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Date
IP Address
2019-09-16
69.9.32.132
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2025-01-22
204.15.193.222
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HTTP/1.1 301 Moved PermanentlyDate: Wed, 22 Jan 2025 16:44:16 GMTServer: Apache/2Location: https://chaoticblue.com/Content-Length: 232Content-Type: text/html; charsetiso-8859-1 !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN>html>head>title>301 Moved Permanently/title>/head>body>h1>Moved Permanently/h1>p>The document has moved a hrefhttps://chaoticblue.com/>here/a>./p>/body>/html>
Port 443
HTTP/1.1 200 OKDate: Wed, 22 Jan 2025 16:44:16 GMTServer: Apache/2Last-Modified: Wed, 20 Dec 2023 02:16:30 GMTAccept-Ranges: bytesContent-Length: 15962Vary: Accept-EncodingX-Clacks-Overhead: GNU Terry PratchettContent-Type: text/html html>title>Todd Harper/title>link typetext/css relstylesheet hrefstyle.css>link typetext/css relstylesheet hrefhttps://fonts.googleapis.com/css?familyRoboto>body>!-- Nav bar -->div idnavbar>div classnavitem red>a href#about>About/a>/div>div classnavitem orange>a href#research>Research/a>/div>div classnavitem green>a href#teaching>Teaching/a>/div>div classnavitem blue>a href#otherwork>Other Works/a>/div>div classnavitem purple>a href#contact>Contact/a>/div>/div>!-- Main container. Holds everything else. -->div idmainbox>!-- Box with the content in it. -->div classnameplate>img src../img/cbrs-button.gif>br>span styledisplay: inline-block; margin-top: 5px;>Todd Harper, PhD/span>/div>br>div classheader red>div classheader-text>a nameabout>/a>About/div>/div>div classcontent red>img stylefloat: right; margin-left: 5px; margin-bottom: 5px; src../img/todd_fb_pic.jpg width256 height192>Im Todd Harper, currently an assistant professor at the a hrefhttp://www.ubalt.edu/cas/undergraduate-majors-and-minors/majors/simulation-and-digital-entertainment/index.cfm target_blank>University of Baltimores program in Simulation and Digital Entertainment/a>. In summer of 2014, I finished a position as a postdoctoral researcher at the a hrefhttp://gamelab.mit.edu target_blank>MIT Game Lab/a>, which is part of the program in a hrefhttp://cmsw.mit.edu target_blank>Comparative Media Studies and Writing/a> at the a hrefhttp://www.mit.edu target_blank>Massachusetts Institute of Technology/a>. I began at the lab in 2010 shortly after finishing my doctorate in Media Studies at a hrefhttp://mediaschool.ohio.edu target_blank>Ohio Universitys School of Media Arts and Studies/a>./p>p>My academic background is in media and cultural studies, with a particular interest in game studies. Methodologically, my work is primarily qualitative in nature. In the area of game studies, I focus on their place in culture and how games work as mediated communication. I also have a strong secondary interest in both e-sports/competitive cultures and representations of gender and sexuality in games and gaming culture./p>p>Some of the broad questions my research addresses include:ul>li>How do cultures of play develop around games and gameplay?/li>li>How do games reflect and contribute to cultural discourse?/li>li>In what ways can the diversity of representation in games be improved?/li>li>How can the unique qualities of games be leveraged to represent queer lives?/li>/ul>/p>p>For more detailed information on my work and background, refer to a hrefHarper_CV.pdf target_blank>my curriculum vitae/a> Last updated: September 2014./p>/div>br>br>div classheader orange>span classheader-text>a nameresearch>/a>Research/span>/div>div classcontent orange>a hrefhttp://www.routledge.com/books/details/9780415821308/ target_blank>img stylefloat: left; margin-right: 8px; margin-bottom: 5px; src../img/book_cover.jpg>/a>b>Books:/b>br>a hrefhttp://www.routledge.com/books/details/9780415821308/ target_blank>i>The Culture of Digital Fighting Games: Performance and Practice/i>/a>br>Routledge, December 2013p>b>Peer-Reviewed Journal Articles:/b>br>a hrefhttp://gac.sagepub.com/content/6/5/395.short target_blank>Rules, rhetoric, and genre: procedural rhetoric in Persona 3/a>br>i>Games and Culture/i> 6 (5): Analysis of the role-playing game i>Persona 3/i> using Ian Bogosts procedural rhetoric framework./p>p>a hrefhttp://con.sagepub.com/content/17/3/287.short target_blank>Digital pitchforks and virtual torches: Fan responses to the Mass Effect news debacle/a>br>i>Convergence/i> 17 (3) -- Co-authored with Mia Consalvo and Nathan Dutton. Examines fan responses to sensationalist Fox News story about sexual content in the Bioware title i>Mass Effect/i>./p>p>a hrefhttp://onlinelibrary.wiley.com/doi/10.1111/j.1460-2466.2009.01451.x/abstract>Queer tales of morality: the press, same-sex marriage, and hegemonic framing/a>br>i>Journal of Communication/i> 59 (4) -- Co-authored with Carol Liebler and Joseph Schwartz. Mixed-method analysis of how stakeholder groups define and discursively use terms for same-sex marriage in the news.p>b>Invited Talks/Lectures:/b>br>a hrefhttp://cmsw.mit.edu/podcast-liveblog-todd-harper-fighting-games/ target_blank>Lets Fight Like Gentlemen: the Culture of Fighting Games/a>br>Comparative Media Studies/Writing Colloquium, Massachusetts Institute of Technology, 10/31/13p>a hrefhttp://techtv.mit.edu/collections/mitmuseum/videos/28309-talkback-360-creating-culture-in-virtual-worlds target_blank>Creating Culture in Virtual Worlds/a>br>MIT Museum Talkback 360 series, 3/31/14 (with Prof. Fox Harrell, MIT)/p>img stylefloat: right; margin-left: 8px; margin-bottom: 5px; src../img/talk_screencap.jpg>b>Selected Peer-Reviewed Conference Presentations:/b>br>i>For a full list, please refer to my a hrefHarper_CV.pdf target_blank>curriculum vitae/a>/i>p>Straight-for-pay: performativity and sexuality on SeanCody.combr>i>Winner, Top Student Paper, LGBT Studies Division/i>br>Assoc. for Education in Journalism and Mass Communication annual conference, August 2009br>Analysis of specific gay pornography site and how its content packages and performs hegemonic masculinity for its target audience./p>p>Gay-for-play: addressing the challenge of relevant gay game content.br>Association of Internet Researchers annual conference, October 2011br>Ethnographic study of a small student game design team and their process in creating a video game explicitly designed to include queer-relevant content. (See also A Closed World below)p>Dragon Gay-ge? Same-sex romance options in Bioware gamesbr>Popular Culture Association annual conference, April 2012br>Examination of same-sex romantic content in role-playing games by Bioware, specifically the gameplay mechanics exhibited by major titles in the i>Mass Effect/i> and i>Dragon Age/i> series./p>p>Punish or pardon: community values in player-sourced e-sports moderationbr>Digital Games Research Association annual conference, September 2013br>Interview study looking at how players of i>League of Legends/i> use the games Tribunal community moderation tool; specifically, why and how users come to decisions on whether to pardon or punish reported negative behavior./p>p>b>Research Games:/b>br>During my time at the MIT Game Lab (and before it, the Singapore-MIT GAMBIT Game Lab) I led two student design teams tasked with creating games to support my research./p>div styleheight: 165px;>a hrefhttp://gambit.mit.edu/loadgame/aclosedworld.php target_blank>img src../img/aclosedworld7.jpg width200 height150 stylefloat: left; margin-right: 8px; clear: both;>/a>a hrefhttp://gambit.mit.edu/loadgame/aclosedworld.php target_blank>A Closed World/a>p>Flash-based browser game by Team Fabulous. Research project examined the challenges faced and strategies used by a student team designing a game explicitly intended to include queer-relevant content./p>b>Read More:/b>br>a hrefhttp://www.gamesforchange.org/2012/01/closed-world-todd-harper-interview/ target_blank>Games for Change on ACW/a>br>a hrefhttp://www.gamasutra.com/view/news/126872/Interview_How_GAMBITs_A_Closed_World_Tackles_Sexuality_Identity.php target_blank>Interview w/Gamasutras Leigh Alexander about ACW/a>/div>div styleheight: 155px;>a hrefhttp://gambit.mit.edu/loadgame/fugue.php target_blank>img src../img/fugue3.jpg width200 height150 stylefloat: left; margin-right: 8px; clear: both;>/a>a hrefhttp://gambit.mit.edu/loadgame/fugue.php target_blank>Fugue/a>p>Text adventure game by Team Backhand. Focus of research project was to develop a game that faciliated study of if and how a players self-identification impacted their playstyle and game choices./p>/div>/div>br>br>div classheader green>span classheader-text>a nameteaching>/a>Teaching/span>/div>div classcontent green>My teaching experience over the past seven years covers a broad array of topics and contexts, including media and diversity, game studies theory, and research methods. For more information on a particular course, please a href#contact>contact me/a>.p>b>Current teaching: University of Baltimore:/b>br>i>Game Studies and Design/i> --br>COSC 150: Intro to Game Designbr>COSC 320: Game Concept and Designbr>COSC 402: Interactive Narrativebr>COSC 407: Social Media and Gamesbr>COSC 408: History of Video Gamesbr>COSC 497: Topics in Computer Science -- Games and Identity (Special topics course)br>COSC 469: Game Development Project I (Capstone course)p>i>Technology and Computing/i> --br>COSC 155: Internet Technologies: Mastering the Basicsp>b>Massachusetts Institute of Technology:/b>br>i>Game Studies and Design/i> --br>CMS 300: Introduction to Game Studiesbr>CMS 607: Theory and Practice of Player Researchbr>CMS S.60: Game Design for Expression (Special topics course)p>i>Media Studies/i> --br>CMS 100: Introduction to Media Studiesp>b>Ohio University:/b>br>i>Media Studies/i> --br>MDIA 105: Intro to Mass Communicationbr>MDIA 279: History of Mediabr>MDIA 380: Media and Identitybr>MDIA 486A: Age/Race/Class/Gender and the Mediap>i>Game Studies and Design/i> --br>MDIA 486: Digital Gamea and Representation/div>br>br>div classheader blue>span classheader-text>a nameotherwork>/a>Other Works/span>/div>div classcontent blue>In addition to my academic work, I regularly contribute to public discourse and criticism of the media, especially in the domain of games and diversity. Ive included a few examples here of articles, blog posts, and other projects of note.p>b>Blogging:/b>br>Included here are a few selected posts; you can read my blog in full a hrefhttp://chaoticblue.com/blog target_blank>here/a>.p>a hrefhttp://www.chaoticblue.com/blog/2013/10/day-in-the-sun/ target_blank>Day in the Sun/a> -- reflection on Will ONeills game i>Actual Sunlight/i>br>a hrefhttp://www.chaoticblue.com/blog/2014/01/shes-got-the-look/ target_blank>Shes Got the Look/a> -- discussion of games and stereotyped characters, particularly in fighting gamesbr>a hrefhttp://www.chaoticblue.com/blog/2014/02/saintsception/ target_blank>Saintsception/a> -- on the i>Saints Row/i> franchise and the pleasurable submission of playbr>a hrefhttp://www.chaoticblue.com/blog/2014/05/the-subtle-knife/ target_blank>The Subtle Knife/a> -- analysis of approaches to background queer characters in gamesbr>a hrefhttp://gamelab.mit.edu/take-the-risk/ target_blank>Take the Risk/a> -- piece on necessary mindsets for adding diversity to games, written for the MIT Game Lab blog and reposted as a a hrefhttp://gamasutra.com/blogs/ToddHarper/20130507/191871/Take_the_Risk.php target_blank>Gamasutra featured blog/a>./p>p>b>Freelance Games Writing:/b>br>The following articles were written for online game publications.p>a hrefhttp://images.pastemagazine.com/articles/2013/03/the-leaderboard-eas-full-spectrum-event-title-tk.html target_blank>EA Discusses a Full Spectrum of Diversity/a> -- article for Paste Magazine on the EA Full Spectrum event about LGBTQ issues in gaming culture.br>a hrefhttp://images.pastemagazine.com/articles/2014/04/this-weekend-the-different-games-conference-comes.html target_blank>Different Games Conference Comes to NYC/a> -- preview for Paste Magazine of the 2013 a hrefhttp://differentgames.org target_blank>Different Games Conference/a>.br>a hrefhttp://www.polygon.com/2014/5/22/5741992/tomodachi-life-heroes-of-the-storm-blizzard-nintendo target_blank>Erasing your audience isnt fun: the false choice between diversity and enjoyment/a> -- opinion piece for gaming outlet Polygon exploring how the gaming industry often falsely casts fun and diverse content as mutually exclusive goals.br>a hrefhttp://www.pastemagazine.com/articles/2014/07/gaymerx-for-everyone.html target_blank>GaymerX2: For Everybody/a> -- summary and review of LGBTQ gaming convention GaymerX2 for Paste Magazine.br>a hrefhttps://waypoint.vice.com/en_us/article/ezwyqk/the-good-boys-of-final-fantasy-xv-arent-always-good target_blank>The Good Boys of Final Fantasy XV Arent Always Good/a> --This article, written for Vices gaming imprint Waypoint, examines how one of i>Final Fantasy XV/i>s main characters, Gladiolus, reflects a very well-worn and damaging vision of hegemonic masculinity in game character design./p>p>b>Non-Academic Conferences/Talks:/b>br>These are talks given at venues outside academic conferences and settings.p>a hrefhttp://www.gdcvault.com/play/1020372/How-to-Subversively-Queer-Your target_blank>How to Subversively Queer Your Work/a> -- I arranged this panel for the 2014 a hrefhttp://gdconf.com target_blank>Game Developers Conference/a>, along with a hrefhttp://www.samanthaleighallen.com/ target_blank>Samantha Allen/a>, a hrefhttp://www.beesgo.biz/ target_blank>Zoe Quinn/a>, a hrefhttp://loveconquersallgam.es/ target_blank>Christine Love/a>, and a hrefhttp://www.mattiebrice.com/ target_blank>Mattie Brice/a>. The panel discusses various small but important ways in which game designers can add queer diversity to their work./p>p>a hrefhttps://www.youtube.com/watch?vwHqbKFGyCdQ target_blank>Portrayals and Pitfalls of Fatness in Games/a> -- This GDC 2015 talk in the Advocacy track focused on how games portray fat characters, looking at common tropes and stereotypes and suggestions for how devs can do better in this area.!-- Subject matter expert quotes?http://www.dailydot.com/esports/iesf-hearthstone-competition-segregated-women/http://www.gtfothemovie.com/http://www.polygon.com/2014/1/29/5351298/is-ultimate-gay-fighter-funny-or-just-offensivehttp://motherboard.vice.com/en_ca/read/ultimate-gay-fighter-video-gameshttp://www.salon.com/2014/05/08/nintendos_anti_gay_cop_out_why_its_demented_same_sex_ban_is_no_game/-->/div>br>br>div classheader purple>span classheader-text>a namecontact>/a>Contact/span>/div>div classcontent purple>Contact form coming soon. In the meantime, you can connect with me on social media in various ways:p>a hrefhttp://mit.academia.edu/ToddHarper target_blank>Academia.edu/a> | a hrefhttps://www.linkedin.com/profile/view?id172852655 target_blank>LinkedIn/a>br>a hrefhttps://twitter.com/drtoddharper classtwitter-follow-button data-show-countfalse data-dnttrue>Follow @drtoddharper/a>script>!function(d,s,id){var js,fjsd.getElementsByTagName(s)0,p/^http:/.test(d.location)?http:https;if(!d.getElementById(id)){jsd.createElement(s);js.idid;js.srcp+://platform.twitter.com/widgets.js;fjs.parentNode.insertBefore(js,fjs);}}(document, script, twitter-wjs);/script>a hrefhttps://twitter.com/intent/tweet?screen_namedrtoddharper classtwitter-mention-button data-dnttrue>Tweet to @drtoddharper/a>script>!function(d,s,id){var js,fjsd.getElementsByTagName(s)0,p/^http:/.test(d.location)?http:https;if(!d.getElementById(id)){jsd.createElement(s);js.idid;js.srcp+://platform.twitter.com/widgets.js;fjs.parentNode.insertBefore(js,fjs);}}(document, script, twitter-wjs);/script>/div>/div>/body>/html>
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www.chaoticblue.com
2025-01-21
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