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Domain > cube.pathogenstudios.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2024-09-11
172.67.141.68
(
ClassC
)
2025-01-06
104.21.64.1
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyDate: Mon, 22 Jul 2024 17:50:34 GMTContent-Type: text/htmlContent-Length: 167Connection: keep-aliveCache-Control: max-age3600Expires: Mon, 22 Jul 2024 18:50:34 GMTLocatio html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>cloudflare/center>/body>/html>
Port 443
HTTP/1.1 200 OKDate: Mon, 22 Jul 2024 17:50:35 GMTContent-Type: text/htmlTransfer-Encoding: chunkedConnection: keep-aliveLast-Modified: Thu, 18 Jul 2019 10:51:15 GMTX-Frame-Options: SAMEORIGINAccept-R !DOCTYPE html>html>head>title>Cube/title>style> canvas { position:absolute; left:0; top:0; width:100%; height:100%; background:black; } /style>/head>body>script srcthree.min.js>/script>script idsphereVertexShader typex-shader/x-vertex> varying float yCoord; varying vec2 vUv; void main() { vec4 worldPosition modelMatrix * vec4(position, 1.0); yCoord worldPosition.y; gl_Position projectionMatrix * viewMatrix * worldPosition; vUv uv; } /script>script idsphereFragmentShader typex-shader/x-fragment> uniform vec4 color1; uniform vec4 color2; varying float yCoord; varying vec2 vUv; void main() { float closenessToGround 1.0 / (yCoord * 2.0 + 0.28);// Used to make it so it looks like the light reflects off the ground back onto the sphere. Looks unatural without this. const float falloffScale 4.0; float xEdgeFalloff 1.0 - abs(pow(vUv.x * 2.0 - 1.0, falloffScale)); float yEdgeFalloff 1.0 - abs(pow(vUv.y * 2.0 - 1.0, falloffScale)); float edgeFalloff xEdgeFalloff * yEdgeFalloff; float amountColor1 edgeFalloff + closenessToGround; gl_FragColor (color1 * amountColor1 + color2 * (1.0 - amountColor1)); } /script>script> // Hacky workaround for IE11: // From https://github.com/mrdoob/three.js/issues/4843#issuecomment-43957698 Object.keys(THREE.ShaderLib).forEach(function (key) { THREE.ShaderLibkey.fragmentShader THREE.ShaderLibkey.fragmentShader.replace(#extension GL_EXT_frag_depth : enable, ); }); var scene new THREE.Scene(); var camera new THREE.PerspectiveCamera(75, 1, 0.1, 1000); var renderer new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.bo
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