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Domain > crimson-moon.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2020-11-01
13.226.49.19
(
ClassC
)
2020-11-04
99.84.110.102
(
ClassC
)
2020-11-04
99.84.110.26
(
ClassC
)
2020-11-04
99.84.110.76
(
ClassC
)
2020-11-10
54.192.30.34
(
ClassC
)
2020-11-10
54.192.30.9
(
ClassC
)
2020-11-10
54.192.30.92
(
ClassC
)
2020-11-26
52.85.146.23
(
ClassC
)
2020-11-26
52.85.146.58
(
ClassC
)
2020-11-26
52.85.146.90
(
ClassC
)
2020-12-04
54.230.74.38
(
ClassC
)
2020-12-04
54.230.74.53
(
ClassC
)
2020-12-04
54.230.74.56
(
ClassC
)
2021-01-10
54.230.72.63
(
ClassC
)
2021-01-14
99.86.84.25
(
ClassC
)
2021-01-14
99.86.84.79
(
ClassC
)
2021-01-14
99.86.84.113
(
ClassC
)
2021-01-17
99.84.105.49
(
ClassC
)
2021-01-17
99.84.105.75
(
ClassC
)
2021-01-17
99.84.105.77
(
ClassC
)
2021-02-04
52.85.144.74
(
ClassC
)
2021-02-08
54.230.137.113
(
ClassC
)
2021-02-08
54.230.137.72
(
ClassC
)
2021-02-13
13.226.99.32
(
ClassC
)
2021-02-13
13.226.99.61
(
ClassC
)
2021-03-23
54.239.174.87
(
ClassC
)
2021-05-11
13.226.103.67
(
ClassC
)
2021-05-11
13.226.103.89
(
ClassC
)
2021-06-09
65.8.227.82
(
ClassC
)
2021-06-26
143.204.166.128
(
ClassC
)
2021-06-26
143.204.166.60
(
ClassC
)
2021-08-14
13.249.135.66
(
ClassC
)
2023-09-06
13.226.52.72
(
ClassC
)
2023-10-13
204.246.191.48
(
ClassC
)
2024-05-21
18.65.229.20
(
ClassC
)
2024-06-09
204.246.191.90
(
ClassC
)
2024-06-18
204.246.191.19
(
ClassC
)
2024-07-01
204.246.191.59
(
ClassC
)
Port 80
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 18059Connection: keep-aliveDate: Sun, 06 Aug 2023 16:34:20 GMTLast-Modified: Tue, 12 May 2020 20:45:24 GMTETag: b6481f2c91528a66b708f9c2fa83de4cSe !DOCTYPE html> html>head>meta nameviewport contentwidthdevice-width, initial-scale1.0, user-scalableno, maximum-scale1.0>title>Crimson Moon Entertaiment: Creator of iGun Pro/title>link relstylesheet hrefhttp://fonts.googleapis.com/css?familyDroid+Sans:400,700 typetext/css>link relstylesheet hrefcss/style.css>script srcjs/three.min.js>/script>script srclibs/jquery-1.9.1/jquery-1.9.1.min.js typetext/javascript>/script>!-- My Custom Shaders -->script typex-shader/x-vertex idvertexShader> precision highp float;attribute vec2 position;attribute vec2 texture;uniform mat4 modelViewMatrix;uniform mat4 projectionMatrix;varying highp vec2 textureCoord;varying highp vec3 model_position;void main(){ vec4 start_position vec4(position, 0.0, 1.0); vec4 transformed_model_position modelViewMatrix * start_position; gl_Position projectionMatrix * transformed_model_position; textureCoord texture; vec3 pos transformed_model_position.xyz; // Our model view should always yeild a w 1 model_position pos; //lightAngle1 normalize(light1Position - pos); //lightAngle2 normalize(light2Position - pos); //viewDirection normalize(cameraPosition - pos);}/script>script typex-shader/x-fragment idfragmentShader> precision highp float;// Varrying invarying vec2 textureCoord;varying highp vec3 model_position;// Uniformsuniform sampler2D ColorMap; // (R, G, B, Shine)uniform sampler2D NormalMap; // (nX, nY, nZ, Alpha)uniform mat4 modelViewMatrix;uniform vec3 channelIntensities; // (Ambient, Diffused, Specular)uniform vec4 colorChange;uniform float shine;uniform float light1Intensity;uniform float light2Intensity;uniform vec3 light1Position;uniform vec3 light2Position;uniform vec3 cameraPosition;void main(){ // set up our values vec4 surface_color_and_shine texture2D(ColorMap, textureCoord); vec4 surface_normal_and_alpha texture2D(NormalMap, textureCoord); vec3 surface_normal normalize((modelViewMatrix * vec4(surface_normal_and_alpha.xyz * 2.0 - 1.0, 0.0)).xyz); vec3 surfa
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 18059Connection: keep-aliveDate: Sun, 06 Aug 2023 16:34:20 GMTLast-Modified: Tue, 12 May 2020 20:45:24 GMTETag: b6481f2c91528a66b708f9c2fa83de4cSe !DOCTYPE html> html>head>meta nameviewport contentwidthdevice-width, initial-scale1.0, user-scalableno, maximum-scale1.0>title>Crimson Moon Entertaiment: Creator of iGun Pro/title>link relstylesheet hrefhttp://fonts.googleapis.com/css?familyDroid+Sans:400,700 typetext/css>link relstylesheet hrefcss/style.css>script srcjs/three.min.js>/script>script srclibs/jquery-1.9.1/jquery-1.9.1.min.js typetext/javascript>/script>!-- My Custom Shaders -->script typex-shader/x-vertex idvertexShader> precision highp float;attribute vec2 position;attribute vec2 texture;uniform mat4 modelViewMatrix;uniform mat4 projectionMatrix;varying highp vec2 textureCoord;varying highp vec3 model_position;void main(){ vec4 start_position vec4(position, 0.0, 1.0); vec4 transformed_model_position modelViewMatrix * start_position; gl_Position projectionMatrix * transformed_model_position; textureCoord texture; vec3 pos transformed_model_position.xyz; // Our model view should always yeild a w 1 model_position pos; //lightAngle1 normalize(light1Position - pos); //lightAngle2 normalize(light2Position - pos); //viewDirection normalize(cameraPosition - pos);}/script>script typex-shader/x-fragment idfragmentShader> precision highp float;// Varrying invarying vec2 textureCoord;varying highp vec3 model_position;// Uniformsuniform sampler2D ColorMap; // (R, G, B, Shine)uniform sampler2D NormalMap; // (nX, nY, nZ, Alpha)uniform mat4 modelViewMatrix;uniform vec3 channelIntensities; // (Ambient, Diffused, Specular)uniform vec4 colorChange;uniform float shine;uniform float light1Intensity;uniform float light2Intensity;uniform vec3 light1Position;uniform vec3 light2Position;uniform vec3 cameraPosition;void main(){ // set up our values vec4 surface_color_and_shine texture2D(ColorMap, textureCoord); vec4 surface_normal_and_alpha texture2D(NormalMap, textureCoord); vec3 surface_normal normalize((modelViewMatrix * vec4(surface_normal_and_alpha.xyz * 2.0 - 1.0, 0.0)).xyz); vec3 surfa
Subdomains
Date
Domain
IP
igunpro2.crimson-moon.com
2023-09-21
3.163.24.113
prod-igunpro2-cdn.crimson-moon.com
2024-06-30
169.150.249.164
igun-cdn.crimson-moon.com
2024-06-20
169.150.249.166
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