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Domain > cardforce.net
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2022-05-12
52.85.247.42
(
ClassC
)
2022-08-31
18.64.155.79
(
ClassC
)
2023-09-08
108.156.83.65
(
ClassC
)
2024-01-12
3.161.193.107
(
ClassC
)
2024-03-11
18.161.6.66
(
ClassC
)
2024-11-07
108.138.94.25
(
ClassC
)
2025-03-24
18.161.6.47
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: CloudFrontDate: Mon, 11 Mar 2024 17:31:39 GMTContent-Type: text/htmlContent-Length: 167Connection: keep-aliveLocation: https://cardforce.net/X-Cache: Redirect fro html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>CloudFront/center>/body>/html>
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 3381Connection: keep-aliveDate: Mon, 11 Mar 2024 00:46:51 GMTLast-Modified: Thu, 31 Mar 2022 10:29:44 GMTETag: 7b272b663e617fe1ead2a015b31713c4Acc !DOCTYPE html>html langen-us> head> meta charsetutf-8> meta http-equivContent-Type contenttext/html; charsetutf-8> title>Unity WebGL Player | CardForce/title> link relshortcut icon hrefTemplateData/favicon.ico> link relstylesheet hrefTemplateData/style.css> /head> body> div idunity-container classunity-desktop> canvas idunity-canvas width960 height600>/canvas> div idunity-loading-bar> div idunity-logo>/div> div idunity-progress-bar-empty> div idunity-progress-bar-full>/div> /div> /div> div idunity-mobile-warning> WebGL builds are not supported on mobile devices. /div> div idunity-footer> div idunity-webgl-logo>/div> div idunity-fullscreen-button>/div> div idunity-build-title>CardForce/div> /div> /div> script> var buildUrl Build; var loaderUrl buildUrl + /WebGLBuild.loader.js; var config { dataUrl: buildUrl + /WebGLBuild.data, frameworkUrl: buildUrl + /WebGLBuild.framework.js, codeUrl: buildUrl + /WebGLBuild.wasm, streamingAssetsUrl: StreamingAssets, companyName: GeteaGames, productName: CardForce, productVersion: 1.0, }; var container document.querySelector(#unity-container); var canvas document.querySelector(#unity-canvas); var loadingBar document.querySelector(#unity-loading-bar); var progressBarFull document.querySelector(#unity-progress-bar-full); var fullscreenButton document.querySelector(#unity-fullscreen-button); var mobileWarning document.querySelector(#unity-mobile-warning); // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize
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