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Domain > butirolledanat20.net
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
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DNS Resolutions
Date
IP Address
2022-04-21
54.230.250.43
(
ClassC
)
2022-08-27
18.64.236.5
(
ClassC
)
2022-08-28
108.156.152.77
(
ClassC
)
2022-10-28
18.160.60.6
(
ClassC
)
2024-04-23
204.246.191.8
(
ClassC
)
2024-12-06
18.172.170.64
(
ClassC
)
2025-01-26
18.172.170.4
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyServer: CloudFrontDate: Tue, 23 Apr 2024 12:58:21 GMTContent-Type: text/htmlContent-Length: 167Connection: keep-aliveLocation: https://butirolledanat20.net/X-Cache: Redir html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>CloudFront/center>/body>/html>
Port 443
HTTP/1.1 200 OKContent-Type: text/htmlContent-Length: 2968Connection: keep-aliveDate: Tue, 23 Apr 2024 12:58:22 GMTLast-Modified: Sun, 07 Nov 2021 04:40:13 GMTETag: 9ef1af27fde9dacdbe64f0e7abc72911Acc !DOCTYPE html>html langen>head> meta charsetUTF-8> title>But I Rolled A Nat Twenty!/title>/head>body>h1>But I Rolled A Nat Twenty!/h1>p>strong>So?/strong>/p>p> There is a common misconception among players of D&D 5e that a nat 20 is a license to do anything - that a nat20 on an Athletics check lets you jump to the moon, a nat20 on Persuasion can convince a king to abdicate, a nat20 on Medicine can heal the patient to full health. These are sometimes called Critical Successes (mirroring Critical Hits/Misses in combat), or Skill Crits./p>p> Not only is this rule not Rules-As-Written (which is fine - every group has their own set of house rules that they adopt!), but its actually a counter-productive rule that can harm gameplay. This page lays out the reasons why its harmful, and then refutes some of the arguments in favour of it./p>h2>Why Skill Crits are harmful to play/h2>TK - power-scaling, suspension of disbeliefTK - undermines skill-based classes (outline the three pillars)h2>Common arguments in favour of Skill Crits/h2>h3>Its in the rules!/h3>p> No its not. This is the i>least/i> important justification (since you can house-rule whatever you want - see But I want to, and so does my group!, below), but just to be clear - its not./p>p> You or your group might be confusing this with Critical Hits/Misses, where a roll of 20 on an attack roll always hits (and does extra damage), and a roll of 1 always misses (Even this rule is often misunderstood - the rule that something else bad happens on a Critical Miss, like dropping a weapon or falling prone, is also not Rules-As-Written)./p>h4>But if Crit Hits/Misses are ok, why arent Skill Crits?/h4>p> TK - Watsonian, combat is a contest. A Crit Miss can be your opponent getting a lucky deflection even though you hopelessly outclass them. Doylist - combats not a gate, if you miss an attack you can try again (or circumvent it)/p>h3>If a 20 cant possibly succeed, then why even roll?/h3>p> TK - yes, true. Its bad D
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