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AlienVault OTX
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DNS Resolutions
Date
IP Address
2014-12-28
176.57.209.48
(
ClassC
)
2016-03-29
92.53.96.18
(
ClassC
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2024-09-09
185.4.73.39
(
ClassC
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HTTP/1.1 302 FoundServer: nginxDate: Mon, 09 Sep 2024 13:58:36 GMTContent-Type: text/html; charsetiso-8859-1Content-Length: 200Connection: keep-aliveKeep-Alive: timeout60Location: https://cgig.ru/ !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN>html>head>title>302 Found/title>/head>body>h1>Found/h1>p>The document has moved a hrefhttps://cgig.ru/>here/a>./p>/body>/html>
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HTTP/1.1 200 OKServer: nginxDate: Mon, 09 Sep 2024 13:58:37 GMTContent-Type: text/html; charsetUTF-8Transfer-Encoding: chunkedConnection: keep-aliveKeep-Alive: timeout60Vary: Accept-EncodingLink: https://cgig.ru/wp-json/>; relhttps://api.w.org/Vary: Accept-Encoding !DOCTYPE html>!--if IE 8>html idie8 langru-RU>!endif-->!--if !(IE 8) >!-->html langru-RU>!--!endif-->head>meta charsetUTF-8 />meta nameviewport contentwidthdevice-width />link relprofile hrefhttp://gmpg.org/xfn/11 />link relpingback hrefhttps://cgig.ru/xmlrpc.php />title>CG in Games — Tosyk's blog/title>link reldns-prefetch href//fonts.googleapis.com />link reldns-prefetch href//s.w.org />link relalternate typeapplication/rss+xml titleCG in Games » Лента hrefhttps://cgig.ru/feed/ />link relalternate typeapplication/rss+xml titleCG in Games » Лента комментариев hrefhttps://cgig.ru/comments/feed/ /> script typetext/javascript> window._wpemojiSettings {baseUrl:https:\/\/s.w.org\/images\/core\/emoji\/13.0.1\/72x72\/,ext:.png,svgUrl:https:\/\/s.w.org\/images\/core\/emoji\/13.0.1\/svg\/,svgExt:.svg,source:{concatemoji:https:\/\/cgig.ru\/wp-includes\/js\/wp-emoji-release.min.js?ver5.6}}; 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border: 1px solid #dddddd;} .spoiler-body {background: #fbfbfb; border-width: 0 1px 1px 1px; border-style: solid; border-color: #dddddd;} /style> !-- meta nameNextGEN version3.5.0 /> -->style typetext/css> .site-header { background: ; }/style> style typetext/css idnisarg-header-css> .site-header { background: url(https://cgig.ru/wp-content/uploads/2021/01/cropped-ripped_scene_no_grid3.png) no-repeat scroll top; background-size: cover; } @media (min-width: 320px) and (max-width: 359px ) { .site-header { height: 79px; } } @media (min-width: 360px) and (max-width: 767px ) { .site-header { height: 89px; } } @media (min-width: 768px) and (max-width: 979px ) { .site-header { height: 191px; } } @media (min-width: 980px) and (max-width: 1279px ){ .site-header { height: 244px; } } @media (min-width: 1280px) and (max-width: 1365px ){ .site-header { height: 319px; } } @media (min-width: 1366px) and (max-width: 1439px ){ .site-header { height: 340px; } } @media (min-width: 1440px) and (max-width: 1599px ) { .site-header { height: 359px; } } @media (min-width: 1600px) and (max-width: 1919px ) { .site-header { height: 399px; } } @media (min-width: 1920px) and (max-width: 2559px ) { .site-header { height: 478px; } } @media (min-width: 2560px) and (max-width: 2879px ) { .site-header { height: 638px; } } @media (min-width: 2880px) { .site-header { height: 718px; } } .site-header{ -webkit-box-shadow: 0px 0px 2px 1px rgba(182,182,182,0.3); -moz-box-shadow: 0px 0px 2px 1px rgba(182,182,182,0.3); -o-box-shadow: 0px 0px 2px 1px rgba(182,182,182,0.3); box-shadow: 0px 0px 2px 1px rgba(182,182,182,0.3); } .site-title, .site-description { color: #ffffff; } .site-title::after{ background: #ffffff; content:; } /style> /head>body classhome blog>div idpage classhfeed site>header idmasthead rolebanner> nav idsite-navigation classmain-navigation navbar-fixed-top navbar-left rolenavigation> !-- Brand and toggle get grouped for better mobile display --> div classcontainer idnavigation_menu> div classnavbar-header> button typebutton classmenu-toggle data-togglecollapse data-target.navbar-ex1-collapse> span classsr-only>Toggle navigation/span> span classicon-bar>/span> span classicon-bar>/span> span classicon-bar>/span> /button> a classnavbar-brand hrefhttps://cgig.ru/>CG in Games/a> /div>!-- .navbar-header --> div classcollapse navbar-collapse navbar-ex1-collapse>ul idmenu-main-menu classprimary-menu>li idmenu-item-1040 classmenu-item menu-item-type-custom menu-item-object-custom current-menu-item current_page_item menu-item-home menu-item-1040>a hrefhttps://cgig.ru aria-currentpage>Main/a>/li>li idmenu-item-395 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-395>a hrefhttps://cgig.ru/gallery/>Gallery/a>/li>li idmenu-item-392 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-392>a hrefhttps://cgig.ru/conv-rules/>c.Rules/a>/li>li idmenu-item-691 classmenu-item menu-item-type-post_type menu-item-object-page menu-item-691>a hrefhttps://cgig.ru/portfolio/>Portfolio/a>/li>li idmenu-item-756 classmenu-item menu-item-type-custom menu-item-object-custom menu-item-756>a hrefhttp://cgig.ru/ninjaripper/>Ninja Ripper/a>/li>li idmenu-item-719 classmenu-item menu-item-type-custom menu-item-object-custom menu-item-719>a hrefhttp://cgig.ru/forum>Forum/a>/li>/ul>/div> /div>!--#container--> /nav> div idcc_spacer>/div>!-- used to clear fixed navigation by the themes js --> div classsite-header> div classsite-branding> a classhome-link hrefhttps://cgig.ru/ titleCG in Games relhome> h1 classsite-title>CG in Games/h1> h2 classsite-description>Tosyk's blog/h2> /a> /div>!--.site-branding--> /div>!--.site-header-->/header>div idcontent classsite-content> div classcontainer> div classrow> div idprimary classcol-md-9 content-area> main idmain classsite-main rolemain> article idpost-1078 classpost-content post-1078 post type-post status-publish format-standard hentry category-1 tag-armature tag-blender tag-bones tag-error tag-fbx tag-hierarchy tag-import tag-import-fbx-py tag-import_fbx tag-skeleton> header classentry-header> span classscreen-reader-text>Fixing Blender to import FBX/span> h2 classentry-title> a hrefhttps://cgig.ru/2024/06/fixing-blender-to-import-fbx/ relbookmark>Fixing Blender to import FBX/a> /h2> div classentry-meta> h5 classentry-date>i classfa fa-calendar-o>/i> a hrefhttps://cgig.ru/2024/06/fixing-blender-to-import-fbx/ title11:59 дп relbookmark>time classentry-date datetime2024-06-06T11:59:33+04:00 pubdate>06.06.2024 /time>/a>span classbyline>span classsep>/span>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://cgig.ru/author/admin/ titleПосмотреть все записи Tosyk relauthor>Tosyk/a>/span>/span> i classfa fa-comments-o>/i>span classscreen-reader-text>Комментарии /span> a hrefhttps://cgig.ru/2024/06/fixing-blender-to-import-fbx/#comments classcomments-link >2 комментария/a>/h5> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-summary> p>There has been a weird problem with Blender for several years now regarding importing FBX files, even with the newest version (4.1). For some FBX files, especially those where meshes are simultaneously skinned to the armature and part of the armature hierarchy, Blender throws an error. So, the thing is in the import_fbx.py file which is stored in: C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\addons\io_scene_fbx\C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_fbx\ More specifically, in this function (it could be on a different line depending on the…/p>p classread-more>a classbtn btn-default hrefhttps://cgig.ru/2024/06/fixing-blender-to-import-fbx/>Читать далееspan classscreen-reader-text> Читать далее/span>/a>/p> /div>!-- .entry-summary --> footer classentry-footer> /footer>!-- .entry-footer -->/article>!-- #post-## --> article idpost-916 classpost-content post-916 post type-post status-publish format-standard hentry category---en tag-blackninja tag-chrome tag-chrome-ripping tag-firefox tag-gims-evo tag-import-models tag-ninja-ripper tag-rip tag-rip-files tag-web-ripping> header classentry-header> span classscreen-reader-text>Ninja Ripper and Web Ripping/span> h2 classentry-title> a hrefhttps://cgig.ru/2017/01/ninja-ripper-and-web-ripping-en/ relbookmark>Ninja Ripper and Web Ripping/a> /h2> div classentry-meta> h5 classentry-date>i classfa fa-calendar-o>/i> a hrefhttps://cgig.ru/2017/01/ninja-ripper-and-web-ripping-en/ title2:03 дп relbookmark>time classentry-date datetime2017-01-30T02:03:39+04:00 pubdate>30.01.2017 /time>/a>span classbyline>span classsep>/span>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://cgig.ru/author/admin/ titleПосмотреть все записи Tosyk relauthor>Tosyk/a>/span>/span> i classfa fa-comments-o>/i>span classscreen-reader-text>Комментарии /span> a hrefhttps://cgig.ru/2017/01/ninja-ripper-and-web-ripping-en/#comments classcomments-link >66 комментариев/a>/h5> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-summary> p>English Official support page on cgig.ru/forum This article describes how to «rip» 3d models, shaders and textures out of the web browser (Firefox, Chrome and Opera 32/64 bit versions) using directx 9 and import ripped models/textures into 3DS Max./p> /div>!-- .entry-summary --> footer classentry-footer> /footer>!-- .entry-footer -->/article>!-- #post-## --> article idpost-880 classpost-content post-880 post type-post status-publish format-standard hentry category-1 category-11 category-model_converting tag-blackninja tag-chrome tag-chrome-ripping tag-firefox tag-gims-evo tag-import-models tag-ninja-ripper tag-rip tag-rip-files tag-web-ripping> header classentry-header> span classscreen-reader-text>Ninja Ripper and Web Ripping/span> h2 classentry-title> a hrefhttps://cgig.ru/2017/01/ninja-ripper-and-web-ripping/ relbookmark>Ninja Ripper and Web Ripping/a> /h2> div classentry-meta> h5 classentry-date>i classfa fa-calendar-o>/i> a hrefhttps://cgig.ru/2017/01/ninja-ripper-and-web-ripping/ title1:44 дп relbookmark>time classentry-date datetime2017-01-30T01:44:15+04:00 pubdate>30.01.2017 /time>/a>span classbyline>span classsep>/span>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://cgig.ru/author/admin/ titleПосмотреть все записи Tosyk relauthor>Tosyk/a>/span>/span> i classfa fa-comments-o>/i>span classscreen-reader-text>Комментарии /span> a hrefhttps://cgig.ru/2017/01/ninja-ripper-and-web-ripping/#comments classcomments-link >5 комментариев/a>/h5> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-summary> p>Русский / English Официальная страница поддержки на cgig.ru/forum В статье подробно описан процесс «рипа» моделей, текстур и шейдеров из браузера (Firefox, Chrome, Opera) использующего в качестве API directx 9 (32 и 64 битные версии) и импортирования «рипнутых» моделей/текстур в 3ds max./p> /div>!-- .entry-summary --> footer classentry-footer> /footer>!-- .entry-footer -->/article>!-- #post-## --> article idpost-796 classpost-content post-796 post type-post status-publish format-standard hentry category---en tag-blackninja tag-gims-evo tag-import-models tag-ninja-ripper tag-rip tag-rip-files> header classentry-header> span classscreen-reader-text>Ho to use Ninja Ripper/span> h2 classentry-title> a hrefhttps://cgig.ru/2012/10/ho-to-use-ninja-ripper/ relbookmark>Ho to use Ninja Ripper/a> /h2> div classentry-meta> h5 classentry-date>i classfa fa-calendar-o>/i> a hrefhttps://cgig.ru/2012/10/ho-to-use-ninja-ripper/ title7:55 дп relbookmark>time classentry-date datetime2012-10-23T07:55:26+04:00 pubdate>23.10.2012 /time>/a>span classbyline>span classsep>/span>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://cgig.ru/author/admin/ titleПосмотреть все записи Tosyk relauthor>Tosyk/a>/span>/span> i classfa fa-comments-o>/i>span classscreen-reader-text>Комментарии /span> a hrefhttps://cgig.ru/2012/10/ho-to-use-ninja-ripper/#comments classcomments-link >366 комментариев/a>/h5> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-summary> p>Русский / English Official support page on cgig.ru/forum Updated 05 Feb 2017: Chrome ripping supported This article describes how to «rip» 3d models, shaders and textures out of the games using as an API directx 6, 7, 8, 9, 10, 11 versions for both 64 and 32 bit and import ripped models/textures into 3DS Max, Noesis or Blender. Attention: ripper not (and will not) support ripping models with ingame positions how it works in 3D Ripped DX./p> /div>!-- .entry-summary --> footer classentry-footer> /footer>!-- .entry-footer -->/article>!-- #post-## --> article idpost-757 classpost-content post-757 post type-post status-publish format-standard hentry category-3ds-max-script category-1 category-11 category-model_converting tag-blackninja tag-gims-evo tag-import-models tag-ninja-ripper tag-rip tag-rip-files> header classentry-header> span classscreen-reader-text>Ho to use Ninja Ripper/span> h2 classentry-title> a hrefhttps://cgig.ru/2012/10/ninja-ripper/ relbookmark>Ho to use Ninja Ripper/a> /h2> div classentry-meta> h5 classentry-date>i classfa fa-calendar-o>/i> a hrefhttps://cgig.ru/2012/10/ninja-ripper/ title5:53 пп relbookmark>time classentry-date datetime2012-10-22T17:53:30+04:00 pubdate>22.10.2012 /time>/a>span classbyline>span classsep>/span>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://cgig.ru/author/admin/ titleПосмотреть все записи Tosyk relauthor>Tosyk/a>/span>/span> i classfa fa-comments-o>/i>span classscreen-reader-text>Комментарии /span> a hrefhttps://cgig.ru/2012/10/ninja-ripper/#comments classcomments-link >151 комментарий/a>/h5> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-summary> p>Русский / English Официальная страница поддержки на cgig.ru/forum Обновлено 2017 Февраль 05: Добавлен рип из браузера Chrome В статье подробно описан процесс «рипа» моделей, текстур и шейдеров из игр использующих в качестве API directx версий 6, 7, 8, 9, 10, 11 (как 32 так и 64 битных версий) и импортирования «рипнутых» моделей/текстур в 3ds max, Noesis или Blender. Внимание: рипер не поддерживает и не будет поддерживать рип моделей с сохранением их игровых позиций как это делает 3D Ripped DX./p> /div>!-- .entry-summary --> footer classentry-footer> /footer>!-- .entry-footer -->/article>!-- #post-## --> article idpost-701 classpost-content post-701 post type-post status-publish format-standard hentry category-3ds-max-script category-1 category-game_models category-model_converting tag-3d-model tag-3d-ripper tag-3d- tag-3ds-max tag-script tag-uv tag-10> header classentry-header> span classscreen-reader-text>3d Ripper UV Repair/span> h2 classentry-title> a hrefhttps://cgig.ru/2011/07/3d-ripper-uv-repair/ relbookmark>3d Ripper UV Repair/a> /h2> div classentry-meta> h5 classentry-date>i classfa fa-calendar-o>/i> a hrefhttps://cgig.ru/2011/07/3d-ripper-uv-repair/ title7:49 пп relbookmark>time classentry-date datetime2011-07-13T19:49:57+04:00 pubdate>13.07.2011 /time>/a>span classbyline>span classsep>/span>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://cgig.ru/author/admin/ titleПосмотреть все записи Tosyk relauthor>Tosyk/a>/span>/span> i classfa fa-comments-o>/i>span classscreen-reader-text>Комментарии /span> a hrefhttps://cgig.ru/2011/07/3d-ripper-uv-repair/#comments classcomments-link >61 комментарий/a>/h5> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-summary> p>Русский В этой статье я объясню как восстановить текстурные координаты у игровых объектов «снятых» при помощи программы 3d Ripper./p> /div>!-- .entry-summary --> footer classentry-footer> /footer>!-- .entry-footer -->/article>!-- #post-## --> article idpost-676 classpost-content post-676 post type-post status-publish format-standard hentry category---en tag-3d-model tag-3d- tag-animation tag-convert tag-extract tag-gray-matter tag-skeleton tag-92 tag-22 tag-69 tag-123> header classentry-header> span classscreen-reader-text>Converting 3d model from Gray Matter/span> h2 classentry-title> a hrefhttps://cgig.ru/2011/04/converting-3d-model-from-gray-matter-en/ relbookmark>Converting 3d model from Gray Matter/a> /h2> div classentry-meta> h5 classentry-date>i classfa fa-calendar-o>/i> a hrefhttps://cgig.ru/2011/04/converting-3d-model-from-gray-matter-en/ title3:15 пп relbookmark>time classentry-date datetime2011-04-07T15:15:21+04:00 pubdate>07.04.2011 /time>/a>span classbyline>span classsep>/span>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://cgig.ru/author/admin/ titleПосмотреть все записи Tosyk relauthor>Tosyk/a>/span>/span> i classfa fa-comments-o>/i>span classscreen-reader-text>Комментарии /span> a hrefhttps://cgig.ru/2011/04/converting-3d-model-from-gray-matter-en/#comments classcomments-link >4 комментария/a>/h5> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-summary> p>Русский / English In this article I described the process of converting models (skeleton and weight are present), as well as animation of the game Gray Matter (pc) into the 3ds Max./p> /div>!-- .entry-summary --> footer classentry-footer> /footer>!-- .entry-footer -->/article>!-- #post-## --> article idpost-662 classpost-content post-662 post type-post status-publish format-standard hentry category-game_models category-model_converting category-68 tag-3d-model tag-3d- tag-animation tag-convert tag-extract tag-gray-matter tag-skeleton tag-92 tag-22 tag-69 tag-123> header classentry-header> span classscreen-reader-text>Converting 3d model from Gray Matter/span> h2 classentry-title> a hrefhttps://cgig.ru/2011/04/converting-3d-model-from-gray-matter/ relbookmark>Converting 3d model from Gray Matter/a> /h2> div classentry-meta> h5 classentry-date>i classfa fa-calendar-o>/i> a hrefhttps://cgig.ru/2011/04/converting-3d-model-from-gray-matter/ title8:33 пп relbookmark>time classentry-date datetime2011-04-06T20:33:55+04:00 pubdate>06.04.2011 /time>/a>span classbyline>span classsep>/span>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://cgig.ru/author/admin/ titleПосмотреть все записи Tosyk relauthor>Tosyk/a>/span>/span> i classfa fa-comments-o>/i>span classscreen-reader-text>Комментарии /span> a hrefhttps://cgig.ru/2011/04/converting-3d-model-from-gray-matter/#comments classcomments-link >5 комментариев/a>/h5> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-summary> p>Русский / English В статье подробно описан процесс конвертирования моделей (скелет и веса присутствуют), а так же анимации из игры Gray Matter (pc) в 3ds Max./p> /div>!-- .entry-summary --> footer classentry-footer> /footer>!-- .entry-footer -->/article>!-- #post-## --> article idpost-563 classpost-content post-563 post type-post status-publish format-standard hentry category---en tag-3d-model tag-3d- tag-3ds-max tag-colors tag-convert tag-materials tag-skeleton tag-soul-calibur-4 tag-22 tag-62 tag-123> header classentry-header> span classscreen-reader-text>Converting 3d model from Soul Calibur 4/span> h2 classentry-title> a hrefhttps://cgig.ru/2011/02/converting-3d-model-from-soul-calibur-4-en/ relbookmark>Converting 3d model from Soul Calibur 4/a> /h2> div classentry-meta> h5 classentry-date>i classfa fa-calendar-o>/i> a hrefhttps://cgig.ru/2011/02/converting-3d-model-from-soul-calibur-4-en/ title2:35 пп relbookmark>time classentry-date datetime2011-02-06T14:35:54+04:00 pubdate>06.02.2011 /time>/a>span classbyline>span classsep>/span>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://cgig.ru/author/admin/ titleПосмотреть все записи Tosyk relauthor>Tosyk/a>/span>/span> i classfa fa-comments-o>/i>span classscreen-reader-text>Комментарии /span> a hrefhttps://cgig.ru/2011/02/converting-3d-model-from-soul-calibur-4-en/#comments classcomments-link >9 комментариев/a>/h5> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-summary> p>Русский / English In this article I will describe the process of converting models from Soul Calibur 4 into 3ds Max. Converted models have a skeleton and are ready for animation./p> /div>!-- .entry-summary --> footer classentry-footer> /footer>!-- .entry-footer -->/article>!-- #post-## --> article idpost-501 classpost-content post-501 post type-post status-publish format-standard hentry category-game_models category-11 category-model_converting category-68 tag-3d-model tag-3d- tag-3ds-max tag-colors tag-convert tag-materials tag-skeleton tag-soul-calibur-4 tag-22 tag-62 tag-123> header classentry-header> span classscreen-reader-text>Converting 3d model from Soul Calibur 4/span> h2 classentry-title> a hrefhttps://cgig.ru/2011/02/converting-3d-model-from-soul-calibur-4/ relbookmark>Converting 3d model from Soul Calibur 4/a> /h2> div classentry-meta> h5 classentry-date>i classfa fa-calendar-o>/i> a hrefhttps://cgig.ru/2011/02/converting-3d-model-from-soul-calibur-4/ title6:01 пп relbookmark>time classentry-date datetime2011-02-05T18:01:33+04:00 pubdate>05.02.2011 /time>/a>span classbyline>span classsep>/span>i classfa fa-user>/i>span classauthor vcard>a classurl fn n hrefhttps://cgig.ru/author/admin/ titleПосмотреть все записи Tosyk relauthor>Tosyk/a>/span>/span> i classfa fa-comments-o>/i>span classscreen-reader-text>Комментарии /span> a hrefhttps://cgig.ru/2011/02/converting-3d-model-from-soul-calibur-4/#comments classcomments-link >7 комментариев/a>/h5> /div>!-- .entry-meta --> /header>!-- .entry-header --> div classentry-summary> p>Русский / English В статье подробно описан процесс конвертирования моделей из игры Soul Calibur 4 в 3ds Max. Сконвертированные модели имеют скелет и готовы к анимации./p> /div>!-- .entry-summary --> footer classentry-footer> /footer>!-- .entry-footer -->/article>!-- #post-## --> nav classnavigation posts-navigation rolenavigation> h2 classscreen-reader-text>Навигация по записям/h2> div classnav-links> div classrow> div classcol-md-6 prev-post> a hrefhttps://cgig.ru/page/2/ >i classfa fa-angle-double-left>/i> OLDER POSTS/a> /div> div classcol-md-6>p> /p>/div> /div>!-- row --> /div>!-- .nav-links --> /nav>!-- .navigation --> /main>!-- #main --> /div>!-- #primary --> div idsecondary classcol-md-3 sidebar widget-area rolecomplementary> aside idsearch-4 classwidget widget_search>form rolesearch methodget classsearch-form actionhttps://cgig.ru/> label> span classscreen-reader-text>Искать:/span> input typesearch classsearch-field placeholderПоиск… value names titleИскать: /> /label> button typesubmit classsearch-submit>span classscreen-reader-text>Поиск/span>/button>/form>/aside>aside idlinkcat-2 classwidget widget_links>h4 classwidget-title>Ссылки/h4> ul classxoxo blogroll>li>a hrefhttp://www.gamevixenzone.com/gvz/index.php>Game Vixen Zone/a>/li>li>a hrefhttp://www.gildor.org/smf/index.php>Gildor's Forums/a>/li>li>a hrefhttp://darkmatter2.gamersjudgement.com/>Invision Power Board/a>/li>li>a hrefhttp://www.smashboards.com/>Smash Bros Community/a>/li>li>a hrefhttp://forum.xentax.com/ relcolleague titleОткроется в новом окне target_blank>XeNTaX Game Research Forum/a>/li>li>a hrefhttp://zmodeler2.com/>ZModeler Community/a>/li> /ul>/aside>/div>!-- #secondary .widget-area --> /div>!--row--> /div>!--.container--> /div>!-- #content --> footer idcolophon classsite-footer rolecontentinfo> div classsite-info> © 2024 span classsep> | /span> Сайт работает на a href https://ru.wordpress.org/ >WordPress/a> span classsep> | /span> Тема: a hrefhttps://wordpress.org/themes/nisarg/ reldesigner>Nisarg/a> /div>!-- .site-info --> /footer>!-- #colophon -->/div>!-- #page -->!-- ngg_resource_manager_marker -->script typetext/javascript srchttps://cgig.ru/wp-content/plugins/simple-spoiler/js/simple-spoiler.min.js?ver1.2 idsimple_spoiler_script-js>/script>script typetext/javascript srchttps://cgig.ru/wp-content/themes/nisarg/js/bootstrap.js?ver5.6 idbootstrap-js>/script>script typetext/javascript srchttps://cgig.ru/wp-content/themes/nisarg/js/navigation.js?ver5.6 idnisarg-navigation-js>/script>script typetext/javascript srchttps://cgig.ru/wp-content/themes/nisarg/js/skip-link-focus-fix.js?ver5.6 idnisarg-skip-link-focus-fix-js>/script>script typetext/javascript idnisarg-js-js-extra>/* !CDATA */var screenReaderText {expand:\u0440\u0430\u0437\u0432\u0435\u0440\u043d\u0443\u0442\u044c \u0434\u043e\u0447\u0435\u0440\u043d\u0435\u0435 \u043c\u0435\u043d\u044e,collapse:\u0441\u0432\u0435\u0440\u043d\u0443\u0442\u044c \u0434\u043e\u0447\u0435\u0440\u043d\u0435\u0435 \u043c\u0435\u043d\u044e};/* > *//script>script typetext/javascript srchttps://cgig.ru/wp-content/themes/nisarg/js/nisarg.js?ver5.6 idnisarg-js-js>/script>script typetext/javascript srchttps://cgig.ru/wp-includes/js/wp-embed.min.js?ver5.6 idwp-embed-js>/script>/body>/html>
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