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Domain > cswc.org.vn
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2025-03-21
120.72.119.5
(
ClassC
)
Port 80
HTTP/1.1 200 OKDate: Tue, 30 Jul 2024 12:44:37 GMTServer: Apache/2Upgrade: h2,h2cConnection: UpgradeVary: Accept-Encoding,User-AgentTransfer-Encoding: chunkedContent-Type: text/html; charsetUTF-8 style typetext/css> body { overflow: hidden; background: url(baotri.jpg); background-size: 100% 100%; }/style>canvas idcanvas>/canvas>script typetext/javascript> window.onload function(){ //canvas init var canvas document.getElementById(canvas); var ctx canvas.getContext(2d); //canvas dimensions var W window.innerWidth; var H window.innerHeight; canvas.width W; canvas.height H; //snowflake particles var mp 100; //max particles var particles ; for(var i 0; i mp; i++) { particles.push({ x: Math.random()*W, //x-coordinate y: Math.random()*H, //y-coordinate r: Math.random()*4+1, //radius d: Math.random()*mp //density }) } //Lets draw the flakes function draw() { ctx.clearRect(0, 0, W, H); ctx.fillStyle rgba(255, 255, 255, 0.8); ctx.beginPath(); for(var i 0; i mp; i++) { var p particlesi; ctx.moveTo(p.x, p.y); ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true); } ctx.fill(); update(); } //Function to move the snowflakes //angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes var angle 0; function update() { angle + 0.01; for(var i 0; i mp; i++) { var p particlesi; //Updating X and Y coordinates //We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards //Every particle has its own density which can be used to make the downward movement different for each flake //Lets make it more random by adding in the radius p.y + Math.cos(angle+p.d) + 1 + p.r/2; p.x + Math.sin(angle) * 2; //Sending flakes back from the top when it exits //Lets make it a bit more organic and let flakes enter from the left and right also. if(p.x > W+5 || p.x -5 || p.y > H) { if(i%3 > 0) //66.67% of the flakes { particlesi {x: Math.random()*W, y: -10, r: p.r, d: p.d}; } else { //If the flake is exitting from the right if(Math.sin(angle) > 0) { //Enter from the left particlesi {x: -5, y: Math.random()*H, r:
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