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Domain > chadscalers.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
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DNS Resolutions
Date
IP Address
2024-10-28
104.21.32.123
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyDate: Mon, 28 Oct 2024 18:31:12 GMTContent-Type: text/htmlTransfer-Encoding: chunkedConnection: keep-aliveCache-Control: max-age3600Expires: Mon, 28 Oct 2024 19:31:12 GMTLocation: https://chadscalers.com/Report-To: {endpoints:{url:https:\/\/a.nel.cloudflare.com\/report\/v4?sNMyRFcNL2%2Fha%2BBuVZCyIK7DEAFQl%2BY4zDtuxNnjnGB9yK%2FrYYML8D5pt5Hxm9BqBKpd35wYi7GUJm%2B%2F1tvi7fC3vSzrzFPlchGAy%2FKTvz%2ByziQy59jELoTtChgwz3W0yCBQ%3D},group:cf-nel,max_age:604800}NEL: {success_fraction:0,report_to:cf-nel,max_age:604800}Vary: Accept-EncodingCF-Cache-Status: DYNAMICServer: cloudflareCF-RAY: 8d9d00605cd4ba46-SEAalt-svc: h3:443; ma86400server-timing: cfL4;desc?protoTCP&rtt9057&sent1&recv3&lost0&retrans0&sent_bytes0&recv_bytes54&delivery_rate0&cwnd234&unsent_bytes0&cid0000000000000000&ts0&x0 html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>cloudflare/center>/body>/html>
Port 443
HTTP/1.1 200 OKDate: Mon, 28 Oct 2024 18:31:12 GMTContent-Type: text/html; charsetutf-8Transfer-Encoding: chunkedConnection: keep-aliveAccess-Control-Allow-Origin: *Cache-Control: public, max-age0, must-revalidateLink: https://fonts.googleapis.com>; relpreconnect, https://fonts.gstatic.com>; relpreconnectreferrer-policy: strict-origin-when-cross-originx-content-type-options: nosniffReport-To: {endpoints:{url:https:\/\/a.nel.cloudflare.com\/report\/v4?seDyH1l9FfenfP5dfqJC4WMvTRCxhQHKCrbLJs6uFo%2BfoVNXVf1ErvjrDD%2BZpjCrVCJH027oOLPHyOR1T%2BHNpOJ2MDfu95O37Ic501ij7h8EOdDdriBuuYI9Qoz5IkmK0Y24%3D},group:cf-nel,max_age:604800}NEL: {success_fraction:0,report_to:cf-nel,max_age:604800}Vary: Accept-EncodingCF-Cache-Status: DYNAMICServer: cloudflareCF-RAY: 8d9d0060fd1aa37d-SEAalt-svc: h3:443; ma86400server-timing: cfL4;desc?protoTCP&rtt9950&sent5&recv6&lost0&retrans0&sent_bytes2843&recv_bytes726&delivery_rate294279&cwnd251&unsent_bytes0&cide330fd838050ce47&ts88&x0 !DOCTYPE html>!-- This site was created in Webflow. https://webflow.com -->!-- Last Published: Mon Aug 12 2024 13:34:15 GMT+0000 (Coordinated Universal Time) -->html data-wf-domainsadaans-five-star-site.webflow.io data-wf-page668deb4b9c5c51b4177cbfaa data-wf-site668deb4b9c5c51b4177cbf53 data-wf-status1 langen>head> meta http-equivContent-Type contenttext/html; charsetUTF-8/>title>Chadscalers/title> link relcanonical hrefhttps://sadaans-five-star-site.webflow.io />meta contentChadscalers namedescription/>meta contentChadscalers propertyog:title/>meta contentChadscalers propertyog:description/>meta content627412f597ad38623adcc633/627e3587d2a555debb6e533b_627e3569d27c0422b2f745c9_Screenshot 2022-05-13 at 12.39.32.jpg propertyog:image/>meta contentChadscalers propertytwitter:title/>meta contentChadscalers propertytwitter:description/>meta content627412f597ad38623adcc633/627e3587d2a555debb6e533b_627e3569d27c0422b2f745c9_Screenshot 2022-05-13 at 12.39.32.jpg propertytwitter:image/>meta propertyog:type contentwebsite/>meta contentsummary_large_image nametwitter:card/>meta contentwidthdevice-width, initial-scale1 nameviewport/>link href668deb4b9c5c51b4177cbf53/css/sadaans-five-star-site.webflow.5e656802e.css relstylesheet typetext/css/>style>@media (min-width:992px) {html.w-mod-js:not(.w-mod-ix) data-w-id4460b2e8-b37d-234f-bbd3-12536ff7bb7c {width:0.1PX;display:none;-webkit-transform:translate3d(-5PX, 0, 0) scale3d(1, 1, 1) rotateX(0) rotateY(0) rotateZ(0) skew(0, 0);-moz-transform:translate3d(-5PX, 0, 0) scale3d(1, 1, 1) rotateX(0) rotateY(0) rotateZ(0) skew(0, 0);-ms-transform:translate3d(-5PX, 0, 0) scale3d(1, 1, 1) rotateX(0) rotateY(0) rotateZ(0) skew(0, 0);transform:translate3d(-5PX, 0, 0) scale3d(1, 1, 1) rotateX(0) rotateY(0) rotateZ(0) skew(0, 0);}}/style>link hrefhttps://fonts.googleapis.com relpreconnect/>link hrefhttps://fonts.gstatic.com relpreconnect />script srcajax/libs/webfont/1.6.26/webfont.js typetext/javascript>/script>script typetext/javascript>WebFont.load({ google: { families: Inter:regular,700 }});/script>script typetext/javascript>!function(o,c){var nc.documentElement,t w-mod-;n.className+t+js,(ontouchstartin o||o.DocumentTouch&&c instanceof DocumentTouch)&&(n.className+t+touch)}(window,document);/script>link href668deb4b9c5c51b4177cbf53/668deb4b9c5c51b4177cbfb2_favicon-32x32.png relshortcut icon typeimage/x-icon/>link href668deb4b9c5c51b4177cbf53/668deb4b9c5c51b4177cbfb3_favicon-256x256.png relapple-touch-icon/>/head>body classbody>div classsphere>/div>div classnoise>/div>main classsection intro>div classw-layout-grid content-grid>div idw-node-_4460b2e8-b37d-234f-bbd3-12536ff7bb63-177cbfaa classcontent-wrapper>h1 classlarge-heading>Chadscalers./h1>p classlarge-paragraph>We ideate, launch, and chadscale e-com brands./p>div classbutton-wrapper>a hrefhttps://tally.so/r/npGV8Z idcta target_blank classlink-rounded-retangle w-inline-block>div classlabel-button>We're hiring, Join the team 👉/div>div classbutton-background>/div>/a>/div>div classdiv-block>h2 classmedium-heading>What is Chadscale?/h2>p classparagraph>At Chadscale, we start cool online stores, scale them huge, and sell them for big bucks. All day, every day./p>h2 classmedium-heading>What we've done/h2>ul rolelist classparagraph>li>$3M+ revenue generated this year./li>li>50,000+ orders this year/li>li>300%+ year over year growth./li>/ul>/div>/div>footer idw-node-_4460b2e8-b37d-234f-bbd3-12536ff7bb6f-177cbfaa classwrap-nav-bottom>div classsocial-links vertical>a data-w-id4460b2e8-b37d-234f-bbd3-12536ff7bb79 hrefhttps://www.instagram.com/webflow target_blank classtext-link w-inline-block>div>twitter/div>div data-w-id4460b2e8-b37d-234f-bbd3-12536ff7bb7c classhover-underline>/div>/a>/div>/footer>div idw-node-_4460b2e8-b37d-234f-bbd3-12536ff7bb7d-177cbfaa classwrap-nav-bottom>div classtext-small>Chadscale/div>/div>/div>/main>div classremove-outline w-embed>style>*:focus { outline: none;}/style>/div>script srcjs/jquery-3.5.1.min.dc5e7f18c8.js typetext/javascript >/script>/script>script srcajax/libs/three_js/r128/three.min.js referrerpolicyno-referrer>/script>script srcnpm/three-0.122.0/examples/js/controls/OrbitControls.min.js>/script>script>document.addEventListener(DOMContentLoaded, function () { const settings { speed: 0.2, density: 1.5, strength: 0.2, frequency: 3.0, amplitude: 6.0, intensity: 7.0, phase: 0.1 }; window.blobSettings settings; const noise ` // GLSL textureless classic 3D noise cnoise, // with an RSL-style periodic variant pnoise. // Author: Stefan Gustavson (stefan.gustavson@liu.se) // Version: 2011-10-11 // // Many thanks to Ian McEwan of Ashima Arts for the // ideas for permutation and gradient selection. // // Copyright (c) 2011 Stefan Gustavson. All rights reserved. // Distributed under the MIT license. See LICENSE file. // https://github.com/ashima/webgl-noise // vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } vec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); } vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; } vec3 fade(vec3 t) { return t*t*t*(t*(t*6.0-15.0)+10.0); } // Classic Perlin noise, periodic variant float pnoise(vec3 P, vec3 rep) { vec3 Pi0 mod(floor(P), rep); // Integer part, modulo period vec3 Pi1 mod(Pi0 + vec3(1.0), rep); // Integer part + 1, mod period Pi0 mod289(Pi0); Pi1 mod289(Pi1); vec3 Pf0 fract(P); // Fractional part for interpolation vec3 Pf1 Pf0 - vec3(1.0); // Fractional part - 1.0 vec4 ix vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x); vec4 iy vec4(Pi0.yy, Pi1.yy); vec4 iz0 Pi0.zzzz; vec4 iz1 Pi1.zzzz; vec4 ixy permute(permute(ix) + iy); vec4 ixy0 permute(ixy + iz0); vec4 ixy1 permute(ixy + iz1); vec4 gx0 ixy0 * (1.0 / 7.0); vec4 gy0 fract(floor(gx0) * (1.0 / 7.0)) - 0.5; gx0 fract(gx0); vec4 gz0 vec4(0.5) - abs(gx0) - abs(gy0); vec4 sz0 step(gz0, vec4(0.0)); gx0 - sz0 * (step(0.0, gx0) - 0.5); gy0 - sz0 * (step(0.0, gy0) - 0.5); vec4 gx1 ixy1 * (1.0 / 7.0); vec4 gy1 fract(floor(gx1) * (1.0 / 7.0)) - 0.5; gx1 fract(gx1); vec4 gz1 vec4(0.5) - abs(gx1) - abs(gy1); vec4 sz1 step(gz1, vec4(0.0)); gx1 - sz1 * (step(0.0, gx1) - 0.5); gy1 - sz1 * (step(0.0, gy1) - 0.5); vec3 g000 vec3(gx0.x,gy0.x,gz0.x); vec3 g100 vec3(gx0.y,gy0.y,gz0.y); vec3 g010 vec3(gx0.z,gy0.z,gz0.z); vec3 g110 vec3(gx0.w,gy0.w,gz0.w); vec3 g001 vec3(gx1.x,gy1.x,gz1.x); vec3 g101 vec3(gx1.y,gy1.y,gz1.y); vec3 g011 vec3(gx1.z,gy1.z,gz1.z); vec3 g111 vec3(gx1.w,gy1.w,gz1.w); vec4 norm0 taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); g000 * norm0.x; g010 * norm0.y; g100 * norm0.z; g110 * norm0.w; vec4 norm1 taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); g001 * norm1.x; g011 * norm1.y; g101 * norm1.z; g111 * norm1.w; float n000 dot(g000, Pf0); float n100 dot(g100, vec3(Pf1.x, Pf0.yz)); float n010 dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z)); float n110 dot(g110, vec3(Pf1.xy, Pf0.z)); float n001 dot(g001, vec3(Pf0.xy, Pf1.z)); float n101 dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z)); float n011 dot(g011, vec3(Pf0.x, Pf1.yz)); float n111 dot(g111, Pf1); vec3 fade_xyz fade(Pf0); vec4 n_z mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z); vec2 n_yz mix(n_z.xy, n_z.zw, fade_xyz.y); float n_xyz mix(n_yz.x, n_yz.y, fade_xyz.x); return 2.2 * n_xyz; } `; const rotation ` mat3 rotation3dY(float angle) { float s sin(angle); float c cos(angle); return mat3( c, 0.0, -s, 0.0, 1.0, 0.0, s, 0.0, c ); } vec3 rotateY(vec3 v, float angle) { return rotation3dY(angle) * v; } `; const vertexShader ` varying vec2 vUv; varying float vDistort; uniform float uTime; uniform float uSpeed; uniform float uNoiseDensity; uniform float uNoiseStrength; uniform float uFrequency; uniform float uAmplitude; ${noise} ${rotation} void main() { vUv uv; float t uTime * uSpeed; float distortion pnoise((normal + t) * uNoiseDensity, vec3(10.0)) * uNoiseStrength; vec3 pos position + (normal * distortion); float angle sin(uv.y * uFrequency + t) * uAmplitude; pos rotateY(pos, angle); vDistort distortion; gl_Position projectionMatrix * modelViewMatrix * vec4(pos, 1.); } `; const fragmentShader ` varying vec2 vUv; varying float vDistort; uniform float uTime; uniform float uIntensity; vec3 cosPalette(float t, vec3 a, vec3 b, vec3 c, vec3 d) { return a + b * cos(6.28318 * (c * t + d)); } void main() { float distort vDistort * uIntensity; vec3 brightness vec3(0.2, .35, 0.5); vec3 contrast vec3(0.5, 0.5, 0.5); vec3 oscilation vec3(1.0, 1.0, 1.0); vec3 phase vec3(0.0, ${settings.phase}, 0.2); vec3 color cosPalette(distort, brightness, contrast, oscilation, phase); gl_FragColor vec4(color, 1.0); } `; class Scene { constructor() { this.renderer new THREE.WebGLRenderer({ antialias: true, alpha: true }); this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 1.5)); this.renderer.setSize(window.innerWidth, window.innerHeight); this.renderer.setClearColor(black, 0); this.camera new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 ); this.camera.position.set(0, 0, 4); this.scene new THREE.Scene(); this.clock new THREE.Clock(); this.controls new THREE.OrbitControls( this.camera, document.getElementsByClassName(intro)0 ); this.controls.enableZoom false; this.controls.autoRotate true; this.controls.enableDamping true; this.init(); this.animate(); } init() { this.addCanvas(); this.addElements(); this.addEvents(); } addCanvas() { const canvas this.renderer.domElement; canvas.classList.add(webgl); document.getElementsByClassName(sphere)0.appendChild(canvas); } addElements() { const geometry new THREE.IcosahedronBufferGeometry(1, 64); const material new THREE.ShaderMaterial({ vertexShader, fragmentShader, uniforms: { uTime: { value: 0 }, uSpeed: { value: settings.speed }, uNoiseDensity: { value: settings.density }, uNoiseStrength: { value: settings.strength }, uFrequency: { value: settings.frequency }, uAmplitude: { value: settings.amplitude }, uIntensity: { value: settings.intensity } // wireframe: true } }); this.mesh new THREE.Mesh(geometry, material); this.scene.add(this.mesh); } addEvents() { window.addEventListener(resize, this.resize.bind(this)); } resize() { let width window.innerWidth; let height window.innerHeight; this.camera.aspect width / height; this.renderer.setSize(width, height); this.camera.updateProjectionMatrix(); } animate() { requestAnimationFrame(this.animate.bind(this)); this.render(); } render() { this.controls.update(); // Update uniforms this.mesh.material.uniforms.uTime.value this.clock.getElapsedTime(); this.mesh.material.uniforms.uSpeed.value settings.speed; this.mesh.material.uniforms.uNoiseDensity.value settings.density; this.mesh.material.uniforms.uNoiseStrength.value settings.strength; this.mesh.material.uniforms.uFrequency.value settings.frequency; this.mesh.material.uniforms.uAmplitude.value settings.amplitude; this.mesh.material.uniforms.uIntensity.value settings.intensity; this.renderer.render(this.scene, this.camera); } } let sphereScene new Scene();});/script>/body>/html>
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