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Domain > civroyale.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2024-11-26
18.244.202.81
(
ClassC
)
2024-11-28
108.157.173.75
(
ClassC
)
2025-08-06
3.175.34.120
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: CloudFrontDate: Wed, 06 Aug 2025 21:38:56 GMTContent-Type: text/htmlContent-Length: 167Connection: keep-aliveLocation: https://civroyale.com/X-Cache: Redirect from cloudfrontVia: 1.1 71bf492f0f2662e8c099c2b20c7f4b4e.cloudfront.net (CloudFront)X-Amz-Cf-Pop: HIO52-P3X-Amz-Cf-Id: Ht-rHIWvR--ouPn_REnfDRqoGS1YRuZiWgc9TMI6lY1fxgX0Ns48Pg html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>CloudFront/center>/body>/html>
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 5751Connection: keep-aliveDate: Wed, 06 Aug 2025 21:38:57 GMTLast-Modified: Fri, 10 Nov 2023 11:10:44 GMTETag: e463dc25fc6bf21493d4ec62f15c03e1Server: AmazonS3X-Cache: Miss from cloudfrontVia: 1.1 bd8c16c206acee72e6a2b3f5e3d960cc.cloudfront.net (CloudFront)X-Amz-Cf-Pop: HIO52-P3X-Amz-Cf-Id: 511i_StNQKr426usaP-EC_nY6RPCDnNQddN2lPySqx78erWSyCY1nA !DOCTYPE html>html langen-us> head> meta charsetutf-8> meta http-equivContent-Type contenttext/html; charsetutf-8> title>Unity WebGL Player | Civ Royale/title> link relshortcut icon hrefTemplateData/favicon.ico> link relstylesheet hrefTemplateData/style.css> !-- Facebook Pixel Code --> script> !function(f,b,e,v,n,t,s) {if(f.fbq)return;nf.fbqfunction(){n.callMethod? n.callMethod.apply(n,arguments):n.queue.push(arguments)}; if(!f._fbq)f._fbqn;n.pushn;n.loaded!0;n.version2.0; n.queue;tb.createElement(e);t.async!0; t.srcv;sb.getElementsByTagName(e)0; s.parentNode.insertBefore(t,s)}(window,document,script, https://connect.facebook.net/en_US/fbevents.js); fbq(init, 323518093635256); fbq(track, PageView); /script> noscript> img height1 width1 srchttps://www.facebook.com/tr?id325195913478122&evPageView&noscript1/> /noscript> !-- End Facebook Pixel Code --> /head> body stylebackground-color:#34698B;> div idunity-container classunity-desktop> canvas idunity-canvas width960 height600>/canvas> div idunity-loading-bar> div idunity-logo>/div> div idunity-progress-bar-empty> div idunity-progress-bar-full>/div> /div> /div> div idunity-warning> /div> div idunity-footer> div idunity-webgl-logo>/div> div idunity-fullscreen-button>/div> div idunity-build-title>Civ Royale/div> /div> /div> script> var container document.querySelector(#unity-container); var canvas document.querySelector(#unity-canvas); var loadingBar document.querySelector(#unity-loading-bar); var progressBarFull document.querySelector(#unity-progress-bar-full); var fullscreenButton document.querySelector(#unity-fullscreen-button); var warningBanner document.querySelector(#unity-warning); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if typeerror. // If typewarning, a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display warningBanner.children.length ? block : none; } var div document.createElement(div); div.innerHTML msg; warningBanner.appendChild(div); if (type error) div.style background: red; padding: 10px;; else { if (type warning) div.style background: yellow; padding: 10px;; setTimeout(function() { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl Build; var loaderUrl buildUrl + /output.loader.js; var config { dataUrl: buildUrl + /output.data.unityweb, frameworkUrl: buildUrl + /output.framework.js.unityweb, codeUrl: buildUrl + /output.wasm.unityweb, streamingAssetsUrl: StreamingAssets, companyName: roamergames, productName: Civ Royale, productVersion: 0.4.8, showBanner: unityShowBanner, }; // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { // Mobile device style: fill the whole browser client area with the game canvas: var meta document.createElement(meta); meta.name viewport; meta.content widthdevice-width, heightdevice-height, initial-scale1.0, user-scalableno, shrink-to-fityes; document.getElementsByTagName(head)0.appendChild(meta); container.className unity-mobile; canvas.className unity-mobile; // To lower canvas resolution on mobile devices to gain some // performance, uncomment the following line: // config.devicePixelRatio 1; unityShowBanner(WebGL builds are not supported on mobile devices.); } else { // Desktop style: Render the game canvas in a window that can be maximized to fullscreen: canvas.style.width 960px; canvas.style.height 600px; } canvas.style.background url( + buildUrl + /output.jpg.unityweb) center / cover; loadingBar.style.display block; var script document.createElement(script); script.src loaderUrl; script.onload () > { createUnityInstance(canvas, config, (progress) > { progressBarFull.style.width 100 * progress + %; }).then((unityInstance) > { loadingBar.style.display none; fullscreenButton.onclick () > { unityInstance.SetFullscreen(1); }; }).catch((message) > { alert(message); }); }; document.body.appendChild(script); /script> /body>/html>
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