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Domain > digitalcodeworks.com
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2014-03-18
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2024-12-29
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HTTP/1.1 200 OKContent-Type: text/html; charsetUTF-8Server: Microsoft-IIS/10.0Link: http://digitalcodeworks.com/wp-json/>; relhttps://api.w.org/X-Powered-By: ASP.NETX-Powered-By-Plesk: PleskWinDate: Sun, 29 Dec 2024 07:59:43 GMTContent-Length: 21565 !DOCTYPE html>html langen-US>head>meta charsetUTF-8>meta http-equivX-UA-Compatible contentIEedge>meta nameviewport contentwidthdevice-width, initial-scale1>link relprofile hrefhttp://gmpg.org/xfn/11>link relpingback hrefhttp://digitalcodeworks.com/xmlrpc.php>title>Digital Code Works – Kenneth Lemieux – Game Developer/title>link reldns-prefetch href//fonts.googleapis.com />link reldns-prefetch href//s.w.org />link relalternate typeapplication/rss+xml titleDigital Code Works » Feed hrefhttp://digitalcodeworks.com/feed/ />link relalternate typeapplication/rss+xml titleDigital Code Works » Comments Feed hrefhttp://digitalcodeworks.com/comments/feed/ /> script typetext/javascript> window._wpemojiSettings {baseUrl:https:\/\/s.w.org\/images\/core\/emoji\/2\/72x72\/,ext:.png,svgUrl:https:\/\/s.w.org\/images\/core\/emoji\/2\/svg\/,svgExt:.svg,source:{concatemoji:http:\/\/digitalcodeworks.com\/wp-includes\/js\/wp-emoji-release.min.js?ver4.6.1}}; 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} } /style> style typetext/css>.recentcomments a{display:inline !important;padding:0 !important;margin:0 !important;}/style> link relicon hrefhttp://digitalcodeworks.com/wp-content/uploads/2016/11/cropped-81tKXMG4uBL-32x32.png sizes32x32 />link relicon hrefhttp://digitalcodeworks.com/wp-content/uploads/2016/11/cropped-81tKXMG4uBL-192x192.png sizes192x192 />link relapple-touch-icon-precomposed hrefhttp://digitalcodeworks.com/wp-content/uploads/2016/11/cropped-81tKXMG4uBL-180x180.png />meta namemsapplication-TileImage contenthttp://digitalcodeworks.com/wp-content/uploads/2016/11/cropped-81tKXMG4uBL-270x270.png />/head>body classhome blog sidebar-style-closing sidebar-style-left> div idpage classhfeed site> a classskip-link screen-reader-text href#content>Skip to content/a> button idsidebar-link classsidebar-link SidebarLink left titleShow sidebar> svg width100% height100% viewBox0 0 240 200 version1.1 xmlnshttp://www.w3.org/2000/svg> g classmenu-icon fill-ruleevenodd> path dM0,160 L0,200 L240,200 L240,160 L0,160 Z M0,160>/path> path dM0,80 L0,120 L240,120 L240,80 L0,80 Z M0,80>/path> path dM0,0 L0,40 L240,40 L240,0 L0,0 Z M0,0>/path> /g> /svg> /button> header idmasthead classsite-header rolebanner stylebackground-position: center center; background-attachment: fixed; -webkit-background-size: cover; -moz-background-size: cover; -ms-background-size: cover; background-size: cover;> div classsite-branding> h1 classsite-title> a hrefhttp://digitalcodeworks.com/ titleDigital Code Works relhome>Digital Code Works/a> /h1> h2 classsite-description>Kenneth Lemieux - Game Developer/h2> /div>!-- .site-branding --> div idheader-menu classmenu horizontal-menu header-menu>ul>li classpage_item page-item-2>a hrefhttp://digitalcodeworks.com/sample-page/>About/a>/li>li classpage_item page-item-65>a hrefhttp://digitalcodeworks.com/resume/>Resume/a>/li>li classpage_item page-item-82>a hrefhttp://digitalcodeworks.com/support/>Support/a>/li>/ul>/div> /header>!-- #masthead --> div idcontent classsite-content > section idprimary classcontent-area> main idmain classsite-main rolemain> article idpost-108 classpost-108 post type-post status-publish format-standard hentry category-personal archive-listings> header classentry-header> h2 classentry-title>a hrefhttp://digitalcodeworks.com/2016/11/07/how-i-got-to-now/ relbookmark>How I Got to Now…/a>/h2> /header>!-- .entry-header --> div classentry-content> p>From time to time, I get asked how I ended up making games. You’ll excuse me if I indulge myself in this nostalgic tale of my computing history./p>figure idattachment_109 stylewidth: 300px classwp-caption alignleft>a hrefhttp://digitalcodeworks.com/wp-content/uploads/2016/11/star-trek_spock_bridge-viewer.jpg>img classwp-image-109 size-medium srchttp://digitalcodeworks.com/wp-content/uploads/2016/11/star-trek_spock_bridge-viewer-300x158.jpg altstar-trek_spock_bridge-viewer width300 height158 srcsethttp://digitalcodeworks.com/wp-content/uploads/2016/11/star-trek_spock_bridge-viewer-300x158.jpg 300w, http://digitalcodeworks.com/wp-content/uploads/2016/11/star-trek_spock_bridge-viewer.jpg 470w sizes(max-width: 300px) 100vw, 300px />/a>figcaption classwp-caption-text>strong>Spock looking into his monitor./strong>/figcaption>/figure>p>I guess the best place to start if with Start Trek. I was born in 1963. Star Trek aired from 1966 to 1969. So somewhere between when I was 3 to 6, I watched Star Trek with my 2 older brothers. I can’t say I really remember much about it but I remember I loved the idea of space ships and aliens and computers. You have keep in mind that, at the time, the US was engaged in a massive space race against the Russians and actual people were leaving planet Earth and stepping foot on the moon. It didn’t seem all the far fetched to think that the world of Star Trek was all that far off./p>p>Of course, while real computers were making their way into the business world, they were still no where to be found in the homes of any American, average or otherwise. Star Trek was off the air by the 1970’s but lived on in cartoon form and reruns. In the fifth grade, I spent countless hours after school hypnotized by the black and white light of an old TV screen memorizing each and every episode. Star Trek has 79 episodes which means that a local TV station can play a new 1 hour episode each week day for 4 months. Once they broadcast the last episode, they start the process all over again starting with the first episode. It was here that I learned all the names of the characters, planets, ships and episodes./p>figure idattachment_114 stylewidth: 150px classwp-caption alignright>a hrefhttp://digitalcodeworks.com/wp-content/uploads/2016/11/s-l1600-1.jpg>img classwp-image-114 size-thumbnail srchttp://digitalcodeworks.com/wp-content/uploads/2016/11/s-l1600-1-150x150.jpg alts-l1600-1 width150 height150 />/a>figcaption classwp-caption-text>strong>Blackhawk Film Catalog 1978/strong>/figcaption>/figure>p>At about the same time, I discovered that the Winslow Junior High School Library had a stack of movie rental catalogs listing movies from the 1900’s to present. The catalogs were intended for teachers to be able rent a film to be shown to a class or the entire school. That never happened but the catalogs came each year and were stocked in the library. What I loved was that each book listed the movie along with relevant information, the director, the cast and a plot summary. I checked these books out of the library and carried them with me everyday while I read and re-read them memorizing every detail of films I had never, and probably would never, see. That didn’t matter. It all got stored up in my big brain and, even today, I can pull up that information when needed. That skill would come in handy latter./p>p>a hrefhttp://digitalcodeworks.com/wp-content/uploads/2016/11/AP7708251181-660x432.jpg>img classalignleft wp-image-117 size-medium srchttp://digitalcodeworks.com/wp-content/uploads/2016/11/AP7708251181-660x432-300x196.jpg altRadio Shack’s Micro Computer System, uses their computer keyboard into regular home TV set and programmed by tape cassette on home cassette player at Boston Computer show on August 25, 1977. Left to right: visitors Robert Lundgren of Des Plaines, Ill.; Malcolm MacLeod of Montreal; and Radio Shack salesman Steven Carlozzi of Brockton, Mass. (AP Photo/CM) width300 height196 srcsethttp://digitalcodeworks.com/wp-content/uploads/2016/11/AP7708251181-660x432-300x196.jpg 300w, http://digitalcodeworks.com/wp-content/uploads/2016/11/AP7708251181-660x432.jpg 660w sizes(max-width: 300px) 100vw, 300px />/a>/p>p>Sometime around 1977, I had begun hanging out at the Waterville, Maine Radio Shack. They had an actual, honest to god, computer on display, the Tandy TRS-80 and I wanted to be a close to a computer as possible. While it wasn’t exactly what I saw on TV, it was the closest thing I could find./p>p>I’d like to say I bought one and took it home but since it cost US $599 ($2343 today) that wasn’t possible. My first actual computer em>strong>was/strong>/em> from Radio Shack but was made of pa hrefhttp://digitalcodeworks.com/wp-content/uploads/2016/11/Screen-Shot-2016-11-02-at-8.51.39-AM.png>img classsize-medium wp-image-120 alignright srchttp://digitalcodeworks.com/wp-content/uploads/2016/11/Screen-Shot-2016-11-02-at-8.51.39-AM-300x207.png altscreen-shot-2016-11-02-at-8-51-39-am width300 height207 srcsethttp://digitalcodeworks.com/wp-content/uploads/2016/11/Screen-Shot-2016-11-02-at-8.51.39-AM-300x207.png 300w, http://digitalcodeworks.com/wp-content/uploads/2016/11/Screen-Shot-2016-11-02-at-8.51.39-AM.png 661w sizes(max-width: 300px) 100vw, 300px />/a>lastic, paper, some wires and a battery. Normally, a kit like this would be far too expensive, but since I checked in almost everyday, I spotted what must have been a returned item on the discount table. I’m sure some other kids opened the box, saw the wires and paper and closed it right up again in disgust. I didn’t have that problem. I bought it, took it home and put it together. The slight instruction manual taught me binary, hex, logic circuits and computer math. It was really a great low-level introduction to computers and served as a great foundation./p>p> /p> /div>!-- .entry-content --> footer classentry-footer> div classcomments-link data-customizerleave-a-comment> a hrefhttp://digitalcodeworks.com/2016/11/07/how-i-got-to-now/#respond>Leave a comment/a> /div> div classentry-meta> p classdate>span classposted-on>a hrefhttp://digitalcodeworks.com/2016/11/07/how-i-got-to-now/ relbookmark>i classicon-calendar>/i>time classentry-date published datetime2016-11-07T20:23:00+00:00>November 7, 2016/time>time classupdated screen-reader-text datetime2016-11-07T20:25:56+00:00>November 7, 2016/time>/a>/span>span classbyline> span classauthor vcard>a classurl fn n hrefhttp://digitalcodeworks.com/author/kenlem/>i classicon-user>/i>kenlem/a>/span>/span>span claspost-comments>a hrefhttp://digitalcodeworks.com/2016/11/07/how-i-got-to-now/#respond>i classicon-comment>/i>No Comments/a>/span>/p> /div> /footer>!-- .entry-footer --> /article>!-- #post-108 --> article idpost-102 classpost-102 post type-post status-publish format-standard hentry category-review category-vr archive-listings> header classentry-header> h2 classentry-title>a hrefhttp://digitalcodeworks.com/2016/11/07/view-master-deluxe-vr-viewer-review/ relbookmark>View-Master Deluxe VR Viewer Review/a>/h2> /header>!-- .entry-header --> div classentry-content> p>a hrefhttp://digitalcodeworks.com/wp-content/uploads/2016/11/viewmaster20_1.jpg>img classsize-medium wp-image-105 alignleft srchttp://digitalcodeworks.com/wp-content/uploads/2016/11/viewmaster20_1-300x300.jpg altviewmaster20_1 width300 height300 srcsethttp://digitalcodeworks.com/wp-content/uploads/2016/11/viewmaster20_1-300x300.jpg 300w, http://digitalcodeworks.com/wp-content/uploads/2016/11/viewmaster20_1-150x150.jpg 150w, http://digitalcodeworks.com/wp-content/uploads/2016/11/viewmaster20_1.jpg 680w sizes(max-width: 300px) 100vw, 300px />/a>I’ve been spending a lot of time in VR Space using an HTC Vive and while I like it, it is cumbersome to wear and it’s just a hassle to constantly remove and put back on the headset when you’re trying to do any debugging. I was thinking, “Boy, I wish a had a simpler VR headset handy.” I was thinking of getting a Google Cardboard unit to see how that worked and while I was poking around Amazon on stumbled on this a high end Google Cardboard device from Mattel called the a hrefhttps://www.amazon.com/gp/product/B01CNSO79Q/refoh_aui_detailpage_o00_s00?ieUTF8&psc1>View Master Deluxe VR Viewer/a>. The review were positive so I parted with the $29.99./p>p>It arrived in 2 days and after unboxing, it was clear that Mattel did a really nice job on this unit. It’s study plastic and holds a smartphone securely. I was disappointed to see that it’s not possible to use the headphone extension cord inside the unit to bring audio to the outside of the unit. The Apple lighting port to audio jack connector doesn’t have enough room to fit inside the unit. Luckily, I switch to using an iPhone 6S and got up and running in no time./p>p>a hrefhttp://digitalcodeworks.com/wp-content/uploads/2016/11/1.jpg>img classalignright wp-image-103 size-medium srchttp://digitalcodeworks.com/wp-content/uploads/2016/11/1-300x206.jpg alt1 width300 height206 srcsethttp://digitalcodeworks.com/wp-content/uploads/2016/11/1-300x206.jpg 300w, http://digitalcodeworks.com/wp-content/uploads/2016/11/1-768x528.jpg 768w, http://digitalcodeworks.com/wp-content/uploads/2016/11/1.jpg 840w sizes(max-width: 300px) 100vw, 300px />/a>I’ve tried a number of VR units and always end up trying to fight my cram my glasses inside the unit. I was pleased when I realized that because of the focal adjustment wheel, I could use the unit without my glasses! The result is that this unit has about the most clear picture I’ve seen on any headset so far! Go figure…/p>p>My son, Xander, and I played with the unit and tried out several apps. Between the two of use, we didn’t put the View Master down all day and even the next. For $30, I figured we’d try it out a few times and it would find it’s way to the gadget heap. Not so fast! While playing games on the unit if cool, the real excitement starts when you add in Youtube which has a number of 360 degree videos. I know this thing is a toy, but I couldn’t help feel like that we are standing on the edge of revolution in content viewing. TV just doesn’t live up to the immersion you feel using even this low end headset. Job well done Mattel!/p>p> /p>p> /p> /div>!-- .entry-content --> footer classentry-footer> div classcomments-link data-customizerleave-a-comment> a hrefhttp://digitalcodeworks.com/2016/11/07/view-master-deluxe-vr-viewer-review/#respond>Leave a comment/a> /div> div classentry-meta> p classdate>span classposted-on>a hrefhttp://digitalcodeworks.com/2016/11/07/view-master-deluxe-vr-viewer-review/ relbookmark>i classicon-calendar>/i>time classentry-date published datetime2016-11-07T17:39:34+00:00>November 7, 2016/time>time classupdated screen-reader-text datetime2016-11-07T19:37:48+00:00>November 7, 2016/time>/a>/span>span classbyline> span classauthor vcard>a classurl fn n hrefhttp://digitalcodeworks.com/author/kenlem/>i classicon-user>/i>kenlem/a>/span>/span>span claspost-comments>a hrefhttp://digitalcodeworks.com/2016/11/07/view-master-deluxe-vr-viewer-review/#respond>i classicon-comment>/i>No Comments/a>/span>/p> /div> /footer>!-- .entry-footer --> /article>!-- #post-102 --> article idpost-1 classpost-1 post type-post status-publish format-standard hentry category-unity3d archive-listings> header classentry-header> h2 classentry-title>a hrefhttp://digitalcodeworks.com/2016/10/30/hello-world/ relbookmark>Node Pathfinding Between Scenes Part I/a>/h2> /header>!-- .entry-header --> div classentry-content>
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