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Domain > cdn1.duanteng.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2024-10-13
180.101.203.209
(
ClassC
)
2025-08-04
180.163.146.115
(
ClassC
)
Port 80
HTTP/1.1 200 OKServer: TengineContent-Type: text/htmlContent-Length: 6894Connection: keep-aliveDate: Mon, 04 Aug 2025 19:55:01 GMTLast-Modified: Sat, 19 Oct 2024 03:26:44 GMTVary: Accept-EncodingETag: 671326f4-1aeeStrict-Transport-Security: max-age31536000Accept-Ranges: bytesVia: cache60.l2cn3022380,379,200-0,M, cache60.l2cn3022382,0, kunlun3.cn7174495,494,200-0,M, kunlun5.cn7174498,0Ali-Swift-Global-Savetime: 1754337301X-Cache: MISS TCP_MISS dirn:-2:-2X-Swift-SaveTime: Mon, 04 Aug 2025 19:55:01 GMTX-Swift-CacheTime: 31104000Timing-Allow-Origin: *EagleId: b4a3921917543373009681843e !DOCTYPE html>html langen-us> head> meta charsetutf-8> meta http-equivContent-Type contenttext/html; charsetutf-8> title>Unity WebGL Player | RontexMiniProgram/title> link relshortcut icon hrefTemplateData/favicon.ico> link relstylesheet hrefTemplateData/style.css?r2> script typetext/javascript srchttps://res.wx.qq.com/open/js/jweixin-1.3.2.js>/script> /head> body> div stylepadding:6px 0 0 10px; z-index:999999; position: fixed; onclickoks()> img srcback.png stylewidth:45px;height:56px /> /div> div idunity-container classunity-desktop> canvas idunity-canvas width960 height600 tabindex-1>/canvas> div idunity-loading-bar> div idunity-logo>/div> div idunity-progress-bar-empty> div idunity-progress-bar-full>/div> /div> /div> div idunity-warning> /div> div idunity-footer> div idunity-webgl-logo>/div> div idunity-fullscreen-button>/div> div idunity-build-title>RontexMiniProgram/div> /div> /div> script> var container document.querySelector(#unity-container); var canvas document.querySelector(#unity-canvas); var loadingBar document.querySelector(#unity-loading-bar); var progressBarFull document.querySelector(#unity-progress-bar-full); var fullscreenButton document.querySelector(#unity-fullscreen-button); var warningBanner document.querySelector(#unity-warning); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if typeerror. // If typewarning, a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display warningBanner.children.length ? block : none; } var div document.createElement(div); div.innerHTML msg; warningBanner.appendChild(div); if (type error) div.style background: red; padding: 10px;; else { if (type warning) div.style background: yellow; padding: 10px;; setTimeout(function() { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl Build; var loaderUrl buildUrl + /RontexWeb_gzip_1016.loader.js; var config { dataUrl: buildUrl + /RontexWeb_gzip_1016.data.gz, frameworkUrl: buildUrl + /RontexWeb_gzip_1016.framework.js.gz, codeUrl: buildUrl + /RontexWeb_gzip_1016.wasm.gz, streamingAssetsUrl: StreamingAssets, companyName: Miniverse, productName: RontexMiniProgram, productVersion: 0.1.0, showBanner: unityShowBanner, }; // By default, Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { // Mobile device style: fill the whole browser client area with the game canvas: var meta document.createElement(meta); meta.name viewport; meta.content widthdevice-width, heightdevice-height, initial-scale1.0, user-scalableno, shrink-to-fityes; document.getElementsByTagName(head)0.appendChild(meta); container.className unity-mobile; canvas.className unity-mobile; // To lower canvas resolution on mobile devices to gain some // performance, uncomment the following line: // config.devicePixelRatio 1; } else { // Desktop style: Render the game canvas in a window that can be maximized to fullscreen: canvas.style.width 960px; canvas.style.height 600px; } loadingBar.style.display block; var script document.createElement(script); script.src loaderUrl; var unityInstance; script.onload () > { createUnityInstance(canvas, config, (progress) > { progressBarFull.style.width 100 * progress + %; }).then((instance) > { unityInstance instance; // 保存实例供后续调用 loadingBar.style.display none; fullscreenButton.onclick () > { unityInstance.SetFullscreen(1); }; }).catch((message) > { alert(message); }); }; document.body.appendChild(script); function getParameterFromJS(parameter, unityObjectName, unityCallbackMethod) { console.log(Received from Unity: + parameter); var url window.location.href; // 创建URLSearchParams对象,并传入URL var params new URLSearchParams(url.split(?)1); // 使用get方法获取参数值 var token params.get(token); // 生成结果 var result token; // 调用Unity中的回调方法,并将结果返回 unityInstance.SendMessage(unityObjectName, unityCallbackMethod, result); } function getCarType(parameter, unityObjectName, unityCallbackMethod) { console.log(Received from Unity: + parameter); var url window.location.href; // 创建URLSearchParams对象,并传入URL var params new URLSearchParams(url.split(?)1); // 使用get方法获取参数值 var token params.get(model); // 生成结果 var result token; // 调用Unity中的回调方法,并将结果返回 unityInstance.SendMessage(unityObjectName, unityCallbackMethod, result); } function oks () { if (typeof window.wx ! undefined && typeof window.wx.config function) { console.log(jweixin.js 加载完成); wx.miniProgram.reLaunch({url: /pages/rontex/index}) //wx.miniProgram.navigateBack({ delta: 2 }) // 这里可以放置其他依赖于jweixin.js的代码 } else { console.log(jweixin.js 加载失败); } } /script> /body>/html>
Port 443
HTTP/1.1 200 OKServer: TengineContent-Type: text/htmlContent-Length: 6894Connection: keep-aliveDate: Mon, 04 Aug 2025 19:55:01 GMTLast-Modified: Sat, 19 Oct 2024 03:26:44 GMTVary: Accept-EncodingETag: 671326f4-1aeeStrict-Transport-Security: max-age31536000Accept-Ranges: bytesVia: cache60.l2cn3022380,379,200-0,M, cache60.l2cn3022382,0, kunlun3.cn71740,0,200-0,H, kunlun6.cn71744,0Age: 1Ali-Swift-Global-Savetime: 1754337301X-Cache: HIT TCP_MEM_HIT dirn:-2:-2X-Swift-SaveTime: Mon, 04 Aug 2025 19:55:01 GMTX-Swift-CacheTime: 31104000Timing-Allow-Origin: *EagleId: b4a3921a17543373022218867e !DOCTYPE html>html langen-us> head> meta charsetutf-8> meta http-equivContent-Type contenttext/html; charsetutf-8> title>Unity WebGL Player | RontexMiniProgram/title> link relshortcut icon hrefTemplateData/favicon.ico> link relstylesheet hrefTemplateData/style.css?r2> script typetext/javascript srchttps://res.wx.qq.com/open/js/jweixin-1.3.2.js>/script> /head> body> div stylepadding:6px 0 0 10px; z-index:999999; position: fixed; onclickoks()> img srcback.png stylewidth:45px;height:56px /> /div> div idunity-container classunity-desktop> canvas idunity-canvas width960 height600 tabindex-1>/canvas> div idunity-loading-bar> div idunity-logo>/div> div idunity-progress-bar-empty> div idunity-progress-bar-full>/div> /div> /div> div idunity-warning> /div> div idunity-footer> div idunity-webgl-logo>/div> div idunity-fullscreen-button>/div> div idunity-build-title>RontexMiniProgram/div> /div> /div> script> var container document.querySelector(#unity-container); var canvas document.querySelector(#unity-canvas); var loadingBar document.querySelector(#unity-loading-bar); var progressBarFull document.querySelector(#unity-progress-bar-full); var fullscreenButton document.querySelector(#unity-fullscreen-button); var warningBanner document.querySelector(#unity-warning); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if typeerror. // If typewarning, a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display warningBanner.children.length ? block : none; } var div document.createElement(div); div.innerHTML msg; warningBanner.appendChild(div); if (type error) div.style background: red; padding: 10px;; else { if (type warning) div.style background: yellow; padding: 10px;; setTimeout(function() { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl Build; var loaderUrl buildUrl + /RontexWeb_gzip_1016.loader.js; var config { dataUrl: buildUrl + /RontexWeb_gzip_1016.data.gz, frameworkUrl: buildUrl + /RontexWeb_gzip_1016.framework.js.gz, codeUrl: buildUrl + /RontexWeb_gzip_1016.wasm.gz, streamingAssetsUrl: StreamingAssets, companyName: Miniverse, productName: RontexMiniProgram, productVersion: 0.1.0, showBanner: unityShowBanner, }; // By default, Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { // Mobile device style: fill the whole browser client area with the game canvas: var meta document.createElement(meta); meta.name viewport; meta.content widthdevice-width, heightdevice-height, initial-scale1.0, user-scalableno, shrink-to-fityes; document.getElementsByTagName(head)0.appendChild(meta); container.className unity-mobile; canvas.className unity-mobile; // To lower canvas resolution on mobile devices to gain some // performance, uncomment the following line: // config.devicePixelRatio 1; } else { // Desktop style: Render the game canvas in a window that can be maximized to fullscreen: canvas.style.width 960px; canvas.style.height 600px; } loadingBar.style.display block; var script document.createElement(script); script.src loaderUrl; var unityInstance; script.onload () > { createUnityInstance(canvas, config, (progress) > { progressBarFull.style.width 100 * progress + %; }).then((instance) > { unityInstance instance; // 保存实例供后续调用 loadingBar.style.display none; fullscreenButton.onclick () > { unityInstance.SetFullscreen(1); }; }).catch((message) > { alert(message); }); }; document.body.appendChild(script); function getParameterFromJS(parameter, unityObjectName, unityCallbackMethod) { console.log(Received from Unity: + parameter); var url window.location.href; // 创建URLSearchParams对象,并传入URL var params new URLSearchParams(url.split(?)1); // 使用get方法获取参数值 var token params.get(token); // 生成结果 var result token; // 调用Unity中的回调方法,并将结果返回 unityInstance.SendMessage(unityObjectName, unityCallbackMethod, result); } function getCarType(parameter, unityObjectName, unityCallbackMethod) { console.log(Received from Unity: + parameter); var url window.location.href; // 创建URLSearchParams对象,并传入URL var params new URLSearchParams(url.split(?)1); // 使用get方法获取参数值 var token params.get(model); // 生成结果 var result token; // 调用Unity中的回调方法,并将结果返回 unityInstance.SendMessage(unityObjectName, unityCallbackMethod, result); } function oks () { if (typeof window.wx ! undefined && typeof window.wx.config function) { console.log(jweixin.js 加载完成); wx.miniProgram.reLaunch({url: /pages/rontex/index}) //wx.miniProgram.navigateBack({ delta: 2 }) // 这里可以放置其他依赖于jweixin.js的代码 } else { console.log(jweixin.js 加载失败); } } /script> /body>/html>
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