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Domain > blastingagent.com
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More information on this domain is in
AlienVault OTX
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DNS Resolutions
Date
IP Address
2025-01-28
208.94.117.125
(
ClassC
)
Port 80
HTTP/1.1 301 Moved PermanentlyDate: Tue, 28 Jan 2025 01:39:38 GMTServer: ApacheLocation: https://blastingagent.com/Content-Length: 234Content-Type: text/html; charsetiso-8859-1 !DOCTYPE HTML PUBLIC -//IETF//DTD HTML 2.0//EN>html>head>title>301 Moved Permanently/title>/head>body>h1>Moved Permanently/h1>p>The document has moved a hrefhttps://blastingagent.com/>here/a>./p>/body>/html>
Port 443
HTTP/1.1 200 OKDate: Tue, 28 Jan 2025 00:47:58 GMTServer: ApacheUpgrade: h2Connection: UpgradeLast-Modified: Thu, 18 Aug 2016 14:37:59 GMTETag: 34db-53a5987469e88Accept-Ranges: bytesContent-Length: 13531Age: 3100Vary: Accept-EncodingVia: e13sContent-Type: text/html; charsetUTF-8 !DOCTYPE html>!--if lt IE 7> html classno-js ie6 oldie langen mlns:oghttp://ogp.me/ns# xmlns:fbhttps://www.facebook.com/2008/fbml> !endif-->!--if IE 7> html classno-js ie7 oldie langen mlns:oghttp://ogp.me/ns# xmlns:fbhttps://www.facebook.com/2008/fbml> !endif-->!--if IE 8> html classno-js ie8 oldie langen mlns:oghttp://ogp.me/ns# xmlns:fbhttps://www.facebook.com/2008/fbml> !endif-->!--if gt IE 8>!--> html classno-js langen mlns:oghttp://ogp.me/ns# xmlns:fbhttps://www.facebook.com/2008/fbml> !--!endif--> head> meta charsetutf-8> meta http-equivX-UA-Compatible contentIEedge,chrome1> meta propertyog:title contentBlasting Agent: Ultimate Edition/> meta propertyog:type contentwebsite/> meta propertyog:url contenthttp://www.blastingagent.com//> meta propertyog:image contenthttp://www.blastingagent.com/img/itch-cover.png/> meta propertyog:site_name contentBlasting Agent/> meta propertyfb:admins content508025754/> meta propertyog:description contentBlasting Agent: Ultimate Edition - the definitive version of the classic, pixely, jump-and-shoot game. Now for PC by Axol Studio/> meta propertyfb:app_id content517675595067031/> title>Blasting Agent: Ultimate Edition/title> meta namedescription contentBlasting Agent: Ultimate Edition - the definitive version of the classic, pixely, jump-and-shoot game. Now for PC by Axol Studio> meta nameauthor contentTim I Hely (http://www.tims-world.com/)> meta nameviewport contentwidthdevice-width,initial-scale1> link relstylesheet hrefhttps://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css integritysha384-1q8mTJOASx8j1Au+a5WDVnPi2lkFfwwEAa8hDDdjZlpLegxhjVME1fgjWPGmkzs7 crossoriginanonymous> link relstylesheet hrefhttps://maxcdn.bootstrapcdn.com/font-awesome/4.5.0/css/font-awesome.min.css> link relstylesheet hrefcss/elastislide.css /> link relstylesheet hrefcss/style.css /> link relicon typeimage/png hreffavicon.png/> script srcjs/modernizr.custom.17475.js>/script> /head> body> div idfb-root>/div> script>(function(d, s, id) { var js, fjs d.getElementsByTagName(s)0; if (d.getElementById(id)) return; js d.createElement(s); js.id id; js.src //connect.facebook.net/en_US/sdk.js#xfbml1&versionv2.5; fjs.parentNode.insertBefore(js, fjs); }(document, script, facebook-jssdk));/script> div idsocial> p>a hrefhttp://twitter.com/share classtwitter-share-button data-urlhttp://www.blastingagent.com/ data-textCheck out the Blasting Agent Game! data-counthorizontal>/a>script typetext/javascript srchttp://platform.twitter.com/widgets.js>/script>/p> div classfb-like data-hrefhttp://blastingagent.com data-layoutbutton data-actionrecommend data-show-facesfalse data-sharefalse>/div> /div> div classcontainer-fluid idcontainer> div idheader> div classrow> div classcol-md-6 col-md-offset-3> img srcimg/capsule_main.png classcenter-block idtitle-logo /> h3 classtext-center>Infiltrate a secret terrorist base, collect powerups, and fight bosses in this classic, pixely, jump-and-shoot game!/h3> /div> /div> div idinfo> div classcol-md-7 col-md-offset-1> div classembed-responsive embed-responsive-16by9> iframe srchttp://www.youtube.com/embed/Nk9Yhi5wsds frameborder0 allowfullscreen>/iframe> /div> div classinfo-section lead-info> h4 classlead> Trouble in Antarctica! img srcimg/player.gif />/h4> p>The Black Hand of Fate, an international terrorist group, has constructed a secret base within the heart of a Volcano, and have built a massive army of bio-engineered soldiers and genetic monsters to take over the world! You are the only one that can put a stop to their dastardly plans. You are the strong>Blasting Agent/strong>! /p> p>a hrefBlasting Agent UE - Instruction Booklet.pdf>Read the Manual i classfa fa-file-pdf-o>/i>/a>/p> /div> /div> div classinfo-section col-md-3 text-center idstores> div> ul> li>a hrefhttp://store.steampowered.com/app/453810 classsteam-button >/a>/li> li>a hrefhttp://www.nintendo.com/games/detail/blasting-agent-ultimate-edition-wii-u classwiiu-button >/a>/li> li>a hrefhttp://www.nintendo.com/games/detail/blasting-agent-ultimate-edition-3ds classtds-button >/a>/li> li>iframe frameborder0 srchttps://itch.io/embed/43945?border_width0&bg_color191919&fg_colorececf0&link_colorec8233&border_color4b4b4b width231 height165>/iframe>/li> /ul> /div> div> p>Soundtrack Available/p> ul> li>iframe styleborder: 0; width: 231px; height: 231px; srchttps://bandcamp.com/EmbeddedPlayer/album1997181992/sizelarge/bgcol333333/linkcole99708/minimaltrue/transparenttrue/ seamless>a hrefhttp://axolstudio.bandcamp.com/album/blasting-agent-ultimate-edition-original-soundtrack>Blasting Agent: Ultimate Edition Original Soundtrack by Axol Studio/a>/iframe>/li> /ul> /div> /div> div classcol-md-4 col-md-offset-2> p>img srcimg/assassin.gif classenemy/>/p> h3>About/h3> p>Originally released in December, 2009 as a Flash game, the original Blasting Agent was one of the first games made with the first version of strong>Flixel/strong> - an ActionScript 3 game framework. It was was praised by fans and won strong>3rd place/strong> in strong>Newgrounds Flixel February/strong> contest in 2010./p> p>Now, the game has been converted over to strong>a hrefhttp://haxeflixel.com>HaxeFlixel/a>/strong>, a cross-platform, open source, free game development framework, retouched, tweaked, and cleaned up to create the definitive version of this classic game./p> p>img srcimg/drone.gif classenemy/>/p> h3 >Featuring/h3> ul classpoints> li>Classic strong>jump-and-shoot /strong>gameplay/li> li>A variety of strong>levels/strong>, strong>enemies/strong>, and strong>secrets/strong>/li> li>Challenging and unique strong>boss fights/strong>/li> li>Collectible strong>upgrades /strong>and strong>power-ups/strong>/li> li>Unlockable strong>Hard Mode/strong> with costume rewards/li> /ul> /div> div classcol-md-4 col-md-offset-1 gallery info-section> ul idcarousel classelastislide-list> li data-previewscreenshots/screen-1.png>a href#>img srcscreenshots/small/screen-1.png altscreen01/>/a>/li> li data-previewscreenshots/screen-2.png>a href#>img srcscreenshots/small/screen-2.png altscreen02/>/a>/li> li data-previewscreenshots/screen-3.png>a href#>img srcscreenshots/small/screen-3.png altscreen03/>/a>/li> li data-previewscreenshots/screen-4.png>a href#>img srcscreenshots/small/screen-4.png altscreen04/>/a>/li> li data-previewscreenshots/screen-5.png>a href#>img srcscreenshots/small/screen-5.png altscreen05/>/a>/li> /ul> div classimage-preview> img idpreview srcscreenshots/screen-1.png /> /div> /div> div classcol-md-8 col-md-offset-2> p>img srcimg/foot.gif classenemy/>/p> h3>Whats New? /h3> ul classpoints> li>strong>Standalone executable/strong> - no more playing in the browser!/li> li>strong>Fullscreen mode/strong>/li> li>strong>/strong>strong>Gamepad support/strong>/li> li>strong>Better framerate/strong>, tweaked and strong>enhanced graphics/strong> and interfaces (while still staying true to the original game)/li> li>strong>NEW Content/strong>strong>:/strong> brand-new levels, bosses, power-ups, costumes, and music from the original composer/li> /ul> p>img srcimg/robot.gif classenemy/>/p> h3>How to Play/h3> ul classpoints> li>strong>Arrow Keys/strong> to strong>Move/strong>/li> li>strong>X/strong> to strong>Jump/strong>/li> li>strong>C/strong> to strong>Shoot/strong>/li> li>strong>P/strong> to strong>Pause /strong>/li> li>strong>Up/strong> to strong>Enter Doors/strong>/li> li>strong>Doors/strong> act as strong>Checkpoints/strong>: if you die, you are returned to the last door you passed through/li> li>Collect strong>Gold/strong> and strong>Defeat Enemies/strong> in each level to earn strong>Rewards/strong>. Collect at least strong>90%/strong> of the gold and defeat strong>90%/strong> of the enemies to unlock a strong>new power-up/strong> in each level. Collect strong>100%/strong> in strong>Hard Mode/strong> to unlock a strong>costume/strong> from each level./li> li>strong>Keybindings/strong> and strong>Gamepads/strong> configurable in-game/li> /ul> p>img srcimg/turret.gif classenemy/>/p> h3>Credits/h3> p>Created by strong>a hrefhttp://tims-world.com>Tim I Hely/a> & a hrefhttp://www.lupigames.com/>Robert Lupinek/a>/strong>/p> p>Music by a hrefhttp://youtube.com/user/Bunnymajs>strong>Kristian Bunnymajs Caldwell/strong>/a>/p> p>Additional Music by a hrefhttp://www.fatbardmusic.com/>strong>Fat Bard/strong>/a>/p> p>Additional Artwork by a hrefhttp://www.bsevers.com/>strong>Ben Severs/strong>/a> & strong>Tim Snyder/strong>/p> p>Made in strong>St Louis, Missouri/strong> by strong>a hrefhttp://axolstudio.com>Axol Studio/a>/strong>/p> /div> div classcol-md-6 col-md-offset-3 text-center> p>a hrefhttp://axolstudio.com/>img srcimg/axol-logo-tiny-circle.png/>/a>/p> p>© 2015 a hrefhttp://axolstudio.com/>Axol Studio, LLC/a> /p> p>All Rights Reserved./p> /div> /div> div idback> div idcave> div classclearfix>/div> /div> div idcave_bottom>/div> /div> /div> /div> script typetext/javascript srchttp://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js>/script> script srchttps://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/js/bootstrap.min.js integritysha384-0mSbJDEHialfmuBBQP6A4Qrprq5OVfW37PRR3j5ELqxss1yVqOtnepnHVP9aJ7xS crossoriginanonymous>/script> script typetext/javascript srcjs/custom.js>/script> script typetext/javascript srcjs/jquery.elastislide.js>/script> script typetext/javascript> var current 0, $preview $( #preview ), $carouselEl $( #carousel ), $carouselItems $carouselEl.children(), carousel $carouselEl.elastislide( { current : current, minItems : 4, onClick : function( el, pos, evt ) { changeImage( el, pos ); evt.preventDefault(); }, onReady : function() { changeImage( $carouselItems.eq( current ), current ); } } ); function changeImage( el, pos ) { $preview.attr( src, el.data( preview ) ); $carouselItems.removeClass( current-img ); el.addClass( current-img ); carousel.setCurrent( pos ); } /script> script> (function(i,s,o,g,r,a,m){iGoogleAnalyticsObjectr;irir||function(){ (ir.qir.q||).push(arguments)},ir.l1*new Date();as.createElement(o), ms.getElementsByTagName(o)0;a.async1;a.srcg;m.parentNode.insertBefore(a,m) })(window,document,script,//www.google-analytics.com/analytics.js,ga); ga(create, UA-25148087-1, blastingagent.com); // Replace with your property ID. ga(send, pageview); /script> /body>/html>
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