal>span stylefont-weight: bold>Public Voxel Release/span>/span>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32198 target_blank relnofollow classpostlink>img srchttp://www.ppmsite.com/forum/files/ssia_gundrone_redone_946.png alt title>/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32198 target_blank relnofollow classpostlink>img srchttp://www.ppmsite.com/forum/files/ssia_artillery_redone_131.png alt title>/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32198 target_blank relnofollow classpostlink>img srchttp://www.ppmsite.com/forum/files/ssia_lighttank_redone_175.png alt title>/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32198 target_blank relnofollow classpostlink>img srchttp://www.ppmsite.com/forum/files/invader_protontank_redone_104.png alt title>/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32198 target_blank relnofollow classpostlink>img srchttp://www.ppmsite.com/forum/files/invader_neutrontank_redone_355.png alt title>/a>br />Click any of these images to go to the thread where you can download them.br />br />span stylefont-size: 14px; line-height: normal>span stylefont-weight: bold>Web Site News/span>/span>br />span stylefont-weight: bold>Update/span>: Banshee has resolved the issue. The PHP sections of the site are now navigable.br />br />span stylefont-size: 14px; line-height: normal>span stylefont-weight: bold>Closing/span>/span>br />Thats all for now! Hopefully next time will sooner than a year and will feature more than just public content releases!.../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-32056// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on January 28, 2012 00:50 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>The Mammoth Tank, Command and Conquers classic super-tank.br />Defining characteristics:br />ul>li>2 guns of 120, 122 or 125mm caliberbr />li>2 multi-purpose missile podsbr />li>Ridiculously thick all-around armorbr />li>Underpowered enginebr />li>4 sets of tracksbr />li>High production costs/ul>All in all, a formidable vehicle. The Mammoth poses a grand question to all who face and work with it- how to kill it?br />br />(ps: The following images have links.)br />br />For the Allies, the answer implied going beyond conventional anti-tank weapons. It led to the "span stylefont-weight: bold>Laser Tank/span>", which with its L-10 Semi-Conductor Pulse Laser is capable of melting through the Mammoth Tanks armor quite easily. In true Allied fashion, there is nothing exceptional or remarkable about the design other than the technology under the hood.br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32055 target_blank relnofollow classpostlink>img srchttp://eva251.ppmsite.com/RA1.5/Media/Units/ALLIES_LaserTankIGRA2.png alt title>/a>br />br />For the Soviets, the answer wasnt exactly to kill it, but rather "replace it". A group of talented engineers created the "span stylefont-weight: bold>Stalin-7/span>", building off the experience they had accumulated designing the earlier failed Stalin 1-6 projects. As fast as an Allied Medium Tank, exceptionally well armed at the cost of armor (relatively speaking to the Mammoth), the Stalin-7 is what some in the Soviet Union hope is the future of tank design.br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32054 target_blank relnofollow classpostlink>img srchttp://eva251.ppmsite.com/RA1.5/Media/Units/SOVIETS_Stalin7IG.png alt title>/a>br />br />For the Americans, isolated from the conflict in Europe, the idea of killing super-heavy tanks was an after-thought, until Chinese-built Mammoth Tanks (of the older variety) began showing up in the Sino-American War. The need for a tank capable of engaging Mammoth class tanks led to the creation of the span stylefont-weight: bold>M43 "Stonewall" Breakthrough Tank/span>.br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t32053 target_blank relnofollow classpostlink>img srchttp://eva251.ppmsite.com/RA1.5/Media/Units/USA_StonewallIGRA2.png alt title>/a>br />br />Whether these answers will prove correct for the question of killing the Mammoth is a matter of time, but given the material investments compared to the Mammoth, its unlikely..../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-31891// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on January 04, 2012 19:26 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>Hello all!br />br />span stylefont-weight: bold>How did the mod come about?/span>br />Red Alert 1.5 was a small pet project of Volgins that started really as implementing some RA2 units into TS using Renegade 2 voxels. I offered to help and over the course of months, the mod became gradually more sophisticated, adding tesla units, super-weapons and other things that made it more than just a pet project.br />br />A new vision for the mod was developed, that of a Red Alert sequel that aimed to keep the theme and spirit of the original Red Alert while taking a more realistic view of the warfare and geopolitics that underlie the universe.br />br />This vision was not compatible with the TS engines limitations, thus requiring a move to Ares-powered Yuris Revenge.br />br />span stylefont-weight: bold>Whats the story?/span>br />That said, Red Alert 1.5s expanded universe starts at the end of the RA1 Allied campaign. The Allies take Moscow, and Stalin dies. However, this isnt the end of the war: taking a page from history, the Allied advance begins to stall out as its supply lines overextend.br />br />The Soviets, with plenty of ground to give, move their industry east as they did in our World War II. Rebuilding their forces, they counter-attack the exhausted Allies and within months, are poised to once again push into antebellum Allied territory. Allied attempts to stop this momentum shift with the Chronosphere fall flat; a chrono vortex ends up destroying an entire armored division meant to flank the Soviet advance.br />br />The Soviets do not take advantage of this advance however: once reaching pre-war borders, they offer peace to the Allies, and an uneasy armistice is struck.br />br />1.5s events transpire in 1968, 10 years after this armistice. Diplomatic failings, training exercises turned into near skirmishes and brinksmanship seem to be pushing both sides closer to war, a notion that is supported by Soviet armored divisions massing at the border.br />br />span stylefont-weight: bold>Yeah, and where is it at?/span>br />Currently, RA1.5 is in a pre-alpha stage by PPM standards, but a test build has already been made.br />br />A large number of voxels and cameos are done; there is a great deal of concept art for Allied and Soviet buildings and most units and buildings are present ingame with placeholders.br />br />span stylefont-weight: bold>What can I do to help?/span>br />RA1.5 is not in a beta test stage- tester selection is a little more picky right now. More details can be found in span stylefont-weight: bold>a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31890 target_blank relnofollow classpostlink>this thread/a>/span>, but for a short breakdown:br />br />2d Artistsbr />3d Artistsbr />Alpha Testers are most neededbr />br />span stylefont-weight: bold>Are you going to keep boring me with text? My short attention span demands pretty pictures!/span>br />Yes. But will you forgive me if this text takes the form of links to pages with some pictures?br />br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31889 target_blank relnofollow classpostlink>German Lynx Phase Tank/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31888 target_blank relnofollow classpostlink>Soviet Mammoth Tank T-57/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31887 target_blank relnofollow classpostlink>American Anti-Aircraft Tank M42F/a>br />br />span stylefont-weight: bold>Sorry, Ill get back to the text!/span>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31886 target_blank relnofollow classpostlink>Allied Faction Info/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31885 target_blank relnofollow classpostlink>Soviet Faction Info/a>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t31884 target_blank relnofollow classpostlink>American Faction Info/a>.../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-31403// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on October 11, 2011 17:13 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>On Monday, my laptop froze up while at a local restaurant, and the hard-drive stopped being recognized.br />br />Some semi-successful reboots, scandsks, SMART tests, memory diagnostics, crash dump checks and event viewer reviews later, I had come upon a number of conclusions:br />-The hard-drive was still perfectly healthybr />-Memory is finebr />-Other devices in the computer were possibly causing the issuebr />-My external hard-drive is dyingbr />-span stylefont-weight: bold>The connection of the drive to the mobo might be loose/span>br />br />On Wednesday, I unscrewed the backplate and found that the drive was loose by 10-12mm and well, after resolving that it seems to be working again.br />br />br />To this end, a lesson for those who are somehow stupider than me (not possible):br />Regardless of how confident you are of your grip, dont walk up/down stairs with an open laptop. The shaking from going up each step is probably what loosened my drive to the point of being non-functional. And you might just drop it. And that would suck.br />br />br />Also, for those wondering when this section will get a post relevant to Star Strike or any of my mods:br />Not sure really. Star Strike is currently playing second-fiddle to another project I will probably announce within the next month..../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-30798// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on July 16, 2011 04:08 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>Last year about this time, my laptops motherboard died.br />br />About an hour ago, my laptop froze and when turned back on, would not get past the OEM splash screen. All indications are that my hard-drive is dead.br />br />This will be an enormous setback to RA1.5 (which has moved to YR) and Star Strike, which had a vast amount of WIP content that has most certainly been lost now. I will give more information as it becomes available.br />br />span stylefont-weight: bold>Update 16 July 1807 GMT-5/span>: Hopefully I will be back on my laptop within 3 weeks, with a new cooling pad and hard-drive ready to go!br />br />And if I am lucky, this new hard-drive will have data recovered from the dead one, assuming the freezing trick actually works..../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-29879// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on February 18, 2011 20:19 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>span stylemargin-right: auto; margin-left: auto; display:block; text-align: center>img srchttp://www.eva251.ppmsite.com/Screenshots/StarStrike_Logo_Preview.png alt title>br />span stylefont-size: 18px; line-height: normal>span stylefont-weight: bold> is 6 Years Old!/span>/span>/span>br />br />As is tradition, the obligatory birthday update of Star Strike is here! A lot of things have been going on with Star Strike in the last year- while far from the most productive year, this one perhaps will have the most to show for, as youll span stylefont-weight: bold>see/span> shortly. Yeah, imagine that, pictures instead of uh...well, WALLS OF span stylefont-weight: bold>ZTYPING/span> TEXT.br />br />Without further ado...br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>Enhanced Voxels/span>/span>br />I finally sat down and learned some of the complexities of manual normals painting in the past month or so. These are some of the byproducts- I didnt aim to repaint them entirely, but to get rid of the things AutoNormals failed at- IE stair-step effect.br />br />Click the images to see what they looked like beforehand.br />span stylefont-weight: bold>Invader Proton Tank/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/InvaderProtonTankIG.png target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/InvaderProtonTankIG2.png alt title>/a>br />br />span stylefont-weight: bold>EDF Humvee/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFHumveeIGNew.png target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/EDFHumveeIG2.png alt title>/a>br />br />span stylefont-weight: bold>Invader Bomb Drone/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/InvaderBombDroneIG.png target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/InvaderBombDroneIG2.png alt title>/a>br />br />span stylefont-weight: bold>EDF Gun Turret/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/EDFTurretIG.png alt title>br />br />span stylefont-weight: bold>SSIA Mobile Rocket Artillery/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSMRAIG.PNG target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/SSIAMRAIG.png alt title>/a>br />br />br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>New and Old Faces/span>/span>br />Many unit have seen more extension revision though! Do note that many of the unit profiles use OUT OF DATE imagery.br />span stylefont-style: italic>Hint: Many of these images are also links, showing span stylefont-weight: bold>older versions/span>, span stylefont-weight: bold>model/ingame shots/span>/span>br />br />img srchttp://www.eva251.ppmsite.com/starstrike/images/SSIA_Logo_Text_250x60.png alt title>br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>a hrefhttp://ppmsite.com/forum/viewtopic.php?p203232 target_blank relnofollow classpostlink>Sentry Drone/a>/span>/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSSentryIG.PNG target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/SSSentryIG2.png alt title>/a>br />One thing always bothered me about the sentry drone; at its size, the a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSSentry.PNG target_blank relnofollow classpostlink>concept/a> that I had never really panned out, and it just ended up looking too tall. Now hes a little shorter.br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>a hrefhttp://ppmsite.com/forum/viewtopic.php?t22790 target_blank relnofollow classpostlink>Juggernaut Tank/a>/span>/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSIAJuggernautIG.png target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/SSIAJuggernautIG2.png alt title>/a>br />One of Star Strikes oldest voxels, its story has been one of constant, constant improvement. The original is available on YRArg, as for some ungodly reason, I actually released it in 05-06.br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>Omega Laser Turret/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/SSIAOmegaTurretIG.png alt title>br />Nearly as old as the Juggernaut with only an eighth the number of revisions, this thing only recently got a major touchup to make it look better. Note it still needs a new base.br />br />br />img srchttp://www.eva251.ppmsite.com/starstrike/images/EDF_Logo_Text_250x60.png alt title>br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>B-90 Bomber/span>/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFB90IG.png target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/EDFB90.gif alt title>/a>br />Replaces the Delta Forces B-52 Bomber. Big and mean, but elegant at the same time. Sorry guys, no fancy name for it- though when I refer to it, I like to call it "that big mean thing that blows up your base img srchttps://ppmforums.com/images/smiles/icon_sad.gif altSad />"br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>a hrefhttp://ppmsite.com/forum/viewtopic.php?t22794 target_blank relnofollow classpostlink>Warrior Transport/a>/span>/span>br />a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFWarrior.gif target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/EDFWarriorIG2.png alt title>/a>br />Replaces the recolored Chinook. This absolute MONSTER mounts a 30mm vulcan cannon in its chin turret and can spew death in a countless number of flavors owing to its firing ports. Note the size of it compared to the "mighty" Gunship.br />br />br />img srchttp://www.eva251.ppmsite.com/starstrike/images/Invader_Logo_Text_400x60.png alt title>br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>a hrefhttp://ppmsite.com/forum/viewtopic.php?t22736 target_blank relnofollow classpostlink>Doomsday/a>/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/InvaderDoomsday.gif alt title>br />This fabulous voxel by Damned Machine/Tony looked pretty good, but was missing something: color. Now it kicks your (enemys) ass while looking (more) awesome at the same time. No ingames sadly.br />br />br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>Other Graphics Updates/span>/span>br />Tired of the same old nukes? Thanks to AreaSz, you wont be anymore. Comes in 3 flavors:br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>Tsar Bomba/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/NewNuke_Huge.png alt title>br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>Castle Bravo/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/NewNuke_Large.png alt title>br />Note the new disintegration death animation.br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>Fatman/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/NewNuke_Small.png alt title>br />span stylecolor: red>span stylefont-weight: bold>Note:/span>/span> Tsar Bomb, Castle Bravo appear pixelated (and are), but this effect is nowhere near as prevalent or noticeable ingame.br />br />br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>In Progress/span>/span>br />Development of some new toys for each side is underway, as well. Here are some previews.br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>???/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/ItsaMystery.png alt title>br />Mysterious, isnt it? This vehicle is both very special and rare; its also "very" in a huge number of other categories too. Expect a complete list when the unit profile/unit itself are done.br />br />span stylefont-weight: bold>span stylefont-size: 14px; line-height: normal>Invader Plague Tank/span>/span>br />img srchttp://www.eva251.ppmsite.com/Screenshots/InvaderPlagueTankWIP.png alt title>br />When the Invaders manage to sneak a span stylefont-weight: bold>Spy Drone/span> into an span stylefont-weight: bold>EDF Advanced Tech Center/span>, they get this. Right now, its only a chassis, but when finished, its going to be something rather deadly...like the plague.br />br />br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>Conclusion/span>/span>br />Hey that was pretty fun. Should do this more often. Please leave comments and feedback, Im always willing to read what you have to say about the work being done!br />br />Also, Im looking for beta-testers. Just send me a PM if youre interested. Try to include:br />ul>li>Modding experience (INI, SHP, Voxel, etc)br />li>Testing experiencebr />li>Timezonebr />li>How often are you online-battle capablebr />li>Willing to do tests related to Ares logic (see below)br />li>Why/ul>br />br />span stylefont-weight: bold>span stylefont-size: 18px; line-height: normal>Ares/span>/span>br />span stylefont-weight: bold>Ares is in need of your assistance. See a hrefhttp://ppmsite.com/forum/viewtopic.php?t29866 target_blank relnofollow classpostlink>this thread/a> for ways on how you can help the best hope for YRs modding future today!/span>.../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-29464// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on December 24, 2010 21:52 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>Happy Holidays everyone! Its been awhile since the last major SS update- so lets get going.br />br />span stylefont-weight: bold>span stylefont-size: 16px; line-height: normal>Reboot/span>/span>br />Star Strikes rulesmd.ini has been redone. Part of the reason was for organization reasons- but the other was to reimplement the balance system. While overall, it is recognizable to 0.6X Build 2, the damage system is on a proper scale (close to RA2) and is also easier to manage, meaning future balance tweaks will be less time consuming and over-arcing.br />Some major changes:br />ul>li>Artillery less expensive, more specializedbr />li>Base defenses no longer gain veterancybr />li>Garrison range nerfed to 9 cells, from 11 cells; or in other words, advanced infantry and vehicles can outrange garrisons with proper micro.br />li>Helicopters may only target helicopters- not missiles or fixed wings. Exclusion is the Fightercraft.br />li>HP/damage values reduced by roughly 50%br />li>SSIA Tech Tree changed: br />--Chronosphere removed, replaced with a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSIANanoFieldStart.png target_blank relnofollow classpostlink>Nanobot Field/a> (a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSIANanoFieldMid.png target_blank relnofollow classpostlink>repairs everything/a> a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSIANanoFieldEnd.png target_blank relnofollow classpostlink>in wide radius/a>)br />--Assault Carrier removedbr />--Sensor Corvette and Guardian Missile Frigate addedbr />li>EDF Tech Tree changed: br />--Power Plant replaced with (Mini) Nuclear Reactorbr />--Radar Tower now provides Radar and Satellite Sweep abilitybr />--Tech Center (not advanced) removedbr />--Nuclear Reactor removedbr />--Nuclear Silo and Iron Curtain replaced with Strategic Command (a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFArcLightStrikeStart.png target_blank relnofollow classpostlink>Arc/a> a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFArcLightStrikeMid.png target_blank relnofollow classpostlink>Light/a> a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFArcLightStrikeEnd.png target_blank relnofollow classpostlink>Strike/a>) and Chronosphere br />--New resource building: Dropzone (calls in Cargo drops)br />--Battleship and Carrier are now both build-limit to 5; will be mutually exclusivebr />li>Invader Tech Tree changed: br />--Lite APC (the WF variant) removedbr />--Sensor Probing (Psychic Reveal) removed/ul>br />br />span stylefont-weight: bold>span stylefont-size: 16px; line-height: normal>Flags and Stuff!/span>/span>br />By CCHyper:br />img srchttp://www.eva251.ppmsite.com/Screenshots/StarStrike_Logo_Preview.png alt title>br />This is a slightly older version, with the letters being a different color. Hyper is welcome to post the new version, if he wishes. img srchttps://ppmforums.com/images/smiles/icon_tongue.gif alt#Tongue />br />br />By myself:br />img srchttp://www.eva251.ppmsite.com/Screenshots/SSIA_Logo_Preview.png alt title>br />SSIAs faction logo.br />img srchttp://www.eva251.ppmsite.com/Screenshots/EDF_Logo_Preview.png alt title>br />EDFs faction logo.br />img srchttp://www.eva251.ppmsite.com/Screenshots/Invader_Logo_Preview.png alt title>br />Invaders faction logo.br />br />Id say these 3 are WIP, but thats a crappy defense against criticism, so fire away!br />br />span stylefont-weight: bold>span stylefont-size: 16px; line-height: normal>Ye Olde Unit Previewes/span>/span>br />span stylefont-weight: bold>Assault Transport/span>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t29461 target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/InvaderAssaultTransportIG.png alt title>/a>br />The Invader capital ship, the Assault Transport is a massive amphibious assault vehicle designed to do battle with the largest of enemy vehicles, but also to transport infantry and vehicles around the battlefield. The ship itself has special interfaces that allow infantry and some vehicles to fire out of it, adding to its already amazing firepower.br />br />span stylefont-weight: bold>Sentinel/span>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t29460 target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/SSIASentinelIG.png alt title>/a>br />The SSIAs stolen tech unit when infiltrating an Invader Advanced Tech Center, the Sentinel is a sleek, low profile tank. What distinguishes it from other designs is that it uses a scaled up version of the Eliminator Commandos laser-gatling gun; once this massive weapon spins up to full speed, little on the battlefield will survive for more than a few seconds.br />br />span stylefont-weight: bold>Stallion/span>br />a hrefhttp://www.ppmsite.com/forum/viewtopic.php?t29462 target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Screenshots/EDFStallionIG.png alt title>/a>br />The EDFs Stallion Transport is the workhorse of the air force. Replacing Nighthawks and Chinooks in all roles, the huge but speedy Stallion can transport large amounts of men and material to anywhere on the field. Do note that it is unarmed and that much of its durability comes from the redundancy inherent to such a large vehicle- not any sort of resistant armor.br />br />span stylefont-weight: bold>span stylefont-size: 16px; line-height: normal>Support Abilities/span>/span>br />Thanks to Ares and unlimited superweapons, Star Strike now has support abilities that give players the ability to call in limited tactical firepower at important moments.br />span stylefont-weight: bold>SSIA a hrefhttp://www.eva251.ppmsite.com/Screenshots/SSIAEMPStrike.png target_blank relnofollow classpostlink>EMP Strike/a>/span>br />An SSIA Tactical Fighter makes a run at the target, firing a flurry of EMP Missiles that will shut down all vehicles and disable the functions of many buildings in a small radius for an extended period of time.br />br />span stylefont-weight: bold>EDF a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFBEagleStrike.png target_blank relnofollow classpostlink>Black Eagle/a> a hrefhttp://www.eva251.ppmsite.com/Screenshots/EDFBEagleStrikeEnd.png target_blank relnofollow classpostlink>Strike/a>/span>br />2 Black Eagles attack the target location with fuel air-bombs, which absolutely devastate most vehicular and infantry targets.br />br />span stylefont-weight: bold>Invader a hrefhttp://www.eva251.ppmsite.com/Screenshots/InvaderShredderInsertion.png target_blank relnofollow classpostlink>Shredder Insertion/a>/span>br />Teleports a Shredder Defense Turret to the location specified. These special Shredders do not consume power and cannot be sold. This ability costs 600 credits to use.br />br />span stylefont-weight: bold>span stylefont-size: 16px; line-height: normal>Tech Branches/span>/span>br />In an effort to add a little diversity to SSs gameplay, tech branches are being added, forcing players to make decisions on what they want to use. Some examples are:br />span stylefont-weight: bold>SSIA Heavy Armor Technology/span>br />Unlocks the Juggernaut Tank and the Main Battle Tank.br />span stylefont-weight: bold>SSIA Advanced Technology/span>br />Unlocks the Stealth Tank and Hover Tank.br />br />span stylefont-weight: bold>EDF Battleship Battlegroup/span>br />Unlocks the Battleship.br />span stylefont-weight: bold>EDF Carrier Battlegroup/span>br />Unlocks the Aircraft Carrier.br />br />span stylefont-weight: bold>Invader Fusion Technology/span>br />Unlocks the Fusion Tank and Advanced Ore Drone.br />span stylefont-weight: bold>Invader Proton Technology/span>br />Unlocks the Proton Tank and Bomb Drone.br />br />These are of course, WIPs and subject to change/non-existence. Currently, the test build does not have these- but one thing is a definite- Battleships and Carriers will not be available simultaneously.br />br />Thats all for now! Have a Happy Holidays/New Years, see you in 2011!.../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-27997// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on July 14, 2010 17:56 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>My new laptop arrived on Monday, and since it arrived, I have been setting up my modding/university/gaming programs so I am ready for the coming months and years.br />br />SS/Z-Mod work has resumed- and fortunately on a great system with Windows 7..../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-27948// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on July 09, 2010 21:24 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>span stylefont-weight: bold>UPDATE! SEE BELOW/span>br />Long long ago, I started an...initiative of a sort to provide usable public cameo assets (catch: provided I didnt use them for a mod before that) called the Cameo Research Project.br />A product of the project was 10 cameo packs released on my site- however, the quality was low, using rather poor image choices and lacking the means to make a proper button effect to match RA2s.br />br />Fast forward to July 5th/6th- somebody on my rarely updated site notes that the Chinook Transport icon link doesnt work- dead link. Instead of just going into the HTML and fixing this and letting it all rot some more, I decided to be productive- and redid every pack but the Comanches.br />br />Enjoy these previews- click any to be taken to the cameos section of the site!br />a hrefhttp://www.eva251.ppmsite.com/?pagedownloadshpscameo target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Downloads/SHPAssets/Cameos/AbramsCameos_Prev.PNG alt title>/a>a hrefhttp://www.eva251.ppmsite.com/?pagedownloadshpscameo target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Downloads/SHPAssets/Cameos/HarrierCameos_Prev.PNG alt title>/a>a hrefhttp://www.eva251.ppmsite.com/?pagedownloadshpscameo target_blank relnofollow classpostlink>img srchttp://www.eva251.ppmsite.com/Downloads/SHPAssets/Cameos/S37Cameos_Prev.PNG alt title>/a>br />br />span stylefont-weight: bold>In Other News/span>br />I should be back online within the next week or so, provided everything goes according to plan. (expect a news post about how a delivery truck explodes in a ball of flames as it reaches my house)br />br />span stylefont-weight: bold>NEWS AT 11 (seriously it is 11 AM right now)/span>br />H:\Laptop Backup\Westwood\APBBeta\Usersbr />br />I dont know how its possible..../td> /table>br>table width100% bgcolordarkslategray> tr > td width50% bgcolordarkslategray> b>font size3>a hrefhttps://ppmforums.com/topic-27785// relnofollow target_blank>.../a> /font>/b>br>/td> td bgcolordarkslategray alignright>/td> td bgcolordarkslategray alignright>font size1.5>Posted by: font colordarkblue>b>a hrefhttps://ppmforums.com/user-1556/eva-251/ relnofollow target_blank>EVA-251/a>/b>/font> on June 26, 2010 04:01 /font>/td> /tr>/table> table styleborder:solid dimgray 1px; width100% bgcolor504a4b> td>Life decided to throw a wrench into my modding plans yesterday; while playing some games, my laptop decided to just stop responding. Permanently. It shut down and wouldnt come back on. No idea why- but motherboard failure is assumed to be cause.br />br />On the bright side, the hard-drive was salvageable, and most of my modding related assets are safe, bar two things:br />ul>li>The Site/ directory in my Users folder, which had a hugely updated version of the Star Strike page and all its sub-pages for the next public release.br />li>The Star Strike Media/ directory in my Pictures folder, which had every single piece of media I made for the mod, including cameos, unit sketches, voxel profile previews and ingame shots, as well as what was a steadily growing amassing of screenshots for the mod./ul>br />br />Until I have a laptop, Star Strike, as well as any other projects I am working on, IE Zombie Mod, are on complete hold. It may be a month before I have a new laptop and more than a week after that until I am back in action completely.br />br />On the bright side, atleast Ill have a Win7 machine..../td> /table>br> /td> /tr> /table>/td>/tr>/table>/body>/html>
View on OTX
|
View on ThreatMiner
Please enable JavaScript to view the
comments powered by Disqus.
Data with thanks to
AlienVault OTX
,
VirusTotal
,
Malwr
and
others
. [
Sitemap
]