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Domain > cctv-d.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2019-06-09
103.232.215.147
(
ClassC
)
2019-09-27
13.209.248.168
(
ClassC
)
2024-09-09
107.150.107.47
(
ClassC
)
Port 80
HTTP/1.1 200 OKContent-Type: text/htmlLast-Modified: Sun, 06 Aug 2023 05:00:16 GMTAccept-Ranges: bytesETag: 030c6e322c8d91:0Server: Microsoft-IIS/10.0X-Powered-By: ASP.NETX-Powered-By-Plesk: PleskWinA !DOCTYPE html>html langen >head> meta charsetUTF-8> title>CodePen - Black Hole (WebGL Shader)/title> link relstylesheet hrefhttps://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css>link relstylesheet href./style.css>/head>body>!-- partial:index.partial.html -->div classglitch_div> h1 classglitch> span aria-hiddentrue>Phantom/span> Phantom span aria-hiddentrue>Phantom/span> /h1>/div>script id2d-fragment-shader typex-shader/x-fragment>// !CDATA// Look below at line 23 for realism.#ifdef GL_ESprecision mediump float;#endif#define PI 3.14159265359uniform sampler2D u_image;varying vec2 v_texCoord;uniform vec2 u_resolution;uniform vec2 u_mouse;uniform float u_mass;uniform float u_time;uniform float u_clickedTime;vec2 rotate(vec2 mt, vec2 st, float angle){ float cos cos((angle + u_clickedTime) * PI); // try replacing * 1.0 with * PI float sin sin(angle * 0.0); // try removing the * 0.0 // Uncomment these two lines for realism //float cos cos(angle) * (u_time * 0.3); //float sin sin(angle) * (u_time * 0.3); float nx (cos * (st.x - mt.x)) + (sin * (st.y - mt.y)) + mt.x; float ny (cos * (st.y - mt.y)) - (sin * (st.x - mt.x)) + mt.y; return vec2(nx, ny);}void main() { vec2 st vec2(gl_FragCoord.x, u_resolution.y - gl_FragCoord.y)/u_resolution; vec2 mt vec2(u_mouse.x, u_resolution.y - u_mouse.y)/u_resolution; float dx st.x - mt.x; float dy st.y - mt.y; float dist sqrt(dx * dx + dy * dy); float pull u_mass / (dist * dist); vec3 color vec3(0.0); vec2 r rotate(mt,st,pull); vec4 imgcolor texture2D(u_image, r); color vec3( (imgcolor.x - (pull * 0.25)), (imgcolor.y - (pull * 0.25)), (imgcolor.z - (pull * 0.25)) ); gl_FragColor vec4(color,1.);}// >/script>script id2d-vertex-shader typex-shader/x-vertex>// !CDATA attribute vec2 a_position; attribute vec2 a_texCoord; varying vec2 v_texCoord; void main() { gl_Position vec4(a_position, 0, 1); v_texCoord a_texCoord; } // >/script>canvas idglscreen>/canvas>!-- partial --> script srchttps://cdnjs.cloudflare.com/ajax/libs/jquery/3
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