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Domain > bms.moka-rin.moe
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DNS Resolutions
Date
IP Address
2020-11-20
104.31.70.80
(
ClassC
)
2024-12-30
185.199.108.153
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyConnection: keep-aliveContent-Length: 162Server: GitHub.comContent-Type: text/htmlLocation: https://bms.moka-rin.moe/X-GitHub-Request-Id: FAF8:3899B6:2CAB265:2E0EF73:67730005Accept-Ranges: bytesAge: 0Date: Mon, 30 Dec 2024 20:18:13 GMTVia: 1.1 varnishX-Served-By: cache-bfi-krnt7300074-BFIX-Cache: MISSX-Cache-Hits: 0X-Timer: S1735589893.404171,VS0,VE62Vary: Accept-EncodingX-Fastly-Request-ID: 293707f124d9273a2564bf1a72c24eaa51154ea9 html>head>title>301 Moved Permanently/title>/head>body>center>h1>301 Moved Permanently/h1>/center>hr>center>nginx/center>/body>/html>
Port 443
HTTP/1.1 200 OKConnection: keep-aliveContent-Length: 8244Server: GitHub.comContent-Type: text/html; charsetutf-8Last-Modified: Tue, 16 Jan 2018 04:05:48 GMTAccess-Control-Allow-Origin: *ETag: 5a5d7a1c-2034expires: Mon, 30 Dec 2024 20:28:13 GMTCache-Control: max-age600x-proxy-cache: MISSX-GitHub-Request-Id: 5E0D:2AB1E9:3A91146:3C7A0B0:67730005Accept-Ranges: bytesAge: 0Date: Mon, 30 Dec 2024 20:18:13 GMTVia: 1.1 varnishX-Served-By: cache-bfi-krnt7300029-BFIX-Cache: MISSX-Cache-Hits: 0X-Timer: S1735589894.514943,VS0,VE79Vary: Accept-EncodingX-Fastly-Request-ID: 1784b8444dc10806f8b6403e1299d97724bd50dc !DOCTYPE html>html langen-US> head>meta http-equivContent-Type contenttext/html; charsetUTF-8> meta charsetutf-8> meta http-equivX-UA-Compatible contentchrome1>!-- Begin Jekyll SEO tag v2.3.0 -->title>BananaBeats | Yet-another BMS rhythm game!/title>meta propertyog:title contentBananaBeats>meta propertyog:locale contenten_US>meta namedescription contentYet-another BMS rhythm game!>meta propertyog:description contentYet-another BMS rhythm game!>link relcanonical hrefhttp://bms.moka-rin.moe/>meta propertyog:url contenthttp://bms.moka-rin.moe/>meta propertyog:site_name contentBananaBeats>script typeapplication/ld+json>{name:BananaBeats,description:Yet-another BMS rhythm game!,author:null,@type:WebSite,url:http://bms.moka-rin.moe/,image:null,publisher:null,headline:BananaBeats,dateModified:null,datePublished:null,sameAs:null,mainEntityOfPage:null,@context:http://schema.org}/script>!-- End Jekyll SEO tag --> link hrefhttps://fonts.googleapis.com/css?familyArvo:400,700,400italic relstylesheet typetext/css> link relstylesheet href/assets/css/style.css?v29a920dbe257c9a56f1ebdb755388f621d112eaf> script src/assets/js/scale.fix.js>/script> meta nameviewport contentwidthdevice-width, initial-scale1, user-scalableno> !--if lt IE 9> script src//html5shiv.googlecode.com/svn/trunk/html5.js>/script> !endif--> /head> body> div classwrapper> header> h1 classheader>BananaBeats/h1> p classheader>Yet-another BMS rhythm game!/p> ul> li classdownload>a classbuttons hrefhttps://github.com/JLChnToZ/BMP-U/releases>Download/a>/li> li>a classbuttons github hrefhttps://github.com/JLChnToZ/BMP-U>View On GitHub/a>/li> /ul> p classheader>This project is maintained by a classheader name hrefhttps://github.com/JLChnToZ>JLChnToZ/a>/p> /header> section> h1 idbananabeats>BananaBeats/h1>p>(Formly named: Be-Music-Player Unity Edition)/p>p>img srchttps://raw.githubusercontent.com/JLChnToZ/BMP-U/master/Assets/Textures/bbicon.png width48 height48 alticon>/p>p>strong>Yet-Another Unity-based a hrefhttps://en.wikipedia.org/wiki/Be-Music_Source>Be-Music Script/Source/a> (BMS) Player/strong>/p>p>This project aims to parse BMS scores and allows everyone to play with them as a rhythm game. You may play with your BMS track with keyboard, game controllers or even with touch screen./p>p>There was a program with the same name that I have made in 2013 (I did not publish that LOL), but it was quite messy and does not parse the BMS map correctly, so this is the successor of that experimental program even almost everything has been rewritten and that old stuff was not Unity-based but XNA-based./p>p>Currently this project is still in alpha stage, therefore the features are still incomplete./p>h2 idcurrently-supported-bms-features>Currently Supported BMS Features/h2>ul> li>Channel 10-29 (Normal playable tracks)/li> li>Channel 50-69 (Long hold note tracks)/li> li>BPM / Measure Beat changes/li> li>WAV / OGG Sound Effect / BGM/li> li>Static frame BGAs/li> li>Video file BGAs (Via VideoStreamer / FFMPEG)/li> li>a hrefhttps://bmson.nekokan.dyndns.info/>Bmson format/a>/li>/ul>h2 idpending-features>Pending features/h2>ul> li>strong>Online ranking/strong>: It is not critical but players will be happy to compare the result online each other./li>/ul>h2 idhow-to-play>How to Play/h2>ul> li>Put all your BMS tracks and the resource files into the BMS folder, it is OK to make sub-folders in it./li> li>Launch the game. Before you start, you can change the key mappings in the second tab./li> li>Select the song you want to play./li> li>You may adjust the note speed by dragging the slider on the top of the screen./li> li>The sorting options will be actived once all playable tracks loaded./li> li>If you just want to view or listen to the track, you can toggle the “Auto” checkbox./li> li>Click the “Start” button at the bottom of the screen./li> li>Enjoy your game!/li>/ul>h2 idcontributing>Contributing/h2>p>Feel free to clone, contribute, give suggestions and/or send pull requests!Currently the whole stuff is lack of graphics and some of the features are missing, it would be great if anyone can help!/p>h2 idcopyright-notice--acknowledgements>Copyright Notice / Acknowledgements/h2>p>This application uses following products:/p>ul> li>strong>a hrefhttp://moji-waku.com/makinas/>Makinas Font(マキナス)/a>/strong> by a hrefhttp://moji-waku.com>もじワク研究/a> - a hrefhttp://moji-waku.com/mj_work_license/>LICENSE/a>/li> li>strong>a hrefhttp://www.dafont.com/5identification-mono.font>5 Identification Mono Font/a>/strong> by a hrefhttp://www.dafont.com/winty5.d4560>Winter Design Studio/a>/li> li>strong>a hrefhttps://github.com/keshikan/DSEG>DSEG Font Family/a>/strong> by a hrefhttp://www.keshikan.net>keshikan/a> - a hrefhttps://github.com/keshikan/DSEG/blob/master/DSEG-LICENSE.txt>LICENSE/a>/li> li>strong>a hrefhttp://fr.sfml-dev.org/forums/index.php?topic12305.0>VideoStreamer & VideoStreamer.NET/a>/strong> by Brown Star - a hrefhttps://bitbucket.org/zsbzsb/videostreamer/src/df763ea34e6e8be6576dea3fb7843a7e1c193dda/license.txt>LICENSE/a>/li> li>strong>a hrefhttps://bitbucket.org/ddreaper/unity-ui-extensions>Unity UI Extensions/a>/strong> - a hrefhttps://bitbucket.org/ddreaper/unity-ui-extensions/src/13e291bef4ff636f49f34b4a949cc0fc7d8edd9d/LICENSE>LICENSE/a>/li> li>strong>a hrefhttp://www.un4seen.com/bass.html>Un4seen BASS/a>/strong> - a hrefhttp://www.un4seen.com/bass.html#license>LICENSE/a> (*)/li> li>strong>a hrefhttps://github.com/ManagedBass/ManagedBass.PInvoke>ManagedBass.PInvoke/a>/strong>/li> li>strong>a hrefhttps://github.com/errepi/ude>Ude C# Port/a>/strong>/li>/ul>p>Except the components mentioned above, the whole application (or game) in open-sourced under a hrefLICENSE>Artistic License 2.0/a>./p>p>(*) Commercial license of BASS is strong>NOT/strong> included or covered in any official binaries or sources of BananaBeats (Indeed, BananaBeats is not a commercial project), for any commercial usage of BananaBeats with BASS (For example, selling it) have to purchase the license individually./p>h2 idspecial-thanks>Special Thanks/h2>ul> li>UI Design: CxB/li> li>Japanese Translation: 千/li>/ul>h2 idsnapshots>Snapshots/h2>p>img srchttps://raw.githubusercontent.com/JLChnToZ/BMP-U/master/Preview/1.png altSnapshot>img srchttps://raw.githubusercontent.com/JLChnToZ/BMP-U/master/Preview/2.png altSnapshot>img srchttps://raw.githubusercontent.com/JLChnToZ/BMP-U/master/Preview/3.png altSnapshot>img srchttps://raw.githubusercontent.com/JLChnToZ/BMP-U/master/Preview/4.png altSnapshot>img srchttps://raw.githubusercontent.com/JLChnToZ/BMP-U/master/Preview/5.png altSnapshot>/p>p>Also here has a auto-play live demostration (external link):/p>p>a hrefhttps://youtu.be/8-tdskRS4Pw>img srchttps://img.youtube.com/vi/8-tdskRS4Pw/default.jpg altYoutube>/a>/p>h2 idreferences>References/h2>ul> li>strong>a hrefhttp://hitkey.nekokan.dyndns.info/cmds.htm>BMS command memo/a>/strong>: Even this is a draft memo, it is deep enough to study the whole BMS format./li> li>strong>a hrefhttps://bmson-spec.readthedocs.io/en/master/doc/>Bmson Format Specification/a>/strong>/li>/ul> /section> footer> p>small>Hosted on a hrefhttps://pages.github.com>GitHub Pages/a> using the Dinky theme/small>/p> /footer> /div> !--if !IE>script>fixScale(document);/script>!endif--> /body>/html>
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