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Domain > bouldergame.com
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More information on this domain is in
AlienVault OTX
Is this malicious?
Yes
No
DNS Resolutions
Date
IP Address
2022-12-03
192.177.27.105
(
ClassC
)
2025-09-11
185.199.111.153
(
ClassC
)
2026-01-25
185.199.109.153
(
ClassC
)
Port 80
HTTP/1.1 200 OKConnection: keep-aliveContent-Length: 10137Server: GitHub.comContent-Type: text/html; charsetutf-8Last-Modified: Sat, 05 Apr 2025 15:09:57 GMTAccess-Control-Allow-Origin: *ETag: 67f147c !DOCTYPE html>html langen>head> meta charsetUTF-8> meta nameviewport contentwidthdevice-width, initial-scale1.0> title>Boulder - Web Version/title> link relstylesheet hrefcss/styles.css>/head>body> h1>Boulder/h1> div idgame-container> canvas idgameCanvas width800 height600>/canvas> div idinfo-panel> div idlevel-info>Level: 1/div> div iddiamonds-info>Diamonds: 0/10/div> div idtime-info>Time: 180/div> /div> button idsound-toggle>Sound: ON/button> /div> div idcontrols> p>Controls: Use arrow keys to move/p> /div> !-- Load constants first --> script srcjs/constants.js>/script> !-- First, load base classes and entities --> script srcjs/entities/entity.js>/script> script srcjs/entities/wall.js>/script> script srcjs/entities/dirt.js>/script> script srcjs/entities/boulder.js>/script> script srcjs/entities/diamond.js>/script> script srcjs/entities/player.js>/script> script srcjs/entities/exit.js>/script> !-- Then load game systems --> script srcjs/systems/sprite-manager.js>/script> script srcjs/systems/sound-manager.js>/script> script srcjs/systems/renderer.js>/script> script srcjs/systems/level-manager.js>/script> script srcjs/systems/input-manager.js>/script> script srcjs/systems/game-config.js>/script> !-- Finally, load the main game script --> script srcjs/game.js>/script> script> document.addEventListener(DOMContentLoaded, function() { console.log(DOM fully loaded); // Pause game immediately to prevent interactions if (!window.gameInstance) { window.gameInstance new Game(); } // Immediately pause the game window.gameInstance.isGameOver true; // Pause game timers if they exist if (window.gameInstance.gameLoopId) { clearInterval(window.gameInstance.gameLoopId);
Port 443
HTTP/1.1 200 OKConnection: keep-aliveContent-Length: 10137Server: GitHub.comContent-Type: text/html; charsetutf-8Last-Modified: Sat, 05 Apr 2025 15:09:57 GMTAccess-Control-Allow-Origin: *ETag: 67f147c !DOCTYPE html>html langen>head> meta charsetUTF-8> meta nameviewport contentwidthdevice-width, initial-scale1.0> title>Boulder - Web Version/title> link relstylesheet hrefcss/styles.css>/head>body> h1>Boulder/h1> div idgame-container> canvas idgameCanvas width800 height600>/canvas> div idinfo-panel> div idlevel-info>Level: 1/div> div iddiamonds-info>Diamonds: 0/10/div> div idtime-info>Time: 180/div> /div> button idsound-toggle>Sound: ON/button> /div> div idcontrols> p>Controls: Use arrow keys to move/p> /div> !-- Load constants first --> script srcjs/constants.js>/script> !-- First, load base classes and entities --> script srcjs/entities/entity.js>/script> script srcjs/entities/wall.js>/script> script srcjs/entities/dirt.js>/script> script srcjs/entities/boulder.js>/script> script srcjs/entities/diamond.js>/script> script srcjs/entities/player.js>/script> script srcjs/entities/exit.js>/script> !-- Then load game systems --> script srcjs/systems/sprite-manager.js>/script> script srcjs/systems/sound-manager.js>/script> script srcjs/systems/renderer.js>/script> script srcjs/systems/level-manager.js>/script> script srcjs/systems/input-manager.js>/script> script srcjs/systems/game-config.js>/script> !-- Finally, load the main game script --> script srcjs/game.js>/script> script> document.addEventListener(DOMContentLoaded, function() { console.log(DOM fully loaded); // Pause game immediately to prevent interactions if (!window.gameInstance) { window.gameInstance new Game(); } // Immediately pause the game window.gameInstance.isGameOver true; // Pause game timers if they exist if (window.gameInstance.gameLoopId) { clearInterval(window.gameInstance.gameLoopId);
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